Sepplord wrote: ↑Thu 29 Apr 2021 6:14 AM
i wouldn't hold my breath if i were you, especially regarding alb buffs. There were tons of class specific buffs in albion and albgrps have historically been and still are by far the strongest 8man-setups (at least according to hear say).
I would like them to change Theurgist - Paladin - Sorc - Cleric - Friar:
Theurgist
Apparently Theurg is strong in combination with Sorc because Sorc can use spec AoE Mezz at 1875 range and then from 2000 range, the Theurg will throw pets 3 pets on the target, while being unreachable.
Theurg is also in the back with Bubble running, has haste buff and damage add buff.
Can also throw in some DD in the assist.
The problem with Theurg is that he has the bubble so is almost necessary for 8v8 - this means that the 2k range pets will be there in every fight.
The Theurg is one of the priority target of the opposing party, together with Sorc (demezz, CC, Amnezia, Assist Matter) and Earth Wizard(NS, Assist Matter)
One way to make it easier to fight against alb would be to concentrate more of the power on one class.
If Theurg would have NS, then Alb might not be running Earth Wizz anymore and move toward a more hybrid melee compo, instead of assist Matter.
The Sorc will also have to debuff cold, for the Theurg and maybe a Reaver or an Ice Wizz.
You would take out the Sorc from the assist matter/body.
Also if the NS is in the cold line, the Theurg will have to choose between high bubble and cold assist/higher NS.
Finally if the Theurg would have cure mezz at 28 Air spec, like a mentalist he would be more enclined to go 3-spec.
A theurg with 35 earth - 28 Air and 29 Ice with cure mezz, blue bubble, and blue NS could see his pet cast range reduced to 1875, maybe have the higher lvl pet spells have higher cast range, from 1500(rank1) to 2000(rank7).
By giving cure mezz to Theurg we could explore alb not running a minstrel:
This would mean that somebody else needs minstrel speed 5 and SoS instead.
Paladin
Give Paladin access to Speed 5 and SoS instead of Minstrel
The speed 5 should work like the endo chant, meaning you can either twist endo and speed or just run speed while moving (with endo pot for sprinting) and endo while in combat.
Paladin is a poor peeler like the minstrel and the Reaver. He is close to the warden on mid, and similar to a non-hammer skald on mid.
The paladin would become similar to a warden, you'd have to lower his damage table to 18 like warden.
You'd have to remove the paladin shield line, so no longer best PvE tank, and no longer slambot. So that Merc/Arms are still needed for physical stun and peeljob.
Give him instead a healing line.
The difference with Warden would be that he has access to two-handed weapon, to the twisting mechanic, he would not be able to buff, but he would have access to SoS and speed 5.
Friar
The Friar would be very similar to Paladin now, except that he wields a staff instead of 2-handed weapon, and he can buff/resists.
Friar also doesnt have speed/SoS.
The Friar should move more toward the shaman/valewalker/champion: instant roots/diseases, offensive disease proc
The friar should really have something to do from range, as he can be the only second healer in a group (cleric+friar) and compared to shaman/healer/bard/druid/cleric (not warden) he is lacking from range.
I would suggest to remove amnesia from the sorc, who already has plenty to do.
Instead give casted or instant (like bard) amnesia ability to the friar.
Valewalker like disease proc.
Champion like instant snare.
Bard like double instant amnesia.
The friar would become a 1v1 killing machine, with snare + heal + amnesia + offensive proc disease, to counter this killing machine status he would need to be nerfed offensively or defensively: evade chance or damage table or growth rates or anytime styles. or make some abilities require higher point investments.
You'd also remove the offensive heal proc.
Then compared to shaman he will become a lot more OP. This means that Shaman could become the target of a similar style buff.
Sorcerer
Removed amnesia to give it to the friar instead.
I would also remove all forms of roots from the sorcerer. Instead I would give it casted stun "hib-caster style," or "cleric-like"
The cleric is not supposed to move to 1500 range to become part of the caster assist, and the sorc should instead manage the s/c debuff and casted stun if needed. Also since minstrel isnt supposed to be part of 8-man anymore, alb would lose the on-cd insta magic stun of the minst.
Cleric
Cleric smite line is very poor.
The instant pbaoe mezz is lackluster compared to healer instant or casted aoe stun, or instant mezz or casted root. Or compared to druid roots.
The best would be for alb to run Pala(33rejuv)-Friar(40 rejuv)-Cleric(42buff-heal)
To make the cleric smite line worth something, you'd need to give him some survivability to melee train inc, which Friar/paladin would not have.
The best would be for the cleric to just get access to some baseline spells in smite line, maybe move the instant pbaoe mezz to baseline, and give him targeted root like druid/healer.
Group would become:
Core Grp (3 healing classes)
1. Pala = 2nd or 3rd healer /endo bot/speed bot/poor peelz/no more slam or guard
2. Theurg = 2nd demezz/assist cold or spirit/NS/bubble
3. Sorc= Mezz/no more roots/scdebuff/magicstun/assist matter/body
4. Friar = Resist/buff/Heal/CureNS/Amnesia
5. Cleric = Could maybe become Assist spirit if pala and friar handle the healing.
6. Arms/Merc = Guard/peelz
2 Mix spots like other realms.
Cabalist for disease & assist & some NS & root debuff spirit/body/energy
Wizard matter/cold assist & some NS & root, debuff matter/heat/cold
Minstrel for interrupt and 3rd demezz and double SoS.
Reaver for coldtrain/guard/slam
Necro for assist spirit/debuff AF
Another Merc/Arms