Hi,
So as many others I got quite frustrated with the recently announced changes / implementation but instead of sitting quietly I decided to participate instead to right this train and here are a few suggestions I have had which I believe would have a positive impact on balance and overall enjoyment.
I'll start with the most controversial since I also believe it will have the biggest impact and I will provide my reasoning along with each suggestion.
1) Lose the buffpots! Either entirely or make them not usable in PvP or even reduce them to at least half of current value.
- My reason her is this; By giving everyone access to a full set of powerful buffs you are effectively nerfing classes that relies on selfbuffs from speclines. Additionally and this goes hand in hand with another change I'm proposing you effectively makes certain items obsolete - why go for a specific item with a buff charge if you can get a almost identically buff from pots or go for a weapon with haste proc since all you will be gaining is a minor amount of haste as you already get 14% from buffpots - in other words, get rid of them and let people who want this edge go for the items that originally had buff charges on them instead of making them irrelevant.
2) Reverse all self-made class-changes.
- This is supposed to be a [Removed due to small-mindedness] DAoC server, so there is absolutely no reason to go play "god" and change classes as you see fit - I can commit to class changes later created by the developers but some of these, as combined debuffs, power procs and shuffling of baseline debuffs are ridiculous and have no merit, in fact it makes certain specs and classes less relevant which is hardly balancing.
3) Unfortunately we are stuck with suck New Frontiers RA's! I would suggest to significantly increase timers on RA's back to their 30min originals.
- Classic DAoC was about timing and choosing when to pop a realm ability to win a fight - now a days they are just about always up and available. Everything is on a 15min or 10min timer where as Stag for Heroes is still on a 30min timer. Should increase timer on instant heals as well since they are only on a 5min!! timer.
For Purge specifically I would suggest this: Purge1 30min timer 5sec delay for 10 points, Purge2 25min timer with no delay for 20 Points and Purge3 15min timer with no delay for 30 Points.
Lastly,
4) If you do want to spice things up a bit here's a proposal which will make this DAoC experience much better if you ask me. Make low level ToA bonuses craftable in SC. 2% Cast Speed, Cast Range, Spell Dmg, Melee Swing Speed, Melee Dmg or Melee Style dmg hard capped at 10% and 4% Heal efficiency or Buff efficiency gems hard capped at 20%.
- Today everyone runs around with perfect templates because RoG's are so powerful and there is little reason to compromise template items since buffs and effects comes in Pot form these days (yes this is linked to the buff pot change). People are running around in weaponless assassin templates but by making these gems people will have to sacrifice something either in stats, skills or resist to get that extra edge. Back in real classic DAoC you made these sacrifices and either won big for the decision against some classes or lost big to others.
I know these are quite some changes and maybe nothing or just some makes its way into the game but nonetheless I strongly believe these changes will make RvR more fun and PvE more relevant.
Thanks for reading
So as many others I got quite frustrated with the recently announced changes / implementation but instead of sitting quietly I decided to participate instead to right this train and here are a few suggestions I have had which I believe would have a positive impact on balance and overall enjoyment.
I'll start with the most controversial since I also believe it will have the biggest impact and I will provide my reasoning along with each suggestion.
1) Lose the buffpots! Either entirely or make them not usable in PvP or even reduce them to at least half of current value.
- My reason her is this; By giving everyone access to a full set of powerful buffs you are effectively nerfing classes that relies on selfbuffs from speclines. Additionally and this goes hand in hand with another change I'm proposing you effectively makes certain items obsolete - why go for a specific item with a buff charge if you can get a almost identically buff from pots or go for a weapon with haste proc since all you will be gaining is a minor amount of haste as you already get 14% from buffpots - in other words, get rid of them and let people who want this edge go for the items that originally had buff charges on them instead of making them irrelevant.
2) Reverse all self-made class-changes.
- This is supposed to be a [Removed due to small-mindedness] DAoC server, so there is absolutely no reason to go play "god" and change classes as you see fit - I can commit to class changes later created by the developers but some of these, as combined debuffs, power procs and shuffling of baseline debuffs are ridiculous and have no merit, in fact it makes certain specs and classes less relevant which is hardly balancing.
3) Unfortunately we are stuck with suck New Frontiers RA's! I would suggest to significantly increase timers on RA's back to their 30min originals.
- Classic DAoC was about timing and choosing when to pop a realm ability to win a fight - now a days they are just about always up and available. Everything is on a 15min or 10min timer where as Stag for Heroes is still on a 30min timer. Should increase timer on instant heals as well since they are only on a 5min!! timer.
For Purge specifically I would suggest this: Purge1 30min timer 5sec delay for 10 points, Purge2 25min timer with no delay for 20 Points and Purge3 15min timer with no delay for 30 Points.
Lastly,
4) If you do want to spice things up a bit here's a proposal which will make this DAoC experience much better if you ask me. Make low level ToA bonuses craftable in SC. 2% Cast Speed, Cast Range, Spell Dmg, Melee Swing Speed, Melee Dmg or Melee Style dmg hard capped at 10% and 4% Heal efficiency or Buff efficiency gems hard capped at 20%.
- Today everyone runs around with perfect templates because RoG's are so powerful and there is little reason to compromise template items since buffs and effects comes in Pot form these days (yes this is linked to the buff pot change). People are running around in weaponless assassin templates but by making these gems people will have to sacrifice something either in stats, skills or resist to get that extra edge. Back in real classic DAoC you made these sacrifices and either won big for the decision against some classes or lost big to others.
I know these are quite some changes and maybe nothing or just some makes its way into the game but nonetheless I strongly believe these changes will make RvR more fun and PvE more relevant.
Thanks for reading