TLDR: Necros need some group utility in their other lines for 8man/Smallman, without making them too strong in other gameplay styles.
Currently, heck since the launch of the class, the necromancer has very little group utility and their DPS output can be a little lackluster at range. For a long time, Necromancers have been pigeon-holed into being a 1 trick pony (in 8mans at least) the AF debuff and Power transfer. While these are great abilities and can work well in a tank group setup, there is still a lot to be desired.
This brings about the age ole problem of ''how do we give abilities to a class without making it overpowered as heck''. Certainly, Necromancers are already pretty strong in the solo game as Deathsight spec, so adding more abilities would only upset the soloer community which I can understand. And TBH I think Death sight is fine adding more to this spec line would be silly.
This is why I suggest adding more group utility abilities into the Painworking or Death Servant spec lines starting at about level 35-39.
Some things that would be nice for the Painworking line would be: Single target /AOE disease, Root, Single Target Unbreakable snare (similar to the current AOE one just single target) That has its own immunity timer, though I think it already does.
- A little side note, I think it would be interesting if the disease was in the form of a Fire and forget zombie that chased after a target casting pulsing PBAOE disease (that doesn't interrupt, CC immune though has very low HP) Staying in the spirit of summoning the undead. But might be meh to balance but just I'd thought it throw it out there.
Some things that would be nice for the Deathservant line would be: a Higher delve single target DD (something more in line with alb caster groups), A group chant maybe ABS buff.
Overall the idea would be specing into different lines depending on what you want to do. Or split specing if that what the situation calls for. But overall not increasing solo aspect of fighting a necro.
Currently, heck since the launch of the class, the necromancer has very little group utility and their DPS output can be a little lackluster at range. For a long time, Necromancers have been pigeon-holed into being a 1 trick pony (in 8mans at least) the AF debuff and Power transfer. While these are great abilities and can work well in a tank group setup, there is still a lot to be desired.
This brings about the age ole problem of ''how do we give abilities to a class without making it overpowered as heck''. Certainly, Necromancers are already pretty strong in the solo game as Deathsight spec, so adding more abilities would only upset the soloer community which I can understand. And TBH I think Death sight is fine adding more to this spec line would be silly.
This is why I suggest adding more group utility abilities into the Painworking or Death Servant spec lines starting at about level 35-39.
Some things that would be nice for the Painworking line would be: Single target /AOE disease, Root, Single Target Unbreakable snare (similar to the current AOE one just single target) That has its own immunity timer, though I think it already does.
- A little side note, I think it would be interesting if the disease was in the form of a Fire and forget zombie that chased after a target casting pulsing PBAOE disease (that doesn't interrupt, CC immune though has very low HP) Staying in the spirit of summoning the undead. But might be meh to balance but just I'd thought it throw it out there.
Some things that would be nice for the Deathservant line would be: a Higher delve single target DD (something more in line with alb caster groups), A group chant maybe ABS buff.
Overall the idea would be specing into different lines depending on what you want to do. Or split specing if that what the situation calls for. But overall not increasing solo aspect of fighting a necro.