Sepplord wrote: ↑Tue 13 Apr 2021 1:16 PM
if noone is raising armorcrafting/weaponcrafting...then there should be no competition and lots of money to make
The issue with crafting in games (and it has imo gotten worse overtime) is that too many people do it. There are 7 professions right? Even if every player only has a single profession and everything is perfectly distributed, then there will on average be 6customer for the crafter +the crafter usage itself
The truth about crafting is that it only works, when not many people do it. If it is fun and useful and makes a ton of money, then everyone does it and the system topples over
I agree with your second point. There either has to be few people who do it or it has to be difficult/tedious for buyers to hunt for the lowest prices.
On the first point, there are people who raised ACing/WCing early on when it was profitable. I really have no clue whatsoever how anyone sells any armor of any type for a profit at this point unless you get extremely lucky and craft an MP in like your second or third try. People sell 99% often at far, far less than the materials, and then prices for MP of those same items are nowhere near high enough to make up for the losses on 99%. If a pair of 99% legs are 20g and an MP of those legs is 1p, you're nowhere near proftability.
The only other possibility I can think of is that people are getting their materials from salvaging instead of vendors. However, they'd have to be farming their own salvage items because buying them would still run their overhead up to the sell prices and you're running a risk of not getting as much return as you would by just tinkering. And, if you're farming salvage items to get materials to craft items that you can actually sell for a profit, then you've completely lost any benefit of raising a craft. I level up crafts so that I can make money
without having to farm.