Stealth limit timer :(

Started 22 Oct 2018
by Nepenthe
in Suggestions
Please please please remove stealth limit timer. I really don't see how it helps gameplay limiting the main skill on a stealthier. Even when I am on my visi toon and kill stealthers that can't stealth it is not very rewarding knowing there was nothing they really could do anyhow. They hit like they are smacking you with noodles when I am in a group fully buffed and have a healer with me. There is a large population of players that really enjoy stealthing and all it does is make them have 0 chance of a kill and removes a fun aspect of the game. No 8 man stealth group can kill an 8 man visi group either. Most 3-4 small man groups can also kill a full group of stealthers if done right as well.
Mon 22 Oct 2018 4:57 AM by Kaziera
Its a temporary limit because otherwise evrybody and their grandmother would play stealthers because of i50.
Wed 24 Oct 2018 12:55 AM by Nepenthe
We will just wait until it is removed in beta or live to play. People role stealth because they enjoy stealth, not just because its beta.
Wed 24 Oct 2018 1:20 AM by Ganaka
Most People do what Is easiest. Stealth is easier than non-stealth with no or low speed when solo or in small-man.

Maybe players Could help the development team discover why stealth is so much easier?
Wed 24 Oct 2018 1:57 AM by Nepenthe
Can go afk a lot with stealth and not tethered to another player with /stick. The element of surprise is a lot of fun also not knowing if another stealthier lurks through a gate. Can also pick your battles unless that other stealthier finds you first. Avoid heavy tanks and focus on the solo mages or hunt more stealthers.
Wed 24 Oct 2018 2:13 AM by Cadebrennus
Ganaka wrote:
Wed 24 Oct 2018 1:20 AM
Most People do what Is easiest. Stealth is easier than non-stealth with no or low speed when solo or in small-man.

Maybe players Could help the development team discover why stealth is so much easier?

The community has been very vocal about what would help solo/smallman in the frontier: Speed Drums or Horses. This alone would allow people to roam on their visis without resorting to stealth classes.

The Phoenix staff has also been very vocal with their response:

Wed 24 Oct 2018 2:19 AM by Nepenthe
They are listening to someone. Someone had the bright idea of removing the most important skill of a stealther.....the Stealth skill.
Wed 24 Oct 2018 3:00 AM by Cadebrennus
Nepenthe wrote:
Wed 24 Oct 2018 2:19 AM
They are listening to someone. Someone had the bright idea of removing the most important skill of a stealther.....the Stealth skill.

Well I guess it's right in line with Nearsight disabling the primary spec line of Archers: Archery.
Wed 24 Oct 2018 3:08 AM by Nepenthe
Cadebrennus wrote:
Wed 24 Oct 2018 3:00 AM
Nepenthe wrote:
Wed 24 Oct 2018 2:19 AM
They are listening to someone. Someone had the bright idea of removing the most important skill of a stealther.....the Stealth skill.

Well I guess it's right in line with Nearsight disabling the primary spec line of Archers: Archery.

Hah! So you get nearsighted and can't even run and stealth. May as well just disable all stealthers from logging in. That actually would be less frustrating than trying to play one during beta if the dev's would prefer everyone to play visi toons during beta.
Wed 24 Oct 2018 8:02 AM by Cadebrennus
Nepenthe wrote:
Wed 24 Oct 2018 3:08 AM
Cadebrennus wrote:
Wed 24 Oct 2018 3:00 AM
Nepenthe wrote:
Wed 24 Oct 2018 2:19 AM
They are listening to someone. Someone had the bright idea of removing the most important skill of a stealther.....the Stealth skill.

Well I guess it's right in line with Nearsight disabling the primary spec line of Archers: Archery.

Hah! So you get nearsighted and can't even run and stealth. May as well just disable all stealthers from logging in. That actually would be less frustrating than trying to play one during beta if the dev's would prefer everyone to play visi toons during beta.

Damn that's even worse than I thought. I didn't even consider that. It would be like having a castable spell that negates all critstrike abilities on Assassins. Ouch that's harsh.
Wed 24 Oct 2018 8:44 AM by Druth
The limit is automaticly removed every time there's to "few" stealthers around.
Just very rare this happens.
Thu 25 Oct 2018 6:40 PM by Nepenthe
•stealther limit is now done via giving out "tokens" to player based on their online time

Why even bother...
Thu 25 Oct 2018 6:49 PM by Dominus
I will say that we haven't seen this on Midgard. If you are seeing the issue, consider rolling a stealther on another realm. The current system assigns a timestamp (token) upon login to all stealth classes. If you log in at 09:00 and are able to stealth, then you'll always be able to stealth while online. If you log out, you lose your timestamp and will be given a new one up login. A max number of stealthers can stealth and it's based on who was on server first (earliest token). As they log off, people in queue are able to stealth. Personally I think the idea is excellent and will do wonders to balance the FZ.

Once again, this isn't affecting Midgard. Not sure about Hib. Just too many stealthers on Alb. Way too many.
Thu 25 Oct 2018 8:19 PM by Thinal
Hibs still play? Outside of 1 or 2 organized FGs, I don't see an of them making the long-ass hike to Emain.

I'm not seeing the stealthers either (other than the obvious retort to that), but 33% of the 20 or so Hibs stubborn enough to keep playing is a lot easier to hit than 33% of the dozens or hundreds of albs/mids. So yeah, I have yet to be unable to stealth on the hunters and shadowblades I've rolled, yet my beloved rangers hit the limit all of the time.

Sounds like from this thread that new patches brought new dynamics, but since they haven't bothered to post them here since right before i50, I can't tell what until I can login after I get home. Throw us a bone, devs; there are several patches you've not posted on the website, and several that weren't on the IG notes either for that matter.
Thu 25 Oct 2018 8:25 PM by Dominus
well, sorry to say my previous post about the stealth token is NOT accurate. I had been successfully stealthing on my Huntress and then 30 min. into play no more. The issue is, the token must be tied to a moving overall population value, so visible population dropped and I guess my token, even though 30 minutes old, was low man on the totem pole so to speak. Would love to hear @gruenesschaf explain this better.
Thu 25 Oct 2018 8:47 PM by shanegru
all i can say is.. this is horrible..server went to shit...maybe the staff dont realize if theres more then 33% of server playing stealthers why make them quit...
we are not a minority.. a die hard stealther will make a stealther and one visible....they will farm with the visible to get templated stealther...then its 100% rvr on stealther
no need to play the visible character ever again...this is what we do...nothing else is fun. also there are big stealh guilds this is our passion.. take that from us and theres no point playing.. you have totally upset every stealther this server our numbers are more then 33% alot more.. and dont forget we also helped testing and reporting issues and this our thanks....this server has nothing to offer me..not one thing.. perhaps they want alot of people to just quit the game...



ask yourselves....
1 do you really want to run off atleast 33% of the server population?.
2 how many did you already make quit over your poor decision?
3 how many more will you risk loosing?

every stealther this server make a albion stealther any type...
meet emain..for King Of Gate Event ran by yourworstnightmare
ill be running the event everyday 8-16 hours a day
we might even take a relic or 2
lets show phoenix staff how many stealthers they are effecting....
Thu 25 Oct 2018 8:54 PM by defiasbandit
What if darkness falls remained neutral so the stealthers could battle there.

Put a realm task in DF.
Thu 25 Oct 2018 9:08 PM by Cadebrennus
How the staff should do the math on this one:

Find 25% of total population
Divide by 3

Each realm gets the result. This means that the highest population gets the least number of stealthers proportionally, and the least populated realm gets the most stealthers proportionally. However, all three realms would be balanced against each other by exact numbers able to stealth.
Fri 26 Oct 2018 2:10 AM by Nepenthe
Cadebrennus wrote:
Thu 25 Oct 2018 9:08 PM
How the staff should do the math on this one:

Find 25% of total population
Divide by 3

Each realm gets the result. This means that the highest population gets the least number of stealthers proportionally, and the least populated realm gets the most stealthers proportionally. However, all three realms would be balanced against each other by exact numbers able to stealth.


Simple answer is to remove the dumb stuff that just frustrates people even more and causes drama....like tokens and stealth limits. There is no benefit to having that silly thing in game, it just aggravates people and makes us not want to even bother logging in to test anything . If it is truly just a beta thing, just have the Devs come on and say "Hey, we need to test visi gamelplay for a few weeks. Please play a visi toon while we test. We will test stealth after we are done testing visi toons"
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