The idea is to add a couple toys, these would be items usable from your inventory like potions and hence don't require template changes.
These toys are intended to be impactful, comparable to active RAs.
There are 2 categories of toys
1) 10min duration self buffs, usually defensive procs or offensive procs. Only one of them can be active at the same time. Only usable outside of combat, like the combo buff potions. These share a 1 minute reuse that is separate from the combo potion.
2) Active / Combat usage utilities, all of them share the same 5 minute cooldown which is entirely separate from other charge cooldowns
The initial evaluation phase would make 10 charge variants available for 100g from a vendor. This phase will last about 2 - 3 weeks, near the end of it we'll decide to scrap the feature, move forward with it or let a vote decide that, all depending on player sentiment after about 2ish weeks.
Expect toy changes, additions and removals during this phase. Hoarding is inadvisable as a removal would include the removal of the already purchased items as well.
Given that many of these toys are mechanics / spells that didn't exist here previously, some bugs and/or weird interactions are to be expected initially.
The starting set of toys is listed below. Non percentage values are omitted for now as those are expected to change somewhat frequently in the first couple days.
Category 1 / Self Buffs: These do not stack, you can only have one of them active at the same time
defensive proc: apply hot on self and apply dot on enemy
caster + support only: cast stun & mez block aka cere bracer
melee classes only: defensive proc: 100% absorb mhb
melee classes only: offensive proc: increase melee damage to doors for 6 seconds
melee classes only: offensive proc: spawn gray fnf add that leeches life for the player, aka traitors dagger
Category 2 / Actives: These share the same 5 minute cooldown and do not trigger the normal charge item cooldown
spawn 3 green fnf adds, aka zoarkat
self mana / endu / health hot 10% every 5 sec for 30 sec
5s 100% damage taken reduction followed by 5s +100% damage taken
6s silence & disarm pbae
support only: pbae rezz
support only: pbae 1k range 33% heal
caster + support only: group 25% mana return
self 50% mana return
---
Edit:
The category 1 / self buff items have been removed.
The offensive category 2 / active items have been removed.
The remaining category 2 / active items are:
self mana / endu / health hot 10% every 5 sec for 30 sec
5s 100% damage taken reduction followed by 5s +100% damage taken
support only: pbae rezz
support only: pbae 1k range 33% heal
caster + support only: group 25% mana return
self 50% mana return
These toys are intended to be impactful, comparable to active RAs.
There are 2 categories of toys
1) 10min duration self buffs, usually defensive procs or offensive procs. Only one of them can be active at the same time. Only usable outside of combat, like the combo buff potions. These share a 1 minute reuse that is separate from the combo potion.
2) Active / Combat usage utilities, all of them share the same 5 minute cooldown which is entirely separate from other charge cooldowns
The initial evaluation phase would make 10 charge variants available for 100g from a vendor. This phase will last about 2 - 3 weeks, near the end of it we'll decide to scrap the feature, move forward with it or let a vote decide that, all depending on player sentiment after about 2ish weeks.
Expect toy changes, additions and removals during this phase. Hoarding is inadvisable as a removal would include the removal of the already purchased items as well.
Given that many of these toys are mechanics / spells that didn't exist here previously, some bugs and/or weird interactions are to be expected initially.
The starting set of toys is listed below. Non percentage values are omitted for now as those are expected to change somewhat frequently in the first couple days.
Category 1 / Self Buffs: These do not stack, you can only have one of them active at the same time
defensive proc: apply hot on self and apply dot on enemy
caster + support only: cast stun & mez block aka cere bracer
melee classes only: defensive proc: 100% absorb mhb
melee classes only: offensive proc: increase melee damage to doors for 6 seconds
melee classes only: offensive proc: spawn gray fnf add that leeches life for the player, aka traitors dagger
Category 2 / Actives: These share the same 5 minute cooldown and do not trigger the normal charge item cooldown
spawn 3 green fnf adds, aka zoarkat
self mana / endu / health hot 10% every 5 sec for 30 sec
5s 100% damage taken reduction followed by 5s +100% damage taken
6s silence & disarm pbae
support only: pbae rezz
support only: pbae 1k range 33% heal
caster + support only: group 25% mana return
self 50% mana return
---
Edit:
The category 1 / self buff items have been removed.
The offensive category 2 / active items have been removed.
The remaining category 2 / active items are:
self mana / endu / health hot 10% every 5 sec for 30 sec
5s 100% damage taken reduction followed by 5s +100% damage taken
support only: pbae rezz
support only: pbae 1k range 33% heal
caster + support only: group 25% mana return
self 50% mana return