We should standardize salvaging across all materials so that there is no difference in profit between material types.
The easiest way to do this, would be to just make everything salvage into something generic, perhaps something like, "Phoenix Salvage".
We could setup a custom recipe that turns the "Phoenix Salvage" into a special "Phoenix Trinket" that sells at a fixed rate.
The Phoenix Salvage could salvage in stacks of 1-11 (item level/5+1) and be capped at (trade skill level/100+1), so in order to get the most Phoenix salvage, you need to be 1000+ in the corresponding trade skill and the item needs to be level 50+.
This would standardize the salvaging and trinketing process across all the classes and realms so that the only thing that determines profit is kill speed and luck with the drop rate.
This will also be a huge quality of life improvement, because all the salvage materials will take up less room in your packs and you don't need to deal with multiple recipes and different levels of materials when trinketing.
In the spirit of QOL and after all the custom ROG changes, I think this is the final destination to the salvaging issue here and allows you to adjust one thing (sell value of Phoenix Trinket) instead of having to weigh the balance of the entire crafting system when making any changes.
The easiest way to do this, would be to just make everything salvage into something generic, perhaps something like, "Phoenix Salvage".
We could setup a custom recipe that turns the "Phoenix Salvage" into a special "Phoenix Trinket" that sells at a fixed rate.
The Phoenix Salvage could salvage in stacks of 1-11 (item level/5+1) and be capped at (trade skill level/100+1), so in order to get the most Phoenix salvage, you need to be 1000+ in the corresponding trade skill and the item needs to be level 50+.
This would standardize the salvaging and trinketing process across all the classes and realms so that the only thing that determines profit is kill speed and luck with the drop rate.
This will also be a huge quality of life improvement, because all the salvage materials will take up less room in your packs and you don't need to deal with multiple recipes and different levels of materials when trinketing.
In the spirit of QOL and after all the custom ROG changes, I think this is the final destination to the salvaging issue here and allows you to adjust one thing (sell value of Phoenix Trinket) instead of having to weigh the balance of the entire crafting system when making any changes.