Paladin damage is really poor and the variance is all between 217 to 292 with Apocalypse on mid chain armor.
This is with composite 51 slash and 44 in 2hander spec.
I know that there should be some kind of variance but hitting down to 217 dmg per swing with a 6.0 spd 2hander with the skill pretty much capped on 2hander just doesn't seem right.
Nor has the paladin been given much of usefull new abilities to be more appealing in 8 man group. The insta heal is a fixed 3% per group member, which is kinda meh when you are running small man, so i would suggest them making it a fixed 24-30% heal every 1 minute no matter the number of group members.
Also would be nice if the insta damage add can be use for the pally aswell.
I don't think paladins should neccesarily be given celerity, but they really need to be looked at still.
If not fixing the damage so there isn't such a big variance, at least put paladins on a different kind of damage table on par with merc and arms.
This is with composite 51 slash and 44 in 2hander spec.
I know that there should be some kind of variance but hitting down to 217 dmg per swing with a 6.0 spd 2hander with the skill pretty much capped on 2hander just doesn't seem right.
Nor has the paladin been given much of usefull new abilities to be more appealing in 8 man group. The insta heal is a fixed 3% per group member, which is kinda meh when you are running small man, so i would suggest them making it a fixed 24-30% heal every 1 minute no matter the number of group members.
Also would be nice if the insta damage add can be use for the pally aswell.
I don't think paladins should neccesarily be given celerity, but they really need to be looked at still.
If not fixing the damage so there isn't such a big variance, at least put paladins on a different kind of damage table on par with merc and arms.