How much HP per point of con for melee classes? From what I’ve read it is different depending on hybrid/light tank/heavy. Is this true? Does the starting extra con for Dwarf and Shar make much of a difference at all?
Thanks!
Thanks!
Tamy wrote: ↑Mon 1 Mar 2021 12:39 PMaround 4hp/con for casters
around 5hp/con for hybrids
around 5.7hp/con for full/lighttanks
so yes, in group rvr racial resists and qui are probably the first to look at. in the solo game the hp difference can make a significant difference.
Tomthabom10 wrote: So noob question here! Resists are obviously very important.. what races have the best racial resists?
In general the SI classes have a higher additive resist rate over all the racials.Tomthabom10 wrote: ↑Tue 2 Mar 2021 2:28 AMSo noob question here! Resists are obviously very important.. what races have the best racial resists?
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