Attending the Hib endu problem

Started 25 Feb 2021
by Nephamael
in Suggestions
Hey guys, i feel like after the separate pally endu chant and the other alb tanker buffs it is time to attend the hib endu consume problem.

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Mid has conc endubuff

Alb has pally enduchant separate from other chants and friar endu consume reduction.

Hib has interruptable endusong on their primary cc and demezz class with 3.0sec casttime.
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Conquer costs 5 endurance (mid hammer backsnare)

Pendumbra costs 10 endurance (alb dw backsnare)

Snow shower costs 10 endurance (hib cd backsnare)
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conquer costs 5 endu

All Celtic spear/Large Weapon snares cost 10 endu (frontsnare 15)

Alb 2h backsnare costs 15 endu, side 10
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There are a few options to fix the problem:

1) reducing all hib snares to 5 enducost (for fairness reasons alb backsnare should go down to 10 endu [, remember alb has endu reduction])

or

2) giving warden endu reduction for the group like friar has it

and/or

3) giving bard uninterruptable songs

or

4) shorten the casttime of bard endusong to 2.0s

or, beware now its getting wild:

5) giving bard enduchant like pally, separate from the other songs - this would be a big power up for hib tankers, so i guess maybe don't do it


Applying just one of the 5 options will enable hib tanks to eventually sometimes use their pots and charge for something else than endu.
(and not still run out of endu for 20s before nxt pot ready and then again before nxt charge/pot)

And it will make bards more happy to play bard, by reducing the frustration of not getting endu on.

And it will strengthen one bard one ment lineups (for 2 demezz) with tanks.
Thu 25 Feb 2021 7:20 AM by Sepplord
small remark: you listed conquer twice with 5 endu, hammer sidesnare in midgard (frosthammer) costs 10endu too
doesn't really change anything about the point you are making

one thing to consider though is the required positioning of the endu-givers and the respective danger that comes with it (and how big the impact the death is of that target. For example midgard has the shortest range on the endurance class while at the same time also being a primetarget because the whole group loses speccbuffs if the shaman dies.
Thu 25 Feb 2021 7:24 AM by MeatBicycle
Normally i would not support buffing the bard, but the endu mechanic right now is quite awkward. i would love to see endu balanced for all 3 realms (pally chant has 2k range, mid endu as far as i know 1500 effect range and 1000 cast range ).

In my opinion the warden should not get involved with that. They have enough tools, but are quite boring to play ( at least many people are saying that ). The endu redux buff wouldn't change that but could be an obstacle for further improvements.

As I said in other topics i really don't understand why we got alb tanker buffs first. Their caster grps are the strongest on the server and their tankgrps are the best as well. Waiting for hib/mid buffs for some balance on the server. its disgusting to fight against alb grps.
Thu 25 Feb 2021 10:26 AM by Rov
Just give warden group endurance reduction buff and be done with it
Thu 25 Feb 2021 11:43 AM by boridi
MeatBicycle wrote:
Thu 25 Feb 2021 7:24 AM
As I said in other topics i really don't understand why we got alb tanker buffs first. Their caster grps are the strongest on the server and their tankgrps are the best as well. Waiting for hib/mid buffs for some balance on the server. its disgusting to fight against alb grps.
And I'm also waiting for my SB to get group-friendly abilities (AOE perf)
Thu 25 Feb 2021 1:10 PM by evert
Rov wrote:
Thu 25 Feb 2021 10:26 AM
Just give warden group endurance reduction buff and be done with it

You would need to give it to mid too. What class has chants and stuff on mid?... I'll take it.
Thu 25 Feb 2021 3:42 PM by byron
it's fun that, when someone asks something for a class, they compare it to other classes in a way that describe how this class is underperforming, omitting the strong points they already have against these classes. So we can give instant amnesia and DDs to shaman for interrupting, isn't it ?
Thu 25 Feb 2021 4:00 PM by Nephamael
small remark: you listed conquer twice with 5 endu

yeah, i listed it once for 1h/dw and once for 2h.

, hammer sidesnare in midgard (frosthammer) costs 10endu too

actually most styles cost 10 endu across all3 realms, i just picked the most important ones here to keep the threat as short and informative as possible.
Thu 25 Feb 2021 4:07 PM by Nephamael
one thing to consider though is the required positioning of the endu-givers and the respective danger that comes with it (and how big the impact the death is of that target. For example midgard has the shortest range on the endurance class while at the same time also being a primetarget because the whole group loses speccbuffs if the shaman dies.

I don't oppose upping it to 2k, even tho i never had enduproblems on my svg or skald in 8v8.

Also a shaman is among the hardest to kill targets for any melee train, while against castergroups, i feel like shamans push a lot further in than 1500 range, if they are allowed anyway.
Fri 26 Feb 2021 8:17 AM by Sepplord
Shamans are the hardest to kill target? uhh...well they ARE a target which is the whole point. They are a prime target while also being forced close to their tanks for endurance.
A bard similarly isn't nearly as valuable as a target compared to a shaman, depending on the groupsetup the bard might not even be the basebuffer.
The paladin isn't a target at all unless heavily out of position (and IF you really would compare this, paladins are definitely harder to kill than shamans ^^)

The picture you paint here just doesn't seem to be very objective.
You are nitpicking arguments that fit the agenda, while omitting the rest
Fri 26 Feb 2021 1:27 PM by Siouxsie
Why is Shaman endurance buff range ONLY 1000 UNITS?!?!
Is this an oversight?
Fri 26 Feb 2021 1:43 PM by skipari
Siouxsie wrote:
Fri 26 Feb 2021 1:27 PM
Why is Shaman endurance buff range ONLY 1000 UNITS?!?!
Is this an oversight?

its 1500.

1000 is just the range in which he has to be to buff the target.
Thu 4 Mar 2021 12:20 PM by nono31
skipari wrote:
Fri 26 Feb 2021 1:43 PM
Siouxsie wrote:
Fri 26 Feb 2021 1:27 PM
Why is Shaman endurance buff range ONLY 1000 UNITS?!?!
Is this an oversight?

its 1500.

1000 is just the range in which he has to be to buff the target.

you're right , i was wrong about buff range .
Thu 4 Mar 2021 12:58 PM by Freedomcall
nono31 wrote:
Thu 4 Mar 2021 12:20 PM
skipari wrote:
Fri 26 Feb 2021 1:43 PM
Siouxsie wrote:
Fri 26 Feb 2021 1:27 PM
Why is Shaman endurance buff range ONLY 1000 UNITS?!?!
Is this an oversight?

its 1500.

1000 is just the range in which he has to be to buff the target.

Shaman endo buff is 1000 Range.....like all others buffs .

That is so stupid , 1000 range for buffs ...... for a melee friendly realm .
in fact , with my zerker i prefer to run with pots buffs in group because always debuff at 1000 range if you want to charge heal / wizzy ...

That is actualy a big nerf for midgard who is a realm where tanks and MDPS are numerous .

This system of 1000 range buffs is casters friendly for sure .

I will make a post for that

1000 range to cast endu buff on others, 1500 range to be in effect.
Thu 4 Mar 2021 1:13 PM by Ceen
Never heard of a hib endbu problem. Everyday you learn something new
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