Firstly thanks for the variety in the event... I enjoyed it but was sad when the event got extended, 3 days is plenty.
—-Previously the Proving Grounds zone had only one issue for me and that issue got worse as you got higher level, and that was: premades. They are unbearable in open field pvp. Which is awesome for them as PuG stomping is a huge RP cow. The only solution (other than going premade, which only makes problem worse for remaining PuGers) I found was to play as an adding archer.
—-So moving to this event we gotta different zone Which had some advantages. Most notably two new play styles which dampened the effects of premades... House or tower camping.
House camping was successful especially with animists.
Tower/roof camping was great with casters/thanes.
I enjoyed both then got bored of both. Lol. But I did hear/see a lot of negativity to these play styles also.
—- so future, If we go back to open field map then adding a criteria for grp selection for PuGs (ie, always 1heal+1CC) twould also dampen premade effect, more fun for all. However, would lead to queing for a grp slot (only for DPSs). Whilst queing allow people to go solo and not leave que...
I would love to solo whilst queing for 20mins in the knowledge that when I do get a grp it will be viable.
Alternatively & much more simply you could limit premades to only a grp size of 4 peeps.
Or...allow premades to grp as 3 friends then the 2more get selected outta the PuG pool.
—- if we go back to town map, then it’s hard to think of a way to improve. I do see people getting bored of the best (non premade) strategy = camping though
—-Previously the Proving Grounds zone had only one issue for me and that issue got worse as you got higher level, and that was: premades. They are unbearable in open field pvp. Which is awesome for them as PuG stomping is a huge RP cow. The only solution (other than going premade, which only makes problem worse for remaining PuGers) I found was to play as an adding archer.
—-So moving to this event we gotta different zone Which had some advantages. Most notably two new play styles which dampened the effects of premades... House or tower camping.
House camping was successful especially with animists.
Tower/roof camping was great with casters/thanes.
I enjoyed both then got bored of both. Lol. But I did hear/see a lot of negativity to these play styles also.
—- so future, If we go back to open field map then adding a criteria for grp selection for PuGs (ie, always 1heal+1CC) twould also dampen premade effect, more fun for all. However, would lead to queing for a grp slot (only for DPSs). Whilst queing allow people to go solo and not leave que...
I would love to solo whilst queing for 20mins in the knowledge that when I do get a grp it will be viable.
Alternatively & much more simply you could limit premades to only a grp size of 4 peeps.
Or...allow premades to grp as 3 friends then the 2more get selected outta the PuG pool.
—- if we go back to town map, then it’s hard to think of a way to improve. I do see people getting bored of the best (non premade) strategy = camping though