General:
- player can now only be affected by 1 static tempest at the same time (same as was already done for TWF ages ago)
- aom will end at 20% again at level 9
- hib mana baseline nuke cost reduced to suppression baseline nuke levels
- alb matter baseline nuke cost reduced to suppression baseline nuke levels
- Casted resist debuff values have been changed:
-- the blue debuffs return to 15%
-- the yellow debuffs return to 30%
-- red debuffs become realm specific:
--- albion: heat, matter, cold, spirit, energy -> 50%, body: 40%
--- midgard: heat, matter, energy -> 50%, cold, spirit, body: 45%
--- hibernia: 50%
Melee Snares
- friar side style snare reduced from 27 seconds to 19 seconds
- celtic spear side opener now has a 19 second snare
- large weapon side opener now has a 15 second snare instead of a bleed effect
Wizard:
- the triple resist debuff is now at 26/36/45 earth
Runemaster:
- the triple resist debuff is now at 25/36/45 runecarving
Eldritch:
- the triple resist debuff is now at 25/36/45 void
Mentalist:
- the triple resist debuff is now at 25/36/45 mentalism
Enchanter:
- experimental: added a new group buff at 10/21/31/41 enchanting spec that gives an offensive melee proc with a 10% proc chance to return 1/2/3/4% mana to all group member in 2k range
- the triple resist debuff is now at 25/36/45 mana
Eld/Ench/Mentalist:
- the dex and str single debuffs have been moved from void baseline to light (dex) and mana (str) baseline
Arena only changes for evaluation:
- aom special handling has beem removed
- resist debuff % special handling has been removed
- style snares that are not follow up styles will now have a 10 second duration + base weapon speed, values subject to change
- follow up style snares will now have a 13 second duration + 2x base weapon speed, values subject to change
Changed from the initial version:
Removed for mentalist: the pet charm pulse is now mentalism baseline, however, you can never charm mobs higher than your own level.
Instead the extra resist chance for higher pet levels in case of very low charm spec has been removed, this should make green pets commonly charmable while allowing high rr menta mentas to also charm high blue / low yellow ones.
Casted resist debuff values have been changed:
- the blue debuffs return to 15%
- the yellow debuffs return to 30%
- red debuffs become realm specific:
-- albion: heat, matter, cold, spirit, energy -> 50%, body: 40%
-- midgard: heat, matter, energy -> 50%, cold, spirit, body: 45%
-- hibernia: 50%
- player can now only be affected by 1 static tempest at the same time (same as was already done for TWF ages ago)
- aom will end at 20% again at level 9
- hib mana baseline nuke cost reduced to suppression baseline nuke levels
- alb matter baseline nuke cost reduced to suppression baseline nuke levels
- Casted resist debuff values have been changed:
-- the blue debuffs return to 15%
-- the yellow debuffs return to 30%
-- red debuffs become realm specific:
--- albion: heat, matter, cold, spirit, energy -> 50%, body: 40%
--- midgard: heat, matter, energy -> 50%, cold, spirit, body: 45%
--- hibernia: 50%
Melee Snares
- friar side style snare reduced from 27 seconds to 19 seconds
- celtic spear side opener now has a 19 second snare
- large weapon side opener now has a 15 second snare instead of a bleed effect
Wizard:
- the triple resist debuff is now at 26/36/45 earth
Runemaster:
- the triple resist debuff is now at 25/36/45 runecarving
Eldritch:
- the triple resist debuff is now at 25/36/45 void
Mentalist:
- the triple resist debuff is now at 25/36/45 mentalism
Enchanter:
- experimental: added a new group buff at 10/21/31/41 enchanting spec that gives an offensive melee proc with a 10% proc chance to return 1/2/3/4% mana to all group member in 2k range
- the triple resist debuff is now at 25/36/45 mana
Eld/Ench/Mentalist:
- the dex and str single debuffs have been moved from void baseline to light (dex) and mana (str) baseline
Arena only changes for evaluation:
- aom special handling has beem removed
- resist debuff % special handling has been removed
- style snares that are not follow up styles will now have a 10 second duration + base weapon speed, values subject to change
- follow up style snares will now have a 13 second duration + 2x base weapon speed, values subject to change
Changed from the initial version:
Removed for mentalist: the pet charm pulse is now mentalism baseline, however, you can never charm mobs higher than your own level.
Instead the extra resist chance for higher pet levels in case of very low charm spec has been removed, this should make green pets commonly charmable while allowing high rr menta mentas to also charm high blue / low yellow ones.
Casted resist debuff values have been changed:
- the blue debuffs return to 15%
- the yellow debuffs return to 30%
- red debuffs become realm specific:
-- albion: heat, matter, cold, spirit, energy -> 50%, body: 40%
-- midgard: heat, matter, energy -> 50%, cold, spirit, body: 45%
-- hibernia: 50%