Sepplord wrote: ↑Tue 16 Oct 2018 12:43 PM
Armsmancer wrote: ↑Sat 13 Oct 2018 5:39 PM
Color me surprised it's been a few days and there's just crickets in response to my point before about casted baseline stun/nuke combos.
Probably because that has nothing to do with the topic?
I agree that OP is presenting his argument really poorly, but that doesn't mean we should completely derail the discussion.
Casted baseline stuns and nuke combos are working as intended.
Being able to sidestyle / backstyle people is not and never has been, it is a sideeffect of how DAOC is coded and lag. /face and /stick commands were supposed to keep enemies from being able to do positionals. And it was also not intended to have people dancing around each other while whacking each other, that's why strafing in combat makes you fumble your attack.
All in all, those arguments are mute anyways, since DEVs aren't trying to replicate a certain timepoint in daoc, but they are trying to create a better DAoC today. So it boils down to what the people, and in the end: the DEVs, prefer (and if they can even fix it).
Imo being able to do that is dumb because it removes the integrety of the whole positionals system. Positionals have higher growthrates/effects because they can not be used anytime.
He framed this as a complaint about the skill required to use a mechanic in the game. Everyone has been positional'd-walk-throughed' and also I'm sure most/all have been stun-nuked down. The point I'm bringing up is if something is actually
wrong with the existence and current positionals mechanic, then it follows anything that is actually
easier than that is also a problem. If driving 100 MPH in a school zone is bad and we ticket that guy but ignore someone going 110 MPH then what does that say about your logic? It says bad things. Pick a metric and remain consistent.
Be real, these complaint posts always hint at something is wrong, and a change needs to be made, they are not just Woe Is Me , sympathize with me posts, they want dev changes here. So, it follows that if the metric is if something should exist or not based on the skill level required to do it, then everything even
easier that that (positional styles) also needs changed.
My point is to point out the absurdity with "therefore" logic because it exposes that if we were to 100% agree and make changes, we have outstanding problems in this model because we changed something that has other things above it on the list that would also require the same change to remain consistent.
The rest of your post about what is and is not working as intended requires sourcing because I don't see your name in purdy colors so its just like your opinion man. If I'm wrong please quote me where the Phoenix Devs state that positionals are NOT working as intended as you claim, or concede that came out of your rear end. My posts unless expressly pointed out do not hinge or take into account my personal opinion just objective facts/logic/reasoning to expose poor arguments like his and yours.