Sepplord wrote: ↑Tue 5 Jan 2021 2:45 PM
Variance can also increase your dmg, it is not only a downside...
imo since burst is king, imo doing 75-125% dmg is beneficial compared to flat 100%
The end result of this is that fights are more determined now by RNG and less by player actions.
I personally already cursed the RNG gods often when I would be in a fight and my enemy enjoyed multiple ablative procs while I had zero, all due to my bad rng in the fight.
The obscene damage variance has only compounded this issue, where two equally skilled players have very different RNG luck during a fight and that alone is how the win is decided.
Which is stupid.