Here is a list of the most excellent of ideas you'll find for class balance tweaks. Feel free to use this list as inspiration or you can also implement them directly if you want.
The focus for these are to improve the list of classes and specs considered "viable" for good RVR groups. Also to bring some QoL and make some gameplay feel better for "boring" speclines.
Resist debuff - open up more damage types
Eld/Ench/Wiz/Sorc/Cab/RM/SM Change the 3 separate resist debuff spells to be 1 spell, e.g. 3 spells of cold/heat/matter -> 1 spell of cold & heat & matter
Change Bonedancer Body resist to be body & spirit & energy
Change Animist/Runemaster/Wizard Dmg and Debuff (10% value) spell to debuff all magic resist (does not stack with other resist debuffs)
Cloth casters - new baseline DDs: These will be lvl 47 max spell (same as Void Eldritch). This will greatly increase the number of classes and specs that can fit within a "caster train"
Runemaster, Spirit DMG, Suppression line
Spiritmaster, Spirit DMG, Suppression line
Bonedancer, Matter DMG, Suppression line
Eldritch, Energy DMG, Mana line
Enchanter, Energy DMG, Mana line
Mentalist, Energy DMG, Mana line; & Matter DMG, Mentalism line
Animist, Matter DMG, Verdant line
Sorcerer, Matter DMG, Matter line
Cabalist, Matter DMG, Matter line
Theurgist, Spirit DMG, Air line
Wizard, Energy DMG, Fire line
Enchanter/Spiritmaster - power battery
Spec line power tap and power transfer in Enchantments and Summoning
Bonedancer/Necromancer/Animist - pet and self durability at the cost of damage
Toggle spell that affects pets and self (15 sec cooldown)
-20% DMG taken, -20% CC duration, AND -30% DMG dealt
Eldritch/Spiritmaster/Theurgist - backup crowd control
Increase duration of ghetto AE mez up to ~45 sec (from ~32 sec)
Hybrids - CC reduction
10% stoicism
Full Tanks and Light Tanks
Toggle effect
+10% sprint speed but with increased endo consumption
Paladin - kind of like a healer
+50% Heal effectiveness chant, target group mates but not self
Paladin/Friar/Warden/Shaman - support you more
Purge other, target realm mate but not self (120 sec cooldown)
Healer/Shaman/Cleric/Friar/Druid/Warden - buff classes can be boring
Make spec resist buffs into a single spell (eg one spell for cold/fire/matter), spec lvl 35 for yellows, spec lvl 43 for reds
Level 50 baseline spell for blue resist buffs
New Bless/Curse spells in buff spec line, +5%/7%/9% damage reduction on friendly target or damage increase on enemy target for 10 seconds. Does not stack with other Bless/Curse.
The focus for these are to improve the list of classes and specs considered "viable" for good RVR groups. Also to bring some QoL and make some gameplay feel better for "boring" speclines.
Resist debuff - open up more damage types
Eld/Ench/Wiz/Sorc/Cab/RM/SM Change the 3 separate resist debuff spells to be 1 spell, e.g. 3 spells of cold/heat/matter -> 1 spell of cold & heat & matter
Change Bonedancer Body resist to be body & spirit & energy
Change Animist/Runemaster/Wizard Dmg and Debuff (10% value) spell to debuff all magic resist (does not stack with other resist debuffs)
Cloth casters - new baseline DDs: These will be lvl 47 max spell (same as Void Eldritch). This will greatly increase the number of classes and specs that can fit within a "caster train"
Runemaster, Spirit DMG, Suppression line
Spiritmaster, Spirit DMG, Suppression line
Bonedancer, Matter DMG, Suppression line
Eldritch, Energy DMG, Mana line
Enchanter, Energy DMG, Mana line
Mentalist, Energy DMG, Mana line; & Matter DMG, Mentalism line
Animist, Matter DMG, Verdant line
Sorcerer, Matter DMG, Matter line
Cabalist, Matter DMG, Matter line
Theurgist, Spirit DMG, Air line
Wizard, Energy DMG, Fire line
Enchanter/Spiritmaster - power battery
Spec line power tap and power transfer in Enchantments and Summoning
Bonedancer/Necromancer/Animist - pet and self durability at the cost of damage
Toggle spell that affects pets and self (15 sec cooldown)
-20% DMG taken, -20% CC duration, AND -30% DMG dealt
Eldritch/Spiritmaster/Theurgist - backup crowd control
Increase duration of ghetto AE mez up to ~45 sec (from ~32 sec)
Hybrids - CC reduction
10% stoicism
Full Tanks and Light Tanks
Toggle effect
+10% sprint speed but with increased endo consumption
Paladin - kind of like a healer
+50% Heal effectiveness chant, target group mates but not self
Paladin/Friar/Warden/Shaman - support you more
Purge other, target realm mate but not self (120 sec cooldown)
Healer/Shaman/Cleric/Friar/Druid/Warden - buff classes can be boring
Make spec resist buffs into a single spell (eg one spell for cold/fire/matter), spec lvl 35 for yellows, spec lvl 43 for reds
Level 50 baseline spell for blue resist buffs
New Bless/Curse spells in buff spec line, +5%/7%/9% damage reduction on friendly target or damage increase on enemy target for 10 seconds. Does not stack with other Bless/Curse.