Here's my experience with caravans as well as every other person I've talked to.
1. Oh cool caravans, I wonder what happens when I kill it.
2. If less than 5 people, or no healer, or no cc, proceed to die. If 8man, spend 3 minutes PvE'ing like a sitting duck in middle of road/RvR zone.
3. Kill the caravan, get nothing. Only to see many more caravans within 2-3 minutes.
4. Never kill caravans again.
5. Fight 8v8 on the road, aoe and accidentally aggro caravan.
6. Complain about the infinite stream of PvE on the main road of every RvR zone.
No one is going sit on the road of an RvR zone, PvE for 3 minutes, and risk getting assjam'd, for no reward. It's that simple. Beyond everyone's first caravan kill, I've never seen anyone voluntarily kill caravans.
Here's the caravan patch https://forum.playphoenix.online/viewtopic.php?f=45&t=2239 however I will sum it up below as it is a bit convoluted.
Current System:
Lvl 1-4 keeps upgrade automatically. No caravans.
POINT POOL: Each keep has a total point pool equal to it's level. E.g. a lvl 8 keep has a total point pool of 8. However, lvl 10 keeps have a total point pool of 20.
UPGRADING: When a keep successfully receives a caravan it is worth 1 point. Keeps lvl 5+ need it's current keep level in caravans to reach the next level. E.g. a level 6 keep needs 6 caravans to reach lvl 7. Lvl 10 keep needs 10 caravans to reach lvl 10 (except they go past 10 points and "stock up" an additional 10 caravans to reach 20 points).
DOWNGRADING: When a caravan is killed and does not successfully reach the keep, it is worth 3 points. Therefore, the keep loses 3 points from it's point pool. E.g. a lvl 8 keep, which needs 8 caravans to upgrade to the next level, has successfully received 7 caravans and therefore has 7 of 8 points. Enemy realm kills 2 caravans. Keep is still lvl 8 but now at 1/8 of it's point pool. Enemy realm kills a third caravan, the keep is now downgraded from lvl 8 to lvl 7. I don't believe the deducted points carry over, meaning the keep is now lvl 7 with 7/7 points.
*Note* Keeps downgrade 3x faster than they upgrade.
Current Reward/Thoughts:
It's an interesting system that sounds cool. I like that keeps downgrade faster than they upgrade. But if no one EVER interacts with caravans then who cares? They have little to no impact on how players play the game because they are simply not worth it. Hell, 99% of people playing phoenix don't even know how the system works or what the "reward" is. In fact, everyone I've talked to has a negative experience with caravans because of accidentally aggro'ing these PvE mobs.
Suggestions:
1. First a foremost, decrease the amount of caravans. There are simply too many on the road. The majority of people in the frontiers are there to fight other people, not PvE. Also, people intentionally run on the road to avoid PvE. Either drastically reduce the amount of caravans or take them off the main roads.
2. During i50 phase, try giving a small amount of RPs for killing caravans. RPs have always been the ultimate carrot on the stick. This, combined with a smaller amount of caravans, can possibly get people excited to see a caravan. Similar to RvR tasks it will be another incentive to get people in the RvR zone.
3. Adjust RPs for caravans accordingly. It should not be farmed or prioritized over player interaction. E.g. a lot of action out and players to kill should equal not killing caravans for RPs. If action is very slow and intermittent, oh cool a caravan let's kill it for a few RPs. If nothing comes out we'll take these keeps and force people to defend relics.
1. Oh cool caravans, I wonder what happens when I kill it.
2. If less than 5 people, or no healer, or no cc, proceed to die. If 8man, spend 3 minutes PvE'ing like a sitting duck in middle of road/RvR zone.
3. Kill the caravan, get nothing. Only to see many more caravans within 2-3 minutes.
4. Never kill caravans again.
5. Fight 8v8 on the road, aoe and accidentally aggro caravan.
6. Complain about the infinite stream of PvE on the main road of every RvR zone.
No one is going sit on the road of an RvR zone, PvE for 3 minutes, and risk getting assjam'd, for no reward. It's that simple. Beyond everyone's first caravan kill, I've never seen anyone voluntarily kill caravans.
Here's the caravan patch https://forum.playphoenix.online/viewtopic.php?f=45&t=2239 however I will sum it up below as it is a bit convoluted.
Current System:
Lvl 1-4 keeps upgrade automatically. No caravans.
POINT POOL: Each keep has a total point pool equal to it's level. E.g. a lvl 8 keep has a total point pool of 8. However, lvl 10 keeps have a total point pool of 20.
UPGRADING: When a keep successfully receives a caravan it is worth 1 point. Keeps lvl 5+ need it's current keep level in caravans to reach the next level. E.g. a level 6 keep needs 6 caravans to reach lvl 7. Lvl 10 keep needs 10 caravans to reach lvl 10 (except they go past 10 points and "stock up" an additional 10 caravans to reach 20 points).
DOWNGRADING: When a caravan is killed and does not successfully reach the keep, it is worth 3 points. Therefore, the keep loses 3 points from it's point pool. E.g. a lvl 8 keep, which needs 8 caravans to upgrade to the next level, has successfully received 7 caravans and therefore has 7 of 8 points. Enemy realm kills 2 caravans. Keep is still lvl 8 but now at 1/8 of it's point pool. Enemy realm kills a third caravan, the keep is now downgraded from lvl 8 to lvl 7. I don't believe the deducted points carry over, meaning the keep is now lvl 7 with 7/7 points.
*Note* Keeps downgrade 3x faster than they upgrade.
Current Reward/Thoughts:
It's an interesting system that sounds cool. I like that keeps downgrade faster than they upgrade. But if no one EVER interacts with caravans then who cares? They have little to no impact on how players play the game because they are simply not worth it. Hell, 99% of people playing phoenix don't even know how the system works or what the "reward" is. In fact, everyone I've talked to has a negative experience with caravans because of accidentally aggro'ing these PvE mobs.
Suggestions:
1. First a foremost, decrease the amount of caravans. There are simply too many on the road. The majority of people in the frontiers are there to fight other people, not PvE. Also, people intentionally run on the road to avoid PvE. Either drastically reduce the amount of caravans or take them off the main roads.
2. During i50 phase, try giving a small amount of RPs for killing caravans. RPs have always been the ultimate carrot on the stick. This, combined with a smaller amount of caravans, can possibly get people excited to see a caravan. Similar to RvR tasks it will be another incentive to get people in the RvR zone.
3. Adjust RPs for caravans accordingly. It should not be farmed or prioritized over player interaction. E.g. a lot of action out and players to kill should equal not killing caravans for RPs. If action is very slow and intermittent, oh cool a caravan let's kill it for a few RPs. If nothing comes out we'll take these keeps and force people to defend relics.