As most of the groups that get formed seem to have so many mandatory classes and specs, there seems to be little room for anything that doesnt have Speed 5, Spec buffs, Heals, Slam or instant Aoe Mezzes.
Each realm has a second class with AoE Mezz but the duration is half that of what the primary CC classes get access to. Each realm has a second group run speed spell but its little more than half that of speed 5. Do you think that buffing these spells to be closer to their primary counterparts would encourage more groups to not feel like they have to have 2 Bards, Sorcs, Healers? Perhaps not make a Skald, Minstrel or Bard quite so necessary as they are now?
I'm not saying they should be made equal, but maybe if they were increased we'd see more Theurgists, Spiritmasters, Runemasters, Enchanters and Eldritches. It could vary up the groups that we usually see that are so melee train heavy. It's just an idea, but I might not be seeing it from every angle, would there be any downsides to this?
Would be interested to hear other players take on the idea.
Each realm has a second class with AoE Mezz but the duration is half that of what the primary CC classes get access to. Each realm has a second group run speed spell but its little more than half that of speed 5. Do you think that buffing these spells to be closer to their primary counterparts would encourage more groups to not feel like they have to have 2 Bards, Sorcs, Healers? Perhaps not make a Skald, Minstrel or Bard quite so necessary as they are now?
I'm not saying they should be made equal, but maybe if they were increased we'd see more Theurgists, Spiritmasters, Runemasters, Enchanters and Eldritches. It could vary up the groups that we usually see that are so melee train heavy. It's just an idea, but I might not be seeing it from every angle, would there be any downsides to this?
Would be interested to hear other players take on the idea.