Strengthening secondary utility classes to encourage class diversity and more group options

Started 17 Oct 2018
by Silvarin
in Suggestions
As most of the groups that get formed seem to have so many mandatory classes and specs, there seems to be little room for anything that doesnt have Speed 5, Spec buffs, Heals, Slam or instant Aoe Mezzes.

Each realm has a second class with AoE Mezz but the duration is half that of what the primary CC classes get access to. Each realm has a second group run speed spell but its little more than half that of speed 5. Do you think that buffing these spells to be closer to their primary counterparts would encourage more groups to not feel like they have to have 2 Bards, Sorcs, Healers? Perhaps not make a Skald, Minstrel or Bard quite so necessary as they are now?

I'm not saying they should be made equal, but maybe if they were increased we'd see more Theurgists, Spiritmasters, Runemasters, Enchanters and Eldritches. It could vary up the groups that we usually see that are so melee train heavy. It's just an idea, but I might not be seeing it from every angle, would there be any downsides to this?

Would be interested to hear other players take on the idea.
Wed 17 Oct 2018 10:21 AM by Kaziera
I dont think there is a problem with the classes. Just that caster setups are a lot less forgiving for mistakes. Thats why most ppl pick melee setups. Keep it simple and stupid.
Wed 17 Oct 2018 11:05 AM by Patron
But a well played castergroup has more potential then well played melleegroup, except maybe mid melleegroups.
Ot: i would love to see more groupconstellations and special for albion it would enhance their groupsetups.
Bye
Wed 17 Oct 2018 12:51 PM by poisonclover
Patron wrote:
Wed 17 Oct 2018 11:05 AM
But a well played castergroup has more potential then well played melleegroup, except maybe mid melleegroups.
Ot: i would love to see more groupconstellations and special for albion it would enhance their groupsetups.
Bye

wish in one hand.. and..... I mean we all would, but isn't going to happen sadly..
Wed 17 Oct 2018 2:08 PM by Sepplord
the main problem with such a change is that it has lots of downsides, and the wanted effect (more diversity) might not come at all...

regarding speed, they already ruled it out, and while my gutreaction was to be sad, the arguments against more speed5 classes are very convincing.

For example, realm imbalance. No Hib-grp could run without a bard, having speed6 on enches wouldn't change that. So that change would give albion and midgard a huge boost while hibernia gets nothing really.

And if, for example sorcs, had speed5...why would you take a minstrel over another Sorc?
Wed 17 Oct 2018 5:39 PM by defiasbandit
The biggest problem with daoc is that it was a game of have and have nots. It is a class driven game, but you have to narrow the gaps. A game with 40 classes, where a few of them are pretty much essential like bards. Bards for example are too necessary and need their insta cc changed.

Speed 5 vs no speed. Full buffs vs no buffs. CC vs no CC Etc..

This design hurt daoc more than anything. I am not saying give everyone speed 5, but when buffs, heals, and speed mean everything, it is problematic when one class far exceeds the others at each role.
Wed 17 Oct 2018 11:17 PM by Ganaka
Everyone can be buffed all the time with potions. 1 CC and/or speed, and as many DPS as you can find is the new optimum group. In fact, groups don't really need healers anymore. Burst damage is king. Surprise attack if desirable, if not, then just blitz and CC and coordinate.

Everyone can be buffed all the time with potions. There is really no need for some classes in RVR. PVE, yes/maybe, but not RVR. Burst damage is all that matters. Any class that takes a while to get going, or provides defensive bonuses can simply be mezzed, and re-mezzed if necessary.
Fri 19 Oct 2018 11:36 PM by Cadebrennus
I'll probably get a lot of flak for this, but this is why I liked Champion Abilities. It gave a bit more well rounded abilities to classes without being overpowered.
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