There is lots of talk about what to do with relics.
I don't think +10% damage bonuses are what we need here on Phoenix. We can come up with something better.
What if there was a Relic Point System. Allow me to explain. It is reasonable to implement yet slightly confusing so bare with me.
Each realm is vying to reach a certain number of total relic points. Capturing an enemy relic could reward Relic Points based on how long the enemy relic is held.
So let's say a realm captures and holds an enemy relic for one day. The entire realm would accumulate 50 points for capturing and 100 points for holding the enemy relic. Relic points would accumulate based on how long and how many enemy relics you hold and capture.
There would be an Underdog Bonus. When a realm that has less total relic points holds and captures enemy relics, they earn bonus relic points. So let's say one realm is ahead 1500 total relic points, then the losing realm would earn 200 instead of 100 relic points per day for their realm for recapturing and holding an enemy relic. This way a comeback mechanic exists for the underdog realms. The smaller the relic point gap between the realms the lower the bonus relic point gain would be. So if your realm's relic point total is well behind that of an enemy realm, by recapturing and holding enemy relics you could help narrow the gap in a short amount of time.
Relic points would serve as a currency to buy cosmetic items. For example, if your realm earns 1,000 relic points anyone on your realm can use those points towards special cosmetics such as reskins, effects, dyes, housing items etc..
It would be a point system where eventually one realm would earn enough relic points to declare Realm War Victory. The relic points would reset once one realm has reached the Relic Total Point Goal. it could be 20,000, 30,000, or whatever total is necessary. The winning realm could earn a unique cosmetic reward, a statue in their capital city, or even access to a realm only event such as an enemy realm invasion, arena, or PvE loot encounter.
A system like this accomplishes a lot. It finally allows for a Realm to defeat the other realms in Dark Age of Camelot, while also giving realmwide cosmetic bonuses for capturing and holding relics.
I don't think +10% damage bonuses are what we need here on Phoenix. We can come up with something better.
What if there was a Relic Point System. Allow me to explain. It is reasonable to implement yet slightly confusing so bare with me.
Each realm is vying to reach a certain number of total relic points. Capturing an enemy relic could reward Relic Points based on how long the enemy relic is held.
So let's say a realm captures and holds an enemy relic for one day. The entire realm would accumulate 50 points for capturing and 100 points for holding the enemy relic. Relic points would accumulate based on how long and how many enemy relics you hold and capture.
There would be an Underdog Bonus. When a realm that has less total relic points holds and captures enemy relics, they earn bonus relic points. So let's say one realm is ahead 1500 total relic points, then the losing realm would earn 200 instead of 100 relic points per day for their realm for recapturing and holding an enemy relic. This way a comeback mechanic exists for the underdog realms. The smaller the relic point gap between the realms the lower the bonus relic point gain would be. So if your realm's relic point total is well behind that of an enemy realm, by recapturing and holding enemy relics you could help narrow the gap in a short amount of time.
Relic points would serve as a currency to buy cosmetic items. For example, if your realm earns 1,000 relic points anyone on your realm can use those points towards special cosmetics such as reskins, effects, dyes, housing items etc..
It would be a point system where eventually one realm would earn enough relic points to declare Realm War Victory. The relic points would reset once one realm has reached the Relic Total Point Goal. it could be 20,000, 30,000, or whatever total is necessary. The winning realm could earn a unique cosmetic reward, a statue in their capital city, or even access to a realm only event such as an enemy realm invasion, arena, or PvE loot encounter.
A system like this accomplishes a lot. It finally allows for a Realm to defeat the other realms in Dark Age of Camelot, while also giving realmwide cosmetic bonuses for capturing and holding relics.