The next event will be a mercenary / realm switch event, we're not exactly sure yet if the initial test will happen next week already or the week after.
The main thing about the event is that it will allow you to chose / become a different realm with any of your characters. It is unclear at this time if there will be a timer associated with the switch or not. The realm timer will be disabled for this event, at least to start with.
There will be an initial test of 1 - 3 days, this is where we will test the no timer setting, depending on effects test different timers and try to find issues we didn't think about. A week or two after this short test the event will actually start and last for about a week. If major issues arise in the testing phase it will only last a single day or even less and will be repeated after fixing it.
Supporting this event will require a couple changes regarding item usability, drops and similar things. An unknown is the effects of items, or rather their effects, becoming available to other realms, it may or may not be impactful in 1v1 encounter. The easiest remedy here would be to properly introduce the missing effects afterwards to the relevant realms.
- rog generation will become personal loot, this will be a permanent change. That means instead of the mob dropping a single weapon at x%, a single armor piece at x% and a single jewelry piece at x% it will become something like a x divided by group member % chance that is rolled for each individual group member and the item generated for a person is instantly looted by that person and no longer a normal mob drop. At the same time we will also disable the 50% chance to generate an item for a group member class and 50% chance to generate for any realm class, instead it will only and always be for your class. The somewhat unclear thing here is how epic raids will be handled, it seems likely that it will be a bit different.
- unless client side display issues prevent this, hello trolls and avalonians, all classes will be able to equip all non class restricted armor of their own armor type (a druid will be able to wear scale, alb chain and mid chain), the resist vulnerabilities / resistances will be based on your current realm, not the armor itself. That means any hib character wearing any kind of chain / scale will still be slash vulnerable. For weapons we'll do something similar with for example slash / blades / swords becoming interchangeable, it's currently unclear if / how for example axe or left axe would fit into that.
The main thing about the event is that it will allow you to chose / become a different realm with any of your characters. It is unclear at this time if there will be a timer associated with the switch or not. The realm timer will be disabled for this event, at least to start with.
There will be an initial test of 1 - 3 days, this is where we will test the no timer setting, depending on effects test different timers and try to find issues we didn't think about. A week or two after this short test the event will actually start and last for about a week. If major issues arise in the testing phase it will only last a single day or even less and will be repeated after fixing it.
Supporting this event will require a couple changes regarding item usability, drops and similar things. An unknown is the effects of items, or rather their effects, becoming available to other realms, it may or may not be impactful in 1v1 encounter. The easiest remedy here would be to properly introduce the missing effects afterwards to the relevant realms.
- rog generation will become personal loot, this will be a permanent change. That means instead of the mob dropping a single weapon at x%, a single armor piece at x% and a single jewelry piece at x% it will become something like a x divided by group member % chance that is rolled for each individual group member and the item generated for a person is instantly looted by that person and no longer a normal mob drop. At the same time we will also disable the 50% chance to generate an item for a group member class and 50% chance to generate for any realm class, instead it will only and always be for your class. The somewhat unclear thing here is how epic raids will be handled, it seems likely that it will be a bit different.
- unless client side display issues prevent this, hello trolls and avalonians, all classes will be able to equip all non class restricted armor of their own armor type (a druid will be able to wear scale, alb chain and mid chain), the resist vulnerabilities / resistances will be based on your current realm, not the armor itself. That means any hib character wearing any kind of chain / scale will still be slash vulnerable. For weapons we'll do something similar with for example slash / blades / swords becoming interchangeable, it's currently unclear if / how for example axe or left axe would fit into that.