Remove XP items the first few months after release

Started 14 Oct 2018
by Enyore
in Suggestions
Suggest to disable XP items on server release for the first couple of months.
Instead of having everyone hording over the same 25 mobs, it would be better to see people grouping up for XP instead.
After a while when the XPing cools off, re-enable the XP items.

Just a suggestion
Sun 14 Oct 2018 10:49 AM by relvinian
The xp camps will be so, uh, camped, that you won't get any anyways.

I think the smart thing is to xp to 40 in a group.


Then maybe do some xp items if possible later.
Sun 14 Oct 2018 11:15 AM by rubaduck
Seeing that you will only be able to hand in 10 xp task items per level at launch, the XP items won't be as valuable as they've been on the beta.
Mon 15 Oct 2018 3:16 AM by defiasbandit
XP items are one of best things about this server.
Mon 15 Oct 2018 2:12 PM by rubaduck
I don't know if they were active on Uthgard as I didn't play Uthgard but XP items has always been in the game for as long as I can remember.

The whole 10 xp items per level restriction is one I'm both for, and against because they will not be as valuable to players now as they used to be on beta. It took a pair of xp sets between 40 and 46 to level up, that will become entirely impossible now seeing as you can only deliver 10 xp items (one stack) per level forcing you to group.

Their argument is good, they added bonus xp through tasks wich will even it out, but the reality is that hey also restricted players. The restriction will make them less valuable to farm to sell so that is good, but it will take longer to level up.
Mon 15 Oct 2018 2:15 PM by Ganaka
Less valuable XP items = Fewer asshats on farming toons monopolizing certain spawns
Mon 15 Oct 2018 2:25 PM by rubaduck
Ganaka wrote:
Mon 15 Oct 2018 2:15 PM
Less valuable XP items = Fewer asshats on farming toons monopolizing certain spawns

Yep, and that incentive is good. I just hate that they restrict players so I love/hate their decision.
Mon 15 Oct 2018 2:43 PM by Fugax
Gotta remember to that with working quests it should be good way to get xp as well as xp items.
Mon 15 Oct 2018 4:30 PM by Brokenstring
Just allow the XP items for any particular level range to drop on a variety of mobs, and have them drop at a decent clip. Problem solved.
Mon 15 Oct 2018 4:55 PM by defiasbandit
There needs to be way more xp task items in the frontiers. The xp items are literally one of best things about this server.
Mon 15 Oct 2018 8:46 PM by Dominus
Now THIS is a good idea. Eliminates overcamped xp mobs locations.

Brokenstring wrote:
Mon 15 Oct 2018 4:30 PM
Just allow the XP items for any particular level range to drop on a variety of mobs, and have them drop at a decent clip. Problem solved.
Mon 15 Oct 2018 8:48 PM by defiasbandit
There should be more xp task item spots in the frontiers to compensate for the increased population.
Mon 15 Oct 2018 9:25 PM by Brokenstring
Again, why does this need to be in the frontier? Especially when SI is on this server.
Mon 15 Oct 2018 9:46 PM by defiasbandit
Brokenstring wrote:
Mon 15 Oct 2018 9:25 PM
Again, why does this need to be in the frontier? Especially when SI is on this server.

It can be more in both areas.
Mon 15 Oct 2018 11:14 PM by cortexqc
i think it's a good feature for players prefer to play alone or with a class/spec not wanted in group,or for players playing in low population hours.
It's clearly a good decision to implement this type of items, giving opportunity to have more way to xp. grinding alone/group or finding xp items spots and travel around the world.
since xp items changed, now we can use only 10 per level that is 4.5 / 5 bubble so in all case players need to grind or find group for the 5 others.
Tue 16 Oct 2018 7:58 AM by Sei
Removing XP items IS a nerf for minstrel, that IS the best class to do them solo, so it IS a good idea ))

More seriously op got a very good point, and if the daoc pve IS not great it at least had the interest of forcing people to make grp, in comparaison of other mmo where every class Can solo without regen issue and it is just about rushing quest
Tue 16 Oct 2018 11:51 AM by Sepplord
i am all for incentisizing grouping, but imo XP overall could be a bit faster.

48hours for grouped levelling imo is too much...most people will spend at least 30minutes building a group for a ~2hour playsession. That already ups the timer and people on unwanted classes get shafted even more



the fast levelling was what brought this server to my attention initially...now levelling is again painfully slow
Tue 16 Oct 2018 1:31 PM by imissswg
It might be a good idea to at least make XP items bound to account so the mobs that drop them aren't farmed 24/7 and players actually leveling can take advantage. Classes that don't solo well or don't get groups could still have an alt gather the items after the initial wave of levelers hit 50.

Or...how about making eggs bound to account lol (mostly kidding about this part)
Tue 16 Oct 2018 3:55 PM by Brokenstring
defiasbandit wrote:
Mon 15 Oct 2018 9:46 PM
Brokenstring wrote:
Mon 15 Oct 2018 9:25 PM
Again, why does this need to be in the frontier? Especially when SI is on this server.

It can be more in both areas.

Again again, why does it need to be in the frontier at all? Plenty of space in the PvE areas for PvE.
Tue 16 Oct 2018 9:34 PM by Waygone
Brokenstring wrote:
Tue 16 Oct 2018 3:55 PM
defiasbandit wrote:
Mon 15 Oct 2018 9:46 PM
Brokenstring wrote:
Mon 15 Oct 2018 9:25 PM
Again, why does this need to be in the frontier? Especially when SI is on this server.

It can be more in both areas.

Again again, why does it need to be in the frontier at all? Plenty of space in the PvE areas for PvE.
Why NOT in pvp zones? Is it so bad to incentivize playing in that zone? I think not..
The more people in those zones the better. If they're in both zones, to a greater degree, I'm ALL for it..
Wed 17 Oct 2018 3:16 PM by Brokenstring
The point is, if they have to be there to do things effectively, they're not going to like it. Casuals don't want to have to do this. This has already been tested for a long time on Uthgard.
Wed 17 Oct 2018 11:32 PM by Ganaka
Waygone wrote:
Tue 16 Oct 2018 9:34 PM
Brokenstring wrote:
Tue 16 Oct 2018 3:55 PM
defiasbandit wrote:
Mon 15 Oct 2018 9:46 PM
It can be more in both areas.

Again again, why does it need to be in the frontier at all? Plenty of space in the PvE areas for PvE.
Why NOT in pvp zones? Is it so bad to incentivize playing in that zone? I think not..
The more people in those zones the better. If they're in both zones, to a greater degree, I'm ALL for it..

I don't like XP bonuses in contested areas. It doesn't sit well with me at all. Maybe I've gotten old and turned into a carebear?

There will always be that one person that gets his thrills in killing those that can't find back. He'll probably be an Assassin or Archer and he'll just camp an XP spot and keep killing Greys even if they give no RP. When questioned, he'll spout out L2P or GiTGUd or something similar. Although these people are a small minority, they can completely kill the fun for a large number of people. Very few realm mates will hunt the player down and make him pay. And due to the fact that the necklace ceremony was removed and replaced with the portal system, being a grey-murdering asshat only sets someone back 3-4 minutes when killed. There is no downside to taking your frustrations in life out on a random person in the digital universe.
Thu 18 Oct 2018 3:33 AM by Waygone
Brokenstring wrote:
Wed 17 Oct 2018 3:16 PM
The point is, if they have to be there to do things effectively, they're not going to like it. Casuals don't want to have to do this. This has already been tested for a long time on Uthgard.

Once again you failed to understand that a casual is NOT FORCED into a pvp zone if XP items are available in both zones. Even increased(as needed) IN BOTH ZONES(pvp & pve) Am I asking for XP items to be removed from pve zones? NO!!
I am wondering since your responses sure are sounding like you think I am...
This register at all yet, or do i need to repeat myself AGAIN?
Thu 18 Oct 2018 3:43 AM by Waygone
Ganaka wrote:
Wed 17 Oct 2018 11:32 PM
Waygone wrote:
Tue 16 Oct 2018 9:34 PM
Brokenstring wrote:
Tue 16 Oct 2018 3:55 PM
Again again, why does it need to be in the frontier at all? Plenty of space in the PvE areas for PvE.
Why NOT in pvp zones? Is it so bad to incentivize playing in that zone? I think not..
The more people in those zones the better. If they're in both zones, to a greater degree, I'm ALL for it..

I don't like XP bonuses in contested areas. It doesn't sit well with me at all. Maybe I've gotten old and turned into a carebear?

There will always be that one person that gets his thrills in killing those that can't find back. He'll probably be an Assassin or Archer and he'll just camp an XP spot and keep killing Greys even if they give no RP. When questioned, he'll spout out L2P or GiTGUd or something similar. Although these people are a small minority, they can completely kill the fun for a large number of people. Very few realm mates will hunt the player down and make him pay. And due to the fact that the necklace ceremony was removed and replaced with the portal system, being a grey-murdering asshat only sets someone back 3-4 minutes when killed. There is no downside to taking your frustrations in life out on a random person in the digital universe.
In my opinion, XP gankers are lowlifes trying to compensate for areas they are lacking. These are the ones needing to GitGud since they obviously cant hack big boy rvr.
I want XP items increased in both pvp and pve zones(as/if needed) I trust the devs will adjust if needed.
I personally love the excitement of leveling in pvp zones!
That's just me though..
Mon 22 Oct 2018 3:20 PM by Brokenstring
I fully understand your position, believe me. There's no reason for them to go into the frontiers then is there? Except people seem to think that the pve areas will be overcrowded.

People that often want things that casuals do in the frontier zones are often doing so for ulterior motives. Get it?
Mon 22 Oct 2018 5:04 PM by Waygone
Brokenstring wrote:
Mon 22 Oct 2018 3:20 PM
I fully understand your position, believe me. There's no reason for them to go into the frontiers then is there? Except people seem to think that the pve areas will be overcrowded.

People that often want things that casuals do in the frontier zones are often doing so for ulterior motives. Get it?

Once again,
Hopefully the devs will be on top of this and, if needed, add XP items to non-pvp zones. But, if they see 50,000 XP items from those zones on player merchants they probably won't add more. There has to be a balance between making it effective for solo and smallmans to level effectively and farmers hoarding camps to make plats.
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