ExcretusMaximus wrote: ↑Tue 10 Nov 2020 4:04 PM
Kappu wrote: ↑Tue 10 Nov 2020 3:38 PM
Yeah, I realize that but is it worth the effort when you could say spec Serenity 1 to offset that consumption? I get the premise though of how the spells are implemented though for the mana per pulse.
Serenity won't keep up with the second charm, let alone the sixth; if you insist on always using the max level charm for pets that can be charmed with the lower level ones, for "simplicity," you're going to be hurting for power
all the time.
Except I ran around with nothing but a Combined Regen (no Serenity) last night and using the level 42 Charm and it never drained my power... I sat at 99% given after killing a few mobs the amount of time to regen mana out of combat took a bit longer, but I still made headway. This is why I was asking for a veteran Mentalist who's played enough to actually have tested these things. I never claimed I wanted "simplicity", I asked about the offset of power consumption with Serenity 1 and the theory that maybe there wasn't a need to actually use the lower tier spells. It's also 1 tick difference from the first to the 6th Charm as far as power and from what I can tell most of the best pets are in the 3-5 range.
Now you regen mana base at 1 per tick, Yellow POM is 4 a tick, and Serenity 1 is 1 a tick so every second you will regen 6 mana a tick... Can you see where I'm headed with this? Charm is 3,4,5 and 7 per pulse which happens every 5 seconds (Technically 4.5 I believe) so I'm in theory ticking for 7 mana every 5 seconds (assuming I use the highest charm) for the pulse and regening 6 so yes I'd lose 1 during the 5-second pulse but regain that said mana prior to the next pulse on a charm.
Thus the reason I asked for a veteran Mentalist player who's played the class and hopefully tested these things.