Enchantment and Summoning - Realm Balance

Started 3 Nov 2020
by Bradekes
in Suggestions
Let's start off with how players hopes were inflated and then popped regarding these two spellines. Then we will move forward to an idea to fix them and also give some balance to the realms so all can be a bit broken and fair.

So, as everyone knows, the minds and aspirations of every Hib and Mid player were ignited before the great survey flop! We saw the majority asking to enhance the spellines we all wish had some sustenance. Shortly after this promising moment everything got derailed and thrown to the wayside because melee styles are apparently the heart of this game out of no where! As most melee are helplessly LFG in perpetual limbo this caught me off guard as many others.

After that catastrophe played out we were promised no more changes, which was a nightmare as people seemed to want changes. Enchantments and Summoning spellines now returned to their perpetual darkness never to be thought about again...

I then had a great, wonderful, enlightening idea that I should fish them out and bring them to the light! Necromancer is a hot topic right now and all the unfairness it brings so I thought this would be the perfect moment as I necrothread this abomination of an idea.

Give Summoning and Enchantments new spelline with necro type pet that makes the caster invulnerable until pet is killed. Don't allow any spells outside of Enchantments and summoning to be used while in shade. Create new summons that are unique for the spellines. I am not sure what spells to give in these lines to make it a working idea so I'll leave it up to the Devs or I can come up with some ideas myself if this idea takes off.

Of course you also need to pick an appropriate shade skin for each realm. I'm thinking a blue fireball spirit for spiritmaster, and maybe a clearish fairy thing or something for enchanter.

Each realm deserves that kind of unlabeled utility not just Albion and it would balance the scales and make the whole game feel like some sort of broken carnival ride.
Tue 3 Nov 2020 6:05 PM by labra
wow that's quite game changing.

how about this:

Enchantments: make buffs and heal proc castable on pet and self .
Maybe tweak the piercing ability to be a realm buff (would be fast op)
allow a new pet at a high enchantment specc (say 45), wich is level 50 and with some more abilities (you can speak to him and chose to be tank/melee dps/healer/range dps or mezz/rooter)
Tue 3 Nov 2020 6:10 PM by Bradekes
labra wrote:
Tue 3 Nov 2020 6:05 PM
wow that's quite game changing.

It needs to be game changing! As anything else doesn't address Albion having a strategical advantage over the other two realms with their quirky class. Atleast they aren't fully abusing its potential which is either commendable or a lack of their imagination.
Wed 4 Nov 2020 4:29 PM by Calconious
They would probably just bring over those 2 specs from the live server. Instead of a complete redesign.

Summoning has power tap DD, power transfer, and a AoE lifetap DD, and I think the focus shield and a few other things.

Enchantments got a single target DD, and some strong buffs for grps like a +healing % and ablative.
Wed 4 Nov 2020 5:01 PM by Bradekes
Calconious wrote:
Wed 4 Nov 2020 4:29 PM
They would probably just bring over those 2 specs from the live server. Instead of a complete redesign.

Summoning has power tap DD, power transfer, and a AoE lifetap DD, and I think the focus shield and a few other things.

Enchantments got a single target DD, and some strong buffs for grps like a +healing % and ablative.

Well then they need to find a way to fix necromancer shade issues, IMO.
Thu 5 Nov 2020 6:03 AM by teiloh
Shroom and stun nuke realm with AOE out the ass on every caster is complaining about Necromancers?
Thu 5 Nov 2020 1:01 PM by Bradekes
teiloh wrote:
Thu 5 Nov 2020 6:03 AM
Shroom and stun nuke realm with AOE out the ass on every caster is complaining about Necromancers?

Not necromancer spells or abilities but the exploitative/abusive nature of the shade form, specifically.
Thu 5 Nov 2020 2:52 PM by Sepplord
Just ignore offtopic what aboutisms

Especially from trolls
Thu 5 Nov 2020 7:31 PM by opossum12
I appreciate the troll, well written, good job
Fri 6 Nov 2020 4:04 AM by teiloh
What unfairness does the Necro bring? Setting GTs?
Fri 6 Nov 2020 1:02 PM by Bradekes
teiloh wrote:
Fri 6 Nov 2020 4:04 AM
What unfairness does the Necro bring? Setting GTs?

If you want to take the time and read this post. It's exactly what's wrong with necro. So far it's been a pretty benign experience meaning most necros aren't using these for tactical advantages super often but with the way things are going I can definitely see abuse on this server soon.

https://forum.playphoenix.online/realm/rvr/27318-lets-break-the-game-necromancer-edition

I'll say that Alb having necro to set GT below the floor they're on is a huge advantage. Seeings it's not possible to set one below the yellow square with controls alone.
Fri 6 Nov 2020 11:51 PM by teiloh
Maybe add some AOE heals to all three realms
Sun 8 Nov 2020 8:55 AM by Jerrian
Hmm, I started an ench as my first toon on hib and used mana and enchantment for a long time as I wanted to see the effect of the health reproc.

Another friend started an animist and he made by far the better choice with that at least from pve farming view. The ench pet dies really quickly and seem to be much weaker as on live, the first heal reproc is too less to keep it alive and proccs too less (might be a thing when largepull green mobs but on this server you want the level 50+ stuff for some reason and for green mobs your mana damage shield is all you need together with bomb).

Enchantment shall have some more gimmicks for pet, for example, heal over time, resipierce earlier available (40 specc is too high), heal reproc earlier available, cure mezz, mezzshield, more buffs for pet survive...etc. and maybe some more options to command the bet or change their skills (on live you could change apperance and the single pets were more into their roles as the first pet for example was a nightshade that dealed more melee damage but had less armor absorb).

Quiete some changes possible for ench, I would just be happy to have a reason to specc enchantment for pve, I ´m now full mana rest light and it ´s quite better. I also have the feeling that the pet buffs don ´t wotk properly, on live you have at least a higher absorb the more buffs the pet has, here the dex and str. have no visible effect, not in damage or cast speed and not in melee damage reduction.
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