Pve in daoc : what do you think about it

Started 13 Oct 2018
by Sei
in Ask the Team
I d just like to open the discussion and get your feedback, since mine is absolutely biased with my own expection about this game.

For me, daoc pve has Always been a painful process you had to do to get your char optimize for rvr, then completely stop to focus on rvr only until new content was put in forcing you to go back pve for optimization purpose.

question is : who is enjoying it ?

I might be wrong but i think people that decide to play daoc is for the rvr content. So if nearly nobody enjoy pve why forcing people to do it?

The only reason that came to my mind is that it will slow down the process of having people getting bored of endgame (let s be straight : rvr) since it will be longer to get in.

But if that s the real reason, it seems to be a very poor counter measure. It will only add few months delay, but it will not be helping to renew the player interest in the game. i think that ideas like seasons are far superior concept for this than just adding more pve grinding, which is for me not what daoc was made for.
Sun 14 Oct 2018 4:18 AM by Armsmancer
You are wrong in fact because there are people that do enjoy the pve content, you can count me as one of them. I've made lots of friends in the groups we played.

They do not "force" you to do it any more than any other game. In fact there are those that got feathers and cash, a custom change here, so that if you want to rvr mostly you can get a nice supplement of those and not have to sit in farming groups several nights a week to support a rvr spec/class.

There are incredibly few MMOs out there that do not have you kill monsters to level up and get coin, so walking into this server expecting differently, or like this post attempting to change it to be like that, is pretty much out of the question as simply having some i50, rvr only server...well, there are those types of servers on Dawn of Light for like over a decade and they are empty, this should help everyone conclude that PvE is a part of this game and just like everything else, like the antiquitated graphics, crafting system, grinds, etc, are a part of what gave DAOC it's charm and if you start removing things like PvE you destroy what it once was, flaws and all.

Grinding is not near as much fun as PVP but there are pure only-PVP games out there that might cater to what you're asking for, but in my experience, they are player wastelands. DAOC did a great job of mixing them together, like with Darkness Falls, the keep system granting access, crafting like SC and Alch, they make PVE and PVP benefit from one another.

And lets be honest, they have done quite a lot to lessen the grind (killtask items alone, sheesh, <trump voice> "HUUuuuuge" so asking for something that is already reduced to be removed I'd say is a bridge too far, and you protest too much.
Sun 14 Oct 2018 6:29 AM by jelzinga_EU
Sei wrote:
Sat 13 Oct 2018 9:15 PM
I might be wrong but i think people that decide to play daoc is for the rvr content. So if nearly nobody enjoy pve why forcing people to do it?

The fact you play DAOC for RvR content doesn't mean that nobody will enjoy PvE. That is just an assumption (which is wrong, IMO).
Sun 14 Oct 2018 8:03 AM by Thinal
It's a pretty horrible game for PvE. It's not that somebody out there might not hate themselves enough play PvE in this game; it's that there are much better choices out there for it.
Sun 14 Oct 2018 8:31 AM by Klabauter
I have almost never played RvR or PvP in DAoC. I played live from Beta until ToA and now I am enjoying the freeshards, which provide some PvE fun. I stop playing on freeshards if they focus too much on RvR (like Brotherland II). For me DAoC is pure PvE, and I am missing the quests a lot, they are fun for me. Exploring the world, even if I know every pixel by its first name, eventually killing a mob if I feel like it, that's leisure time for me and a great contrast to the real world.

Sure, there might be better PvE-games, but I love the lore and setting of DAoC and it has been my first mmorpg. And the first love never dies.

(Just to make it clear: no irony included, I mean it: no RvR for me, onle PvE!)
Sun 14 Oct 2018 9:01 AM by rubaduck
There has to be a balance, or else the game will feel incomplete. By that, I mean when everything is handed to you for free the human mind loses interest in it.

To be fair, they implemented feathers, a system that gives you the incentive to join a pve raid "once" and flag your account to give it access to buy items with feathers. It is a system implemented to not force players to struggle in PvE for gearing towards RvR. I don't know if you're a veteran or not, but since there are no limit to raid members in Daoc you could go to big and fast raid events back in the days for weeks without obtaining any loot at all. On Phoenix you can flag your account through killing raid encounters once, and buy the loot for feathers. A raid gives everything from 6-8000 feathers, or you can chainpull high level mobs to get feather currency.

That means you narrow it down to the time you invest farming feathers instead of relying on luck. It is measureable in time and the sweet loot takes less time to obtain on Phoenix compared to how it used to be. Other players can also buy and sell the items on the marked if you want to spend gold and plats on it istead.

The key here is that you have options, you are not forced to play your luck in raids. You can win the loot in raid rolls, or get them through feather currency, or buy them at the marked for gold.
Sun 14 Oct 2018 3:10 PM by Niix
Daoc pve lacks depth in quests and story... no difference from other games beyond it.

Raiding content lacks difficult mechanics, which is fine... I mean if this was brand new game it wouldn’t be but you aren’t attracting people to join this server that want to raid Galladoria
Sun 14 Oct 2018 4:04 PM by Magesty
Just like others here have stated— I enjoy PvE for the balance it brings to the game. Having to work to level up your characters makes them feel more valuable and causes the resulting RvR successes to be that much more satisfying. If getting 50 were to be instant or barely a time sink it’d feel hollow and somewhat meaningless. I don’t know if this is a human thing or a personal thing, but when I just have stuff handed to me most of the satisfaction I would derive from it is lost along the way. The whole point of an RPG game is to become invested in your character and the leveling process is a huge part of that. If I wanted an arena experience I’d just keep playing League.

As someone who solo/smallmans it is also a great way to become familiar with members of the community I otherwise wouldn’t ever interact with. It makes the overall experience of playing the game feel more immersive and social. I guess you could say it makes the server feel more “alive”. Without the time spent PvEing the game would basically just be an arena with a bunch of nameless and faceless players.

At times I even enjoy the mindlessness of PvE in DAoC. Playing games where you have to quest and be reading/paying attention the whole time to level up drive me crazy. I don’t want to chat with NPCs and look at a map. Fuck that noise. Gimme some satisfying combat, some monsters to smack, and slather my brain’s reward centers with xp, gold and items, please.

Yes, RvR is what I want to spend most of my time doing. I make my characters based off of how they will perform there. It’s the end goal. It’s the magnum opus. RvR is only one part of the whole DAoC experience however, and while it may be the most important one, it isn’t the only one with importance.
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