Hello,
I'd like to suggest that once we hit 1100 in a craft skill, we should be able to craft anywhere. It sounds so dumb that at 1100 fletching i can make arrows anywhere, but at 1100 alchemy I can't make poisons anywhere else than at a alchemy table... As long as i am carrying all the materials, it would be great that i could craft anywhere. That could be a proof that i managed to reach the highest level in my craftskill. It even gives a Role Play explanation.
I can hardly find a reason why not to do it... who cares about spellcrafting a gem in RVR zone, but beeing able to trinket salvage materials anywhere could be great help, specially when farmin zones are far avay from everything. For instance on Mid, having to port back from Modernagrav or Vanern swamp to trinket even though you are 1300 in every secondary craftskills is pretty anoying.
I hope this could be implemented soon, it will really be a life changer for many people and wont spoil anyone's else gameplay.
I'd like to suggest that once we hit 1100 in a craft skill, we should be able to craft anywhere. It sounds so dumb that at 1100 fletching i can make arrows anywhere, but at 1100 alchemy I can't make poisons anywhere else than at a alchemy table... As long as i am carrying all the materials, it would be great that i could craft anywhere. That could be a proof that i managed to reach the highest level in my craftskill. It even gives a Role Play explanation.
I can hardly find a reason why not to do it... who cares about spellcrafting a gem in RVR zone, but beeing able to trinket salvage materials anywhere could be great help, specially when farmin zones are far avay from everything. For instance on Mid, having to port back from Modernagrav or Vanern swamp to trinket even though you are 1300 in every secondary craftskills is pretty anoying.
I hope this could be implemented soon, it will really be a life changer for many people and wont spoil anyone's else gameplay.