What RA's do you get for a sham and in what order. Ill be doing RvR and PvE so are there essentials?
MacPrior wrote: ↑Sun 13 Sep 2020 2:22 PMNice! Thanks, Gwymn, thanks.
And what spec would you suggest to take for a group shaman with a MoArc 9 ?
MacPrior wrote: ↑Wed 16 Sep 2020 2:04 AMI dont know but I think a group shaman needs 27 in cave. His job is rupt and desease. With 27 cave a shaman will have all you can need for rupt. actually it is mostly ae root. Its grey, but cost very little power, for pets it is still enough and it rupts all players even by resist.
In zerg you can rupt with ae dot.
In mand for a shami will be usefull lot if mend -> more then 33 for quick cheap single heal or just 7 for cure desease and dot.
With 27 cave and 7 Mend still enough points for 46 Aug, its strg/ con in red, wich you dont need with a mastery of Arcane.
But 45 is a red resi buff for Cold. On other server cold is quite not an issue for mid, but on Phoenix a wizzard got cold debuff. I play also a wizzi and theurg and in both cases we use to use cold debuff 50% and cold nuke with wizards and theurgists.
So, why I dont take 45 aug as a shami, this provides enough points over for 27 cave and 12 mend.
ExcretusMaximus wrote: ↑Sun 13 Sep 2020 1:32 PMNo need for Longwind or Tireless, just red endo yourself, it's literally one more conc than yellow and saves you two RSP.
Must haves are Purge 2, MCL 1, MoC 1, Ichor 1, though I would suggest Purge 3 as a baseline.
I found Aug Acuity 3 a must in order to buff everyone in my group, but we ran multiple casters when I was playing on Midgard, if you're pure tank you won't need quite as much.
To cap your yellow buffs you need MoArcane 9, this will give you 92 s/c, 93 d/q, 91 acuity; whether that is worth it to you or not is a personal decision.
Vehement Renewal is great, but only at level 3, before that it's not effective and after that it's too expensive for the return IMO.
Passives are always nice (dex, MoArt, etc) but I found no need for them.
Kappu wrote: ↑Wed 23 Sep 2020 2:27 PMExcretusMaximus wrote: ↑Sun 13 Sep 2020 1:32 PMNo need for Longwind or Tireless, just red endo yourself, it's literally one more conc than yellow and saves you two RSP.
Must haves are Purge 2, MCL 1, MoC 1, Ichor 1, though I would suggest Purge 3 as a baseline.
I found Aug Acuity 3 a must in order to buff everyone in my group, but we ran multiple casters when I was playing on Midgard, if you're pure tank you won't need quite as much.
To cap your yellow buffs you need MoArcane 9, this will give you 92 s/c, 93 d/q, 91 acuity; whether that is worth it to you or not is a personal decision.
Vehement Renewal is great, but only at level 3, before that it's not effective and after that it's too expensive for the return IMO.
Passives are always nice (dex, MoArt, etc) but I found no need for them.
You know how much MOArcane you need to cap red buffs I'm just curious!
I also think on this server that people wanting red/capped buffs really underutilizes Shaman as another healing class, but that is my opinion. I don't think going 27 carve for a shit AE disease is worth it... Might be worth specing for AE root but I don't know.
Freedomcall wrote: ↑Wed 23 Sep 2020 3:09 PMKappu wrote: ↑Wed 23 Sep 2020 2:27 PMExcretusMaximus wrote: ↑Sun 13 Sep 2020 1:32 PMNo need for Longwind or Tireless, just red endo yourself, it's literally one more conc than yellow and saves you two RSP.
Must haves are Purge 2, MCL 1, MoC 1, Ichor 1, though I would suggest Purge 3 as a baseline.
I found Aug Acuity 3 a must in order to buff everyone in my group, but we ran multiple casters when I was playing on Midgard, if you're pure tank you won't need quite as much.
To cap your yellow buffs you need MoArcane 9, this will give you 92 s/c, 93 d/q, 91 acuity; whether that is worth it to you or not is a personal decision.
Vehement Renewal is great, but only at level 3, before that it's not effective and after that it's too expensive for the return IMO.
Passives are always nice (dex, MoArt, etc) but I found no need for them.
You know how much MOArcane you need to cap red buffs I'm just curious!
I also think on this server that people wanting red/capped buffs really underutilizes Shaman as another healing class, but that is my opinion. I don't think going 27 carve for a shit AE disease is worth it... Might be worth specing for AE root but I don't know.
PBAE insta disease is one of the best rupt/disease tool of this game.
It's worth for solo farm, solo rvr, small, 8man, zerg.... any kind of gameplay.
If you are not gonna use it, what about playing another class?
DJ2000 wrote: ↑Wed 23 Sep 2020 2:47 PMmoArc 3 gives u Red spec S/C of 91 and Red spec D/Q of 92 (93 is cap for both) which is enough in my opinion.
That also caps Base Dex at moArc2 to 62. while Base Con would be at 58 with moArc3
So a net value of +149 Str/con (-6 to cap) and +154 D/Q (-1 to cap) as the Cap for combined buffs is +155 for Players.
moArc4 would actually cap Red specs at 93. (Base con would be at 59)
So +152 Str/Con (-3 to cap) and +155 D/Q for the combined buffs at MoArc4.
FYI:
You would need moArc6 to cap the last Base Con to 62, even though moArc5 would suffice with 61.
Kappu wrote: ↑Wed 23 Sep 2020 3:21 PMFreedomcall wrote: ↑Wed 23 Sep 2020 3:09 PMKappu wrote: ↑Wed 23 Sep 2020 2:27 PMExcretusMaximus wrote: ↑Sun 13 Sep 2020 1:32 PMNo need for Longwind or Tireless, just red endo yourself, it's literally one more conc than yellow and saves you two RSP.
Must haves are Purge 2, MCL 1, MoC 1, Ichor 1, though I would suggest Purge 3 as a baseline.
I found Aug Acuity 3 a must in order to buff everyone in my group, but we ran multiple casters when I was playing on Midgard, if you're pure tank you won't need quite as much.
To cap your yellow buffs you need MoArcane 9, this will give you 92 s/c, 93 d/q, 91 acuity; whether that is worth it to you or not is a personal decision.
Vehement Renewal is great, but only at level 3, before that it's not effective and after that it's too expensive for the return IMO.
Passives are always nice (dex, MoArt, etc) but I found no need for them.
You know how much MOArcane you need to cap red buffs I'm just curious!
I also think on this server that people wanting red/capped buffs really underutilizes Shaman as another healing class, but that is my opinion. I don't think going 27 carve for a shit AE disease is worth it... Might be worth specing for AE root but I don't know.
PBAE insta disease is one of the best rupt/disease tool of this game.
It's worth for solo farm, solo rvr, small, 8man, zerg.... any kind of gameplay.
If you are not gonna use it, what about playing another class?
I completely disagree you are the primary buffing class of your group and to put yourself in a situation where you are close enough to die is an absurd idea (until they give snare effects immunity)... You have other tools at your disposal with range to interrupt people and a complete spec line you are disregarding for a single spell on an 8-second recast timer. If you spec into Mend you have both interrupts and heals that are actually effective and can play similar to a Pac Healer.
I could say the same thing about not specing in Mend if you aren't going to use it why not play another class... I'll take a 200-280 point heal over an instant timer-based ability that puts me at risk which would potentially lose my group a fight by being unbuffed.
Freedomcall wrote: ↑Wed 23 Sep 2020 3:52 PMKappu wrote: ↑Wed 23 Sep 2020 3:21 PMFreedomcall wrote: ↑Wed 23 Sep 2020 3:09 PMKappu wrote: ↑Wed 23 Sep 2020 2:27 PMExcretusMaximus wrote: ↑Sun 13 Sep 2020 1:32 PMNo need for Longwind or Tireless, just red endo yourself, it's literally one more conc than yellow and saves you two RSP.
Must haves are Purge 2, MCL 1, MoC 1, Ichor 1, though I would suggest Purge 3 as a baseline.
I found Aug Acuity 3 a must in order to buff everyone in my group, but we ran multiple casters when I was playing on Midgard, if you're pure tank you won't need quite as much.
To cap your yellow buffs you need MoArcane 9, this will give you 92 s/c, 93 d/q, 91 acuity; whether that is worth it to you or not is a personal decision.
Vehement Renewal is great, but only at level 3, before that it's not effective and after that it's too expensive for the return IMO.
Passives are always nice (dex, MoArt, etc) but I found no need for them.
You know how much MOArcane you need to cap red buffs I'm just curious!
I also think on this server that people wanting red/capped buffs really underutilizes Shaman as another healing class, but that is my opinion. I don't think going 27 carve for a shit AE disease is worth it... Might be worth specing for AE root but I don't know.
PBAE insta disease is one of the best rupt/disease tool of this game.
It's worth for solo farm, solo rvr, small, 8man, zerg.... any kind of gameplay.
If you are not gonna use it, what about playing another class?
I completely disagree you are the primary buffing class of your group and to put yourself in a situation where you are close enough to die is an absurd idea (until they give snare effects immunity)... You have other tools at your disposal with range to interrupt people and a complete spec line you are disregarding for a single spell on an 8-second recast timer. If you spec into Mend you have both interrupts and heals that are actually effective and can play similar to a Pac Healer.
I could say the same thing about not specing in Mend if you aren't going to use it why not play another class... I'll take a 200-280 point heal over an instant timer-based ability that puts me at risk which would potentially lose my group a fight by being unbuffed.
Yeah right, shamans can play similar to Pac healer without 2 insta heals, cure NS and spread heals.
And you are just assuming about the cases when you are never being interrupted.
I didn't say you should rush into the enemy line right ahead and use pbae disease every 8 seconds.
But even if you try your best to play safe, some pets or melees will start to chase you and you will be forced to run around.
Losing the insta rupting tool while running is worse than losing your ability to heal.
Another thing is, what abilities do you get by speccing mend?
It's mostly about higher major heal and a bit better base grp heals.
Grp regen buff? It is not even a HoT and doesn't worth it using while in combat.
Kappu wrote: ↑Wed 23 Sep 2020 3:21 PMI'll take a 200-280 point heal over an instant timer-based ability that puts me at risk which would potentially lose my group a fight by being unbuffed.
ExcretusMaximus wrote: ↑Wed 23 Sep 2020 8:16 PMKappu wrote: ↑Wed 23 Sep 2020 3:21 PMI'll take a 200-280 point heal over an instant timer-based ability that puts me at risk which would potentially lose my group a fight by being unbuffed.
Ah, yes, here we have the one person in the history of the game that has never had a pet, Minstrel, single tank, or tank train reach him. He has no need to disease and kite, his positioning is perfect and he has never been caught.
Probably because he's playing so far back as to be useless, so he can pretend to be a Healer and not fulfill his role as primary interrupter.
Kappu wrote: ↑Tue 29 Sep 2020 6:38 PMExcretusMaximus wrote: ↑Wed 23 Sep 2020 8:16 PMKappu wrote: ↑Wed 23 Sep 2020 3:21 PMI'll take a 200-280 point heal over an instant timer-based ability that puts me at risk which would potentially lose my group a fight by being unbuffed.
Ah, yes, here we have the one person in the history of the game that has never had a pet, Minstrel, single tank, or tank train reach him. He has no need to disease and kite, his positioning is perfect and he has never been caught.
Probably because he's playing so far back as to be useless, so he can pretend to be a Healer and not fulfill his role as primary interrupter.
I mean thanks for inadequately describing the scenario... So you get out of position on a Healer then what? No different than if you play a Shaman similarly to a Pac Healer. You are one of those people who think they know how every class has to be played instead of actually trying and enjoying specs that aren't meta. I find it humorous though that you believe since a Shaman is the "primary" interruption class on mid that a PBAE Insta Disease does that job I'm guessing you never actually cast any other spell in the Subterranean spec line. I guess I could say congrats you are playing the class if you even do and are effective every 8 seconds so you can not even be concerned if you're caught out. I mean seriously the argument that 1 spell is what makes you effective on a Shaman is a pretty absurd statement.
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