A Level Playing Field - Feedback & Suggestions

Started 13 Sep 2020
by Uthred
in Suggestions
As the first test is still running, feel free to let us know what you think so far about the event. Any bugs, feedback or suggestions write them down here please. During the upcoming week, we will do at least one more test. The more feedback we get from you, the better the live event will be.

The level ranges / different instances
1-3
4-6
7-9
10-14
15-19
20-24
25-29
30-34
35-39
40-44
45-49
50
Sun 13 Sep 2020 3:33 PM by ision
Feedback in that short time window:



the in and out hopping. do dots whatsoever and get back in and be immune ok solved!?

i crashed with my first toon at a lvl up port and after relogging i was dropped out, someone mentioned he went ld and got dropped out too - might be annoying when youre 40+ and that happens.

Animists shrooming up at the teleport spots or are they really random through the whole zone? before restart i was teleported cause of lvl up and was placed next to gazilion shrooms :) - not sure if solved

lvl range seems far on lower lvl brackets. i often face red purple or green. one of us can just sit down. - prolly balancing out on the higher level ranges.

concerns:

lvl 50 grps farming rogs (especially life tap weapons) - hope you prevent this, might hit the economy bit

Edit:
Question from a Guildmate: Is it possible for one household to play diff. "Realms" in this Event? Hubby Alb Wife Hib ?

kindest regards
Sun 13 Sep 2020 3:38 PM by Inconnue
Humm really need a command for create pet for sorc and minst cant solo without
Sun 13 Sep 2020 3:44 PM by Shadotek
Maybe auto create groups? It's tough every 5 levels to get resituated. Was a ton of fun reminded me of old school pvp servers where you were fighting from lvl 1 on.
Sun 13 Sep 2020 5:02 PM by Aiko
i rly like the ( test ) Event, but one Problem is i want to Play Minstrel but without a pet its a Problem : /
the other Thing is that you rly often face Grey or much higher enemys.


Maybe add zones like 1-10 10-20 or some other lvl ranges and Mobs that dont give exp if you kill them only to charm.
Sun 13 Sep 2020 5:05 PM by LolaEbola
Shadotek wrote:
Sun 13 Sep 2020 3:44 PM
Maybe auto create groups? It's tough every 5 levels to get resituated. Was a ton of fun reminded me of old school pvp servers where you were fighting from lvl 1 on.

This is what I came here to suggest. If we could auto form groups like the demons breach event I think it’d be a lot better. People drop like flies.
Sun 13 Sep 2020 8:00 PM by CowwoC
LolaEbola wrote:
Sun 13 Sep 2020 5:05 PM
Shadotek wrote:
Sun 13 Sep 2020 3:44 PM
Maybe auto create groups? It's tough every 5 levels to get resituated. Was a ton of fun reminded me of old school pvp servers where you were fighting from lvl 1 on.

This is what I came here to suggest. If we could auto form groups like the demons breach event I think it’d be a lot better. People drop like flies.

But then you have the problem how the group finder has to put the groups together. One healer and rest random? Can't imagine this will work out well with only 5 in group. If you make it even more fix like 1 healer, 1 tank, 1 speed, 1 caster, 1 hybrid/ sneak - the waiting time will probably super long, even if you break it down to other combinations, since people probably rather run without a healer and try instead of wating for a free one for hours. This event will be like the other event for sure - low on supports.
Sun 13 Sep 2020 8:27 PM by LolaEbola
CowwoC wrote:
Sun 13 Sep 2020 8:00 PM
LolaEbola wrote:
Sun 13 Sep 2020 5:05 PM
Shadotek wrote:
Sun 13 Sep 2020 3:44 PM
Maybe auto create groups? It's tough every 5 levels to get resituated. Was a ton of fun reminded me of old school pvp servers where you were fighting from lvl 1 on.

This is what I came here to suggest. If we could auto form groups like the demons breach event I think it’d be a lot better. People drop like flies.

But then you have the problem how the group finder has to put the groups together. One healer and rest random? Can't imagine this will work out well with only 5 in group. If you make it even more fix like 1 healer, 1 tank, 1 speed, 1 caster, 1 hybrid/ sneak - the waiting time will probably super long, even if you break it down to other combinations, since people probably rather run without a healer and try instead of wating for a free one for hours. This event will be like the other event for sure - low on supports.

I feel like the whole point of this event is that nothings optimal. I’m fine with janky groups as long as we all have mostly janky groups.
Sun 13 Sep 2020 8:30 PM by Ploen
Please do a instance for level 1-5.. 5-10.. its a nightmare to have level 5+ fight level 1 chars.
Sun 13 Sep 2020 8:34 PM by gruenesschaf
Ploen wrote:
Sun 13 Sep 2020 8:30 PM
Please do a instance for level 1-5.. 5-10.. its a nightmare to have level 5+ fight level 1 chars.

It is exactly that. While the initial announcement said 1 - 9 for the first segment, after testing it locally I changed it to 1- 4, this was before the initial test. Anyways, this will probably be changed to 3 level per segment until 10, ie 1 - 3, 4 - 6, 7 - 9 and 10 - 14, 15 - 19...
Sun 13 Sep 2020 8:43 PM by Centenario
1) I think we should always drop weapons of the first lvl of the next level range, so that they are always higher but within the -5 proc range.
This will mean that melee damage and bonus% is better balanced compared to spells, and maybe make us switch gear less often.

2) Exp from kills should be area wide so that if somebody released too quickly he/she would still get the exp, and be able to stay in the same level bracket.

3) There should be some mobs to tame in the area.
Sun 13 Sep 2020 8:54 PM by gruenesschaf
LolaEbola wrote:
Sun 13 Sep 2020 5:05 PM
Shadotek wrote:
Sun 13 Sep 2020 3:44 PM
Maybe auto create groups? It's tough every 5 levels to get resituated. Was a ton of fun reminded me of old school pvp servers where you were fighting from lvl 1 on.

This is what I came here to suggest. If we could auto form groups like the demons breach event I think it’d be a lot better. People drop like flies.

The next test will run with auto grouping feature. There will be some command to opt out, if you don't you will be added to a group that is tied to the relevant level segment (or a group made for it).
E.g. if there is only a single person zoning into the event a group will be formed with only himself in it and as more people join the group will be filled up / new groups will be formed. Once you outlevel the intended segment (1 - 3, 4 - 6....) you will auto disband and when you next enter the safe zone you will auto join another group that's for your new level segment.

The auto grouping stuff will not care about group composition at all.

Regarding the participation counting, there will probably be another test either on the same day or the day after where instead of everyone getting 1 point / kill for even the slightest touch, everyone will be worth 5 - 10 points and that's awarded according to your actual kill participation (just like rp or xp outside the event).
Example: Victor is at 100% health and has 200 hp, you deal 75 damage to Victor, your group member deals 25 damage, your other group member does nothing and just exists, another person outside your group deals 100 damage to Victor.
In the current system you, your group member and your other group member and the other person outside your group gain 1 point / kill.
In the proposed system, assuming 5 points per kill, you, your group member and your other group member divide 2.5 points among each other, each getting 0.83 points and the other person outside your group gets 2.5 points.
Depending on feedback it'll either be the tag as many people as possible or actual participation based system for the live event.
Mon 14 Sep 2020 7:13 AM by Sepplord
groupmembers should always split their points though, otherwise it will be a shitshow of trying to get contribution in instead of doing what is best for the fight
Mon 14 Sep 2020 7:47 AM by Centenario
Centenario wrote:
Sun 13 Sep 2020 8:43 PM
1) I think we should always drop weapons of the first lvl of the next level range, so that they are always higher but within the -5 proc range.
This will mean that melee damage and bonus% is better balanced compared to spells, and maybe make us switch gear less often.

2) Exp from kills should be area wide so that if somebody released too quickly he/she would still get the exp, and be able to stay in the same level bracket.

3) There should be some mobs to tame in the area.

I haven't been further than lvl 10, but it felt like the rate of exp was good.

Some of the RvR only ppl would be happy to make rerolls with this system, so I would suggest to open this 1 day per week. Maybe couple it with the demon breach even 1 day a week, and have a calendar on the main site.
Mon 14 Sep 2020 9:50 AM by Solara
My group faced a little issue when roaming together.
Some of us died in certain fights, while others survived.
It's hard to get back to the survivers of the grp if you die. Since is basically impossible to walk through the Zone without getting ganked.
Maybe a "port back to group" feature would be nice, that only works when the whole grp was out of combat for 60 seconds, so the fallen guys can go back to their group.
Mon 14 Sep 2020 9:50 AM by Bombling
Hello, new to the server for about a month or so.

Tried the test yesterday with a trio of rusty oldtimers, and figured we might aswel share our feedback since our bracket here doesnt seem to be covered yet.
So running with a trio for the full test duration we encountered the bugs, and reboots all the way through. We experienced the chaotic fights right outside the gate where everyone was beating on everyone (actually fun) but also later the "fight" teleportation from groupleader and you get ported out together for more classic daoc roaming fights.

if there was a way to keep the chaotic fights outside for level 1-10 or 1-5 that would make the biggest imballance bracket more bypassable imo, if you are level1 with not a single kill to your name and you started slightly later than the others if you face an orange group, and you have not a single piece of armor on, there is just not a chance. however if you can freely add and tag higher players in the chaos right outside, that might solve this imballance issue instead of teleporting fresh level1s out in the wild.

Playing as a smallman group(or full group) if one guy is outside of your level bracket and the leader presses "fight" on the teleporter everyone in the party gets send out, so if one or more players are in different brackets you get isolated and it was both annoying and stressful to deal with, trying to understand the phasing/instancing when on top of eachother. If a command could be implimented for a set group to share all progression equally so noone gets isolated into a brackets and they have to suddenly solo for a bit to catch up their group who have moved into the next bracket. suggestion: "/eventgroupshare on" and all progression done in this party is shared equally, if one member leaves or disbands the command is then off and needs to be reapplied.

As forxp rate and rp yields for adding or kills, i dont really care. the event in itself is refreshing enough so im sure the devs will come up with whatever system is best and most fair. as long as the group isolationg issues from above might be covered, if deemed accurate

Thanks for the event, the shard, and your time & efforts!
Mon 14 Sep 2020 10:54 AM by kosen
Too many items spawns in your inventory, after 1 full suit of yellows from the first lvls, i Got like 2 more full sets on the next 3 lvls, all were still yellow. So you need to spend to much time deleting items from your inventory Or you Will be too heavy
Mon 14 Sep 2020 11:27 AM by Tsol
to be Able to see the /rw map please. 1 realm went for the relic while we were testing
Mon 14 Sep 2020 11:41 AM by Seigmoraig
Personally I would rather have it where group members can get somewhat the same contribution bonuses, when grouping with friends it is important that everyone can follow the same wave and get to the next instance together. When you are the first one there and you have to wait 15 minutes to get back in the action because your discord buddies aren't there yet it is no great.

This might not be as bad as in test 1 though with the autogroup feature. Last time this happened to us with a long downtime for 1 player because the remaining player couldn't get a group easily to finish his bracket.

Very fun nonetheless

10/10
Mon 14 Sep 2020 12:59 PM by gruenesschaf
Changes after the initial auto grouping test, likely in effect for another test tomorrow:
- when in an auto group the "leader teleports all" feature will be removed
- when in an auto group you will teleport to the first group member (based on group slot) outside the safe zone, if nobody is outside you will teleport to a random point
- auto groups with only 1 person and when that person is in the safe zone will be merged into other auto groups
- there will now be a 30 second timer after release to teleport again

Quick explanation on how auto grouping works:
Whenever there are more people than available auto group slots another auto group will be made. The oldest auto groups are always filled first. That means after the initial rush there will be loads and loads of groups for the level 1 - 3 range of which the later ones will never be filled again as the older groups will eat up all available new people. The auto merging will only happen for single person groups, if you're a duo or trio in such an older group you will have to manually disband as we don't want to rip those people apart.
Mon 14 Sep 2020 1:12 PM by Elesdee
awesome idea, this event. i like it.

just the massive spam on gear is a bit disturbing.
cant you just give all cap temps for free?
would increase action even more.

i dont really have an idea on how to make it that people wouldnt be able to use those temps outside the event zone though
Mon 14 Sep 2020 1:19 PM by Solara
gruenesschaf wrote:
Mon 14 Sep 2020 12:59 PM
Changes after the initial auto grouping test, likely in effect for another test tomorrow:
- when in an auto group the "leader teleports all" feature will be removed
- when in an auto group you will teleport to the first group member (based on group slot) outside the safe zone, if nobody is outside you will teleport to a random point
- auto groups with only 1 person and when that person is in the safe zone will be merged into other auto groups
- there will now be a 30 second timer after release to teleport again

Just to clarify this for my small brain:
All features you mention dont work if you play as pre-mate group?
Teleports will be random for the Grpmembers?
(if they want to rejoin after death e.g.)
Mon 14 Sep 2020 1:23 PM by gruenesschaf
Solara wrote:
Mon 14 Sep 2020 1:19 PM
Just to clarify this for my small brain:
All features you mention dont work if you play as pre-mate group?
Teleports will be random for the Grpmembers?
(if they want to rejoin after death e.g.)

That was the plan so far and that's how it's been in all pvp events so far with that kind of teleporter: group leader teleport teleports all around them, group members port individually to prevent constant fight rejoining in case of (longer) premade vs premade fights.
However, maybe with a 30 - 60 second after death/release timer to teleport this can be revisited and the new auto group teleport variant can be made the default.
Mon 14 Sep 2020 1:28 PM by Solara
gruenesschaf wrote:
Mon 14 Sep 2020 1:23 PM
That was the plan so far and that's how it's been in all pvp events so far with that kind of teleporter: group leader teleport teleports all around them, group members port individually to prevent constant fight rejoining in case of (longer) premade vs premade fights.
However, maybe with a 30 - 60 second after death timer to teleport this can be revisited and the new auto group teleport variant can be made the default.

That would be super lovely. I only played till the first reboot yesterday, but on the small map where the test was, and with the number of players participating
it was super hard to pick up your group members when they died. Maybe that would be different when it's not right at the start of the event, with less players roaming
or with bigger maps. But I think that it would be great when you could port to your grp when out of combat.
Mon 14 Sep 2020 2:05 PM by Ploen
CC is way to strong in the lower levels.. i just exp a grp with 2 bards 1 healer 1 necro 1 merc.. they where impossible to kill. they just mezzed everything and picked one after another.. there need to be rules how the autogroup system works
Mon 14 Sep 2020 3:03 PM by Seigmoraig
If i play with 2 other friends, can we make our group and then turn on autogroup to fill the rest of the party ?
Mon 14 Sep 2020 4:28 PM by darthenron
Here are my key take always... maybe have a way to “lock group” from auto leveling and being ported to next zone.

Was very hard as a healer to buff people, only to have them reach the next level and port away.. then I had to drop buffs and rebuff the new people.. only for me to teleport away and start the process over.

I know it was mention that “/xp off” will not be allowed.. so maybe some internal way to lock xp for the group.. so if one of your Friends dies, at least they wouldn’t be left behind.

Also, would love to see some random NPC spawn merchants/buffers added around the map so people wouldn’t have to run back to the center.
(Maybe even have special mobs in the castles that could drop potions/feathers?)
Tue 15 Sep 2020 6:13 AM by Cotea
ision wrote:
Sun 13 Sep 2020 3:33 PM
Question from a Guildmate: Is it possible for one household to play diff. "Realms" in this Event? Hubby Alb Wife Hib ?

kindest regards

Yes does the usual house hold rules apply?
Tue 15 Sep 2020 6:35 AM by Uthred
It is PvP, not RvR. So you dont get any realm timer and you can play different realms from the same household.
Tue 15 Sep 2020 10:41 AM by Lev
my opinion.

set max at lvl49 to be able to parcipitate in this event. as you level to 50, you'll "be phased" away.
why? if you can stay in the event zone with lvl50, no one will like to leave before RR5 (probably even afterwards). it pratically forces people to stay there, because it will so much easier to get RP compared to real rvr. of course, premade 5man teams run by experienced small man players will completely dominate /autogroup teams. so yeah, some players will leave due to frustration.

@devs: the math is this?
to level to lvl50 you need to kill exactly 1274 players (for grouped players). this is if the formula for xp is fixed and the various multipliers have no effect.
Tue 15 Sep 2020 12:45 PM by Uthred
Lvl 50 have their own phase/instance. I edited the first post of this thread with the level ranges/phases:
1-3
4-6
7-9
10-14
15-19
20-24
25-29
30-34
35-39
40-44
45-49
50

For this event, only the kill numbers are important, nothing else matters (no ds bonus or whatsoever).
Tue 15 Sep 2020 1:45 PM by ughsmash
My one concern with this even is the power of full premades locked into zones with less organized players.

premades who control their entire composition are just going to steamroll over everyone.

Can we limit groups to 2 and let your auto-group feature fill in the rest to get more diverse group compositions and control the limit of power people are able to have over their group make up? Just like any team based game, the difference between solo/duo queuing and full premade is light years apart.

Even if the limit was imposed only at lower ranks to at least let people get their feet wet and level up before going into the full premade feeding grounds, I think it would be a welcome change. Maybe I am detached and wrong, but I am sure it is a concern for many people.

Otherwise I think this event is a fantastic idea and I can't wait to play!
Tue 15 Sep 2020 2:03 PM by ExcretusMaximus
Will we be forced to run five people?

If I group with two friends and like it that way, will your auto-group force two randoms onto us, even though we wanted to stay as three?
Tue 15 Sep 2020 2:52 PM by Uthred
You can toggle on/off /autogroup. If you want to stay as 2 for example, you toggle autogroup off, invite your friend and no one else will join your group.
Tue 15 Sep 2020 10:16 PM by Ploen
Can you please teleport us back to CK, when we level up in the middle of a fight? Its so bad to port ungrouped to the new level instance and you are just surrounded by higher level with grps and you are damaged or out of power and without group and just feeding the enemy easy rps/exp.
Wed 16 Sep 2020 8:41 PM by tommccartney
Is there a set date & time for this event ? Ty
Thu 17 Sep 2020 9:22 AM by gruenesschaf
Next update will allow premades to make their group an auto group.

By default autogroup is enabled on everyone, that means to make a premade everyone has to toggle it off via /autogroup, if you don't you'll be added to existing auto groups. That was the case before this update as well.
Now, after the update, when the group leader of a premade toggles it on via /autogroup and all group members are in the pvp zone and in the same level segment the group will become an auto group meaning you can no longer manually invite / kick people from it but it will be filled by new people just like any other auto group.
Please note that an auto group is always tied to a level based instance / phase meaning you will be disbanded from these groups when you level out of it.
Making a group an auto group cannot be reverted.
Thu 17 Sep 2020 10:00 AM by tommccartney
When does this event start ? 20th still ?
Thu 17 Sep 2020 12:32 PM by Centenario
Any planned title for this event?

Is there a possibility to have some kind of random events during the event?

- Could be a boss spawn that will loot feathers or gold.
- Could be a king of the hill type small event (flag in mid or hib or alb keep) to gain rps or levels.
- Maybe a kill the target event for killing blow = rewards.
-= Maybe a kill-counter that once it reaches 10 slams your name as target with rewards
-= Then after 20 kills your position is shown on map with more rewards
Fri 18 Sep 2020 3:44 AM by baewen
If I run around with 4 other friends, and there is a slight discrepancy in xp what is preventing 4 people in my group being moved on leaving one of us behind in another phase to fend for themselves?
Fri 18 Sep 2020 3:45 AM by Hyjinxxx
I have a few questions.. not sure if anyone has asked yet.. But,

1.) Are we going to get to keep our toons made AFTER this event is over?

2.) Will there be an RP gap in player level kills? I.e. (level 1’s will not get as many rps killing other level 1’s compared to 30’s killing 30’s and 45+ killing 45+?) if that makes sense?

3.) assuming this event zone will be relatively open pvp (I didn’t get to go to testing been busy with work) if say someone from group 1 attacks group 2.. and then a group 3,4,5, etc adds.. how will the xp and kill points count?
Fri 18 Sep 2020 6:40 AM by Uthred
1. Yes
2. You will get triple rps. If you would get 3 rps for killing a lvl 1 when being lvl 1 yourself, you will get 9 rps. The RP gap will be the same like in normal RvR, the rps will just get tripled.
3. You will only level by kill numbers, so tag as many players as you can to level the fastest way possible.
Fri 18 Sep 2020 2:44 PM by Oliasen
There was a previous change note about adjusting the ROG drop rate down due to inventory clutter, but I was having a lot of trouble staying reasonably equipped once passing the early levels, say 10 and especially 15 plus - this was shared by people I grped with when I mentioned it to them.

I was playing an infiltrator across 2 tests, and was running green weapons for about 5 levels 15ish to 20ish. The problem was partially not getting a left hand weapon when I needed it, or more importantly, even though I was spec'd thrust, I got multiple slash weapons in a row, without any points in that spec line. Weapons aside, about half of armor/accessories were grey at any given time (maybe others had a different experience?)

It feels great in the beginning to get geared up, but then 10+ish it feels like the drops don't keep up with the xp rate.

I don't mind quickly selling some inventory stuff at each death, maybe that's just me, but either way I feel like a cluttered inventory is preferable to old gear.

Otherwise thanks it's great, appreciate all the work that's going into this!
Fri 18 Sep 2020 3:03 PM by Bradekes
While I have not actually done this event, I remember the crossrealm instanced pve dungeon exp event. I think instead of dropping loot level like mobs do in normal pve, boost the level of the gear dropping so it can be used longer.

Having to use green/grey gear shouldn't even be a thought on an event like this. Stress of this nature will ruin the fun factor this event is supposed to bring.
Fri 18 Sep 2020 6:35 PM by ughsmash
I have not seen this asked yet, but what happens if I am in a leveling bracket and nobody else is in it? Is my character just completely stuck?
Fri 18 Sep 2020 8:26 PM by Uthred
In theory yes. Check via /event count and you will see how many players are in your level too.
Fri 18 Sep 2020 9:30 PM by Phurie
I'd like to suggest a couple things for QOL:

1. Put the safe zones in your level range instance. That way you might be able to see people to group with and it won't be so glitchy since there won't be 300 people in the same area. A few times I had to wait for a few minutes before the NPCs showed up since there were so many players there.

2. On level up to another instance, port to the safe area. - Showing up in the middle of a new zone solo, since you get kicked from group, feels bad.


It's a really cool event so far, just a couple suggestions for less frustration ^^
Fri 18 Sep 2020 10:45 PM by Warjon
Phurie wrote:
Fri 18 Sep 2020 9:30 PM
I'd like to suggest a couple things for QOL:

1. Put the safe zones in your level range instance. That way you might be able to see people to group with and it won't be so glitchy since there won't be 300 people in the same area. A few times I had to wait for a few minutes before the NPCs showed up since there were so many players there.

2. On level up to another instance, port to the safe area. - Showing up in the middle of a new zone solo, since you get kicked from group, feels bad.


It's a really cool event so far, just a couple suggestions for less frustration ^^

god yes. Id just log out when lvl ups came. Auto grp not working. just a random bunch, and lots of times only 3.
Guess event is good if you hadn't made a certain toon, but its gank or be ganked with the level spread.
Fri 18 Sep 2020 10:50 PM by gotwqqd
Did they reduce the leveling?
From talking to others it was going pretty fast.
Seems slow...fun but slow.

Also lots of app crashes/closing whe porting to fight
Fri 18 Sep 2020 11:00 PM by CowwoC
    1)> XP needs to be increased again, this is way too slow now - premades are already favored here for xp and rp gain. keep the casuals with you here, not just the no lifer
    2)> disable the auto-regroup for people who are afk for more than 5 minutes
    (srsly you can't do anything if one ore more are afk in your group. auto-group always puts you back to them and you can't kick then)
Fri 18 Sep 2020 11:05 PM by Higach
The XP reduction was about as bad of a call as you could have made.

I cannot even state how drastically less fun the event became after the restart. I literally made a female Half Ogre wizard for sh*ts and giggles and it was some of the most fun I've had in this game in a long long time. It took 10 minutes after the restart to realize the fun had been completely sucked out of it.

The fact premade groups are in the same instance as randomly generated crap groups is ridiculously stupid. It worked before the nerf because even in bad groups XP was flying and it felt good. The second you took away the good xp, the incentive to keep trying solo in bad groups while being farmed by premades evaporated.

Awful, awful decision making.
Fri 18 Sep 2020 11:07 PM by Tritri
The xp nerf should have been done before the start of the event...

And the xp nerf is a bit too hard right now, I understand going up to lvl 35+ in 2 hours is stupidly fast, but right now xp feels quite slow, even if it's fun

Also never understood why they put a lvl 20-24 zone when the demezz is lvl 24, but that's DAoC story
Fri 18 Sep 2020 11:48 PM by Kurbsen
Things this event needs.

1) slight xp increase, its terrible right now
2) make teleporter size bigger
3) remove "home" from teleporter and put it on its own npc
4) create /command, that enables your character to only play in this zone, all other zones become locked, this would prevent disconnects/ports to bind fix


Do this and youll deal with less QQ in your discord. 100%
Fri 18 Sep 2020 11:49 PM by Faxat
Please remove the home button from the fight teleporter, make a separate teleporter with a verification prompt if u you can.

This is equivalent of having a delete your character button.

The tip after you appeal this issue, is to make a /s fight macro...

Also check ur policy on porting people that make this mistake back in... once?
Sat 19 Sep 2020 12:01 AM by Xenosapien
Higach wrote:
Fri 18 Sep 2020 11:05 PM
The XP reduction was about as bad of a call as you could have made.

I cannot even state how drastically less fun the event became after the restart. I literally made a female Half Ogre wizard for sh*ts and giggles and it was some of the most fun I've had in this game in a long long time. It took 10 minutes after the restart to realize the fun had been completely sucked out of it.

The fact premade groups are in the same instance as randomly generated crap groups is ridiculously stupid. It worked before the nerf because even in bad groups XP was flying and it felt good. The second you took away the good xp, the incentive to keep trying solo in bad groups while being farmed by premades evaporated.

Awful, awful decision making.
Sat 19 Sep 2020 12:02 AM by dankcik09
Take out the premades
Make everyone join by Autogroup, Allow for a vote to kick an AFK person
Increase the XP at least double, even triple what it is now,
Remove the home from the Fight NPC, Place home in an NPC in the back, seen about 100 ppl say they accidentally clicked it.
Make the NPCs larger so we can see them. Too many people.
Sat 19 Sep 2020 12:15 AM by Bombling
Hello, thanks for the event! Have had a BLAST so far, the groupsize cap of 5 made me and two irl mates feel like we could compete with some of the pug 5mans groups, get rolled by real premades, and have a decent chance against stealther groups, smallmans, and add some full groups fighting

As for the event, the shorter brackets early on made it easier on the ealier levels when players turned orange/green and equipment was a big factor. So this was a nice change from the testing rounds, good adoptation.

Progression seem to be a hottopic atm.
Our trio started when the event released as we are EU timebased, we played and faced many different setups, sizes and felt the initial progression pase was fitting for the lowerlevels. After the reboot and change to exp values and requirements for the event, things died down a little. Maybe the timezone and EU prime getting late, or because we hit the 25+ brackets. But we saw fewer groups, and more often than not faced enemies who would dominate and less of the pickup groups who would had disbanded after only facing prearraged parties.

My personal view on this, would be that ofc should this event not turn into a powerleveling via rvr- event. But the pase of leveling goes hand in hand with replacing and moving players through the brackets. if players stay too long in each brackets, they will face the same premades, no "fresh meat" will enter or shift out of the current bracket and less-organized players might loose interest and disband, leaving the system with even less numbers in the midtiers.

My suggestion would be to finetune the exp values from the early + midtier brackets and be more strict on the higher end (40+ maybe)
That way more different types of groups and setups will cycle through the brackets, it will feel more lively and different "skilledlevel" of parties can find action, 5man premade superduper teams rolling the pug 5man groups, who will stand a chance agsinst the smallman premades, who will have a chance aginst the duos etc etc. Instead of just a premade looking for unorganized newcomers in each brackets and the entire system stopping and getting clugged up

Overall, the potential and fun have been amazing. The change to exp didnt bother us too much personally, but we saw the result in how other groups stopped coming through the instances and less and less action in 30+bracket, not all as a result of primetime ending, unfortuneatly.
Sat 19 Sep 2020 12:18 AM by Terrorsauce
Once again the devs caved to the 30 8v8 Duelers on the server and ruined the event for the rest of the population because 16 people made it to 50 in a cross realm premade against pugs.

Will the devs ever learn these are not the people you want to listen to? In beta the exact same thing happened, and just about all the suggestions that the 8v8 crowd and their dev friends were against...are implemented on this server now. Which means you will realize 2 months from now the mistakes you made and try to redo this event with the things people want:

1. better xp

2. No premades, just autogroup.

8v8 is the minority on this server. Just give them an instance they can /duel in and call it a day. Let the rest of us have fun.
Sat 19 Sep 2020 12:39 AM by CowwoC
tbh premades would not be a problem if the xp would be like before the nerf. frustration over those premades comes, when you try to achieve something(like to level up) but hardly can stand your ground AND don't get rewarded properly. with the xp before the nerf, i faced some premades and still all in my auto group had a blast, because we still leveled up fast enough. people capped out and eventually i met them again after also dinging out. now people log out or even worse go afk with autofill on, because xp is terrible. sure people could skip on the event and just go and slay mobs, but that argument is kinda one-sided. people like to participate on the event and having fun like at the last event - just give them a little motivation.

now the system just favors premades alot and casuals suffer from afk people, people who cap out of zone, people who disband and complete random set up's compared to premades who wont face all of that. why taking the fun away and cut off the xp that hard in the first place while premades can farm their rp on casuals, because they probably don't care about the xp that much anyway? if this much xp was not intended, then i have no clue what this event was about - other than enabling only premades faster leveling and farming rp,

like now, this event is barely supporting casuals to bring a fresh toon to level 50 and giving them some rr on top of that.
Sat 19 Sep 2020 1:13 AM by Warblood
CowwoC wrote:
Sat 19 Sep 2020 12:39 AM
like now, this event is barely supporting casuals to bring a fresh toon to level 50 and giving them some rr on top of that.

It cant support casuals to 50 with some rr because there is only 6 people 45-49 bg and 4 of them are looking for a 5th for their premade. its a joke.
Sat 19 Sep 2020 1:17 AM by CowwoC
Warblood wrote:
Sat 19 Sep 2020 1:13 AM
CowwoC wrote:
Sat 19 Sep 2020 12:39 AM
like now, this event is barely supporting casuals to bring a fresh toon to level 50 and giving them some rr on top of that.

It cant support casuals to 50 with some rr because there is only 6 people 45-49 bg and 4 of them are looking for a 5th for their premade. its a joke.

That's why i said it's not supporting casuals - or barely.
Sat 19 Sep 2020 1:32 AM by hookbill
CowwoC wrote:
Warblood wrote:
Sat 19 Sep 2020 1:13 AM
CowwoC wrote:
Sat 19 Sep 2020 12:39 AM
like now, this event is barely supporting casuals to bring a fresh toon to level 50 and giving them some rr on top of that.

It cant support casuals to 50 with some rr because there is only 6 people 45-49 bg and 4 of them are looking for a 5th for their premade. its a joke.
That's why i said it's not supporting casuals - or barely.

I can agree with this .. I'm not much of a Rvr person, but I was hopeful to get something useful up to do big boy rvr but I don't have the patience at this pacing of xp.. I'm sure I'm not the only one. I'll just stick to pve, I'm struggling to get from 10-20 with this new rate after the reboot. can only imagine how painful it'd be in the 30s, 40s
Sat 19 Sep 2020 2:03 AM by Renork
Increase the xp gain significantly. Allow only /autogroup during the first few days of the event, then allow groups to form, but not this early. The objective was to have a fun event and perhaps give big boy a population boost, right? It wasn’t to please the whiny etilist premades that want to have an advantage in this and every game, right?
Sat 19 Sep 2020 2:40 AM by BPICKEREL
I died and it automatically ported me out of the zone at level 17. Can’t get back in. Waste of time
Sat 19 Sep 2020 2:50 AM by Vkejai
Thank you for the event, but the xp is really slow now and theres only so much die release re buff etc one can do without getting disheartened. To many elitist groups out there. Pug it.
Sat 19 Sep 2020 3:10 AM by Delegator
Just look at the participation now fewer than 1 group in any BG 35+, and only maybe 2 group sin 30-35. The XP nerf has really discouraged participation, particularly at the levels where people can get XP and RP from RVR tasks.

Sat 19 Sep 2020 5:36 AM by tommccartney
1-20 now taking 3hrs+

Surely the whole point of an event is that XP & RP is boosted for the duration of the event ? Otherwise what’s the point ?
Sat 19 Sep 2020 6:01 AM by gruenesschaf
While it's quite unfortunate that the xp issue hasn't been reported in testing, the rate since the change is the one that was announced from the outset. A 7 day duration makes pretty much no sense when people reach level 50 in only a couple hours already, that was never really intended.

The main point of the event was supposed to be the < Level 50 experience of constantly going through the cycle of being the biggest fish in a level bracket followed by being the smallest fish in a new bracket and all that while everyone is wearing just crap.
Sat 19 Sep 2020 6:13 AM by MiNDmaZing
I didnt have time to start at the beginnning cause of family. 2 hours later i saw premades on twitch with lvl 47 toons. I was enthusiasted and couldnt wait to play the event. We where bard healer druid and as we started. XP nerf went in someone said in grp, cause we where really slow at levelimg compared what i saw on streams.. we needed about 1 hour to lvl 10 or so. Then we struggled to find melee dps... imagine that! I never ever could think of struggling to find dps in that game😂 after we where set, and had good runs, two dps leveled up and got ported out during the fight. Nice, druid bard left for killing alone full 5 mans? Good idea. One time we could fix it with the task token, okay not that big deal. After one hour we where lvl 14, guess what happened? This time we couldnt trade tokens cause not all toons wherent from the same realm. After losing time again to get on same level, we rebuilded the grp.

Back to searching 2 dps again. Waiting and waiting. No one there, or cant find any. If u make who 15 u only see us three. After 20 mins we found dps, good, finally.... ok next issue: they port alone, dont read anything, dont join disco and running circles at inc... after 2 runs they logged.

Back to searching again. 20 mins later we where full, one lvl 14 toon. it took him 15 mins to get on our lvl 15 cause he couldnt port with us. After almost 5 hours three of us hitted level 20 and we got splitted again... so i had enough and stopped.

Kinda unfair that early starters got their free lvl 50 toons. Its like an apple release day, You have to be fast and no life to get your hand on something.

Grp gets splitted every time during fights is annoying.
People can port almost instantly after dying is also a bit dumb.
Cant trade task tokens to get on the same level with other realm toon is also an issue
XP is to low now for all the struggles.
Zone was often too small

The basic idea is great and all the effort you put into that is amazing. But some issues need to be solved
Sat 19 Sep 2020 7:00 AM by nineonezero
Just a few really important point to address imho:

-afk players with autogroup: most of people who need afk don’t set off autogroup resulting 2/3 of the teammates afk, roaming in 1-3 ppl
—> maybe just set automatically off every 5 min of inactivity (or just force people to click OK when a group is found).

sync figth time: people can’t wait to go in, they don’t wait the full group or the buffs and rel and rel
—> like OF periodic teleporter every 5 min for everyone , giving people the time to train, sell, repair, buff and be ported in the arena when all set up (would be nice a countdown full screen 3..2..1..!!

building grp: autogroup really effective for the first levels but after 25 becomes really hard to find teammates, also because is a complete mess with too many people around spamming in the chatlog
—> would be nice imho to instanciate also the SAFE zone, so you can exactly see, prepare to figth or invite ONLY the people on your level range while waiting to be ported.

Bonus point!
XP/RP: imho is ok the current xp/rp rate but is always faster and safer to suicide and come back instead of rec inside the arena after a figth
—> maybe just give a little moltiplier to xp/rp based on group consecutive kills resetting each rel.

Soo much thank to the dev Grue all all Phoenix team!
Sat 19 Sep 2020 7:14 AM by Gildar
Premade grps is a serios issue.

They cant be allowed or limited (I.e. only 3 can premade +2 pug).

I played event and after lev 10 it is unplayable.
Not fun chain release by premade gps of "pro" or guild grps ...
I play friar lev 8... we was with warrior, ranger, sb and rune.
I buff and 30 sec after rel.... 4 times in a row by the same grp ... they was cleric, reaver, sorc, cabby and theurg ....

After many rel and many grps disband i tool 10, hoping in best experience... LOL

Many more premade grps tank (bard cleric savage paladin and reaver) or caster meta .... After chain rel nearly 50% of casual leave event.

I hope staff disabile premade grps
Sat 19 Sep 2020 7:19 AM by keen
Well Separation of premades vs Auto fill grps is just too big. Either premades farm their ass of in theses PvP events or casuals don't get much out of it since event has to be scaled to progress of premades.
Imo progress should be somehow capped with potential xp/h and rp/h, is you reach that you do enough to stay their anyway. And can increase bottom xp and rp same time.
Sat 19 Sep 2020 7:27 AM by ExcretusMaximus
Gotta love how they were testing this for a week, yet few people complained; it's been running for less than 24 hours and the only feedback I've seen has been complaining. Next time, help them test it and report the issues instead of waiting until release and finding out it's not to your liking.

And quit whining about premade groups. This game has never gone "full WoW" and been for the absolute most casual of the casual players. Make some friends and form your own group.
Sat 19 Sep 2020 7:36 AM by nineonezero
Phurie wrote:
Fri 18 Sep 2020 9:30 PM
I'd like to suggest a couple things for QOL:

1. Put the safe zones in your level range instance. That way you might be able to see people to group with and it won't be so glitchy since there won't be 300 people in the same area. A few times I had to wait for a few minutes before the NPCs showed up since there were so many players there.

2. On level up to another instance, port to the safe area. - Showing up in the middle of a new zone solo, since you get kicked from group, feels bad.


Yes quoted!
Sat 19 Sep 2020 8:36 AM by WildWilbur
ExcretusMaximus wrote:
Sat 19 Sep 2020 7:27 AM
Gotta love how they were testing this for a week, yet few people complained; it's been running for less than 24 hours and the only feedback I've seen has been complaining. Next time, help them test it and report the issues instead of waiting until release and finding out it's not to your liking.

And quit whining about premade groups. This game has never gone "full WoW" and been for the absolute most casual of the casual players. Make some friends and form your own group.

Fear not, for very soon all the filthy casuals won't soil your visage no more - 'cause they all are jolly well fed up getting farmed endless for your umphteens lvl50 8vs8 hero to come.

Or more forum appropriate: LoL
Sat 19 Sep 2020 8:41 AM by DJ2000
I second both of these suggestions above by Phurie.

My experience:
- I got lucky and joined the Event from the start on Friday for the first time, without having the time to participate in the teste prior. So i didn't know what to expect.
In the End i did manage to hit LVL50 after roughly 3h. (3 min before the restart for the exp-Fix). I played (apparently) one of the few Midgard Healers. But i honestly don't remember which RR i hit in the end, all i know is that i did get LW, Tire and Purge2 before i hit LVL 50.
- I died (and my Auto-Grp) roughly 4 times as a LVL 1 with 0 kills, so we were basically stuck for roughly 10 min at LVL 1.
- From LVL 2-9 the inventory management was a mess to deal with. It got better after the progression and the amount of dropped Gear slowed down a bit.
- First 20 LVLs were very frantic, at roughly LVL 30 it stopped being a /Rel-Buff-Port-Buff-/Rel-Fest anymore.
- My rough LVL estimates stem from the Fact that i barely even noticed the rather fast (pre fix) LVL-Ups, up until i realized that iam all alone in a lvl 50 Zone.
- I checked after restart but the lvl 50 was filled with premades/voice Grps which were impossible to fight as a "PUG", so i immediately stopped playing. They were a pain to deal with even before, but now they/we didn't leave the Zone anymore like in earlier LVLs.
- So i played a Sham right after for the last couple of minutes of my Playtime till LVL13(?). Which took longer than before, but the fix definitely helped to keep the Grps together more coherently i assume.
But, i didn't Grp this time though, as i wanted to test "Solo". Which was actually quite fun. Maybe even more "Fun" than even my earlier run, as i could do fast in and out Action at my own Pace. I highly doubt i actually killed anyone on my own, yet i still got the LVL-Ups.

The Fact that i could progress by simply "Tagging" everyone as a Sham and then run away... oh, i meant to say "Kite" (as the pro say)... was kinda lame though.


So all in all 4h spent, to what i would consider "fun" Event, but i am not sure if i want to play this during this weekend or the coming Week. I doubt i have the time and the drive to put in the hours of /rel-Grind into this "Battleground Ultimate Fantasy" (Thid-Players Rejoice) to get anything close to LVL 50 again.

If i had to guess to whom this Event is best suited for, then i would say this Event is the ultimate "Smallman-Trainer" (premade/voice/unameit). Or for the "how-to-Add-unnoticed Stealth'er Faction".
Definitely not for "Casuals" though.

There is still time left until the Event ends (it literally started yesterday), but i do hope that the Devs take some suggestions and prod. Criticism to heart, that were posted earlier in this thread, to enhance the current experience and/or improve the next one.
Sat 19 Sep 2020 8:49 AM by Briggins
I played for an extended period of time tonight in both pugs and premades and I felt that it wasn't viable to play this event in a pug unless you want to be /rel every 3-5 min. With a viable comp you are still going to get sandwiched 80% of the time but at least you are able to sustain long enough to get some hits on more than one person and possibly survive to continue roaming. I had a good time but I don't necessarily understand the point of the event. This obviously benefits player who have people to play with all the time and disregards the newer, or casual players who are still finding their place on the server. In my experience running solo has taken any type of fun out of it due the rarity of finding a synergized comp though the random group finder. I think part of the appeal was to help newer players level characters quicker/higher RR so that RvR would be more competitive all around but this is just the impression I got via word of mouth.

I know, if you don't like it go level normally... I appreciate the work that was done on this but I think the word of mouth hype had everyone thinking this was going to be something it isn't.

I love playing on this server and will be back regardless but that's my .02
Sat 19 Sep 2020 9:14 AM by Ceen
We need a auto kick feature that kicks player out of group after 2-3 min of inactivity.
This is a fast paced event if you afk 2-3 min feel free to join the next none afk group when you are back.
Sat 19 Sep 2020 10:11 AM by nineonezero
Autogroup can’t be turn on and off indefinitely by group leader in the same group? Seems once turned ON can’t be tourned OFF again
Sat 19 Sep 2020 10:16 AM by Gildar
Briggins wrote:
Sat 19 Sep 2020 8:49 AM
I played for an extended period of time tonight in both pugs and premades and I felt that it wasn't viable to play this event in a pug unless you want to be /rel every 3-5 min. With a viable comp you are still going to get sandwiched 80% of the time but at least you are able to sustain long enough to get some hits on more than one person and possibly survive to continue roaming. I had a good time but I don't necessarily understand the point of the event. This obviously benefits player who have people to play with all the time and disregards the newer, or casual players who are still finding their place on the server. In my experience running solo has taken any type of fun out of it due the rarity of finding a synergized comp though the random group finder. I think part of the appeal was to help newer players level characters quicker/higher RR so that RvR would be more competitive all around but this is just the impression I got via word of mouth.

I know, if you don't like it go level normally... I appreciate the work that was done on this but I think the word of mouth hype had everyone thinking this was going to be something it isn't.

I love playing on this server and will be back regardless but that's my .02

Agree 100 %
An event no casual friendly ... but the basic idea is really great.

A BIG thanks to the staff for all the great work they do always on this server.
On topic:
Premade must be not allowed ... a New player on this server play 2 run and log being steamrolled by pros ... no fun at all.

In 2 days ali casual would leave ... and pros also because they cannot kill no one easy and they dont want fight vs other premades
Sat 19 Sep 2020 10:48 AM by Ceen
For the sake of the beach clash spirit I also suggest
a) decrease xp needed if in autogroup compared to premade.
or
b) remove the possibility to form premades + counter measure for premades playing lottery within the autogroup system to form a premade.

I still had lots of fun yesterday =)
Sat 19 Sep 2020 11:01 AM by Abattoir
1st off, thanks for this new event. I was in the server for 1st time in, omg, maybe a year.

Played 3.5-4 hours from 10 pm to 2 am Pacific. Played a heal friar.

Was fortunate to join 4 guys (sorc, eld, sm, sham) in voice who were calling pulls and we did pretty good. 2.5 hours only got to LVL 20. I was expecting the exp to be a bit better. Maybe 50% more.

The last hour I used auto group, got in a group with a 2x skald, a mini, and a Bard. Got rolled over a bit more as we weren't in comms, got 3 more levels, but it was still fun. Hoping to get back at it again on Sunday night!
Sat 19 Sep 2020 11:06 AM by Salidry
Increase xp for autogroups by 100% and for premade groups by 50%
Sat 19 Sep 2020 11:14 AM by Jaxx
I dont love this event, i have try : i view lot of premade catch all random easy.

If you dont have premade and not the good class (SB for exemple) : you chain wipe and slow XP.

Actually premade XP X 10.

I prefer last event XP : its ok for all.
Sat 19 Sep 2020 12:02 PM by CowwoC
The idea and concept of this event is pretty fun imho, even if you get sandwiched all day long. I would prefer this event over the last pve only event if devs would roll back to the previous xp rate or a rate close to that. Faster xp means that people stay motivated and the event zone gets filled from level 1 to level 50 and is not stuck at some level ranges.

The problem with premades were already mentioned, this needs to take a look at. I have no clue what was tested during the test phase but this is a huge drawback for all random groups. This fast pace action(die and port back) with randoms worked pretty well with fast xp, but not if you have to actually pay attention to everything on group setup and what you are able to do with it. You just can't YOLO with randoms anymore, all you will get is slapped to the face if you lack on speed, heal, buff or even dps. Premades meanwhile /rofl through the level phases.
Sat 19 Sep 2020 12:02 PM by FUINY7
I did a rush when XP was fast, too fast...(lvl 40+ in less than 2h) but the correction XP/5 is a 180° turn (lvl 30 in 3H while killing twice more), since it's way slower than normal PvE it's going to kill that event once the hype dissipate, it could have lead to a new kind of fun way to XP without caring that much about the comp/player you are with.
This event need to be a zerg fest to function, it need to have an insensitive that at attract peoples continuously otherwise gap will be created in some range and will make premade even stronger leaving NO chance to regular /autogroup.
Maybe make the last 45-50 lvl slower, but it need Xp to increase back, i like salidri idea.

A random idea, could create some hard lvl to pass like lvl 40-41 zone with slower xp, to tame the rush and make the gap lvl less stronger, it will create a pool of players to be released more evenly for later lvl ? whatever... there is good ideas in the tread, use them.
Sat 19 Sep 2020 12:19 PM by opossum12
Event is fun, I like it so far. I never grouped with any premades, 100% autogroup, on a skald and a fire wizard.

It's really a release/port back event when running autogroup, but you have fun in the process. The gap with premades is huge, but that's normal.

I do agree some thing will need to be done about the XP. I'm lvl 25 on my skald playing for about 3 hrs. It's faster than regular XP, however you do hit stretches where you stagnate because you'll hit a batch of premades or yiu are in a group with no support/cc.

Right now it's still fine, but as the week starts, population will drop and the kills won't just be as quick as during the weekend. People will get stuck in a bracket fighting the same 5-10 ppl over and over.
Sat 19 Sep 2020 12:55 PM by Higach
ExcretusMaximus wrote:
Sat 19 Sep 2020 7:27 AM
Gotta love how they were testing this for a week, yet few people complained; it's been running for less than 24 hours and the only feedback I've seen has been complaining. Next time, help them test it and report the issues instead of waiting until release and finding out it's not to your liking.

And quit whining about premade groups. This game has never gone "full WoW" and been for the absolute most casual of the casual players. Make some friends and form your own group.

The complaining is solely because they nerfed it 3 hours into the event. Took the servers down and neutered the xp by almost 90%.

It was fun as all hell before the nerf. Too fast yes, but instead of making it take twice as long, they took an axe to it and decided xp should be 10x slower rather than something sensible like 2x slower. So now it's literally slower than regular PVE.

It took me all of 10 minutes after the nerf to go from saying things in my guild's discord like "This is so f*cking fun!" to "yeah if they dont revert this the event is gonna be dead... its now slower than just solo kill tasking".

The problem with their distorted vision of what this event is supposed to be is in order to get good xp now, you need a premade 5 man and effectively need to "farm" everyone else. The problem is before there was INCENTIVE to be farmed while being thrown in an auto group of: scout/shadowblade/champion/wizard/necromancer... They took away the XP incentive, and now there's absolutely no reason to zone in unless you're in a premade. Hence the zone died immediately because most people don't have premades.

It tells me the people who are in charge of this have no freaking clue what actually motivates players to do something. Which is a shame because the first 3 hours were pure gold. But their record of dead PvP zones makes it all too apparent. It's a unique week long event that goes away. It should be super rewarding and super fun while it lasts. That way everyone has a blast, it goes away and we all look forward to when they announce it returning. Instead they tune it like it's supposed to be a permanent zone so the event loses all luster and appeal.
Sat 19 Sep 2020 1:05 PM by Jacksontown
Events a blast so far. Thank you, devs.

Increasing xp slightly and limiting premades to the level 50 ToA zone only seems like it would solve most of the complaints people have so far. I'm not convinced premades are bad for the event but I do think the autogroup randomness adds some "magic" to it.
Sat 19 Sep 2020 1:33 PM by Centenario
Need to solve buffs issue, wasting so much time buffing everyone with lag on top.
Would like to have increased cast speed on the central area so we can get done with buffs faster.
Sat 19 Sep 2020 2:11 PM by Delegator
gruenesschaf wrote:
Sat 19 Sep 2020 6:01 AM
While it's quite unfortunate that the xp issue hasn't been reported in testing, the rate since the change is the one that was announced from the outset. A 7 day duration makes pretty much no sense when people reach level 50 in only a couple hours already, that was never really intended.

The main point of the event was supposed to be the < Level 50 experience of constantly going through the cycle of being the biggest fish in a level bracket followed by being the smallest fish in a new bracket and all that while everyone is wearing just crap.

OK, so what we tested wasn't what was intended. So it's no surprise that people are reacting negatively when they aren't experiencing what they expected based on tests, right?

As for the main point, this shows why nobody is playing post-35. I can get the same "small fish in a big pond" in Big Boy RVR at 35, and level to 50 in 2 days from that to be a bigger fish -- all the while getting more RP from tasks than I will in this event, and not having to wait around in the ghost town that is 35+.

I'm not the only person who was planning on running 3-4 characters through the event but who has now stopped at 24 for just one because the XP curve dropped off so fast. 1-15 in 90 minutes at the start, 16-24 in 4-6 hours. Heck, I can do that solo with most classes and already having "experienced" the boom-bust cycle of bracketed RVR I don't need that again.

The event can continue as-is...it just won't be as fun or successful (by which I mean lots of people participating it and enjoying it) as it would have been.
Sat 19 Sep 2020 2:15 PM by Honethite
Too many perfect premades running around destroying random group make-ups, this event shouldn't have premades, not yet met a person who thinks it's a good idea. Shouldn't it be premade vs premade for an even playing field?
Sat 19 Sep 2020 2:58 PM by Runental
Event is fun but the XP change was to hard...
Premate complains are overrated. Everyone should be able to form a 5 man group with the 3 core classes sooner or later and fill up with random dps.
You have options from all 3 realms, so this shouldn't be to hard if most of the people ain't that lazy and do something by themselves.
Sat 19 Sep 2020 3:24 PM by Morticiajunior
Hello.

As far as I understand that the starting xp was really overused and fast.

As far as now I find it way too long.

The principle of the vent is really very very well found and super nice and original.

Well done to you really / bow

You can't do it when a happy medium because to be honest it's going to get people out of that vent too quickly and that's really, really, really bad. Especially since in my opinion the pre-made will literally demotivate the others (I am in pre-made and I understand the others)

The xp is way too long and totally agrees with much of the community.

On departure abuses l xp. And now the reverse. So please make an update because personally it is certain that it will empty
Sat 19 Sep 2020 3:25 PM by Freakzilla
Great job so far with almost everything else...A++ fort effort, but this event is pure rubbish. Why play in this if there is no benefit, when you can rvr in NF. The XP is not worth it, and who cares about the RP...can run around in a day and exceed anything you could make in this event. A level playing field suggests to me that we would like to get some new classes added to the realms where needed, and have a few RR's under their belt when they get there, not this...should stick wwith a Demons Breach event like last time...at least there was something to gain besides being a waste of time. I guess I will spend the next week in the tavern until this over with.
Sat 19 Sep 2020 3:26 PM by biGGio
Absolute blast when event first released. I agree the xp shouldn't be AS quick, but not nearly as terrible as before.

When the pve event you released, which was also fun, in a matter of a weekend I know people who leveled 3-5 toons to 50. Granted they went overboard and didn't get much sleep, but still. You won't see a single 50 I bet with the new xp changes that has started from one since.

Adjust the xp. 1-3, 4-6, 7-10 are silly levels. Increase the xp as before.

11-20 should still be insanely fast. Level 10 is the first bard AE mezz. Most likely wont get because he's speccing for songs. Many classes are sub-par at this point.

You've finally reached thid. It shouldn't take double the time to reach thid doing this fun event.

People say rps + xp, but the rps are horrendous because the xp is.

One last thing. I was lucky enough to do a premade 5. For those that aren't, I feel bad. You NEED tons of players to play in this event. It allows easier grouping in autogroup and also forces the premades to handle more than 5. It also allows premades to go out, tag fights, and die and still have fun. Currently if you are stuck in a bad group who doesnt kill, I can see you dying over and over again and not getting xp.

Id say a .5 to .75 increase in xp. Supposed to be fun and were supposed to be leveling to 50 right?

Still fun, but not worth the slow leveling in my opinion
Sat 19 Sep 2020 3:28 PM by Tritri
Runental wrote:
Sat 19 Sep 2020 2:58 PM
Event is fun but the XP change was to hard...
Premate complains are overrated. Everyone should be able to form a 5 man group with the 3 core classes sooner or later and fill up with random dps.
You have options from all 3 realms, so this shouldn't be to hard if most of the people ain't that lazy and do something by themselves.

Agree, but it would definetly be easier to build balanced group if the safe zone was instanced for each levels

Maybe they should have used the group building algorithm they used for the pve event so that autogroup doesn't just throw in random classes that can't do shit


The premade complain is quite odd... it's already instant pvp action, how come you don't have any friends to play with ?


If you disable premade... well I can't play the event with my friends anymore, so why bother even playing ? I don't mind playing with random players, but not in pvp
Sat 19 Sep 2020 3:47 PM by Warjon
New changes sound solid. Thanks staff!
Sat 19 Sep 2020 4:09 PM by Uthred
Event Changes (will be in after the reboot in about 2h):
- Afk players will get kicked out of groups and ported into the safe zone. When returning from afk, players will be autogrouped again.
- Disabled oil.
- The <Home> button is disabled now. If you want to leave the zone, you have to /whisper home to the teleporter. If you leave the zone, your toon wont be able to join the event again.
- Number of kills to hit lvl 50 was reduced from 1275 to about 800.
Sat 19 Sep 2020 5:17 PM by Cruella
Perhaps put in a buff npc that gives everyone who clicks it the "lvl10 lesser combined forces" buffs.
That would help groups with no healers AND no buffs. Also the hassle to rebuff very 30 seconds is nasty.
Better running around with low buffs than nothing. Buffing kills the fun. When you respwan you just click the
healer npc and the buff npc and your ready to go again.

Or you could do something like lvl 10 to lvl 29 lesser combined forces buff and > lvl 29 the normal combined forces.
Sat 19 Sep 2020 5:32 PM by Runental
No buff Npcs please. People need get out of their chillzone and form atleast basic setups.
Sat 19 Sep 2020 5:35 PM by dankcik09
Cruella wrote:
Sat 19 Sep 2020 5:17 PM
Perhaps put in a buff npc that gives everyone who clicks it the "lvl10 lesser combined forces" buffs.
That would help groups with no healers AND no buffs. Also the hassle to rebuff very 30 seconds is nasty.
Better running around with low buffs than nothing. Buffing kills the fun. When you respwan you just click the
healer npc and the buff npc and your ready to go again.

Or you could do something like lvl 10 to lvl 29 lesser combined forces buff and > lvl 29 the normal combined forces.

agreed 100%
often times ur luck for autogroup relies on who has buffs and who doesnt.
Sat 19 Sep 2020 5:42 PM by brinkn1
Uthred wrote:
Sat 19 Sep 2020 4:09 PM
Event Changes (will be in after the reboot in about 2h):
- Afk players will get kicked out of groups and ported into the safe zone. When returning from afk, players will be autogrouped again.
- Disabled oil.
- The <Home> button is disabled now. If you want to leave the zone, you have to /whisper home to the teleporter. If you leave the zone, your toon wont be able to join the event again.
- Number of kills to hit lvl 50 was reduced from 1275 to about 800.

Thank you! As a relatively new player to this server, I was really looking forward to this event to level up a couple of toons. I had heard events were great for leveling. Then when I joined xp was quite slow and I was disappointed. These are all great changes.
Sat 19 Sep 2020 5:54 PM by Cruella
Runental wrote:
Sat 19 Sep 2020 5:32 PM
No buff Npcs please. People need get out of their chillzone and form atleast basic setups.

Its about the process of buffing every minute in a random pug with ppl leaving/joining every few seconds/minutes.
Thats just annoying for a buffing class. I was playing a shaman and stopped buffing at a certain point because i
wasnt doing anything else anymore! That has nothing to do with a "chillzone". And there is no forming of basics setups with
an autogroup tool in place. So dont know what your talking about This goes out to the "special" setups the system forms.
The Setgrps dont have a buff or heal problem. /ironie on Setgrps are all about "skill". Leave us peasants our lowlevel buffs.
You will farm us anyway /ironie off

Other general suggestions:

- Limit a premade group to 3 players. So they have to work with 2 gimps at least.

- You could also make a motivation change like "when you got killed 3 times in a row without a kill yourself, your rps and xp for the next kill is tripled"
Poor solo support classes when all groupmates were ported and you really have to get that 1 lvl difference done to join again
Sat 19 Sep 2020 7:30 PM by Higach
Still feels wayyy too slow on xp. I'm glad its going in the right direction but it's still about 6x slower than pre-nerf as opposed to 10x slower. Shouldve went for 2x slower and gone from there...

If the event is supposed to be appealing at all and not a novelty that's dead after everyone tries it for a day, it can't be a comparable leveling speed to just regular PvE.

Absolutely nobody should still be in the 15-19 bracket after 2 hours.
Sat 19 Sep 2020 9:29 PM by CowwoC
Thanks @devs for the small adjustment again. XP still isn't a blast, but at least it feels a bit more rewarding than before. It's still slow in a pug, because you simply can't count on the fact that you will kill masses in no time. This might be different in a premade but in a random group it's just not possible to drop bodys fast and you actually hope for another group to inc, just that at least something dies you tagged.

Premades still faceroll over pugs, i really don't know why @devs insist on keeping it that way. I can't even count how often a guild just shredded over everything just because they had the much better setup and communication. If you don't want to remove premades entirely, maybe you could limit it to 2 or max 3 people - that would adjust the fairness at least a little bit, since randoms struggle a lot with not even close good set ups way too often.

Thanks again for raising the xp a bit and fixing the afk and port hassle.
Sat 19 Sep 2020 10:32 PM by Vaken
Sorry, but in some of our cases pre mades are a problem. Get to around 30 when all class abilities start slowing kicking in and it shows. Could I do a premade yeah: but unfortunately my guild has things like kids, work, etc. So if I can only log on at "certain" times (especially on a weekend) then yeah trying to compete with a group who has nothing else going on all weekend makes it difficult for us not able to do that / or benefit - enjoy the event. Again, nothing against premades::: i get it :: but for a SHORT term community WIDE event - it makes ZERO (0.00) sense. To all of you who don't wanna PUG - stay in NF, or maybe have a proving ground to Q up for premades only - hell give the premades 4x exp / rps/ bps.. Make it worth their while .. But for us unable to get our guildies / or a dedicated group on the same page: it's impossible to get a good grp against this ATM. /peace
Sat 19 Sep 2020 11:57 PM by Renork
24+ You are stuck in an endless Mezz void until you get rolled over.
Sun 20 Sep 2020 12:08 AM by Tritri
The new xp rate is nice, at least as a premade.

We went from 25 to 40 in about 3-4h and it was quite fun, good actions overall



I think that helping the autogroup function to create balanced group could be a plus, but then again, we didn't run into any broken comp without healer or mezz, so either they were all premade or the autogroup already does it (but when we were looking for a pug, a shaman joined our group 5 times while we already had a sham and clearly needed a dps )
Sun 20 Sep 2020 12:15 AM by Higach
Tritri wrote:
Sun 20 Sep 2020 12:08 AM
The new xp rate is nice, at least as a premade.

We went from 25 to 40 in about 3-4h and it was quite fun, good actions overall
This is really, really slow especially considering when you're not in a premade it would take twice as long.
Sun 20 Sep 2020 12:24 AM by Centenario
7h30 for lvl 1-35 with constant action 3 ranged stealthers. 2L5 around <== nothing fancy
From 30+ it looks like all groups are premades/discord.
Most groups run 2+ healers.
If any of the ranged stealther gets targeted/insta-ed/cc-ed then he/she dies.

So it will be a lot harder and slower to lvl as ranged stealther from 30+
Not worth it in my opinion, I usually level 1-50 in less than 15 hours on Phoenix
Sun 20 Sep 2020 12:29 AM by ExcretusMaximus
Centenario wrote:
Sun 20 Sep 2020 12:24 AM
So it will be a lot harder and slower to lvl as ranged stealther from 30+

Good.
Sun 20 Sep 2020 12:36 AM by CowwoC
Changed my mind about premades. Please disable them completely already - it's simply no fun at all to get rolled over again and again by the same group(s) - while you are stuck with randoms. Make this event equal for all, not the fortunate ones.
Sun 20 Sep 2020 12:58 AM by Higach
Centenario wrote:
Sun 20 Sep 2020 12:24 AM
7h30 for lvl 1-35 with constant action 3 ranged stealthers. 2L5 around <== nothing fancy
From 30+ it looks like all groups are premades/discord.
Most groups run 2+ healers.
If any of the ranged stealther gets targeted/insta-ed/cc-ed then he/she dies.

So it will be a lot harder and slower to lvl as ranged stealther from 30+
Not worth it in my opinion, I usually level 1-50 in less than 15 hours on Phoenix

This is what I've been trying to say. The event NEEDS to be significantly faster than you can do outside the event or else the high level zones will always be dead. It is that simple. Thinking slight tweaks are gonna fix it is wishful thinking.

Its player motivation 101. Either the "devs" understand that and are content wasting their time on failed events, or they absolutely have zero clue on average player behavior.
Sun 20 Sep 2020 1:05 AM by ughsmash
XP was slow, but as I posted in this thread before the event began. Premades are too strong. I'm 35 and it doesn't matter how much xp I get for kills. There are only premades in this bracket so I get no kills.
Sun 20 Sep 2020 1:30 AM by gotwqqd
ughsmash wrote:
Sun 20 Sep 2020 1:05 AM
XP was slow, but as I posted in this thread before the event began. Premades are too strong. I'm 35 and it doesn't matter how much xp I get for kills. There are only premades in this bracket so I get no kills.
Don’t release
Hit as many enemies as you can
Hopefully another ord made comes buy and kills the enemies you famaged
Sun 20 Sep 2020 1:31 AM by secrain
A whole week of this crap. All other forms of the game is dead because everyone is doing this "event". No PvE farming for temps, no actual RvR groups, Mid took back their relics to no contest. Everything is dead besides this "event".

It's almost like this event was designed for the players who have set groups and you added /autogroup to just feed them Free RPs. And then you had the audacity to name it "A LEVEL PLAYING FIELD", what an absolute joke.
Sun 20 Sep 2020 1:43 AM by Jacksontown
secrain wrote:
Sun 20 Sep 2020 1:31 AM
A whole week of this crap. All other forms of the game is dead because everyone is doing this "event". No PvE farming for temps, no actual RvR groups, Mid took back their relics to no contest. Everything is dead besides this "event".

It's almost like this event was designed for the players who have set groups and you added /autogroup to just feed them Free RPs. And then you had the audacity to name it "A LEVEL PLAYING FIELD", what an absolute joke.

Good lord, you need to relax.

The core of the game is not going anywhere. As if the normal gameplay loop is that important to where a week of an event would mess that up. Super dramatic.
Sun 20 Sep 2020 2:09 AM by Gloti
Ok I have to say this: the event is awsome. I cant remenber when I had so many fun with DAoC. Its crazy, chaotic and so funny. Thank you so much for this beautyful gem of playenjoyness!
Sun 20 Sep 2020 2:32 AM by Warblood
So i know there has been alot of hate, but hear me out, can we speed up to >35 xp to pre xp fix? then everyone can get to 35 quickly, so even if they stop they are still worth rps in the Frontiers, and if they continue we have populated spaces where we are lacking it. I don't think 35-49 is hard currently even, its the lack of participation.
Sun 20 Sep 2020 3:58 AM by Tyrlaan
secrain wrote:
Sun 20 Sep 2020 1:31 AM
A whole week of this crap. All other forms of the game is dead because everyone is doing this "event". No PvE farming for temps, no actual RvR groups, Mid took back their relics to no contest. Everything is dead besides this "event".

It's almost like this event was designed for the players who have set groups and you added /autogroup to just feed them Free RPs. And then you had the audacity to name it "A LEVEL PLAYING FIELD", what an absolute joke.
It´s just former level 1 chars though. Disposable chars made for the event. It won´t matter how many RPs they make, it will fall short of whatever their main characters had in just 1 month of RvR participation.

You´re right though that this is hardly a level playing field. Should give some sort of weird bonus to the randomness of /autogroups, like autogranting full buffs, a permanent speed bonus even in combat, 40% Stoicism to combat all the long duration CC with no counter or the like.
Sun 20 Sep 2020 5:27 AM by tommccartney
The event is very fun, and I really like it & it’s a great idea. My suggestions;

-Increase the xp rate, it should be say 2 X faster than normal xp, or make it fast to level 40 at least, and then slow it down. Worst case scenario is when the events over there will be a bunch of level 40’s lfg xp in all 3 realms.

-The event should last a weekend instead of 7 days, so novelty doesn’t ware off so quick, and we could have it more often & to stop the no lifers ‘abusing’ and ending up with a bunch of 40’s from playing all week.

-Remove Premade, allow the event to be totally random. After all the event comes across to me as instant action with random players. Removing premade means a group has the randomness to either play well together, do ok, or suck. But with the groups changing so often, with players zoning out after ding etc, it should be normal that a group will go through the cycles of sucking or doing well & everyone is in the same boat. Plus without premades they can’t kill higher level bracket lower population BG’s.
Sun 20 Sep 2020 5:44 AM by Tamtrooper
Thank you for your work and the event. It is astounding to have something new on the a free server to spice up this old game that we all love. (For some its love/hate lol) I played the event in random groups and enjoyed myself. I also enjoyed playing early Saturday morning with my friends at our usual time. I guess this made us a premade and we did level faster but I greatly appreciated being able to participate in both fashions. I would have been disappointed not to be able to group with my friends and participate had the /autogroup off on function not been in place. Progression was fine for me in playing in both random groups and our "premade" with the 1275 kill level. I guess faster is OK too. Again a HUGE thank you for your work and the fun!
Sun 20 Sep 2020 8:01 AM by Warjon
gruenesschaf wrote:
Sat 19 Sep 2020 6:01 AM
While it's quite unfortunate that the xp issue hasn't been reported in testing, the rate since the change is the one that was announced from the outset. A 7 day duration makes pretty much no sense when people reach level 50 in only a couple hours already, that was never really intended.

The main point of the event was supposed to be the < Level 50 experience of constantly going through the cycle of being the biggest fish in a level bracket followed by being the smallest fish in a new bracket and all that while everyone is wearing just crap.

I think this needs to be said again. Your intention is spot on heh.
Sun 20 Sep 2020 8:37 AM by l3xu5dk
First of all thank you for putting in your free time to make this game available to us.

Second of all I have not had this much FUN in many years.
I really enjoy this event and think that you are doing a great job.
I do not see the problem with premades. My autogroups have killed alot of them and it actually made the experience more fun.

The XP and RP gains are just fine as they are in my opioning.
This is a PvP event and not a PowerLevel event as such.

Thank you all you guys do for us <3
Sun 20 Sep 2020 9:55 AM by Cipon
Great event, fun way to lvl up a new toon.

Sadly for the moment lvl 40+ seems to be empty
Sun 20 Sep 2020 10:51 AM by Saroi
The porting from the middle keep has to go. Too many archers stealthing around to attack on people and then run up to port away.
Sun 20 Sep 2020 1:32 PM by Uthred
Event Changes:
- To get more players into the higher tiers, the kills to level up in lower levels got reduced. You now need 250 kills to hit lvl 40. To reach lvl 50 from there you will need another 457 kills. So from lvl 1 you will need 707 kills for lvl 50, which is a ~10% kill reduction in total.
-Disabled oil again.
Sun 20 Sep 2020 4:55 PM by Tritri
So I tested pugging with a dps class today

3h to lvl 40 with a lot of broken group (no heal, no mezz, no buffs)


Maybe you guys should question if the outcome isn't tied to your decisions
Sun 20 Sep 2020 5:00 PM by Nephamael
So I tested pugging with a dps class today

3h to lvl 40 with a lot of broken group (no heal, no mezz, no buffs)


Maybe you guys should question if the outcome isn't tied to your decisions

That's a lot more smooth than it was when the event was dieing on night1 after the huge nerf.
I guess things are on the right way and further smoothing by the DEVs is welcome ofc!
Sun 20 Sep 2020 6:49 PM by Toss
Remove PREMADEs... At level 35-40 as i play its very hard to PUG and have a chance. Cause everyone is tryhard, building good setgrps just to win as easy as possible.
There isnt even a point to discuss. People talk like children "Git gud" "Learn discord" and what not

Let Premades fight other Premades and Autogrps fight Autogrps... Fair and Square!
Fun Event ruined by Tryhards (and constant 5 arrows in my back)
Sun 20 Sep 2020 7:09 PM by CowwoC
Premades now also cut out key classes for pugs, because now people rather lfg and wait to build/ join a premade group rather than joining a pug for fast pacing in & out "action". I can't blame them tbh - if you get wrecked by premades all day long, but this makes the situation for pugs even worse and slows down the pacing.

So my suggestion is to either remove premades or go down to max 2 people - everything else is just a slap to the face to casual people who are more or less are bound to a pug.
Sun 20 Sep 2020 7:21 PM by Tritri
As I stated earlier, this isn't true at all
Sun 20 Sep 2020 7:50 PM by CowwoC
Tritri wrote:
Sun 20 Sep 2020 7:21 PM
As I stated earlier, this isn't true at all
Ok and who are you? Someone with a premade i assume.
Sun 20 Sep 2020 9:27 PM by Svekt
Allowing premade groups ruined this event.

Funny how people complain about adding onto a 8v8 and right now frontiers are next to empty... seems like the perfect time to gvg. Yet here are the premades in an event labled "a level playing field" making it not so level.

I don't know how that isn't glaringly obvious....

Kudos to everyone who has staying with the auto grouping and tried to ride it through. I made it to about 31 before it just wasn't any fun anymore. To each their own I guess, but I definitely would not call this "a level playing field"
Sun 20 Sep 2020 10:07 PM by Cruella
Played arms today and god... i really hate having endu issues all the time. For the love of god let heavy tanks skill more lw and tireless This event is caster heaven.
Mon 21 Sep 2020 5:41 AM by Warjon
those that will make 50 probably had 50s. I do not see what this added to the game. we can only play one 50 at a time. Meanwhile the 50s I have sit idle.
In the end, To me, all this did was further expose the problems with daoc here.
Mon 21 Sep 2020 6:36 AM by gotwqqd
Svekt wrote:
Sun 20 Sep 2020 9:27 PM
Allowing premade groups ruined this event.

Funny how people complain about adding onto a 8v8 and right now frontiers are next to empty... seems like the perfect time to gvg. Yet here are the premades in an event labled "a level playing field" making it not so level.

I don't know how that isn't glaringly obvious....

Kudos to everyone who has staying with the auto grouping and tried to ride it through. I made it to about 31 before it just wasn't any fun anymore. To each their own I guess, but I definitely would not call this "a level playing field"
This is spot on.
Shows you that MOST of those elite gvg groups don’t really want a challenge, just wanna roll over inferior/unbalanced groups to get their chub on
Mon 21 Sep 2020 7:16 AM by Ceen
Those elitists group you see are mostly just pug groups who would never do 8vs8 at all.
All they do is ask 4 friends/reg chat and pick a working setup.

Nevertheless this event should be autogroup only =)
Mon 21 Sep 2020 9:11 PM by LegalEagle52
The hate on the premade groups is so exaggerated. I've done both premade and non-premade, and while yeah it's fun to run a celerity and necro debuff BM/Zerk train w spec buffs, i'm still having a blast when i log in alone too. It's enough of a jamfest where kills are plentiful and xp bars are moving.
Tue 22 Sep 2020 1:02 AM by drhmphoenix
Agree that the premade hate is way overblown. The complaining about this event by the community has been really gross.

Not being able to group with your friends, if you have some, is dumb.

My opinion is the balance to premade vs autogroup comes down to how quickly people move through the brackets. Day 1 pre-nerf people were cycling brackets so fast that everything was full and it was mayhem, which kinda seems like the point. Basically if there are enough people leveling into and out of a bracket, one premade can't shut the whole bracket down and make people quit. And if there is enough population for multiple autogroups, people are all jamming into each other's fights and everyone gets XP but nobody dominates.

Obviously day one was faster than intended and I think the tweaks have gotten it close to the right pace, although 40+ is still weird and 50 is only just now starting to see some action. I think with some more tweaking you could find that sweet spot.
Tue 22 Sep 2020 6:38 AM by tommccartney
Suggestion;

Implement an NPC merchant that sells end regen pots at a high price (so there’s no benefit to buying them in PvP zone appose to housing when the event is over)

Melee classes are useless after a few styles and sprint, it gives premades too much of an advantage as they usually have an end regen class, it would be a nice counter balance to the very strong CC casters get at higher levels
Tue 22 Sep 2020 5:26 PM by Gloti
Please integrate a limitation of "group-shuffle". Its very annoying when some players enter and leave a group five times in 10 seconds, to search for a good setting. Its ok to build groups with friends and leave a group when something is nocht ok but not as often as now.

And integrate not an NPC merchant with pots, integrate an NPC-Hastner who gives Endu2 for 10 min - or something like this. Its for all and can be deleted when the event ends and chars with endu-spells are not useless.
Tue 22 Sep 2020 7:31 PM by CowwoC
drhmphoenix wrote:
Tue 22 Sep 2020 1:02 AM
Agree that the premade hate is way overblown. The complaining about this event by the community has been really gross.

Not being able to group with your friends, if you have some, is dumb.

Overblown? Gross?
The only thing which is gross to me are premades rolling over pugs in every zone and devs making this possible and not giving a single f how this would affect people who are not running in a premade group during the event(does not matter for what reason).

It's getting worse day by day, barely any support or mezz classes playing in pugs anymore, because they rather join a premade than getting farmed all day long. Now, the rest of the classes played by casuals are stuck to other casual random people(if you are not lucky that a premades seeks for your class) who eventually disband after every fight if things don't work out at least a bit. Did you ever grouped with 1 archer, 2 sneak and 1 necro or other wild group setups which just fail against any monkey controlled group with buffs and/or cc? Not to mention how being able to communicate via discord is superior to the chatbox - obviously. Congratulations you will be stuck in that zone for ages, because you can't kill anything unless there is a clusterfck of all groups in that zone and you can leech. Not just because premades roll over you, but because other pug lost souls get discouraged.

I wont go that far to say that you wont level up at all, but while you are working on your first toon up to level 50, the premades already working on their third or fourth toon.
And hey, I can understand that friends want to play together, but why isn't there a premade only zone then? Yes it cuts the people who participate in a zone, but at the end it probably wont matter if premades would be cut out of random group zones, beceause you can't compete with them anyway if you are not lucky for some reason. Actually what would be so bad about it, that everyone has to play with randoms? Maybe people make new friendships or get closer together while being out of their own bubble?

To make the event equally enjoyable should be the goal, not just for those people who actually don't need that kind for supportish event and just faceroll and farm pugs for the giggle. Again, it would already help if premades would be limited to 2 people and the rest is filled with randoms.

(In my humble opinion)
Tue 22 Sep 2020 8:04 PM by Snorki
It is crazy how upset people are that you can group with your friends for this. Like how lame it would be if you could not. Everyone rolling sneaks and random hybrids complaining about group composition in auto group but even without this event would you be getting tons of xp groups? I just leveled an infil never got to join a group once after level 20. Why would this be any different? You want to beat the premade then make a premade yourself or instead of rolling a sneak for this event roll a class that will be more fun and group friendly like a caster or support. All the time complaining could be spent making your own premade. Go on discord and make some friends.

PS I have not been in a single premade the whole event. I rolled a reaver and understand that I am not the first pick for a premade set up and am still having fun since you only need to wait 20 sec to be right back in the action not that big of a deal when I get rolled over. Next toon will be a cc class or support and will put together my own premade groups.
Tue 22 Sep 2020 8:30 PM by CowwoC
Snorki wrote:
Tue 22 Sep 2020 8:04 PM
It is crazy how upset people are that you can group with your friends for this. Like how lame it would be if you could not. Everyone rolling sneaks and random hybrids complaining about group composition in auto group but even without this event would you be getting tons of xp groups? I just leveled an infil never got to join a group once after level 20. Why would this be any different? You want to beat the premade then make a premade yourself or instead of rolling a sneak for this event roll a class that will be more fun and group friendly like a caster or support. All the time complaining could be spent making your own premade. Go on discord and make some friends.

PS I have not been in a single premade the whole event. I rolled a reaver and understand that I am not the first pick for a premade set up and am still having fun since you only need to wait 20 sec to be right back in the action not that big of a deal when I get rolled over. Next toon will be a cc class or support and will put together my own premade groups.

Your point is not valid for people who don't play a stealther and actually it does not matter which class you play if your group setup sucks and additionally you have to fight premades. I get the point that premades don't want to miss to faceroll pugs, but if you can't see the flaw with the concept of premades vs pugs, then you clearly don't play in pugs. The point is not the fast pacing and that you can port back pretty fast, but what does it help if you die over and over again without kills? You have to kill people to gain xp, you know that right? Yes you gain xp if you tag targets and someone else kills your tagged targets, but again - you doing everything 5x slower than in a premade, and possibly with 5x less fun, depending how easy you get discourgaed/ frustrated over premades and wild pug setups.

I'll not adress your suggestion to form a premade on your own, since it's a egoistic suggestions just to enable and defend premades. First, because people already do - thats why i said, premades cut out key classes from pugs and second if people don't join a premade, why would you force them by throwing them out there against premades and a "GOOD LUCK LOL!" wish instead of making all equal? The events name is "A Level Playing Field" and not "A premades farm pugs torture field" - sadly the last is the case in 8 out of 10 times - which is sad for a supposed level event.

[IMHO]
Tue 22 Sep 2020 8:55 PM by Cruella
Autogroup sucks! End of story! I dont care if ppl are good players, if we wipe a thousand times to premades or if im grouped with 2 stealthers which are instantly stealthed and out of sight BUT its makes zero fun without buffs and the biggest point>>>endu<<<<!. Give us a freaking npc at least for that plz! I can live with 0 heals 99% of the time. Hate a buff npc for whatever reason you got in your twisted mind at this point lul....but...endurance . Worst experience ever on a melee char. 4 Styles.... autohit or just /sit and be done.
Tue 22 Sep 2020 11:21 PM by drhmphoenix
CowwoC wrote:
Tue 22 Sep 2020 7:31 PM
The only thing which is gross to me are premades rolling over pugs in every zone and devs making this possible and not giving a single f how this would affect people who are not running in a premade group during the event(does not matter for what reason).

It's getting worse day by day, barely any support or mezz classes playing in pugs anymore, because they rather join a premade than getting farmed all day long. Now, the rest of the classes played by casuals are stuck to other casual random people(if you are not lucky that a premades seeks for your class) who eventually disband after every fight if things don't work out at least a bit. Did you ever grouped with 1 archer, 2 sneak and 1 necro or other wild group setups which just fail against any monkey controlled group with buffs and/or cc? Not to mention how being able to communicate via discord is superior to the chatbox - obviously. Congratulations you will be stuck in that zone for ages, because you can't kill anything unless there is a clusterfck of all groups in that zone and you can leech. Not just because premades roll over you, but because other pug lost souls get discouraged.

I wont go that far to say that you wont level up at all, but while you are working on your first toon up to level 50, the premades already working on their third or fourth toon.
And hey, I can understand that friends want to play together, but why isn't there a premade only zone then? Yes it cuts the people who participate in a zone, but at the end it probably wont matter if premades would be cut out of random group zones, beceause you can't compete with them anyway if you are not lucky for some reason. Actually what would be so bad about it, that everyone has to play with randoms? Maybe people make new friendships or get closer together while being out of their own bubble?

To make the event equally enjoyable should be the goal, not just for those people who actually don't need that kind for supportish event and just faceroll and farm pugs for the giggle. Again, it would already help if premades would be limited to 2 people and the rest is filled with randoms.

(In my humble opinion)

The devs obviously care about the event, they set up a thread which is now 15 pages and have made multiple tweaks to various issues since it started, in addition to pre-event tests. Is everything perfect? No, but it's a private server for christ sake.

Certain members of the playerbase of this (and really any) game are going to min-max whatever set up is in place. If you limited premade groups to two, people would still find ways to bounce around the system for the ideal setup. If you removed autogroup completely, the same people complaining about premades would be complaining that they can't find a group for the event. If you make it autogroup only, you now have an MMO event where you can't group with your friends which is, again, just dumb.

I leveled a toon to 50 purely through autogroup or solo, with about 2 instances where I was invited to join a more put-together group. I've played a few alts to various midrange levels in the event. There are definitely some times where it gets lopsided with a group dominating here and there and I posted earlier I think XP gain is the best tweak to maintain balance.

But it isn't up to the devs of this private server to hold everyone's hand through every experience. If you're stuck in a bracket, try to form your own group! Try a different strat with your current autogroup! Maybe talk to each other constructively! Take a break if you aren't having fun or roll a different toon for a bit and come back later! There's so many other ways to approach the issue than whining that everything isn't set up exactly the way you'd like it. I had fun leveling to 50 in autogroups and I imagine there are others out there too. I died A LOT but you just release and keep playing the game.

The current set up with grouping is fine -- again, if it were changed, people would still min-max it. Props to the devs for the event, it has been fun and a nice change of pace and I'd enjoy it again in the future.
Wed 23 Sep 2020 1:04 AM by Nephamael
After the patch of the initial abyssmal xp nerf i had much fun now lvling my cleric from 11-50 /autogroup only.

XP rates are perfectly fine now. If you are having a bad /autogroup you don't have it for too long
Wed 23 Sep 2020 2:53 AM by Gloti
We had a bug in our grp. Our leader couldnt turn auto-group on after he set it off, everytime he tried the group was disbanded immediately. He relogged but this could not fix the Problem.
Wed 23 Sep 2020 7:26 AM by benny75
pretty sad they have bugs when you /rel or crash that port you out of zone and they wont help you port you back to the zone or made a system that prevent that
Wed 23 Sep 2020 11:29 AM by Uthred
As the end (of the event) is near, we will do one last change to the event. The event will end on Friday, September 25th at 6pm (Berlin time). For the last 24h (starting at Thursday, September 24th, 6pm Berlin time), only in the level 50 zone we will quadruple the rps until realm rank 5L5 to fill the level 50 zone for a final mayhem of fights and rps.

After the event has ended on Friday, it is time to leave the land of instances and to go back to the Frontiers. To encourage everyone to fight for its realm again, we will do a double Bounty Point weekend until Monday morning, EU time. On top of that, we will double feather cap in RvR during that period of time.
Wed 23 Sep 2020 4:22 PM by bennykins_tv
Uthred wrote:
Wed 23 Sep 2020 11:29 AM
As the end (of the event) is near, we will do one last change to the event. The event will end on Friday, September 25th at 6pm (Berlin time). For the last 24h (starting at Thursday, September 24th, 6pm Berlin time), only in the level 50 zone we will quadruple the rps until realm rank 5L5 to fill the level 50 zone for a final mayhem of fights and rps.

After the event has ended on Friday, it is time to leave the land of instances and to go back to the Frontiers. To encourage everyone to fight for its realm again, we will do a double Bounty Point weekend until Monday morning, EU time. On top of that, we will double feather cap in RvR during that period of time.


Give the people what they really want! An extension to the event thru the weekend! This event is bringing back so many people who haven't played in several months all the way to a year +.
Wed 23 Sep 2020 4:36 PM by bennykins_tv
Also for all the people complaining about premades and that this should be a auto group only event. I'm sorry you don't have friends to play this game with, I will be your friend!

But seriously, stop complaining about "try hards" there is nothing try hard about having a balanced group. Would you go play on a football team if it was all kickers?

If you think its fun steam rolling plebs in a autogroup with no healer, it's really not. The fun fights are the premades vs the premades.
Wed 23 Sep 2020 5:05 PM by Valaraukar
bennykins_tv wrote:
Wed 23 Sep 2020 4:36 PM
Also for all the people complaining about premades and that this should be a auto group only event. I'm sorry you don't have friends to play this game with, I will be your friend!

But seriously, stop complaining about "try hards" there is nothing try hard about having a balanced group. Would you go play on a football team if it was all kickers?

If you think its fun steam rolling plebs in a autogroup with no healer, it's really not. The fun fights are the premades vs the premades.

I have plenty of friends, the issue with premades are that they should be not mixed with non-premades, not the premade itself.

You are right, fighting premades vs premades could be the highest fun, but the situation is different: the premades are just farming levels and rps from poor autogroups. And this is not fun at all, just pure farming. Luckily enough the level up is so fast that the premades will pass to the next tier very very fast.
Wed 23 Sep 2020 5:27 PM by bennykins_tv
Valaraukar wrote:
Wed 23 Sep 2020 5:05 PM
bennykins_tv wrote:
Wed 23 Sep 2020 4:36 PM
Also for all the people complaining about premades and that this should be a auto group only event. I'm sorry you don't have friends to play this game with, I will be your friend!

But seriously, stop complaining about "try hards" there is nothing try hard about having a balanced group. Would you go play on a football team if it was all kickers?

If you think its fun steam rolling plebs in a autogroup with no healer, it's really not. The fun fights are the premades vs the premades.

I have plenty of friends, the issue with premades are that they should be not mixed with non-premades, not the premade itself.

You are right, fighting premades vs premades could be the highest fun, but the situation is different: the premades are just farming levels and rps from poor autogroups. And this is not fun at all, just pure farming. Luckily enough the level up is so fast that the premades will pass to the next tier very very fast.

I have ran around in autogroups to get some levels and its not that bad, just tag everything and be the one to jam the fights already happening. maybe try and put in some effort to create a balanced group and etc. I feel a lot of people complain but but zero effort into even trying to put together a balanced group to compete. This is game isn't a casual game as far as RvR goes, its a competitive environment no matter what level. be competitive. I have been in 5 man premades that are subpar group make ups that you normally wouldn't run and we have performed very well. you can go in with 5 DPS and do some dmg to groups as long as people communicate and know what priorities are and such.
Wed 23 Sep 2020 5:29 PM by darkstar00
The event is quite frustrating 40+. Xp definitely slows down and premade groups are more prevalent. So you get rolled by pre-made groups more often and can go some rounds without any xp gain... unless you stay dead and wait patiently for that group that killed you die in the next fight.

Up until lvl 40 the event is tolerable since the xp is fast. 40+ ehhhhhh not really fun.
Wed 23 Sep 2020 5:34 PM by bennykins_tv
darkstar00 wrote:
Wed 23 Sep 2020 5:29 PM
The event is quite frustrating 40+. Xp definitely slows down and premade groups are more prevalent. So you get rolled by pre-made groups more often and can go some rounds without any xp gain... unless you stay dead and wait patiently for that group that killed you die in the next fight.

Up until lvl 40 the event is tolerable since the xp is fast. 40+ ehhhhhh not really fun.

Maybe try joining a organized group?
Wed 23 Sep 2020 6:06 PM by CowwoC
Valaraukar wrote:
Wed 23 Sep 2020 5:05 PM
Luckily enough the level up is so fast that the premades will pass to the next tier very very fast.

Unless they cide at the safe zone to stay in the zones to farm pugs. As you can see from the graves. Devs just did a poor job mixing pugs and premades or not limiting premades to a max number of member.
Wed 23 Sep 2020 9:10 PM by darkstar00
bennykins_tv wrote:
Wed 23 Sep 2020 5:34 PM
darkstar00 wrote:
Wed 23 Sep 2020 5:29 PM
The event is quite frustrating 40+. Xp definitely slows down and premade groups are more prevalent. So you get rolled by pre-made groups more often and can go some rounds without any xp gain... unless you stay dead and wait patiently for that group that killed you die in the next fight.

Up until lvl 40 the event is tolerable since the xp is fast. 40+ ehhhhhh not really fun.

Maybe try joining a organized group?

Oh right like I didn't think of that, like its always easy getting an organized group. Thanks for the retarded comment.
Wed 23 Sep 2020 11:37 PM by JaggedOne
First off, thanks to the PTB for this event...it was hella fun. Would love to see it extended thru the weekend....

I agree that pre-mades really made things miserable at times. If we do this again, I agree with many who want it to be auto-group only....make it where you can't turn it off.

One suggestion for the next event, and I'm serious as a heart attack here: eliminate all AoE CC. I don't know how easy that would be from a programming standpoint, but it would make things a lot more fun, esp. if you are not in a pre-made. A group without an AoE mezzer has no chance out in the open field of this event. For the record, I have dreamed for literally years of getting AoE CC (mezz, stun, root) out of end-game RvR completely and permanently. It would make for a lot more fun and fighting.

Again, thanks !!!
Wed 23 Sep 2020 11:44 PM by Raithax
Level 49 and got a bit of lag when hitting release and hit the wrong release (mouse lag). Fun event, but man that is a kick in the nuts =/, and right before event day. Should really remove those options.
Thu 24 Sep 2020 4:23 AM by Delegator
Just to add some opinions reinforcing what others have said:

1. Next time (if there is a next time) don't allow premade groups. They really take the fun out of autogrouping. Either that or have different instances for premades, but I doubt there would be the population to support that.
2. Eliminate the ability to port back into the central keep. That's a technique used by losers, especially archers who wait just out of the portal range and then step in when they start taking damage
3. Put a timer on regrouping if somebody disbands. The "Oh a healer! Oh they left" dance gets old in a hurry. Maybe a 2 minute timer before you can regroup again would encourage people to just play the autogroup

All in all lots of fun once the XP was balanced out. Thanks for the event!
Thu 24 Sep 2020 5:17 AM by Warjon
No next time. Ever plz.
Thu 24 Sep 2020 5:18 AM by Warjon
Uthred wrote:
Wed 23 Sep 2020 11:29 AM
As the end (of the event) is near, we will do one last change to the event. The event will end on Friday, September 25th at 6pm (Berlin time). For the last 24h (starting at Thursday, September 24th, 6pm Berlin time), only in the level 50 zone we will quadruple the rps until realm rank 5L5 to fill the level 50 zone for a final mayhem of fights and rps.

After the event has ended on Friday, it is time to leave the land of instances and to go back to the Frontiers. To encourage everyone to fight for its realm again, we will do a double Bounty Point weekend until Monday morning, EU time. On top of that, we will double feather cap in RvR during that period of time.



so nice to hear now that we have ported out. lol sigh
Thu 24 Sep 2020 7:07 AM by Sepplord
In general i loved the idea of the event, and was pretty sad that i was unavailable last weekend to participate. During the week i also almost never find time to play PC so i can only imagine the fun

That said, it seems as if this event was not ONLY for fun, but also as a catch-up/get started with a new char mechanic for people that wanted to try something new. Especially with the quadruple RP-event in the end jumpstarting peoples RR so they can feel viable in the inflated RR environment of our frontier zones.

Even if i couldn't capitalize on that, since it is so short, i think it's great that we have such events and catchups to get new characters started into RvR
Thu 24 Sep 2020 7:55 AM by Lev
Sepplord wrote:
Thu 24 Sep 2020 7:07 AM
That said, it seems as if this event was not ONLY for fun, but also as a catch-up/get started with a new char mechanic for people that wanted to try something new. Especially with the quadruple RP-event in the end jumpstarting peoples RR so they can feel viable in the inflated RR environment of our frontier zones.
jumpstarting through 4x rp? you sound as this is only positive.

you could look at the other angle: why even play your fresh RR2 lvl50 in a BG for weeks to reach RR5 when you can just wait for the next 'great' event with exorbitant incentives like a +300% bonus to rp. this completely devalues getting RP after the event, when we get 8k to 12k per hour in a BG again.
I mean, I considered deleting my numerous RR3 chars because it would be much much faster from lvl1 to RR5 in this event then to just play them regularly later.
Thu 24 Sep 2020 10:32 AM by Servelle
Hi,

A quite disapointing event for me as i've been ported out of the event after a freeze following a death.
It happened twice, with a sorcerer lvl 26 1L8 and a reaver lvl 50 4L2.
So i had no benefits of the great final bonus rp for my 50, and a useless 26.
You should have made a specific way to port out of the event, by example a specific teleporter to port out.
So i and others wouldn't have the issue of porting out of the event by accident.

Thx for the event anyway, but please listen to complains (people ported out, you could have done someting)
Thu 24 Sep 2020 10:56 AM by keen
Thanks for the event, it is fun. I have three major improvements for the event:
  • Add endu 3 potions for free, this will help non-premades A LOT
  • Make it possible to port back in if you do not have any items at all with you.
    It is very frustrating losing a char for this. The check is possible at lvl1, so should be possible to implement and will prevent very frustraded people without losing anything.
  • Implement a rp/h cap, eg 35k/h. It is still much more you would normally do and prevent event abuse, keeping the benefits closer together for everyone.
  • Thu 24 Sep 2020 11:13 AM by Zergcaptain
    ~15 Hours played in this event and just hit level 45 RR3L3. It is/was fun but I am not gonna make it to 50.

    - 711 kills made me 45.
    - I am sitting with a feeling that those numbers should have made me 50, but i dno.

    I chose a scout and autogroup was rough on me
    Thu 24 Sep 2020 11:32 AM by Centenario
    Lev wrote:
    Thu 24 Sep 2020 7:55 AM
    Sepplord wrote:
    Thu 24 Sep 2020 7:07 AM
    That said, it seems as if this event was not ONLY for fun, but also as a catch-up/get started with a new char mechanic for people that wanted to try something new. Especially with the quadruple RP-event in the end jumpstarting peoples RR so they can feel viable in the inflated RR environment of our frontier zones.
    jumpstarting through 4x rp? you sound as this is only positive.

    you could look at the other angle: why even play your fresh RR2 lvl50 in a BG for weeks to reach RR5 when you can just wait for the next 'great' event with exorbitant incentives like a +300% bonus to rp. this completely devalues getting RP after the event, when we get 8k to 12k per hour in a BG again.
    I mean, I considered deleting my numerous RR3 chars because it would be much much faster from lvl1 to RR5 in this event then to just play them regularly later.

    This BG RR grind is a pain, i think its bad design.
    Either give some RR abilities for free or give everybody 50 RR points at lvl 50
    Thu 24 Sep 2020 1:02 PM by hibenosa
    So thanks to the Staff for organising this great event.

    Had a blast last night, playing for 2 and a half hours and reaching level 41 with a perfect setup (random) grp.

    Thank you very much!
    Thu 24 Sep 2020 1:36 PM by bennykins_tv
    darkstar00 wrote:
    Wed 23 Sep 2020 9:10 PM
    bennykins_tv wrote:
    Wed 23 Sep 2020 5:34 PM
    darkstar00 wrote:
    Wed 23 Sep 2020 5:29 PM
    The event is quite frustrating 40+. Xp definitely slows down and premade groups are more prevalent. So you get rolled by pre-made groups more often and can go some rounds without any xp gain... unless you stay dead and wait patiently for that group that killed you die in the next fight.

    Up until lvl 40 the event is tolerable since the xp is fast. 40+ ehhhhhh not really fun.

    Maybe try joining a organized group?

    Oh right like I didn't think of that, like its always easy getting an organized group. Thanks for the retarded comment.

    It must suck living a sad lonely life.. I have been able to find a premade literally every single night of this event from when it started and I just came back to PHX servers literally a week before this event. stop being anti social, you play a MULTI MASSIVE ONLINE ROLE PLAYING GAME!
    Thu 24 Sep 2020 3:01 PM by Delsaer
    Please consider allowing all characters <RR5 to have the bonus RP during this time, or maybe do a separate event the following weekend. Otherwise it really takes away from toons that were already leveled but not ranked up prior to the event.
    Thu 24 Sep 2020 4:20 PM by bennykins_tv
    Sign my petition to extend the event! let your voices be heard! http://chng.it/DjrdhKZtLt
    Thu 24 Sep 2020 5:16 PM by Uthred
    Glad you enjoy the event, but it will end in about 23h from now.
    Thu 24 Sep 2020 6:59 PM by Zod7120
    The event is a hodgepodge of ideas without a direction. Some cool ideas, but if you want to turn daoc into a battlegrounds game just look how successful Warhammer Online was, it wasn't. It allows for another avenue of play which is welcome, but won't likely attract any new players, just retain players who would have otherwise left.

    Pros:
    Quick gameplay, basically daoc as a FPS

    Cons:
    Elitism is enhanced, not curbed
    All 3 realms means most classes will be considered unplayable
    Zero chance for pugs to compete against any kind of coordination (premades/discord)
    No level playing field, RR still trumps without imposed limits
    Thu 24 Sep 2020 9:14 PM by Gloti
    This event is what I've expected from CU - Fast RVR without any Mobs. There are some cons and when you play DAoC sirously there are much more Cons than pros (only cons I think), but I play DAoC for fun only. And for me was the event a week full of fun and funny moments.

    I think you can make a sever with this event only and it would be a success - like Camlann.
    Thu 24 Sep 2020 9:45 PM by DMXTRON
    Great event! You guys are really killing it with all these awesome events. I wonder if you could take some of the ideas from this event and apply them to BGs?
    For example:
    - Implement autogroup in BGs
    - Make party size 5 cap
    - Increase XP for kills (no where near event level XP)
    - implement pet summon in BG
    - implement ROG drops

    Either way great job. Came back after 6+ month hiatus just for the event. Will now be playing with my new Alb!
    Thu 24 Sep 2020 10:34 PM by CowwoC
    The event idea was great but at the end terrible implemented. No blaming or shaming here but this is just my personal impression of the event:

    Cons:
    Premades vs Pugs - [just why?]
    Premades were cutting out key classes for pugs which were flooded with sneaks instead - [oof!]
    No porting back into the zone when died + ld - [really?]
    Disband function had no timer so everyone could abuse it and disband on rapid fire - [no one tested that before?]
    Porting/ running back into ck from the battlefield, great to cheese people - [why is this even possible?]
    RP gain(actually a good idea BUT) - just made it even more ez for premades to faceroll pugs and no chance at all in the 50 zone to actually make it till rr5L5 and if so, premades already have 3 or 4 toons brought to that rr - [no words for that, really]
    Event killed the action in rvr - [obviously]
    Event made all pre existing toons below rr5L5 and lvl 50 a case for the trash can - [no slacker or casual benefited from that event as much as the already rvr set people did]
    Terrible xp for a whole day - [imagine you only could play on that day for a longer period of time]
    No way to storage your loot - [so if you had no crafter, the option was to sell it to the npc or destroying it - wow another nice thing for people who already have everything]

    Pros:
    Grouping with all 3 realms
    Battlefield clusterfcks
    Fast paced
    Still more fun than the mob grind event
    Fri 25 Sep 2020 2:39 AM by nanobach
    What time does the event end exactly?
    Fri 25 Sep 2020 2:40 AM by ExcretusMaximus
    nanobach wrote:
    Fri 25 Sep 2020 2:39 AM
    What time does the event end exactly?

    6:00 PM CET, Friday.
    Fri 25 Sep 2020 4:20 AM by roknua
    Any way to fix tab targeting for the next time? It was frustrating trying to use tab because some of the people you are targeting are in your realm.

    Pet classes were a little strong because the event pets had so much hp. Only real way to deal with them was to burn ccs on them. The amount of health they have should be reduced pretty drastically so that it's significantly less hp than a player at the same level.

    It would be nice to have an autobuffer npc. Do this by only granting buffs that your group mates are able to give. This would cut out standing around buffing everyone every run without ruining class/group balance.

    Only allow people to port into the ck it you are out of combat. Lots of people just playing by the keep and run in if they are in danger.

    More map variety. Would love to see additional maps and locales added as you level up.

    Drop daemond seals in the even and pop in some merchants to allow players to get that one piece they are missing. Several times I was using a green blunt weapon for hours while I received 6 new blade weapons.

    Better control of autogroup. I had 2 or 3 real friends with me playing and it was great we could supplement our numbers with autogroup, but it was really annoying that everytime we moved into the next bracket we got kicked from the group and had to toggle the autogroup disband and reinvite every time, especially with people crashing left and right.

    Perhaps place premades into their own category? That could be difficult to do but I'd love to see some experimentation with that , as it was a common complaint.

    Overall loved the event and I would love to see it return with some qol improvements! Maybe one week every month?
    Fri 25 Sep 2020 4:47 AM by Freedomcall
    Just made my hunter 4L0 lvl50 in this event.
    I didn't have to make a new char cuz all my chars are already 49-50, but RvR was totally dead, so just gave it a try.
    Actually I didn't like this event killing RvR, but anyway it's a temporary event thus I could bear with it.

    It took about 12 played hours to reach 4L0 with my hunter(5man visi hunter with det9).
    Due to triple/quadruple rp bonus, I gained 30k/h rps from lvl40 to 50.
    And that was achieved from 100% auto group.
    Didn't experience a big problem about premade groups, but maybe that's because they were already all 50 when I started lvling my hunter.
    Even when my autogroup didn't have any healer/speed, sometimes it went pretty well and was pretty hilarious to see how things go. lol
    So I don't understand people whining about "bad xp" or "premade groups ruining the event".
    Reaching lvl50 AND 4L0 in 12 hours... Are you kidding?
    That's actually super super duper fast!

    Just checked the stats of my hunter after dinging 4L0; 844 kills, 228 deathblows, 126 deaths.
    I thinks this stat is not that bad and this was possible by just playing in totally random auto group.
    There were a few glitches in the event, but I don't see any reason to describe as if this event were a disaster.
    It was pretty good event as a casual player, and if I could do it, everyone else can do it as well.
    I had fun.
    Fri 25 Sep 2020 7:26 AM by Sepplord
    Freedomcall wrote:
    Fri 25 Sep 2020 4:47 AM
    844 kills, 228 deathblows, 126 deaths

    and if I could do it, everyone else can do it as well

    It is impossible for everyone to do that because you have much more deathblows than death


    But, yeah even if it takes someone 20hours to lvl50 4L0 that's still crazy fast and either way it is MUCH more fun than PvE-levelling.
    Sadly i will only be able to play a lot tonight after event has ended, bt i managed to slip in 20minutes yesterday and it was the best levelling experience i have ever had
    Fri 25 Sep 2020 8:02 AM by Scope
    There will always be people to cry anyway, eternal unsatisfied ones !
    Very good event, I played in team, and solo with the autogroup where I also had fun.

    Now it's time for the fights in our good old zone.
    Fri 25 Sep 2020 8:07 AM by iamsaitam
    Great event, a lot of fun when the action is at high intensity. The devs should make this a trimestral event with rotating battlegrounds. Leveling should always be this fun.

    The lack of endurance situation was quite the issue if you played a melee character. Not sure what a fair solution would be, since casters are at disadvantage early on due to casting times.
    Fri 25 Sep 2020 10:26 AM by sadix
    I dont play often but logged in to try this event and omg it was so cool !
    Thank you phoenix dev, I had so much fun.

    I did only autogroups, despite some funky compositions it was always a pleasure. Like a new discovery of the game.
    Sat 26 Sep 2020 2:19 AM by nanobach
    Great event!
    Only one downside:
    As someone who just Restarted on this server a week before the event it truly will suck to go back to leveling normally again.

    Wish there was a way to bring this kind of fun into the leveling process.
    Sat 26 Sep 2020 10:49 PM by Jingo NZ
    Absolutely fantastic event, I hope we see it again soon.

    Nothing really needs changing. But you might want to consider some tweaks:
    Premade max group size of 4, autogroup allows 5.
    No archer or assassins can port to event zone.
    Mon 28 Sep 2020 7:47 AM by Sepplord
    Jingo NZ wrote:
    Sat 26 Sep 2020 10:49 PM
    Premade max group size of 4, autogroup allows 5.

    That'S an intresting idea imo...numbers could be tweaked and premades can easily overcome the disadvatnage of being one person down (or take a random with them if they absolutely want to be a max-grp)
    Sat 3 Oct 2020 4:22 AM by Arm
    Sepplord wrote:
    Mon 28 Sep 2020 7:47 AM
    Jingo NZ wrote:
    Sat 26 Sep 2020 10:49 PM
    Premade max group size of 4, autogroup allows 5.

    That'S an intresting idea imo...numbers could be tweaked and premades can easily overcome the disadvatnage of being one person down (or take a random with them if they absolutely want to be a max-grp)

    How about take it the other way...autogroup max 6, premade max 5.
    Thu 8 Oct 2020 12:10 PM by Cruella
    The 1 less player changes nothing for the premade. They will still dominate. What are you dreaming of. 1 less ...lul...

    Premade: max 3
    Normal: 5

    With 3 slots they have to decide which route to take. Have cc , speed, heal or dps advantage. Cant have everything.
    Wed 2 Dec 2020 6:01 PM by Kaldoris
    Why not autogroup only ? Solves the premade problem and adds a little spice to the game. Feels like a battle royale, you can end up with a frying pan group or a machine gun one its also a good way to learn classes when everything is not optimized.

    Nevermind the final choice, after Christmas is a nice period for a new event ... :p

    Cheers all.
    Thu 3 Dec 2020 7:49 AM by Sepplord
    Kaldoris wrote:
    Wed 2 Dec 2020 6:01 PM
    Why not autogroup only ? Solves the premade problem and adds a little spice to the game. Feels like a battle royale, you can end up with a frying pan group or a machine gun one its also a good way to learn classes when everything is not optimized.

    Nevermind the final choice, after Christmas is a nice period for a new event ... :p

    Cheers all.


    how do you stop premades from forming anyways via autogroup?
    Such measures will not resolve the issue of premades, and just make it harder for casuals to build a proper group and/or friends to play together
    Thu 3 Dec 2020 8:17 AM by gotwqqd
    Sepplord wrote:
    Thu 3 Dec 2020 7:49 AM
    Kaldoris wrote:
    Wed 2 Dec 2020 6:01 PM
    Why not autogroup only ? Solves the premade problem and adds a little spice to the game. Feels like a battle royale, you can end up with a frying pan group or a machine gun one its also a good way to learn classes when everything is not optimized.

    Nevermind the final choice, after Christmas is a nice period for a new event ... :p

    Cheers all.


    how do you stop premades from forming anyways via autogroup?
    Such measures will not resolve the issue of premades, and just make it harder for casuals to build a proper group and/or friends to play together
    Well considering you cannot kick someone out you would need ask over and over for classes to leave until you get what you want.
    And how likely is auto group going to work with friends?
    Mon 11 Jan 2021 11:25 AM by iamsaitam
    Premades are not the problem, people's expectations are. Yes the chances of winning against a premade are against you, but you can mitigate it by playing defensive and hoping that someone ass jams them and not you, since the majority of fights end up as sandwiches. The biggest problem I saw with PUGs was that a lot of players simply do not care to play as a team, they run a bit together and then charge at the first target that appears in front of them. I don't think it's reasonable to criticise premades.. you can complain about it and be frustrated, but it's not something only available to the privileged. There was a constant stream of people looking for premades, anyone could just roll their own.

    Anyways, thanks for the event devs. Please don't do it again so I can have a life.
    Mon 11 Jan 2021 3:18 PM by gotwqqd
    Now as the event can be opened by the players

    Let sub 5L0 players park the characters in the event and if not logged in until new opening can stay there
    Tue 12 Jan 2021 11:16 PM by Reklewt
    Hi,

    I want to start off by saying you're doing great work here, and this event is a good boon for the server, very well-built and supported. I appreciate all that you do.

    My suggestion for the event is that the timer in between events be longer, because in my eyes, having it every 3 weeks maybe kill both the novelty of the event and the regular rvr of the server. I might suggest that the pvp event timer be like 3 months, this is just an idea. Another idea is to alternate different types of events, like a pvp event for existing 50s, since after a few of these pvp events, people have some 50s now.

    Again, I think this is a really good event that brings new and returning players, I'm just speaking in the interest of preserving the core gameplay of the server.

    Best wishes,
    Reklewt
    Tue 12 Jan 2021 11:56 PM by Snorki
    What if....

    They made a second server that only had this ruleset.

    You never have to make a template you just use the ROGs you get that fit best and the longer you play the better your template gets.

    No grind to level you just PVP all the way to 50 in the proving grounds and once 50 it is the same ruleset but in NF.

    No pots or bs that just waters classes down.

    If they just did a kickstart and made a brand new game with updated character models I would donate to the kickstart and pay monthly for this after it launches.

    This would attract MMO and MOBA players.

    I am too busy to play and commit to a group or guild but this is so awesome for the casual player to log in and just have fun for an hour or even 15 min if that is all you have.

    Bummer you have to wait 3 weeks for the next time it is up but grateful for it because it is honestly the most fun I have had playing any game in a long time, and I am very casual so have never even been in a premade group. Still have a blast every time and its always funny when some random setup works.

    Thank You Devs!
    Wed 13 Jan 2021 12:33 AM by ExcretusMaximus
    Snorki wrote:
    Tue 12 Jan 2021 11:56 PM
    What if....

    They made a second server that only had this ruleset.

    Are you going to pay for it? This stuff isn't cheap. The idea that Uthred and company are paying out of their own pocket to give us something free to play amazes me, especially with the way we treat them.
    Wed 13 Jan 2021 12:51 PM by Snorki
    I literally said I would be down to pay for it. I also am just saying I really enjoyed it and would pay to play a game or server that was strictly this ruleset. I dont expect them to do it ever much less for free was just speculating and saying it is really nice for a casual player like myself. Games like DOTA and CS were created by random people and then became a whole genre of gaming on their own I feel like a game with this ruleset would be popular as well. Just saying the Devs had a great idea I bet it could even be a badass game if someone made it. It is easy to get into you, you still feel a sense of progression like in MMOs but without the grind, and it is fast paced team based like MOBA games. Would probably attract people who enjoy both games.
    Wed 13 Jan 2021 10:31 PM by cmckenzie1452
    Suggestion for the event, if GMs are reading this deep:

    Adjust map and map size according to event count for each level group. So, if 45-48 hits over 50 people or whatever number you choose, make the map change to a larger map instantly (just like instant port on level).

    The current map is a bit small when too many groups are present, and our group even had people porting literally on top of us since there was no open space left. When there are less people in the level range, the map works great, but there is a limit to that map size. I saw over 100 people in 2 zones at once on a couple occasions, and there was no where to go without standing on multiple groups at once. Great event though!
    Thu 14 Jan 2021 9:50 PM by Servelle
    Hi,

    I posted that elsewhere but i think it's the right place here.

    During the event i faced the problem of akf players in (auto)group.
    So i suggest:
    1- The autogroup shouldn't be activated by default when you log in proving ground, you must have to /autogroup manualy. (let you time to check equipment, train and so).
    2- When you disband in a group, even in safe zone autogroup should be desactivated until you manualy /autogroup.
    3- When the group is disbanded by leader, or everyone leave the group, autogroup should be desactivated too, so an afk player won't fill a new group.

    Thanks
    Fri 15 Jan 2021 1:10 PM by Soukou
    Has there been any thought about letting people log thier toon at the end of the event in the event zone. Then as long as they don't log that toon in at any time before the next event they can continue on the same toon when the event starts up again?
    Mon 1 Feb 2021 1:12 PM by FUINY7
    Soukou wrote:
    Fri 15 Jan 2021 1:10 PM
    Has there been any thought about letting people log thier toon at the end of the event in the event zone. Then as long as they don't log that toon in at any time before the next event they can continue on the same toon when the event starts up again?

    Yes, we need something similar, since the event will be recurrent, i don't wont to have to rush all the time if my goal is to finish a char 5L5, making it possible to stay in the area till we don't exit it "home" should be by default, i predict event participation decreasing over time to the point it won't be possible to lvl up fast enough anymore, i have for example a lot of chars lvl 15/20/25/30... that i will never play again.
    Mon 1 Feb 2021 3:59 PM by nest
    Please can you add some neutral hasteners around the map similar to at the docks in NF? At low level / low populated instances it is painfully slow to find the next fight without decent group speed / once hastener speed has dropped via combat.
    Mon 1 Feb 2021 7:01 PM by Uthred
    nest wrote:
    Mon 1 Feb 2021 3:59 PM
    Please can you add some neutral hasteners around the map similar to at the docks in NF? At low level / low populated instances it is painfully slow to find the next fight without decent group speed / once hastener speed has dropped via combat.

    The test showed that people didnt know yet where to go and especially in low levels without any or grey speed, they seem to get lost. Thats why I just added about 15 hasteners all over the map. That should help low pop times and groups without speed a lot.
    Mon 1 Feb 2021 9:58 PM by gomashio
    I've been playing on Phoenix for only 2 days. I participated in the test earlier and it was a ton of fun, what a cool game type. I did notice the event Minotaurs in Camelot the other day but wasn't sure what they were for, I figured it was some end-game content when delving popped up a dialog with a bunch of percentages and didn't realize it was related to a super cool event that was already scheduled. I think it would help discovery of this event a lot if the contribution collector dialogue (or maybe a new NPC called Level Playing Field Information) contained the instructions on how the event works from this thread https://forum.playphoenix.online/server/announcements/28056-the-letter-playing-field-event#155846. Maybe it's expected that all players spend a lot of time in the forums, but IMO in-game discovery + explanations of new complex mechanics is important too.
    Fri 5 Feb 2021 8:11 AM by lolmatron
    Idea for current event: limit grp comp by introducing DS/HoH type of limitations. max 2 of each arch-class: melee/caster/support/stealther... kinda sick of these 3support or 3caster setups.. and it might help with auto grp aswell
    Fri 5 Feb 2021 9:34 AM by Tambourine
    Allow players who DON'T want the event, to be able to contribute in order to try to stop the extension.
    Fri 5 Feb 2021 10:08 AM by Atum
    -> improved autogroups:
    - all stealther-classes should be grouped together
    - autogroup-algorithm for non-stealther classes:
    1) at least 1 healing class (classify first, e.g. druid/cleric/healer etc.)
    2) one cc-class (bard/healer/sorc)
    3) one melee dps/caster dps
    4) one caster dps/melee dps
    5) x

    or something similar, to have at least balanced groups that makes sense

    is this too hard to program or just unwanted? it's not the first event
    Fri 5 Feb 2021 10:33 AM by Olk
    I thought feedback from someone new to the server would be a nice difference for once, so here I go:

    I played a Blademaster in my first run and it went rather well. Sure you have the usual problem that you end up with full meele-groups, but till mid/high 30s that's no problem at all.
    After that it gets tricky. CC-Chars or healers instantly /disbanding when they see your BM is not a great thing. The premade-problem also REALLY takes effect as soon as you hit the 40s. It's so unbearable that I made almost no rp at all, because the "good" classes always /disbanded and the "bad" classes always stayed.
    In conclusion: The biggest problem for a casual Meele class is by far the premade-groups and the mindset of not wanting to play with more than 1 meele class in a grp (rather disband). Solutions would be a ban on premades probably, but I get how this would ruin fun for some.

    Speaking of ruining fun for others, I also rolled a Ranger (when I gave up on BM at lvl 45). I always was a very social player (no grey killing, no adding, generally respectful playing) but I really wanted to kick all that out of the window to try and make the ultimate scumbag char. Full bow full stealth and it worked GREAT. Never grouped but once, always soloing. Adding everything I could. It was REALLY fun (not gonna lie) and if you have no meele at all it becomes REALLY challenging in the higher levels too. Because once you are caught, you're done. I'm basically learning how to position myself correctly.
    The bane for solo-adding-leech-scum-rangers is Assassins in groups. So go group them, you'll get TONS of free RP all around the city
    As a solo Stealther you (as usual) have no real natural enemies (as expected).

    General opinion: Great event, decent map (if used for your playstyle), can be fun or frustrating equally.

    But the big point everyone is missing is very very simple. The amount of new people I met in the event, the amount of new people to DAOC I met and the possibility to have RvR and tons of XP without grinding for a month is AMAZING!! All you guys having their heads in this game since 2001 and in the server far too much forget that there are always possible new gamers (well returning for daoc, not entirely new...) and for those this event is GLORIOUS. Instead of 1 50 with no RvR or template or any experience other than mob-farming, I now have a 45 DET9 BM with ONLY RvR experience and a 40+ (and counting) Ranger that will probably be a farm char only after 4L8, but still


    In conclusion: Thank you Devs for the amazing opportunity to enter the game like this. It greatly helps new players to find other people and get started with levels, RR, gear and money.
    The only suggestion would be either to turn of premade or to seperate premade, rest is fine (and/or great)!

    Greetings Olk

    EDIT: Also, what is wrong with people advertising against extending the Event? I understand that it takes away from the usual RvR, but let people have fun smh
    Fri 5 Feb 2021 11:11 AM by evert
    Atum wrote:
    Fri 5 Feb 2021 10:08 AM
    -> improved autogroups:
    - all stealther-classes should be grouped together
    - autogroup-algorithm for non-stealther classes:
    1) at least 1 healing class (classify first, e.g. druid/cleric/healer etc.)
    2) one cc-class (bard/healer/sorc)
    3) one melee dps/caster dps
    4) one caster dps/melee dps
    5) x

    or something similar, to have at least balanced groups that makes sense

    is this too hard to program or just unwanted? it's not the first event

    If you think the whining is bad now you don't want to see it when people have to wait 45 minutes for a group on their thane because there are no supports around.
    Fri 5 Feb 2021 3:33 PM by ExcretusMaximus
    Atum wrote:
    Fri 5 Feb 2021 10:08 AM
    is this too hard to program or just unwanted? it's not the first event

    They could do it, they did it for the Demon's Breach event, I imagine the reason they don't is because of wait times; there are a lot of people who absolutely do not want to play support in a PUG in a PvP ruleset, so a lot of groups would be sitting around waiting for the autoqueue to find them a support.
    Fri 5 Feb 2021 4:38 PM by Uthred
    Correct. The complaining would just change from "FUFUFUFU Premades" to "FUFUFUFUFU 45 mins no group". Or maybe we would hear both.
    Fri 5 Feb 2021 5:11 PM by Blitze
    You don’t have to wait Afk... you could do a little solo while qued.

    I would much prefer to Solo for a bit whilst queuing and get a hugely better chance of getting a balanced group. Rather than keep trying without CC and heals.

    ( I am not really into autogrouping stealths, it encourages them to get into bad habits... archers n assas are designed to solo (I know sadly here the archer toolset encourages grping))
    Sat 6 Feb 2021 2:27 PM by kmaschek
    In the long run this event will hurt the server.

    People like me who dont really care about twinking and want to do stuff with their mains are completely shut down during the event.

    The easy grind looks attractive for most players. But when the event ends and people loose the xp and rp buffs they also loose interrest in playing because it would take them serious effort to progress their chars any further.
    So some of them just stop and wait for the next event.

    At this point im asking myself if phoenix is slowly changing in some arena realm with silly and zero effort rps and instant 50s for everyone.

    Im not happy at all with this event.

    Why are there no simple tripple xp or bounty weekends or other stuff what doesnt murder the natural environment of the server.
    Sat 6 Feb 2021 4:41 PM by Forlornhope
    Soukou wrote:
    Fri 15 Jan 2021 1:10 PM
    Has there been any thought about letting people log thier toon at the end of the event in the event zone. Then as long as they don't log that toon in at any time before the next event they can continue on the same toon when the event starts up again?

    Is this not how it is already?
    Sat 6 Feb 2021 5:07 PM by opossum12
    kmaschek wrote:
    Sat 6 Feb 2021 2:27 PM
    In the long run this event will hurt the server.

    People like me who dont really care about twinking and want to do stuff with their mains are completely shut down during the event.

    The easy grind looks attractive for most players. But when the event ends and people loose the xp and rp buffs they also loose interrest in playing because it would take them serious effort to progress their chars any further.
    So some of them just stop and wait for the next event.

    At this point im asking myself if phoenix is slowly changing in some arena realm with silly and zero effort rps and instant 50s for everyone.

    Im not happy at all with this event.

    Why are there no simple tripple xp or bounty weekends or other stuff what doesnt murder the natural environment of the server.

    Because 95% of the players do it cause it's fun? The xp is a bonus. Ppl wouldn't give a shit about triple xp weekends.
    Sun 7 Feb 2021 2:15 AM by Jamiras
    opossum12 wrote:
    Sat 6 Feb 2021 5:07 PM
    Because 95% of the players do it cause it's fun? The xp is a bonus. Ppl wouldn't give a shit about triple xp weekends.

    I must be part of the other 5% then. While it can be fun, it usually isn't. The only thing that makes it bearable is that there's almost no penalty for dying. Just talk to the healer, then port back into the map and wander a bit to find the next piece of action. As long as you get the chance to tag some stuff (mez->stun->assist train is not fun), and there's enough groups around to clean up whatever you do tag, this is still a much faster way to level than anything I've tried on the PvE side of things, so I can try lots of classes that I've never had the patience to level up the traditional way.

    And the autogroup (even if it results in poor groups) lets me log in, play for an hour or so and actually feel like I'm making progress. Without the event, I'd log in and start soloing while trying to find a group willing to take me in for whatever time I had left. Any form of constructed group expects a level of commitment I just can't provide like I did 20 years ago.

    I've found the best way to "enjoy" this feature is to have characters in different brackets. If one bracket is being particularly unforgiving, just switch characters and play in another for a while.
    Sun 7 Feb 2021 6:31 AM by Vkejai
    I suggest no premade for next event for a change.
    Sun 7 Feb 2021 6:45 AM by gotwqqd
    Vkejai wrote:
    Sun 7 Feb 2021 6:31 AM
    I suggest no premade for next event for a change.
    Sure why not try
    At least day one
    Sun 7 Feb 2021 8:47 AM by poplik
    What will happen is that people will keep disbanding until they have a somewhat decent group. And if you want to disable disbanding as well, then it's a complete dice toss and your success depends almost entirely if you get a good setup or not.
    Sun 7 Feb 2021 5:22 PM by yepyukon
    I made another tab before I saw this one https://forum.playphoenix.online/get-involved/suggestions/28517-next-event-start-at-level-20-or-30

    Basically, asking if it would be possible to start the event as a lvl 1 (like current) but get free /lvl 20 or 30 and appropriate RR once inside the event. It should help the higher level PUGs find people with the same end goal of the event: create a level playing field and getting to lvl 50 and ~RR5
    Mon 8 Feb 2021 1:51 AM by Jacksontown
    Thank you for the event.

    Disallowing pre-mades pre-40 and allowing them 40+ would fix the atmosphere and make both sides happy.
    Mon 8 Feb 2021 2:55 PM by Takii
    Jacksontown wrote:
    Mon 8 Feb 2021 1:51 AM
    Thank you for the event.

    Disallowing pre-mades pre-40 and allowing them 40+ would fix the atmosphere and make both sides happy.

    How so? You've now made it impossible for someone and their friend to group together and then turn that group into an autogroup to fill the other 3 spots, for example. And for people to reinvite random people in their autogroup that they ended up getting along/playing well with and want to keep playing with in the next bracket as they level out together, etc.

    Everyone complaining about "pre-mades" is talking like 100% of those groups are 5 man guild groups on Discord. That is not the case.
    Mon 8 Feb 2021 3:33 PM by keen
    I'd suggest as someone mentioned in discord to implement an NPC just usable for auto Grps (more than 3 auto grouped members (TBD)) that gives endu3 + buff potion buffs. This will make them a bit more competitive a and for sure a heck more fun to play. maybe leads to stealthers inflation though.
    Mon 8 Feb 2021 4:53 PM by gotwqqd
    keen wrote:
    Mon 8 Feb 2021 3:33 PM
    I'd suggest as someone mentioned in discord to implement an NPC just usable for auto Grps (more than 3 auto grouped members (TBD)) that gives endu3 + buff potion buffs. This will make them a bit more competitive a and for sure a heck more fun to play. maybe leads to stealthers inflation though.
    Even 50% buffs
    Tue 9 Feb 2021 12:58 PM by Jacksontown
    Takii wrote:
    Mon 8 Feb 2021 2:55 PM
    Jacksontown wrote:
    Mon 8 Feb 2021 1:51 AM
    Thank you for the event.

    Disallowing pre-mades pre-40 and allowing them 40+ would fix the atmosphere and make both sides happy.

    How so? You've now made it impossible for someone and their friend to group together and then turn that group into an autogroup to fill the other 3 spots, for example. And for people to reinvite random people in their autogroup that they ended up getting along/playing well with and want to keep playing with in the next bracket as they level out together, etc.

    Everyone complaining about "pre-mades" is talking like 100% of those groups are 5 man guild groups on Discord. That is not the case.

    Fair point.

    Getting rolled by 5-mans feels worse to me than not being able to group with a friend or invite a previous groupmate, but you've brought up things I wasn't considering.
    Thu 11 Feb 2021 1:39 PM by DJ2000
    The /Autogrp function...

    The initial concept and Test, had no /autopgrp feature in mind. If anything it was just a backup to alleviate the constant grp building, when jumping brackets.

    autogrp was introduced later into the testing, it was not the initial Plan to do so.
    It was never the "focus" of this event, and it was never supposed to be "the way to play" this event.
    This is where the misconception comes from.

    If they never added the feature in, the discussion/complaints we had would be around "this event sucks because -waiting times" and "-not getting any grps".
    But they did add it. So we are where we are now.
    The discrepancy in performance/experience between auto/premade was also not a surprise to anyone. Especially not to the Dev-Team.
    Mon 15 Feb 2021 11:52 PM by Funkatron
    Please begin the event on weekends:

    First off, I just want to say I’ve been playing daoc off and on since 2001 and these events might be the most fun I’ve had in this game. So thank you guys for continuing to find ways to engage your players.

    My reasons are broken down as follows
    1) If events are always set to begin on the 2nd, on average more days of the event will fall on weekdays than weekends
    2) More people play on weekends. Your own statistics and published population figures show that server populations are consistently far higher on weekends.
    3) The population in lower level instances tends to decline as the event progresses, making it more difficult to reach the higher level tiers. This makes starting a character later during the event much less appealing.

    I am aware there are players who either have limited play time on weekends or don’t have a preference. However, I would urge you to consider at least making sure one or two days of each event falls on weekends so the most people possible can enjoy it!
    Tue 16 Feb 2021 2:04 AM by Takii
    It doesn't "always start on the 2nd", it starts 3 weeks after the end of the previous event. If they get rid of the extension (which they should), then it will naturally rotate between weekdays and weekends if the contribution is met before the 3 week period. Only reason this one is scheduled to start on a tuesday again is because it was extended 3 days.
    Wed 24 Feb 2021 1:32 PM by Spids
    love it! Want more!!!
    Sun 28 Feb 2021 12:37 PM by Uthred
    level playing field event only changes:
    - cc duration above 10s is halved before det / resists, e. g. 1min13s becomes 10 + 63/2 = 41s on which resists and det etc. apply
    - resist buffs have no effect
    - resist debuffs have no effect other than rupting
    Tue 2 Mar 2021 7:31 PM by Equade2
    Missed the sticky thread and made a separate thread to write the suggestion below, lol :p sorry 'bout that

    Anyhow, copy/paste:

    Suggesting something here that could/would alleviate a problem that, I'm sure, more people than myself, have with the Level Field event

    The event is great. I like it for the initial boost to 5L+. I am also entirely fatigued afterwards from my experience of the past two events. I'm happy it's not more often, and I do believe the 6 week period in between is good.

    My grudge is, that I already have a load of playable characters, but also juggle ideas for further toons, as I'm sure is the case for many other people. Knowing the relative speed of leveling (well, more importantly, gaining RP's) in the event, I refrain from leveling a toon outside of the event, simply because I know how long time I'd have to spend getting it to 5L+ outside the event vs. inside the event. I assume your 6 week timer in between is in part to get more people in PvE beyond "just" mitigating the problem of leaving regular Frontier Zones dead for a couple of days.

    So, an idea:

    - Allow preexisting characters into the Level Field event
    - Figure out a smart way to make templates/pots/whatever items that arent rogs obsolete (and other potential issues that this could spur on)

    E.g.
    - Only allow preexisting level 50s in by doing a quest/paying gold for a mythical item as the DS/HoH approach (goldsink approach? I'd pay substantial gold to avoid grinding FZ from rr1)
    - Change final level bracket to 50s only, or make the preexisting chars zone entirely separate from the other event (the zone was a tad crowded, but I'd prefer all together)
    - Cap stats for all players in the bracket where preexisting are allowed or make a condition of joining the event the same as for a level 1 - no items allowed, and then give a ROG pack upon entry

    Didn't read all suggestions through before submitting, so I apologize if this is a repeat offender

    Anyhow, ty to staff for facilitating - I wholly enjoy the server.
    Tue 2 Mar 2021 9:59 PM by gotwqqd
    Equade2 wrote:
    Tue 2 Mar 2021 7:31 PM
    Missed the sticky thread and made a separate thread to write the suggestion below, lol :p sorry 'bout that

    Anyhow, copy/paste:

    Suggesting something here that could/would alleviate a problem that, I'm sure, more people than myself, have with the Level Field event

    The event is great. I like it for the initial boost to 5L+. I am also entirely fatigued afterwards from my experience of the past two events. I'm happy it's not more often, and I do believe the 6 week period in between is good.

    My grudge is, that I already have a load of playable characters, but also juggle ideas for further toons, as I'm sure is the case for many other people. Knowing the relative speed of leveling (well, more importantly, gaining RP's) in the event, I refrain from leveling a toon outside of the event, simply because I know how long time I'd have to spend getting it to 5L+ outside the event vs. inside the event. I assume your 6 week timer in between is in part to get more people in PvE beyond "just" mitigating the problem of leaving regular Frontier Zones dead for a couple of days.

    So, an idea:

    - Allow preexisting characters into the Level Field event
    - Figure out a smart way to make templates/pots/whatever items that arent rogs obsolete (and other potential issues that this could spur on)

    E.g.
    - Only allow preexisting level 50s in by doing a quest/paying gold for a mythical item as the DS/HoH approach (goldsink approach? I'd pay substantial gold to avoid grinding FZ from rr1)
    - Change final level bracket to 50s only, or make the preexisting chars zone entirely separate from the other event (the zone was a tad crowded, but I'd prefer all together)
    - Cap stats for all players in the bracket where preexisting are allowed or make a condition of joining the event the same as for a level 1 - no items allowed, and then give a ROG pack upon entry

    Didn't read all suggestions through before submitting, so I apologize if this is a repeat offender

    Anyhow, ty to staff for facilitating - I wholly enjoy the server.
    Put gear in account vault
    Delete toon
    Recreate for event

    I do advocate for toons in event can be left for next event if RR 5L4 or under
    And autobooted @ RR6
    Tue 2 Mar 2021 11:12 PM by Equade2
    gotwqqd wrote:
    Tue 2 Mar 2021 9:59 PM
    Equade2 wrote:
    Tue 2 Mar 2021 7:31 PM
    Missed the sticky thread and made a separate thread to write the suggestion below, lol :p sorry 'bout that

    Anyhow, copy/paste:

    Suggesting something here that could/would alleviate a problem that, I'm sure, more people than myself, have with the Level Field event

    The event is great. I like it for the initial boost to 5L+. I am also entirely fatigued afterwards from my experience of the past two events. I'm happy it's not more often, and I do believe the 6 week period in between is good.

    My grudge is, that I already have a load of playable characters, but also juggle ideas for further toons, as I'm sure is the case for many other people. Knowing the relative speed of leveling (well, more importantly, gaining RP's) in the event, I refrain from leveling a toon outside of the event, simply because I know how long time I'd have to spend getting it to 5L+ outside the event vs. inside the event. I assume your 6 week timer in between is in part to get more people in PvE beyond "just" mitigating the problem of leaving regular Frontier Zones dead for a couple of days.

    So, an idea:

    - Allow preexisting characters into the Level Field event
    - Figure out a smart way to make templates/pots/whatever items that arent rogs obsolete (and other potential issues that this could spur on)

    E.g.
    - Only allow preexisting level 50s in by doing a quest/paying gold for a mythical item as the DS/HoH approach (goldsink approach? I'd pay substantial gold to avoid grinding FZ from rr1)
    - Change final level bracket to 50s only, or make the preexisting chars zone entirely separate from the other event (the zone was a tad crowded, but I'd prefer all together)
    - Cap stats for all players in the bracket where preexisting are allowed or make a condition of joining the event the same as for a level 1 - no items allowed, and then give a ROG pack upon entry

    Didn't read all suggestions through before submitting, so I apologize if this is a repeat offender

    Anyhow, ty to staff for facilitating - I wholly enjoy the server.
    Put gear in account vault
    Delete toon
    Recreate for event

    I do advocate for toons in event can be left for next event if RR 5L4 or under
    And autobooted @ RR6

    Just to be clear, what I am trying to address with my suggestion is that the nature of the event has led to to entirely disregard playing any toon that is below 5L5 (except my animist for farming) because I now only deem it worth my time to do so at this event.
    This leaves me taken entirely out of the PvE leveling scene altogether. And, I wager, I'm not the only one. I personally wouldn't want to spend time on a toon I know I'd delete anyway.

    I'm entirely fine with the as-is as I am having fun playing my 5L5+ toons doing only RvR. Just chiming in because this event type has drastically changed my playing habit to 100% RvR where I used to at least do a fair minority portion of PvE. If PvE is down (I wouldn't know if it is), this event may be the cause.

    Edit: Wanted to add, that to gotwqqd's points, that I did indeed delete RR4L8 bard and 4Lx eldritch to make them 5L5 via event. So it's kind of a replenishment of my chars, knowing that I'd save time But those toons were made before this type of event existed (I have not made toons outside of event since I learned of it).
    Also, I agree with your cap proposal - There should be one (and if any preexisting chars are ever allowed to join, there must be one, obviously)
    Wed 3 Mar 2021 2:36 AM by Jingo NZ
    I don't think the devs want to keep characters in the event zone.

    But maybe this is an idea they would want to implement:

    Every char ported out of the event gets a timed buff. The buff gives group members a +20% exp and +20% rp bonus. Stackable. The rp bonus only applies to chars under R5L5.

    The timed bonus lasts for [x] /played hours, where [x] is your char level when it is ported from the event.
    Wed 3 Mar 2021 8:12 AM by borodino1812
    The simplest would perhaps be to just apply the rps gain bonus from the event to all characters under 5L5. Thus older characters can reach that cap more rapidly. It would perhaps also reinvigorate RvR as well, without disruption.

    The event would still be popular due to the leveling aspect.
    Fri 19 Mar 2021 1:25 PM by Smricha1
    Please eliminate premade groups from this event. Thank you!
    Fri 19 Mar 2021 2:30 PM by kedelin
    Smricha1 wrote:
    Fri 19 Mar 2021 1:25 PM
    Please eliminate premade groups from this event. Thank you!

    no way... only reason alot of people play is to have fun with there friends... take that out and alot of people i know wont play the event
    Fri 19 Mar 2021 3:58 PM by Lollie
    I think with the reduction in cc, no resist buffs/debuffs then the there should be a bit more balance between premade and pugs.
    Fri 19 Mar 2021 4:19 PM by ExcretusMaximus
    Nope, all the premades just run a Necro for AF debuff now, as predicted.
    Fri 19 Mar 2021 10:20 PM by borodino1812
    In my view now, unless you play in a premade, play a stealther, otherwise it is simply too skewed. Play a stealther in autogroup till 50, then either stealth group, or solo.

    So far I have autogrouped with a Champion, but once you move into the 40+, it is simply too skewed towards pre-mades, and as a visi, you cannot reliably solo. So it is by and large a waste.

    As such, playing a stealther is simply the most rewarding way to go. I played an Infil last time, at it was a much better experience than an autogrouped Champion.
    Fri 19 Mar 2021 11:14 PM by gotwqqd
    I’ve found the auto groups are much more bearable than previously. And I really had zero random groups with good setup.
    Mon 22 Mar 2021 11:05 AM by Smricha1
    I’ve had a blast this weekend. Unfortunately there’s a few QOL changes that I hope are implemented for the next event so future players can have more fun than I did.

    1) no premade groups

    Premade groups suck the entire fun out of the event. No new player cares how great you and your friends are who have been playing this game for years. Let the event truly be a “level playing field.” Most PUGs have no healer or cc so they don’t even stand a chance against a premade. It’s awful. Please fix!

    2) map size

    The map was beautiful and had so many great places and music tracks, but 80% of it was empty and only served to create a huge downtime for groups without speed. Please consider using a smaller map next time for more fun!

    Thanks SO much for the event. It got me back into the game and I’m willing to play on your server now. I’m sure the above two issues deterred a lot of players from giving your server a chance. As for me I love the game too much to be put off by them. Cheers!
    Mon 22 Mar 2021 12:57 PM by evert
    Smricha1 wrote:
    Mon 22 Mar 2021 11:05 AM
    Most PUGs have no healer or cc so they don’t even stand a chance against a premade. It’s awful. Please fix!

    Maybe consider playing cc/heals? Once they ban premades you will whine that other groups have healers and there needs to be class limits, and then when they put that in like the pve event before you will whine that you had to wait too long for a group...

    Smricha1 wrote:
    Mon 22 Mar 2021 11:05 AM
    The map was beautiful and had so many great places and music tracks, but 80% of it was empty and only served to create a huge downtime for groups without speed. Please consider using a smaller map next time for more fun!

    I'm guessing you didn't play the 49-50 bracket at EU prime time with 250+ people in it where it's literally one interconnected fight.
    Mon 22 Mar 2021 5:51 PM by gotwqqd
    Everyone really needs some buffs.....
    How about 50% buffs equal to combo pot for appropriate level
    Mon 22 Mar 2021 6:32 PM by Largo
    What about 2 different instances? One for autogroup and the other one for premade groups. Its more fun for all, people can play with their friends in premades and autogroup people have a bit less pain in the ass.
    Mon 22 Mar 2021 6:44 PM by gotwqqd
    Okay
    It’s got to the point where it appears we have groups camping spawn spots.

    Is there a limited number of spawn spots?
    Are they exact coordinate?
    Is there a check for enemies within range before spot is okay?
    Mon 22 Mar 2021 11:07 PM by gruenesschaf
    gotwqqd wrote:
    Mon 22 Mar 2021 6:44 PM
    Okay
    It’s got to the point where it appears we have groups camping spawn spots.

    Is there a limited number of spawn spots?
    Are they exact coordinate?
    Is there a check for enemies within range before spot is okay?

    When all points are occupied it teleports you to a random one
    Tue 23 Mar 2021 12:22 AM by daytonchambers
    If you want this to be a "Level Playing Field" then you will remove the ability to pre-make groups.

    As it is now......... it's yet another good idea that has gone right down the crapper
    Tue 23 Mar 2021 1:34 AM by Takii
    You are completely delusional if you think not allowing people to play DAoC with their friends is viable.

    You are labeling 100% of groups where a person invited another as "pre-made" when the majority of those groups are likely groups formed organically either by complete strangers inviting each other off the region chat, or 2-3 friends starting a group and then turning it into an autogroup to fill it (like I do every event)

    I played something like 20 hours of this game over the weekend and I can count the number of 5 man guild groups I ran into on two hands. I also played half of those hours in autogroup pugs and we did just fine because there is so much action that it's almost impossible to have a run where you do not get a few kills, even with the most horrible group setup.

    You sound like you are simply unwilling to do the most basic amount of effort needed to solve what you consider a game breaking problem: take some initiative and invite some strangers to your group.
    Tue 23 Mar 2021 1:35 AM by gotwqqd
    gruenesschaf wrote:
    Mon 22 Mar 2021 11:07 PM
    gotwqqd wrote:
    Mon 22 Mar 2021 6:44 PM
    Okay
    It’s got to the point where it appears we have groups camping spawn spots.

    Is there a limited number of spawn spots?
    Are they exact coordinate?
    Is there a check for enemies within range before spot is okay?

    When all points are occupied it teleports you to a random one
    What’s the conditions for occupied?
    And if random is done when all occupied it needs a check.
    Today far too many times ported right next to enemy group.
    Tue 23 Mar 2021 1:42 AM by gotwqqd
    Takii wrote:
    Tue 23 Mar 2021 1:34 AM
    You are completely delusional if you think not allowing people to play DAoC with their friends is viable.

    You are labeling 100% of groups where a person invited another as "pre-made" when the majority of those groups are likely groups formed organically either by complete strangers inviting each other off the region chat, or 2-3 friends starting a group and then turning it into an autogroup to fill it (like I do every event)

    I played something like 20 hours of this game over the weekend and I can count the number of 5 man guild groups I ran into on two hands. I also played half of those hours in autogroup pugs and we did just fine because there is so much action that it's almost impossible to have a run where you do not get a few kills, even with the most horrible group setup.

    You sound like you are simply unwilling to do the most basic amount of effort needed to solve what you consider a game breaking problem: take some initiative and invite some strangers to your group.
    Most of the time it seems like there is not much choice to creating groups. If a group makeup looks horrible(three archers or assassins) or one tried just isn’t panning out, I disband and 95% of the time you simply are placed back in the same group over and over again. I usually have to wait five minutes autogroup off before another subpar group is found. Sometimes what seems to be a quite good group ends up with the shaman or Druid immediately disbanding.

    Today I spend about 30-40 minutes at various times looking for a group as a 50 theurgist with zero invites.
    Tue 23 Mar 2021 3:15 AM by Leafus
    I’m fine with premade groups with the following caveats:

    1) you acknowledge there is zero skill in wiping a group of melee only auto group players with your healers speed and crowd control

    2) you not feel good about beating said group. If a team of 7 foot basketball players beat a team of 4 foot players, there is to be no celebration.

    3) if you are making an alb character, your skill level will statistically likely put you in the 10000 person zerg where you will /stick and /afk your way to RR12 like many have successfully done because your twitch reflex from 2001 has long gone bye bye.

    If those conditions are met, I agree to the premade.
    Tue 23 Mar 2021 3:25 AM by Takii
    gotwqqd wrote:
    Tue 23 Mar 2021 1:42 AM
    Most of the time it seems like there is not much choice to creating groups. If a group makeup looks horrible(three archers or assassins) or one tried just isn’t panning out, I disband and 95% of the time you simply are placed back in the same group over and over again. I usually have to wait five minutes autogroup off before another subpar group is found. Sometimes what seems to be a quite good group ends up with the shaman or Druid immediately disbanding.

    Today I spend about 30-40 minutes at various times looking for a group as a 50 theurgist with zero invites.

    Many of my most successful and fun autogroups have actually been the ones that seemed horrible before we actually went out and spent a few minutes learning to play that group setup. Last event I was in a group with 3 bards and it was silly because it took us forever to kill anything, but we also couldn't die. On Sunday I was on my VW with 3 heavy tanks and a skald and it was one of the most fun I've had this weekend because we learned to use the buildings around town to our advantage and learned to fall back when we needed to, using the skald heal song to recover quickly between skirmishes.

    I'm not saying all of your seemingly shitty autogroups are going to turn out this way, but if your first reaction is to disband until you get the perfect setup, you are likely robbing yourself of fun (and also likely new) DAoC experiences.
    Tue 23 Mar 2021 4:39 AM by gotwqqd
    Takii wrote:
    Tue 23 Mar 2021 3:25 AM
    gotwqqd wrote:
    Tue 23 Mar 2021 1:42 AM
    Most of the time it seems like there is not much choice to creating groups. If a group makeup looks horrible(three archers or assassins) or one tried just isn’t panning out, I disband and 95% of the time you simply are placed back in the same group over and over again. I usually have to wait five minutes autogroup off before another subpar group is found. Sometimes what seems to be a quite good group ends up with the shaman or Druid immediately disbanding.

    Today I spend about 30-40 minutes at various times looking for a group as a 50 theurgist with zero invites.

    Many of my most successful and fun autogroups have actually been the ones that seemed horrible before we actually went out and spent a few minutes learning to play that group setup. Last event I was in a group with 3 bards and it was silly because it took us forever to kill anything, but we also couldn't die. On Sunday I was on my VW with 3 heavy tanks and a skald and it was one of the most fun I've had this weekend because we learned to use the buildings around town to our advantage and learned to fall back when we needed to, using the skald heal song to recover quickly between skirmishes.

    I'm not saying all of your seemingly shitty autogroups are going to turn out this way, but if your first reaction is to disband until you get the perfect setup, you are likely robbing yourself of fun (and also likely new) DAoC experiences.
    Immediate disbands are usually when 2 or more stealth characters are grouped. And if there is buffer/heals I never disband. Else wise I try repeatedly to stick with setup and am one of last to give up trying. But going out 6-8 times with no kills and often no credits because wipe by single group ain’t fun.
    Tue 23 Mar 2021 8:16 AM by Ceen
    Played autogroup, /reg pug without discord, /reg pug with discord and with my usual suspects.
    Even with autogroup camping a house I ended up at 60 k / h if I won in the lottery and got a half decent grp.
    The myth of set groups ruining this event is a ... myth.
    There are not that many set groups, you simply have to drive the group, loop around the inc for a nice backwards add kill them in 10s run away look for an add from the back and repeat.
    Tue 23 Mar 2021 9:03 AM by Olk
    The amount of people ignoring basic functions is much more of a problem than pug vs prem.
    Let the healer buff you!
    Don't port alone!
    If you tagged the hell out of a fight, wait and collect!

    I literally made double the rp/h than a grp-member because he kept /rel, port in alone, die with no buffs.

    Pugs vs prem is not the problem, lazy people are
    Tue 23 Mar 2021 9:51 AM by Freedomcall
    Olk wrote:
    Tue 23 Mar 2021 9:03 AM
    The amount of people ignoring basic functions is much more of a problem than pug vs prem.
    Let the healer buff you!
    Don't port alone!
    If you tagged the hell out of a fight, wait and collect!

    I literally made double the rp/h than a grp-member because he kept /rel, port in alone, die with no buffs.

    Pugs vs prem is not the problem, lazy people are

    This is so true.
    The most frustrating experience comes from no-brainer groupmates who ignore this event is 5v5 team game.
    Tue 23 Mar 2021 11:24 AM by gotwqqd
    Olk wrote:
    Tue 23 Mar 2021 9:03 AM
    The amount of people ignoring basic functions is much more of a problem than pug vs prem.
    Let the healer buff you!
    Don't port alone!
    If you tagged the hell out of a fight, wait and collect!

    I literally made double the rp/h than a grp-member because he kept /rel, port in alone, die with no buffs.

    Pugs vs prem is not the problem, lazy people are
    Yea
    That’s all part of dealing with ag
    Tue 23 Mar 2021 11:36 AM by Centenario
    I would have liked the event to last longer, its fun and its good practice of both class and communication.

    Next event will be around may 5th...

    I just managed to get 2 char to 45+ lvl

    The other 4 will have to be deleted and started again for next event.
    Its good fun!

    During the weekend I played 6 hours in a row, and then another 3 hours, then I was burnout, and stopped for 36 hours, and did not get enough time on Monday after work to do anything good enough to not delete the char.

    Maybe try to find a solution to have this event last 1 month, and people can spend currency to buy tickets to enter the event for 12 hours??
    I know there might be issues with not enough people inside the event, so maybe when less than X amount of people there is no entry fee.
    Lets say:
    If #player < 60 then entry = 0 tickets
    If And#player >= 60, <100 then entry = 1 ticket
    If #player >= 100 then entry = 2 tickets
    Do this for every bracket. ^^
    1 ticket = 12 hours account wide, cost = 1p
    Tue 23 Mar 2021 11:42 AM by Olk
    Centenario wrote:
    Tue 23 Mar 2021 11:36 AM
    I would have liked the event to last longer, its fun and its good practice of both class and communication.

    Next event will be around may 5th...

    I just managed to get 2 char to 45+ lvl

    The other 4 will have to be deleted and started again for next event.
    Its good fun!

    During the weekend I played 6 hours in a row, and then another 3 hours, then I was burnout, and stopped for 36 hours, and did not get enough time on Monday after work to do anything good enough to not delete the char.

    Maybe try to find a solution to have this event last 1 month, and people can spend currency to buy tickets to enter the event for 12 hours??
    I know there might be issues with not enough people inside the event, so maybe when less than X amount of people there is no entry fee.
    Lets say:
    If #player < 60 then entry = 0 tickets
    If And#player >= 60, <100 then entry = 1 ticket
    If #player >= 100 then entry = 2 tickets
    Do this for every bracket. ^^
    1 ticket = 12 hours account wide, cost = 1p

    I know where you're coming from,but this would literally kill the server. There is a reason why the event couldn't be prolonged this time, it kills everything else.
    Tue 23 Mar 2021 11:59 AM by kiectred
    The event is super fun, but I think it should be hard capped to lower RRs and/or level. Or, if you want to get to 5L5+/50, you don't get to keep the character after the event ends (like a 'season' sorta thing). Any sort of combination, I don't have strong feelings about it either way, I just think it allows a bit too much as it is. Several people in-game I talked to at least seemed to like the idea of capping it at 4L0 or 4L5, for example.

    Could add the caveat that if you have less than 3-4 lvl 50 characters on the realm (or maybe if you have none over a certain RR on the realm) you get the full benefit as things are now (5L5+, level 50, and character is kept).

    Lots of whiners hated on premades, but that seemed fine to me.
    Tue 23 Mar 2021 12:00 PM by Dadbodosteel
    Some of the most fun I had was playing in an auto group on my armsman with 4 other melees. It was hilarious running through targets and watching them go down instantly from all the damage and even more fun fighting groups with cc as 4 of us were det/stoicism melees.
    Tue 23 Mar 2021 1:19 PM by Shamissa
    If you are going to do that event again please change Field Location @Uthred that location /zone are getting really boring man.
    Tue 23 Mar 2021 1:25 PM by Beeblebrox
    Olk wrote:
    Tue 23 Mar 2021 11:42 AM
    Centenario wrote:
    Tue 23 Mar 2021 11:36 AM
    I would have liked the event to last longer, its fun and its good practice of both class and communication.

    Next event will be around may 5th...

    I just managed to get 2 char to 45+ lvl

    The other 4 will have to be deleted and started again for next event.
    Its good fun!

    During the weekend I played 6 hours in a row, and then another 3 hours, then I was burnout, and stopped for 36 hours, and did not get enough time on Monday after work to do anything good enough to not delete the char.

    Maybe try to find a solution to have this event last 1 month, and people can spend currency to buy tickets to enter the event for 12 hours??
    I know there might be issues with not enough people inside the event, so maybe when less than X amount of people there is no entry fee.
    Lets say:
    If #player < 60 then entry = 0 tickets
    If And#player >= 60, <100 then entry = 1 ticket
    If #player >= 100 then entry = 2 tickets
    Do this for every bracket. ^^
    1 ticket = 12 hours account wide, cost = 1p

    I know where you're coming from,but this would literally kill the server. There is a reason why the event couldn't be prolonged this time, it kills everything else.

    Yes exactly. I have way more 50s than I need. I either don't log on or just farm when the event is running. If they ran it much more I might decide not to play Phoenix. Not that I'd be missed.

    There is an event planned to allow people to bring toons from other realms and play them as home realm toons. That sounds like a fun event and wouldn't kill RVR or PVE raids. Perhaps it could include a boost to RP/xp.
    Tue 23 Mar 2021 1:33 PM by Centenario
    I am an existentialist: what's important is not the end result, it's instead the journey.
    I would not only participate at the event to get a lvl 50, its just the fun of leveling and fighting with a smaller set of abilities, or less potent abilities that is fun.
    I look at the event like an arcade mode: you enter a coin (ticket) and get to play the event arcade mode with others: its fun.
    Don't necessarily have to use the event only to get characters to 50 for sure.

    Some of my guildmates now have 5+ shaman lvl 40+, or rangers; they just level them for fun and they enjoy it.

    Part of the issue we get back to is the RR issue, where now my highest RR characters are not the ones I play occasionally for months, but the one I leveled during the event, which is a shame.

    I'd rather my real characters be 5L+ than my arcade event characters.
    Frankly even with 5L you have a very limited set of RAs when you need purge 3 and det 9 or MoArc7 and MoArts 5 and AugDex 5 and PR and MCL 2 etc...
    It just feels like 5L should be the starting rank at lvl 50 and the event be fun to play going from RR0 to RR5.
    Tue 23 Mar 2021 1:50 PM by Beeblebrox
    Centenario wrote:
    Tue 23 Mar 2021 1:33 PM
    I am an existentialist: what's important is not the end result, it's instead the journey.
    I would not only participate at the event to get a lvl 50, its just the fun of leveling and fighting with a smaller set of abilities, or less potent abilities that is fun.
    I look at the event like an arcade mode: you enter a coin (ticket) and get to play the event arcade mode with others: its fun.
    Don't necessarily have to use the event only to get characters to 50 for sure.

    Some of my guildmates now have 5+ shaman lvl 40+, or rangers; they just level them for fun and they enjoy it.

    Part of the issue we get back to is the RR issue, where now my highest RR characters are not the ones I play occasionally for months, but the one I leveled during the event, which is a shame.

    I'd rather my real characters be 5L+ than my arcade event characters.
    Frankly even with 5L you have a very limited set of RAs when you need purge 3 and det 9 or MoArc7 and MoArts 5 and AugDex 5 and PR and MCL 2 etc...
    It just feels like 5L should be the starting rank at lvl 50 and the event be fun to play going from RR0 to RR5.

    I think the event is designed to attract new players or old players that have stopped playing not so much established players. I wish I did find the event fun. I find it exhausts me very quickly. There is an xrealm event that was planned that I thought might be fun. You can bring toons to another realm and play them. I can't help but wonder if this event is keeping that one from happening. I think I would enjoy that much more than this one.
    Tue 23 Mar 2021 2:09 PM by gotwqqd
    kiectred wrote:
    Tue 23 Mar 2021 11:59 AM
    The event is super fun, but I think it should be hard capped to lower RRs and/or level. Or, if you want to get to 5L5+/50, you don't get to keep the character after the event ends (like a 'season' sorta thing). Any sort of combination, I don't have strong feelings about it either way, I just think it allows a bit too much as it is. Several people in-game I talked to at least seemed to like the idea of capping it at 4L0 or 4L5, for example.

    Could add the caveat that if you have less than 3-4 lvl 50 characters on the realm (or maybe if you have none over a certain RR on the realm) you get the full benefit as things are now (5L5+, level 50, and character is kept).

    Lots of whiners hated on premades, but that seemed fine to me.
    Don’t get to keep characters?
    Well I’ll no longer bother with event.
    And my time playing frontier will fall.
    I play event to get my class to RR5+ in a short fun time.
    But it’s ultimately to be able to make the character competent in real rvr.
    Tue 23 Mar 2021 2:40 PM by Sepplord
    Beeblebrox wrote:
    Tue 23 Mar 2021 1:50 PM
    I think the event is designed to attract new players or old players that have stopped playing not so much established players

    It seems to do both though, the existing playerbase almost all go into the event but there also must be plenty of people who usually don't play (at least at that timeslot) online for it

    Friday EU primetime (20-00h) for example the lvl50 Frontier population was around
    albion ~25(~10stealth)
    hibernia ~35(~10stealth)
    midgard ~65(~15stealth)
    with around 500people on each realm being in the event
    Tue 23 Mar 2021 3:40 PM by borodino1812
    I played the two other events, but got burnt out quickly this time, stopped my Champ at 45. That being said, the popularity of the event cannot be denied. Next event is six weeks away, and I hope the devs will look into how to improve the event as it is now.
    Tue 23 Mar 2021 3:40 PM by Smricha1
    Olk wrote:
    Tue 23 Mar 2021 9:03 AM
    The amount of people ignoring basic functions is much more of a problem than pug vs prem.
    Let the healer buff you!
    Don't port alone!
    If you tagged the hell out of a fight, wait and collect!

    I literally made double the rp/h than a grp-member because he kept /rel, port in alone, die with no buffs.

    Pugs vs prem is not the problem, lazy people are

    I bet you’re a conservative politically. No hate just an observation 👍
    Tue 23 Mar 2021 3:43 PM by Smricha1
    evert wrote:
    Mon 22 Mar 2021 12:57 PM
    Smricha1 wrote:
    Mon 22 Mar 2021 11:05 AM
    Most PUGs have no healer or cc so they don’t even stand a chance against a premade. It’s awful. Please fix!

    Maybe consider playing cc/heals? Once they ban premades you will whine that other groups have healers and there needs to be class limits, and then when they put that in like the pve event before you will whine that you had to wait too long for a group...

    Smricha1 wrote:
    Mon 22 Mar 2021 11:05 AM
    The map was beautiful and had so many great places and music tracks, but 80% of it was empty and only served to create a huge downtime for groups without speed. Please consider using a smaller map next time for more fun!

    I'm guessing you didn't play the 49-50 bracket at EU prime time with 250+ people in it where it's literally one interconnected fight.

    I’m just asking for no premades
    Tue 23 Mar 2021 4:03 PM by Gloti
    There are music tracks in the event zone? Strange, next time I have to put the sound on.
    Tue 23 Mar 2021 4:59 PM by poplik
    My issue was the congestion towards the end, especially with the popularity of triple support setups, the fights were guaranteed to drag forever. That's fun for a while but eventually it was such mayhem that I just stopped early on last day.

    Since there is already some instancing in place, maybe the brackets could be split when there are too many people in one?
    Tue 23 Mar 2021 5:31 PM by Kaldoris
    So if I may tell my feeling of this event:
    Last event I played hunter and this time Warden. I played autogroup only and I had a blast. It was easier with warden than with hunter. We got rocked some times vs premade, but sometimes we kicked their as*es too, even with a strange composition grp. As someone mentionned earlier it is indeed easier if you play a healer class, your group will last longer. Its my leveleing POV, didnt get to play much at lvl 50. And if its always the problem how about letting 3 players be premade max and the 2 other are autogrouper, if its possible to do ?

    The reduced CC time was nice, because its raining CC and it can become quickly hard to play. Even as a BM (tried a bit) you get nearsighted lol

    What annoyed me a bit more is the port-site camping. Wouldn't it be something to have something like a 20 sec immune timer, where the only action you can take while timer is up is run around (no speed buff, no sprinting) ?

    As for the core of the event, keep it as it is plz. Dont take ideas on live. Everyone at same place is almost only zerging. And most of all, when your low level you get some kind of buff to help you keep it up, but you still get OSed and thats really not funny. 6 weeks without extension is great. If you keep this even it could have its own forum subsection, could be nice to announce news, event dates, and get player feeback. The letter and this post will soon become unreadable with so many pages

    As for the map, if you want to keep this one, how about switching the building architecture between realms at every event ?

    Thanks for reading, its only my opinion, a extremly casual gamer, that always enjoys this game.
    Tue 23 Mar 2021 5:48 PM by boho
    This was my first time participating and it was much more fun than leveling, but still has a few flaws that can sometimes make it an exercise in frustration.

    The Major Problem: Premades versus Autojoins



    Back in the original DOTA days (yes, the screenshot is DOTA2, but it's funny), premades joining public games were often called "pubstomps" simply because there was almost no challenge in beating up people who aren't interested in being much more organized than the basic game interface provides. Obviously, premades have an overwhelming advantage against groups assembled via autojoin. If you don't have a premade group, encountering one can mean your progress grinds to a complete halt until the premade levels out of the bracket.

    Of course players should always be allowed to group with their friends and form premades, but as-is this is far from a "level playing field." Instances need to be split by people who want to play with a premade, and people who want to play autojoin-only.

    Change how Autojoin works to never place players with autojoin off into the same instances as players with autojoin on. The one exception would be a solo player with autojoin off - these can be placed into either instance.

    Premades claim to crave good fights - give them an avenue for it.

    Smaller Problems

    Low-Level Bracket Underpopulation
    The Autojoin group-creation method appears to be a big list that's chunked into fives. The method fails when less than five people are in a bracket - something that happened daily during latenight EST (the server's usual low point in population) in the 1-4 and 5-9 brackets. This forced players to break the rules against disbanding and attacking eachother. Either autojoin needs to do a round-robin style team creation and population, or if this is too difficult to code, some XP mobs need to spawn when there are less than 10 people in a bracket. Otherwise players are literally stuck.

    The map was really cool, but a little too much
    With a keep and tower, a two-tier town, a lumber mill, and another town, this map had plenty of space full of interesting terrain. Only a sliver of it was really used - the area around the two-tier town - because there was no reason to go elsewhere. This could be an excellent capture-and-hold/Arathi Basin style battleground map. As a team deathmatch map, it's a little too big most of the time (gut feeling is its ideal size is maybe 50 players without any formal capture and hold mechanics?), meaning a non-trivial portion of a given "run" might be quite literally running to that center town.

    The occasional ROG screwover
    Yes, water is wet, RNG is random, but waiting 40 levels to see a shield drop for a light tank is quite awhile to just not have any access to shields. Or being a Saracen and encountering a drought of Piercing weapons. We're lucky enough to have infinite respecs to work around the problem, but it can be an obnoxious limit to the more gear-dependent classes. What if along with ROGs, players got a couple DF-style tokens on kills which could be used to buy copies of the DF items that salvage like ROGs instead? I'd say just to fold this into bounty points like Live does, but Bounty Points have tangible and non-trivial value outside the event. I'd just like to see an option for occasional course correction on bad ROG drops without impacting the economy.
    Tue 23 Mar 2021 6:26 PM by nineonezero
    The event was way tooo popular....!!! Can dev share some stats about population? BUT...

    350+ people in the last bracket CANT FIT in that map!!!! At 49-50 prime time EU became almost impossible to play, each run 60sec last, till 4 groups from all directions...

    Please just for the last bracket make 2-3 maps available with stats of total players in it, so people can choose their own style to play!

    btw was awsome and suuuper fun!!! Thanks dev

    ps: I would much prefer the first autogroup algorithm with class considerations
    Tue 23 Mar 2021 7:06 PM by gotwqqd
    Fix Buff disparity

    Allow 50% buffs(based on combo pot) from the healer in safe zone.
    This will marginalize some of the disparity though you will still likely have no heals in the group
    Tue 23 Mar 2021 9:14 PM by Takii
    The population of the higher brackets later in the event is definitely a problem. There were 408 people in the 49-50 bracket at some point during the weekend when I looked at /event count.

    That problem is probably more difficult to fix than people think. Only thing I can think of is to do something like:
    - If population in a bracket is above X (let's say 200), a layering system kicks.
    - When the layering is active, as part of the spawn location selection when the first person in the group ports, also choose which layer to send the group to.

    That would start slowly putting people into a new layer when they wipe until all layers for that bracket even out. That has a few problems though, where the first people in that 'overflow' layer will be in a very low pop layer until more people wipe (which shouldnt take that long). Plus its not clear how you revert back to the single layer if the pop goes down below 200 (if you start putting people who wiped back into the 'main' layer, the people who dont die in the secondary layer will never be able to leave).

    Or maybe it would be simpler to just instantly split a single bracket into multiple layers when the population reaches a threshold without worrying about making it a seamless experience. Yes many people would get ported into a new instance in the middle of a fight, but it's not like it's going to happen all the time. I imagine it would happen once or twice a day, and its not like its a new concept to players since it happens every time you level out of a bracket.
    Tue 23 Mar 2021 9:25 PM by Ceen
    Yeah too many people means too much fun, we dont want that.
    Tue 23 Mar 2021 9:45 PM by Takii
    Pretty sure you're in the minority if you think 400 people in that zone is a good time, but hey we could always have a vote.
    Wed 24 Mar 2021 1:14 AM by Smricha1
    boho wrote:
    Tue 23 Mar 2021 5:48 PM
    This was my first time participating and it was much more fun than leveling, but still has a few flaws that can sometimes make it an exercise in frustration.

    The Major Problem: Premades versus Autojoins



    Back in the original DOTA days (yes, the screenshot is DOTA2, but it's funny), premades joining public games were often called "pubstomps" simply because there was almost no challenge in beating up people who aren't interested in being much more organized than the basic game interface provides. Obviously, premades have an overwhelming advantage against groups assembled via autojoin. If you don't have a premade group, encountering one can mean your progress grinds to a complete halt until the premade levels out of the bracket.

    Of course players should always be allowed to group with their friends and form premades, but as-is this is far from a "level playing field." Instances need to be split by people who want to play with a premade, and people who want to play autojoin-only.

    Change how Autojoin works to never place players with autojoin off into the same instances as players with autojoin on. The one exception would be a solo player with autojoin off - these can be placed into either instance.

    Premades claim to crave good fights - give them an avenue for it.

    Smaller Problems

    Low-Level Bracket Underpopulation
    The Autojoin group-creation method appears to be a big list that's chunked into fives. The method fails when less than five people are in a bracket - something that happened daily during latenight EST (the server's usual low point in population) in the 1-4 and 5-9 brackets. This forced players to break the rules against disbanding and attacking eachother. Either autojoin needs to do a round-robin style team creation and population, or if this is too difficult to code, some XP mobs need to spawn when there are less than 10 people in a bracket. Otherwise players are literally stuck.

    The map was really cool, but a little too much
    With a keep and tower, a two-tier town, a lumber mill, and another town, this map had plenty of space full of interesting terrain. Only a sliver of it was really used - the area around the two-tier town - because there was no reason to go elsewhere. This could be an excellent capture-and-hold/Arathi Basin style battleground map. As a team deathmatch map, it's a little too big most of the time (gut feeling is its ideal size is maybe 50 players without any formal capture and hold mechanics?), meaning a non-trivial portion of a given "run" might be quite literally running to that center town.

    The occasional ROG screwover
    Yes, water is wet, RNG is random, but waiting 40 levels to see a shield drop for a light tank is quite awhile to just not have any access to shields. Or being a Saracen and encountering a drought of Piercing weapons. We're lucky enough to have infinite respecs to work around the problem, but it can be an obnoxious limit to the more gear-dependent classes. What if along with ROGs, players got a couple DF-style tokens on kills which could be used to buy copies of the DF items that salvage like ROGs instead? I'd say just to fold this into bounty points like Live does, but Bounty Points have tangible and non-trivial value outside the event. I'd just like to see an option for occasional course correction on bad ROG drops without impacting the economy.

    Well said! I like the idea of premade only and pug only. This way everyone is happy.
    Thu 25 Mar 2021 12:59 PM by Cable
    You've shown you have the coding to take an existing character to the event, gain RPs, and then apply those RPs to that character's original total when they leave the event (what was done with the Arena, porting in at RR7)

    I would still like to see my idea of taking an existing character to the event implemented since people are probably running out of characters they would like to level.

    Example:
    -You have existing RR7L5 character
    -You choose to join event and get ported in as level 1 with no RP
    -Play the event as normal
    -When event is over or when you leave the event, any RPs gained get tacked onto your original 7L5 amount and your original character level is restored, assuming you didn't make it to 50 during the event
    -You get to enjoy the event as normal and progress an existing character's realm rank
    -This would also go a long way for a way for solo/casual players to have something to look forward to to gain RPs on their main characters since the state of solo'ing in normal NF is not enjoyable for the most part.
    Mon 29 Mar 2021 4:46 PM by sosweet
    Please make it so all 3 realms are all contributing. this whole each realm has to contribute to their individual realm sucks and makes it take too long
    Mon 29 Mar 2021 5:48 PM by Takii
    sosweet wrote:
    Mon 29 Mar 2021 4:46 PM
    Please make it so all 3 realms are all contributing. this whole each realm has to contribute to their individual realm sucks and makes it take too long

    Total number of times so far that the contribution was completed after the earliest possible start time: 0.
    Mon 29 Mar 2021 6:02 PM by ExcretusMaximus
    sosweet wrote:
    Mon 29 Mar 2021 4:46 PM
    Please make it so all 3 realms are all contributing. this whole each realm has to contribute to their individual realm sucks and makes it take too long

    The contribution would be filled within two days of the event ending if that was the only thing making it spawn. The artificial length of time between events is necessary for the health of the server.

    Getting rid of the event completely would be better.
    Tue 30 Mar 2021 12:00 AM by Irkeno
    ExcretusMaximus wrote:
    Mon 29 Mar 2021 6:02 PM
    sosweet wrote:
    Mon 29 Mar 2021 4:46 PM
    Please make it so all 3 realms are all contributing. this whole each realm has to contribute to their individual realm sucks and makes it take too long

    The contribution would be filled within two days of the event ending if that was the only thing making it spawn. The artificial length of time between events is necessary for the health of the server.

    Getting rid of the event completely would be better.

    The event is one of the main reasons I still donate, and play this server. You may not personally enjoy it but saying it should be removed because of that is incredibly selfish.

    “I dont like it, therefore nobody should have it” isnt a good approach.

    Interesting study (been around ages but i only recently happened upon it) attributed to games and what makes them enjoyable and why we enjoy them based on our behaviour by a guy called Mihaly Csikszentmihalyi

    Basically as follows:
    Unfortunately most rvr these days is reduced to a very low level of skill through either outnumbering opponents, or cheesing strategies. - making the game boring and un enjoyable

    Or for many other areas fall in to the unreachable skill area for the more casual playerbase (gvg 8v8) - inducing anxiety and also making the game unenjoyable



    For seemingly a huge number of players on this server the proving grounds event provided a good level of challenge available to a large number of people in a variety of ways in a fast paced format, and I’d imagine it fell inside that ‘challenge/flow’ bracket for many and made it fun.

    Sure occasionally everyone happened upon a really impressive group who really beat them up, except for id imagine 1 or 2 groups, but seemingly a very large number also won a fair share too, and that made the fun available to everyone in a variety of ways.

    Not just talking about serious groups either. Saw plenty of fun had with really odd 4theurgist setups or 5 bd setups for people just messing about. It could be lighthearted too.

    So to say it should be removed feels ill placed, and selfish. Maybe you could consider approaching the event differently next time.

    Only feedback i’d have would be to separate out the 50 zone depending on population. Eg over 150ppl i. The zone, split it arbitrarily in to 2 zones. 75 in each and so on. Each time you port in you dont know where you’ll go, so action stays varied, and people dont feel ‘trapped’ in certain instances. It was ridiculously fun but with so many ppl in the zone it became over crowded at EU prime.
    Wed 5 May 2021 11:10 AM by gotwqqd
    So if it starts on Thursday you get two full weekend days
    If it starts on Sunday ... only one.
    I think 4 days should be the norm regardless of start day.
    Thu 6 May 2021 9:01 PM by crepuscular
    Can you please reduce the duration of NS?

    On — 03/01/2021....
    - level playing field event only changes:
    -- cc duration above 10s is halved before det / resists, e. g. 1min13s becomes 10 + 63/2 = 41s on which resists and det etc. apply
    -- resist buffs have no effect
    -- resist debuffs have no effect other than rupting

    but nothing is done about NS which is over 90s. Please consider lowering its duration to half.
    Fri 7 May 2021 12:02 PM by Ceen
    crepuscular wrote:
    Thu 6 May 2021 9:01 PM
    Can you please reduce the duration of NS?

    On — 03/01/2021....
    - level playing field event only changes:
    -- cc duration above 10s is halved before det / resists, e. g. 1min13s becomes 10 + 63/2 = 41s on which resists and det etc. apply
    -- resist buffs have no effect
    -- resist debuffs have no effect other than rupting

    but nothing is done about NS which is over 90s. Please consider lowering its duration to half.
    +1
    Fri 7 May 2021 1:32 PM by Ceen
    Merge 49-50 and RR5+ till a critical mass of players is inside the RR5+ bracket.

    E.g open a new instance if > 80 players are RR5 atm
    Fri 7 May 2021 2:06 PM by vxr
    crepuscular wrote:
    Thu 6 May 2021 9:01 PM
    Can you please reduce the duration of NS?

    On — 03/01/2021....
    - level playing field event only changes:
    -- cc duration above 10s is halved before det / resists, e. g. 1min13s becomes 10 + 63/2 = 41s on which resists and det etc. apply
    -- resist buffs have no effect
    -- resist debuffs have no effect other than rupting

    but nothing is done about NS which is over 90s. Please consider lowering its duration to half.

    Disease needs a reduction also. 3:45 min stuck in the middle of nowhere after a fight just chilling.
    Fri 7 May 2021 2:08 PM by faliv
    Ceen wrote:
    Fri 7 May 2021 1:32 PM
    Merge 49-50 and RR5+ till a critical mass of players is inside the RR5+ bracket.

    E.g open a new instance if > 80 players are RR5 atm

    This.

    Or, maybe even better, cap the whole event at rr5 but let people still get rps which were added after the event ends. Like the planned invader event.

    Cant't see the benefit from the rr5+ bracket, but there are obviously many problems.
    Fri 7 May 2021 4:18 PM by Morann
    Please remove the rr5 bracket - there is no action. This kills the fun.
    Could cap gain of RA points at 5L0.

    Or only introduce bracket when there are at least 300 players in 49-50 bracket.
    Fri 7 May 2021 4:38 PM by crepuscular
    Instead of the RR5 bracket, can there be a bracket just for premades and a bracket for nonpremades? (premade bracket falls into category of a minimum 1 invite to avoid people manipulating the system) They are practically impossible to beat and if you think that having an RR5 bracket imbalances the pvp, premades are worse!

    Can you also provide a buff NPC that gives free lvl 10or lvl 30 pot value buffs for those pug grps with no buffer that will provide some slight competitive edge to compete against premades + grps with a buffing class?
    Sat 8 May 2021 9:17 AM by JUSTNSANE
    I recommended putting the 49-50 bracket back to like it was. Removal of all toons from event who achieve 5l5. Thanks!
    Sat 8 May 2021 3:00 PM by gotwqqd
    crepuscular wrote:
    Fri 7 May 2021 4:38 PM
    Instead of the RR5 bracket, can there be a bracket just for premades and a bracket for nonpremades? (premade bracket falls into category of a minimum 1 invite to avoid people manipulating the system) They are practically impossible to beat and if you think that having an RR5 bracket imbalances the pvp, premades are worse!

    Can you also provide a buff NPC that gives free lvl 10or lvl 30 pot value buffs for those pug grps with no buffer that will provide some slight competitive edge to compete against premades + grps with a buffing class?
    I’d say the healer gives 50% buffs of what pot values are.
    It’s nothing game breaking
    Sat 8 May 2021 3:18 PM by Fiatil
    Can you please restore partial autogrouping to the lower brackets? I've played every one of these events, because it's really fun. I don't care as much about getting my characters to maxxxxx RR level 50; I love rolling up alts with friends and going through the brackets. It's not always easy to coordinate 5 friends with real life demands and varying schedules -- being able to run with 2-3 and still being able to compete in this event was amazing, and pretty much the crux of our ability to enjoy it.

    The autogroup split at level 50 makes sense, and seems like a good way to balance more competitive and casual players. I still think there should be a middle ground for the lower brackets -- there are already full premades, and being able to form hybrid autogroups offers no advantage over them. It just lets smaller groups of friends play together without forcing them to make stealther groups. This is going to lead to a lot more archer assist trains in the lower brackets, because it's the only viable way to play with 2-4 people now.
    Sat 8 May 2021 3:34 PM by dwyur
    Removing ability to partial autogroup to fill the last few slots in a group with friends sucks- was told the reasoning is a technical one, for the split 49-50 zones to function. With the premade 50 zone totally dead, why is this technical change and the major repercussions of it needed at all?
    You're punishing people who don't have a full 5 man to level 1-50 with.
    Also why make this change in the middle of the event, after all the other successful events.
    Oh well
    Sat 8 May 2021 3:43 PM by evert
    The new split doesn't seem to be working, and it doesn't really make things better, just makes the autogroup instance a ridiculous fest of disbanding over and over until you get a reasonable group, with no ability to do anything about that random luck. It's really frustrating and leads to people logging out because they can't (a) play with their friends, (b) put together a decent group.

    My suggestion would be to remove the restrictions now, monitor the population in the zone tonight, and then consider re-instating the rr5+ instance tomorrow from, say, 3pm, if you think it will be sustainable.
    Sat 8 May 2021 3:50 PM by kraize
    This change is stupid. Good way to kill the event for anyone that has 1-2 friends they play with.
    Sat 8 May 2021 3:59 PM by Etheon
    We are three friends who loved to fill up the group with the auto grouping system, it was awesome.

    The update just killed the event for us. I REALLY don't understand the rational behind this decision...

    And for stupid answers like "WElL, FiLl Up YoUr GrOup", it's really difficult to find someone in the chat. We tried that for 10 minutes without a good answer.
    Sat 8 May 2021 4:04 PM by borodino1812
    I don't understand why solo players get put in the premade bracket, even though you are not RR5? 27 in the safezone, 1 PvP, which was me, I had to suicide off a tower....
    Sat 8 May 2021 4:15 PM by azulle
    My buddies and I are in the same boat. 2-3 of us and now we get to figure out how to deal with randoms being out of sync with us 1-50. Why the change in the middle of the event too? It’s way more fun playing as a duo with a couple randoms then pure duo which would take forever at higher levels.

    There are way more people playing sub 50 so this change makes no sense.
    Sat 8 May 2021 4:20 PM by jonny290
    Partial autos need to come back. This just fragged our plans for a fun-filled day of trio + two randoms.
    Sat 8 May 2021 4:32 PM by gotwqqd
    3 friends picking the right three classes have a massive advantage over true random groups. Almost any two classes will make it good

    But I’d say it’s the right thing to do
    Sat 8 May 2021 4:35 PM by jonny290
    i still hold that the only true answer is going to end up being letting autogroups be +1 size over premades. Not sure how that would dovetail with this most recent change. Not an easy problem to fix. Partial autos are fine though, for sure. Would have to figure out "4 friends + one auto rando vs 5 auto randos" issues. But then again - much like we don't balance for 8v8, i'm not sure if we should balance for 5v5. Tight open field group vs group fights only really happen at higher levels outside of town.
    Sat 8 May 2021 10:42 PM by Fiatil
    Was the decision to remove "partial premades" a technical limitation that you had to do to split the level 49-50 bracket?

    The vast majority of the negative feedback here is related to removing the ability to play with 1-2 friends and autofill, and less so the one or two people who really want to roll unorganized lower realm rank players. That appears to be an incredibly vocal minority here and in Discord, whereas the people wanting to do partial pre-mades at lower levels were more numerous (region chat in game was filled with people thinking autogroup was bugged because they couldn't)

    Are the two things tied to eachother? I understand you probably wont be re-instituting the bracket split, but it would have been great to have the split 49/50 bracket while also maintaining the ability to play with small numbers of friends at lower levels. In my experience, pre-mades at lower levels were much less of a nuisance (they just level out of the bracket if they're dominating), and it doesn't get ridiculous until the last bracket.
    Sun 9 May 2021 4:36 AM by Smricha1
    No reason this event needs premades or small groups. You can group and premade when it’s over. How is playing against 5 discord using vets a level playing field? Haha
    Sun 9 May 2021 4:50 AM by Hattrick
    Etheon wrote:
    Sat 8 May 2021 3:59 PM
    We are three friends who loved to fill up the group with the auto grouping system, it was awesome.

    The update just killed the event for us. I REALLY don't understand the rational behind this decision...

    And for stupid answers like "WElL, FiLl Up YoUr GrOup", it's really difficult to find someone in the chat. We tried that for 10 minutes without a good answer.

    There are literally tons of people looking for groups, at least in the 50 bracket. I tried and tried to get a set group with my BD tonight and got no invites. Everyone too busy being wannabe min/maxers and looking to put together the perfect 'meta' comp. I understand when you're needing heals, speed or cc, but if it's just damage you're looking for, people shouldn't be so picky.
    Sun 9 May 2021 7:14 AM by Hythz
    Remove premades group at 49-50 bracket was perfect for autogroups, why removing it ? I don't really understand the reason behind but ... :

    - It's killing the fun for peoples who can't have friends to play as a premade group,
    - It's giving the opportunity to literally PL rp premades groups with autogroups (it was already bannable in RvR no ?),
    - Peoples would enjoy more the premades instance and autogroups instance than putting them together,
    - At least, for some cases i saw, just allow to get 2 friends in 1 autogroup if possible. 3 is already a premade since half the group are filled.
    Sun 9 May 2021 7:47 AM by Camric
    This is from a new player perspective.
    I started on the server shortly before the event and was told to wait for the event to level because it would be fast, so I did.
    I messed around with the different realms and classes to get a feel for them but overall waited for this event.

    The event was great the first few hours when it kicked off. But then you saw everyone advertising for premades.
    Not long after that the fun turned into a gank-fest of organized groups on voice comms who have already mastered the game.

    For me, the problem is that I am still learning the game and all of it's controls. So I cannot ask to join on of these premades because I will get kicked on the first encounter when I'm fumbling for what abilities to use and when.

    So, the answer for me is simple. Keep the people who have mastered the game and their premades in a separate instance and have the auto-group new players in their own.
    Let us new people evolve and learn on our own so we have a chance to get better rather than getting insta-killed every 5 minutes.
    Keep them separate until maybe around Level 45 or so then bring them all together.
    The veteran players should be looking for a challenge while fighting other veteran players, not steamrolling newer people.

    You could even call them Beginner Playing Field Event and Veteran Playing Field Event.

    (Again this is just my perspective as a newer, non-established player.)
    Sun 9 May 2021 8:39 AM by keen
    Event should cap at 5L5. Biggest issue are never leaving premades that just farm on and on. Please reconcider putting a cap at 5L5.
    Sun 9 May 2021 1:06 PM by Hattrick
    keen wrote:
    Sun 9 May 2021 8:39 AM
    Event should cap at 5L5. Biggest issue are never leaving premades that just farm on and on. Please reconcider putting a cap at 5L5.

    I'd even say RR 4L5. I have leveled three 50s and a couple of 40s in the last 2 events and all of them were right around RR4 when hitting 50 or on pace for that. 4L5 gives you a little bit of time to play around at 50 before getting kicked. If you farmed pugs in your premade from level 1 on, you may end up getting kicked before level 50. Oh well, you have to take the good with the bad sometimes.
    Mon 10 May 2021 9:16 AM by Gohanz
    Camric wrote:
    Sun 9 May 2021 7:47 AM
    This is from a new player perspective.
    I started on the server shortly before the event and was told to wait for the event to level because it would be fast, so I did.
    I messed around with the different realms and classes to get a feel for them but overall waited for this event.

    The event was great the first few hours when it kicked off. But then you saw everyone advertising for premades.
    Not long after that the fun turned into a gank-fest of organized groups on voice comms who have already mastered the game.

    For me, the problem is that I am still learning the game and all of it's controls. So I cannot ask to join on of these premades because I will get kicked on the first encounter when I'm fumbling for what abilities to use and when.

    So, the answer for me is simple. Keep the people who have mastered the game and their premades in a separate instance and have the auto-group new players in their own.
    Let us new people evolve and learn on our own so we have a chance to get better rather than getting insta-killed every 5 minutes.
    Keep them separate until maybe around Level 45 or so then bring them all together.
    The veteran players should be looking for a challenge while fighting other veteran players, not steamrolling newer people.

    You could even call them Beginner Playing Field Event and Veteran Playing Field Event.

    (Again this is just my perspective as a newer, non-established player.)

    I understand your frustration but there are so few new players in a 20-year-old game that this just isn't really doable. You'd either have an instance with like 20-30 people max (across 1-50 not per zone) or, more likey, you'd have lazy players that can compete but can't be bothered going there as it's easier to farm noobs than try and get a group set up.
    Mon 10 May 2021 9:19 AM by Gohanz
    Guess i should post this here, I replied to another thread before seeing a specific sticky thread for suggestions:

    First of all I really enjoy these events so if there are no changes made they're still the best thing on the server IMO,

    I also like that you changed a few brackets and tried to balance the end game, but also realized when it didn't work and reverted to give maximum players. I do think there are a few good changes to be made tho:

    1. The map is a bit annoying, hilly, LOS issues, texture issues like the towers in town etc. I like that GM's were hot on the chimneys this time round but there are other areas like the boats in the bay near town that has the exact same texture issues. Personally, I would love to see the next one in Stygia as that was used for a previous 5v5 level 50 event, and was a really nice size and terrain.

    2. Buff potions: not end/power/heal pots, just basic buffs as all premades will have full buffs and the autogroup is just luck of the draw. There is no real downside to this as buff classes will always still be wanted, firstly because their buffs are still better, but also they come with heals, mezz, disease endo etc. This just gives the autogroups a fighting chance if they don't have a buffer, or only a base buffer.

    3. Stealth: now this is of course controversial, but for the whole event Rangers were the most played class and they add nothing to groups (for 99% of the players at least), stealthers are a real nuisance, not just because they add on fights etc. that's to be expected, but they fill all the auto group spots and everyone playing real classes disband for 20 mins before finding a semi-acceptable setup. I would suggest doing 2 things. Firstly, make it so stealth doesn't work in the event, stealthers can still play but they will spec and play for group RvR not just ruin everyone else's group by taking up spots and stealthing on inc. Secondly, offer a separate port for stealthers into a stealther instance where they can fight each other (maybe a cap of 3 in a group as the population would be lower).

    4. Tweak rog distribution, small shield on mercs/bms, 1handed hammers on skalds etc. (these do drop but so infrequently that your old one is green before you get a new one) seem to salvage 37 staffs in the time I've had 1 chest piece. not sure if it's fully randomised but it seems to have a heavy leaning towards certain things (like hunter getting 5 bows for very spear/sword).

    5. There is no 5 as really it is a well balanced and well thought out event, the buff pots, rogs and maps are minor tweaks to improve it but I do feel that stealthers are a big concern on here, if you look at how often people get an auto group see a stealther and disband it's becoming a big problem.


    Thanks for the effort again though
    Mon 10 May 2021 10:29 AM by iamsaitam
    One suggestion, endo reg pots/buff.
    Mon 10 May 2021 12:23 PM by Centenario
    What people do:
    Let's say somebody wants to level a Thane, and finds somebody else who wants to level a Caster (Cabalist for example).
    They want to level as fast as possible and as smooth as possible, so guildmates will help them:
    3 guildmates will do bard/sorc/healer+druid/cleric/shaman + something else that fits well maybe a friar or a hib caster with baseline stun.
    They rush the 2 players to lvl 45+; then maybe the 2 players, in turn, will help them in the same way.

    If you don't have any friends connected or having time for that, you'd be stuck doing random premades, which depending at what time you start will get you to level in 3-5 phases:
    1-25
    25-35
    35-45
    45-49
    49+

    Of the people not in friend premade or PUG premade, are left the autogrouping folks:
    (i)class distribution (made up from experience):
    45% of LFG are melee (tank/dps) ==> only 10% might find a PUG premade
    25% of LFG are archers ==> 0 will find a PUG premade except archer premades
    20% of LFG are casters (except sorc) ==> 75% could find a PUG premade
    9% of LFG are melee stealthers ==> 0% will find a PUG premade
    1% of LFG are buffers or sorc ==> 100% will find a PUG premade if they try

    This means that around 20% of autogrouping players could find a premade PUG group if they tried, and 80% wont.
    What to do so that 100% of players could find a premade PUG group?
    The best would be to allow people to play as a pugable class, which is in high demand:
    I create a Warrior.
    I go to the event zone.
    I go to NPC and see what are PUG class in high demand for premades.
    I select [Bard] my class is changed to bard until I go back to this NPC.
    I level as bard through the event.
    When satisfied I go back to the NPC and select [Back to Original Character Class] and I am back to Warrior, with everything achieved as temporary bard (level, RR, stats).

    Problem is you would get lvl 50 character with zero class experience going into RvR.
    Tue 11 May 2021 4:17 PM by Nephamael
    I had the most /autogroup fun on the day you separated the premades from autogroup.

    Like many others i was encouraged to play /autogroup instead of premade on that day by the changes - which was probably among the main reasons, why the premade zone stayed so empty.
    - Maybe for the next event give a 5v5 cleanfight command only for the premade zone if you want to try separating the zones again. (It would be awesome again for the /autogroupers)

    -

    The change of not being able to form a /autogroup with pregrouping someone was problematic, - i think many people play with 1 or 2 friends in this event and then fill via /autogroup, as it is more of a social thing than a tryhard thing, if you play with (rl)friends.
    At least it needs to be possible for lvling - if the separation of premades and /autogroups returns it can go for the lvl49+ zone.

    -

    Considering the idea to split the zone, based on RR i have 2 different suggestions:

    1) The split zone does only open after 100 people reached 5L0.

    or - and i think this one is even a better idea:

    2) The split zone does open after 100 people reached 4L0 and starts at 4L0. - This way it would fill way faster and have a healthy pop, while the 49-3L9 zone should maintain a healthy enough pop to get into the final zone.



    - Thanks again for hosting the event - even tho i ran out of characters to level i still enjoy it a great deal every time! -
    Tue 11 May 2021 4:25 PM by Nephamael
    One more thing i forgot to mention:

    I think the event CC reduction does affect the 49+ zone in a problematic way.

    Melee groups hugely outperform caster or hybrid groups, not just in clean 5v5s, but also in 5vxs. Castergroups are especially vulnerable to jams - and the more the last zone fills the more extreme is the jam rate - on the last day its almost unplayable with a castergroup.


    My suggestion:

    Keep the reduced CC duration for everyone, but calculate determination before the reduced duration - So 59 second mezz reduced by determination, then affected by the time reduction 10s+ whats left of the 49s after det/2.

    This should only apply for the 49+ zone. In the 1-48 zones it would be great to keep the reduced CC for everyone, including the tanks.
    Tue 11 May 2021 7:56 PM by gotwqqd
    Centenario wrote:
    Mon 10 May 2021 12:23 PM
    What people do:
    Let's say somebody wants to level a Thane, and finds somebody else who wants to level a Caster (Cabalist for example).
    They want to level as fast as possible and as smooth as possible, so guildmates will help them:
    3 guildmates will do bard/sorc/healer+druid/cleric/shaman + something else that fits well maybe a friar or a hib caster with baseline stun.
    They rush the 2 players to lvl 45+; then maybe the 2 players, in turn, will help them in the same way.

    If you don't have any friends connected or having time for that, you'd be stuck doing random premades, which depending at what time you start will get you to level in 3-5 phases:
    1-25
    25-35
    35-45
    45-49
    49+

    Of the people not in friend premade or PUG premade, are left the autogrouping folks:
    (i)class distribution (made up from experience):
    45% of LFG are melee (tank/dps) ==> only 10% might find a PUG premade
    25% of LFG are archers ==> 0 will find a PUG premade except archer premades
    20% of LFG are casters (except sorc) ==> 75% could find a PUG premade
    9% of LFG are melee stealthers ==> 0% will find a PUG premade
    1% of LFG are buffers or sorc ==> 100% will find a PUG premade if they try

    This means that around 20% of autogrouping players could find a premade PUG group if they tried, and 80% wont.
    What to do so that 100% of players could find a premade PUG group?
    The best would be to allow people to play as a pugable class, which is in high demand:
    I create a Warrior.
    I go to the event zone.
    I go to NPC and see what are PUG class in high demand for premades.
    I select [Bard] my class is changed to bard until I go back to this NPC.
    I level as bard through the event.
    When satisfied I go back to the NPC and select [Back to Original Character Class] and I am back to Warrior, with everything achieved as temporary bard (level, RR, stats).

    Problem is you would get lvl 50 character with zero class experience going into RvR.
    Not in the event to level....there to get RR5+
    Thu 13 May 2021 12:40 PM by Takii
    Nephamael wrote:
    Tue 11 May 2021 4:25 PM
    One more thing i forgot to mention:

    I think the event CC reduction does affect the 49+ zone in a problematic way.

    Melee groups hugely outperform caster or hybrid groups, not just in clean 5v5s, but also in 5vxs. Castergroups are especially vulnerable to jams - and the more the last zone fills the more extreme is the jam rate - on the last day its almost unplayable with a castergroup.


    My suggestion:

    Keep the reduced CC duration for everyone, but calculate determination before the reduced duration - So 59 second mezz reduced by determination, then affected by the time reduction 10s+ whats left of the 49s after det/2.

    This should only apply for the 49+ zone. In the 1-48 zones it would be great to keep the reduced CC for everyone, including the tanks.

    I dont think this has anything to do with CC reduction. If you put 200-400 people in a single zone, there is no room for a caster group to kite and position properly without getting hit by another group (or 5). Caster groups are just more vulnerable to getting jammed in general.

    There needs to be a dynamic split of the brackets when the population gets too high.
    Thu 13 May 2021 7:15 PM by Nephamael
    I dont think this has anything to do with CC reduction. If you put 200-400 people in a single zone, there is no room for a caster group to kite and position properly without getting hit by another group (or 5). Caster groups are just more vulnerable to getting jammed in general.

    There needs to be a dynamic split of the brackets when the population gets too high.

    You are right about that being a extra negative factor - but in a clean 5v5 caster groups are at a tremendous disadvantage already, which should imo be fixed.

    (caused single handedly by the lvl50 CC reduction affecting det tanks like everyone else - if someone lands a short snare on you you usualy can't escape even if your CCer lands a red mezz on that target, because it is so extremely short)
    Sat 15 May 2021 10:00 PM by Gohanz
    Strongly disagree, I got 2 50s both in sort of premade groups (pug premade not always with coms) both caster groups, and we won like v 2 3 4 groups having never played together. Caster groups are still incredibly strong
    Sat 15 May 2021 10:02 PM by Ceen
    Takii wrote:
    Thu 13 May 2021 12:40 PM
    Nephamael wrote:
    Tue 11 May 2021 4:25 PM
    One more thing i forgot to mention:

    I think the event CC reduction does affect the 49+ zone in a problematic way.

    Melee groups hugely outperform caster or hybrid groups, not just in clean 5v5s, but also in 5vxs. Castergroups are especially vulnerable to jams - and the more the last zone fills the more extreme is the jam rate - on the last day its almost unplayable with a castergroup.


    My suggestion:

    Keep the reduced CC duration for everyone, but calculate determination before the reduced duration - So 59 second mezz reduced by determination, then affected by the time reduction 10s+ whats left of the 49s after det/2.

    This should only apply for the 49+ zone. In the 1-48 zones it would be great to keep the reduced CC for everyone, including the tanks.

    I dont think this has anything to do with CC reduction. If you put 200-400 people in a single zone, there is no room for a caster group to kite and position properly without getting hit by another group (or 5). Caster groups are just more vulnerable to getting jammed in general.

    There needs to be a dynamic split of the brackets when the population gets too high.
    I played caster grp and there is no problem with getting jammed at all.
    You have to drive the way that you are the jammer and kill the grps in seconds rinse and repeat.
    Mon 7 Jun 2021 2:40 AM by SadNbad
    Pros and Cons from Live's "Caledonia" and Pheonix's "A level playing field" events;

    Caledonia

    Pros
    No brackets.
    Bolstering of stats for lower levels (perhaps too strong but a great idea still)
    XP/RP buff from grouping with lower levels.
    24/7 good population action from begening to end of the event.
    Keeps to use as defensive positions.

    Cons
    A RvRvR ruleset brings a few very impactful problems on its own:
    -Action almost only zerg oriented.
    -One realm had almost no population ( hib )
    -One side was largely dominant during its prime time making it a farming event. (mid euro, alb NA).
    Alot of people sitting in town waiting to join a group, some classes would wait too long and log.
    Group teleporting was poorly designed for these reasons;
    -Teleports the entire group anytime one person wants to teleport in.
    -If you're in town and group is in combat, you get ported away from group at random location.
    -Teleport destinations are few and redundant, made it easy for other groups to camp ports.
    Typically free sets of gears at NPCs that caps everything, removes every incentive to theory crafting.

    A level playing field

    Pros
    PvP Ruleset makes for an incredibly fun atmosphere for a few key reasons;
    -No zerging, hence removing brain dead one sided farming.
    -Eliminates worry about xrealming for people who only likes to play on the winning side.
    -Everchanging diverse encounters based on different group setups.
    Autogroup mechanic is a true wonder because;
    -No waste of time in town trying to find a group
    -Meet new people witout effort, reminiscing of early days.
    Autoloot gear as you kill is nice concept. Tedious at times to clear bags , but challenging to template up.
    Teleportation mechanics are splendid.

    Cons
    Brackets dwindles the action as the event progresses.
    Premade groups > autogroups by an unbeleivable margin.


    Suggestions

    Live has some really important key features that we could implement on the Phoenix event. Wich can't be done the other way around.
    Live cannot do PvP ruleset because of the hard coding. So use this as your advantage. Take whats best from both and make for a truly wonderful experiance.

    Keep "A Level Playing Field" the way it is but;
    -Cap premade groups at 4 to make the autogroup truly viable. We don't want one sided farming action, with or witout zergs.
    Premade players will complain but will love the challenge presented in the end. Makes fort great youtube/twitch content too.
    -Remove brackets and implement a form of stats bolstering with XP/RP buff to catch up. Have lvl/RP daily caps the same way they do on Caledonia.

    This is the way.
    Mon 7 Jun 2021 4:18 AM by ExcretusMaximus
    SadNbad wrote:
    Mon 7 Jun 2021 2:40 AM
    Pros
    Keeps to use as defensive positions.

    Keeps were active in the first iteration, it was a god damned nightmare.
    Mon 7 Jun 2021 8:01 AM by Centenario
    Make premade only up to 3 players to force autogroup of 2 players, this is both to prevent stomping and to allow more players to get okay groups.

    Add Commands:
    premade commands:
    - /grouprelease = leader-only command to release the whole group at once- to prevent release mistakes

    - /expblock <lvl> = block all exp gain of group members past the specified level in order to bring back all members of a group to the same progression step

    nonpremade commands:
    - /autogrouprefuse <archetype1> <archetype2> <archetype3> = filter an archetype out of your autogroup (archetype=dualwielder, archer, basebuffer, specbuffer, healer, speed, bubble, nser, gmezzer, bmezzer, mezzer, slammer, melee, haster, demezzer, caster, debuffer (con), pstunner, mstunner, rooter) MAX 3(?) refusal
    example: if you got a bard, you can do /autogrouprefuse basebuffer speed mezzer

    - /autogrouplist <archetype1> <archetype2> <archetype3> = list yourself as a specific archetype (mentalist can list as caster/mstunner/demezzer/healer/nser; ranger can list as dualwielder/archer/pstunner; minstrel can list as speed/mstunner/bmezzer/demezzer only available starting at level 20, class archetype are either melee/caster/healer when under lvl 20.

    - /autogroupforce <archetype> = force the autogroupfeature to group a specific archetype. (only one) available only for speed/demezzer

    - /autogroupwant <archetype1> <archetype2> <archetype3>= give higher priority to up to 3 archetype

    - /lfgpremade <brackettier> <discordtag> <class1> <class2> <class3> can use this even when playing another char

    - /premadelist <brackettier> List the people available for premade per bracket

    - /wantedlist list the top 5 wanted archetype

    Example:
    I log on and want to start a group:
    1) /lfgpremade 1 XYZ#1234 bonedancer blademaster
    2) I don't find a group, so I will build myself
    3) /premadelist 1
    4) I play a blademaster and choose to invite a theurgist and a friar
    5) /autogroup ON
    Level up to lvl 20.
    Then either /lfgpremade 6 or /premadelist 6
    Get two people maybe wizard and skald.
    Then do
    /autogrouprefuse nser archer dualwielder
    /autogroupwant specbuffer basebuffer healer
    /autogroupforce demezzer
    /autogroup on
    get put in group with a ranger who listed as pstunner and a minstrel from the force demezzer and cry, never lucky

    Disclaimer:
    Frankly I did not think through too much, just trying to give a brainstorm suggestion. The ins and outs of the development and deployment is not my responsibility.
    Mon 7 Jun 2021 7:45 PM by SadNbad
    Cap premade groups to 4.

    Allow duos to /autogroup

    Remove brackets

    Add catch up mechanics/XP/RP boost for lower LVLs

    Have daily LVL/RP cap


    Problem solved.
    Tue 8 Jun 2021 4:35 AM by drhmphoenix
    Strongly oppose time-gating progress. Removing brackets doesn't seem like a great thing to copy either.
    Tue 8 Jun 2021 9:23 AM by DJ2000
    SadNbad wrote:
    Mon 7 Jun 2021 7:45 PM
    1. Cap premade groups to 4.
    2. Allow duos to /autogroup
    3. Remove brackets
    4. Add catch up mechanics/XP/RP boost for lower LVLs
    5. Have daily LVL/RP cap


    1. Has been already done in the past.
    2. Also been done in the past.
    3. Will never happen, what would the point be to fight as a lvl 1 against a lvl 50?
    4. It's already boosted during the event. Boost is not a problem, its numbers needed per bracket.
    5. ...why? i don't get it.
    Tue 8 Jun 2021 9:35 AM by DJ2000
    Centenario wrote:
    Mon 7 Jun 2021 8:01 AM
    Idea
    Not saying its bad or good.
    But does this seem feasible for an autogrp? Where a random player gets to be a leader and from 1-2X players are mostly busy with managing the qbar/inventory more than anything else?
    If you are trying to build a premade, you just have all members rdy anyway via ingame or third party chats/software, or do the regular LF xyz.

    I mean, the devs could twist the autogrp like they did during the Demon Breach Lvl event, but then you get ppl complain again too.

    There is no real solution anyway that pleases all crowds.
    Wed 9 Jun 2021 12:59 PM by Centenario
    DJ2000 wrote:
    Tue 8 Jun 2021 9:35 AM
    Centenario wrote:
    Mon 7 Jun 2021 8:01 AM
    Idea
    Not saying its bad or good.
    But does this seem feasible for an autogrp? Where a random player gets to be a leader and from 1-2X players are mostly busy with managing the qbar/inventory more than anything else?
    If you are trying to build a premade, you just have all members rdy anyway via ingame or third party chats/software, or do the regular LF xyz.

    I mean, the devs could twist the autogrp like they did during the Demon Breach Lvl event, but then you get ppl complain again too.

    There is no real solution anyway that pleases all crowds.

    This would mostly be for premade group, who are capped at 3 ppl. Also kinda standardize the premade experience, making it easier for everybody to attempt and successfully build a premade group.
    Wed 9 Jun 2021 1:21 PM by DJ2000
    Centenario wrote:
    Wed 9 Jun 2021 12:59 PM
    This would mostly be for premade group, who are capped at 3 ppl. Also kinda standardize the premade experience, making it easier for everybody to attempt and successfully build a premade group.

    Yeah, pretty much.
    It's well-thought-out, i can agree to that, but i am not sure the bunch of commands are worth the effort, when compared to how to do it now.

    This reminds me almost to the LFG-Window Mythic introduced once.
    When was that? I only faintly remember it.
    Mon 21 Jun 2021 6:27 PM by Tabun
    Suggestion:

    If the event would take part - AFTER the contribution is fulilled - from Thursdays to Sundays and from Saturdays to Tuesdays in alternation, close to everybody independently from their working status could enjoy the event. If every 9th event would also add a Wednesday to the list, we would also integrate the - due to statistics - one person that always only got a day off on Wednesdays. (If you look up statistics, about 89% of all employed got weekends off, 11% work on weekends. Breaking these numbers down to those who play DAoC and breaking this further down to the ones on the Server, the absolute majority of people has the weekends off. With a Thu-Sun and Sat-Tue solution, the majority can enjoy most of the events and the second minority also. Only the probably one guy that has only Wednesdays off would miss the most events beside of every 9th event. Why every 9th? A Year has 52 weeks, event is every 6 weeks (possible but it will happen ) so once a year this will be his event.

    But honestly, Event starting Thursdays or Tuesdays in alternation and always only after the contribution is fulfilled would be the best solution to give as many players the chance to take part as possible - which is what all of us want I guess. Maybe except the ones that got a lot of time and don't indulge others to also take part but screw those dudes!
    Tue 22 Jun 2021 6:55 AM by Kia
    And then, old active players who have every char temped are doing the most of the contribution for a event that brings fresh new motivated pll to the server (and to the frontier). I dont get the point of why players have to give hours of their playing to make the server grow in all terms of population(mostly RvR population, that is a need for the server flow and fun factor). Its staff work to make the server accesible/more friendly for newcomers.

    I will plus that every contribution is a step away for not temped players to temp their chars(less players on frontier), its not a matter that ppl dont contribute cos they dont want the event, its about the time you got for play allways thinking that RvR is the real objetive we are in.

    Put a requirement for players for a thing that improves the server itself is like shooting your own feet.

    <3
    Tue 22 Jun 2021 9:58 AM by Kisagi
    The argument for not having a contribution system is that it stops inflation. Fair enough. Why not introduce a system in that if you meet a certain requirement then you must contribute to be able to participate in the event.

    For example. If you have a rr5 + character on your account already, then you must contribute X resources before being permitted to take part in the upcoming event. Obviously these parameters are interchangable, but continue the event on the set date to promote fresh play, server population and so forth.

    This forces experienced players to contribute to stop inflation if they wish to take part whilst allowing players that do not meet the criteria to be able to play and enjoy the event.
    Tue 22 Jun 2021 1:05 PM by Shamissa
    I guess the even not gonna happen at all....because the contribution is not anywhere close to where suppose to be. /shrug.

    More rvr until then.
    Tue 22 Jun 2021 2:10 PM by Jhnih
    Disappointing release date. The 'floating release' date of this event makes it hard to plan around. Especially since it only lasts for a few days. The 7 mates I convinced to try the game are not so excited when I say the effective 'release date' of this super fun introduction to the game is 'who knows?'

    If you insist on using this collection method of when the event releases, I suggest having a 'collection phase' and a posted 'release date' at a much later date than when the collection phase is finished.
    Tue 22 Jun 2021 3:44 PM by Shamissa
    Contributions filled or not , in my opinion The Devs should start the event on date they set up for. Otherwise if you dont start on that date, just cancel and move to another time. And also dont wait on other realms to filled, i have noticed sometimes they one realm are filled and the 2 other arent. Because why , who knows. I just dont think its fair maybe change the system.

    💋 xoxo
    Tue 22 Jun 2021 4:17 PM by gotwqqd
    Shamissa wrote:
    Tue 22 Jun 2021 3:44 PM
    Contributions filled or not , in my opinion The Devs should start the event on date they set up for. Otherwise if you dont start on that date, just cancel and move to another time. And also dont wait on other realms to filled, i have noticed sometimes they one realm are filled and the 2 other arent. Because why , who knows. I just dont think its fair maybe change the system.

    💋 xoxo
    Yup

    If the contribution isn’t filled in time it’s cancelled and moved back 4 weeks
    Tue 22 Jun 2021 8:36 PM by ExcretusMaximus
    While I realize it's just people waiting to turn stuff in so it happens on the weekend, in my heart I still maintain a small hope that people are sick of this shitty event and refusing to activate it at all.
    Tue 22 Jun 2021 10:11 PM by borodino1812
    I think you can safely assume that it will be filled to the rafters.
    Wed 23 Jun 2021 7:16 AM by Sepplord
    just curious, has anyone done a rough estimate of the total costs of the donations?
    Wed 23 Jun 2021 12:19 PM by Renork
    Are we close to getting the contributions? So many new melee toons waiting to be leveled :X
    Wed 23 Jun 2021 12:55 PM by Lollie
    contributions have been filled according to discord
    Thu 24 Jun 2021 5:08 AM by tech27
    Could we have a buff merchant, like the battlegrounds on Live, to provide level appropriate buffs?
    This should reduce some of the whining about premades. Autogroups that often don't have buffs/heals can at least get a kill or two before getting run over.

    it'll increase participation of the event too, as more people will have a surviving chance.
    Thu 24 Jun 2021 8:12 AM by gotwqqd
    tech27 wrote:
    Thu 24 Jun 2021 5:08 AM
    Could we have a buff merchant, like the battlegrounds on Live, to provide level appropriate buffs?
    This should reduce some of the whining about premades. Autogroups that often don't have buffs/heals can at least get a kill or two before getting run over.

    it'll increase participation of the event too, as more people will have a surviving chance.
    I think a 50% or 60% value of pot buffs would alleviate much of the disparity
    Thu 24 Jun 2021 11:27 AM by Renork
    gotwqqd wrote:
    Thu 24 Jun 2021 8:12 AM
    tech27 wrote:
    Thu 24 Jun 2021 5:08 AM
    Could we have a buff merchant, like the battlegrounds on Live, to provide level appropriate buffs?
    This should reduce some of the whining about premades. Autogroups that often don't have buffs/heals can at least get a kill or two before getting run over.

    it'll increase participation of the event too, as more people will have a surviving chance.
    I think a 50% or 60% value of pot buffs would alleviate much of the disparity
    50% sounds reasonable, it definitely will give random pugs a better shot and increase participation.
    Thu 24 Jun 2021 1:53 PM by CowwoC
    tech27 wrote:
    Thu 24 Jun 2021 5:08 AM
    Could we have a buff merchant, like the battlegrounds on Live, to provide level appropriate buffs?
    This should reduce some of the whining about premades. Autogroups that often don't have buffs/heals can at least get a kill or two before getting run over.

    it'll increase participation of the event too, as more people will have a surviving chance.

    I don't want to shatter your hope, but people asking for this since the event started the first time.
    Thu 24 Jun 2021 3:40 PM by tech27
    CowwoC wrote:
    Thu 24 Jun 2021 1:53 PM
    tech27 wrote:
    Thu 24 Jun 2021 5:08 AM
    Could we have a buff merchant, like the battlegrounds on Live, to provide level appropriate buffs?
    This should reduce some of the whining about premades. Autogroups that often don't have buffs/heals can at least get a kill or two before getting run over.

    it'll increase participation of the event too, as more people will have a surviving chance.

    I don't want to shatter your hope, but people asking for this since the event started the first time.

    Was there a reason given on why buff merchant has not been implemented? Seems like most of the player base wants it. I'd think even the premades on discord dont mind it either, as they can run even if their buffer is not online.

    In the event, It feels there's a higher % of DPS versus Buffers, than in real RVR. So the event has a shortage of buffers/healers.

    Another reason is that, for normal RVR, if your group needs a buffer, someone can just switch to another toon. Since most people have multiple templated 50's. Logging on a buffer/healer is not really an option during the event due to the level brackets. And during a 3-day only event, fewer people would level up multiple toons to relog needed class for group composition.

    Please consider this idea Gruene and Uthred, and let us know your thoughts.
    Thu 24 Jun 2021 3:59 PM by Astaa
    Make low level CC far less duration
    Fri 25 Jun 2021 8:32 PM by CowwoC
    tech27 wrote:
    Thu 24 Jun 2021 3:40 PM
    Was there a reason given on why buff merchant has not been implemented?
    Nope. Probably the same "reason" why they don't want to stop with the premade farm in general. Last event they figured that the premade bracket was not working for them since premade groups only had themselves to fight and no pugs to farm all over again. Therefore the rollback to pug farming.
    Sat 26 Jun 2021 2:59 AM by gotwqqd
    Running around in buffed is far worse now that the style changes are in effect. Even a short stun is a death sentence for some classes. VW is a good example.
    Sun 27 Jun 2021 5:49 PM by Brennik
    You need to figure out some really radical "event only" changes to make this any fun. Buffs need something done to them (preferably make them weaker/removed altogether instead of giving everyone "more" again. Do the same for speed, hastener's all you get, period.), premades need to either be segregated or out-right removed (Why are we allowing the ones already winning to win "more"? Start punishing them instead). Probably need to do something about damage/hp ratio too. Or limit all stuns to 5 seconds tops.

    So far, there's been nothing "level" about this playing field.
    Sun 27 Jun 2021 7:04 PM by ExcretusMaximus
    Keep whining, people, hopefully you'll get the event shelved completely.
    Tue 29 Jun 2021 3:05 AM by Takii
    Brennik wrote:
    Sun 27 Jun 2021 5:49 PM
    You need to figure out some really radical "event only" changes to make this any fun. Buffs need something done to them (preferably make them weaker/removed altogether instead of giving everyone "more" again. Do the same for speed, hastener's all you get, period.), premades need to either be segregated or out-right removed (Why are we allowing the ones already winning to win "more"? Start punishing them instead). Probably need to do something about damage/hp ratio too. Or limit all stuns to 5 seconds tops.

    So far, there's been nothing "level" about this playing field.

    Ah yes that widespread lack of fun must be why like 90% of the server population can be found in the event zone while its on.
    Wed 30 Jun 2021 12:35 PM by Centenario
    Giving each character a custom purge 2 would be nice too (can only purge mezz, once every 15minutes)
    Thu 1 Jul 2021 1:21 AM by Tulpa
    [/quote]

    Was there a reason given on why buff merchant has not been implemented? Seems like most of the player base wants it. I'd think even the premades on discord dont mind it either, as they can run even if their buffer is not online.

    In the event, It feels there's a higher % of DPS versus Buffers, than in real RVR. So the event has a shortage of buffers/healers.

    Another reason is that, for normal RVR, if your group needs a buffer, someone can just switch to another toon. Since most people have multiple templated 50's. Logging on a buffer/healer is not really an option during the event due to the level brackets. And during a 3-day only event, fewer people would level up multiple toons to relog needed class for group composition.

    Please consider this idea Gruene and Uthred, and let us know your thoughts.
    [/quote]

    Watch what happens when you provide free buffs to a 5 man prepmade group and the Shaman can spec heal/cave and the Cleric can spec heal/smite, Speed Class, Caster, Caster.... Man the DPS would be funny....
    Thu 1 Jul 2021 9:09 AM by gotwqqd
    Tulpa wrote:
    Thu 1 Jul 2021 1:21 AM

    Was there a reason given on why buff merchant has not been implemented? Seems like most of the player base wants it. I'd think even the premades on discord dont mind it either, as they can run even if their buffer is not online.

    In the event, It feels there's a higher % of DPS versus Buffers, than in real RVR. So the event has a shortage of buffers/healers.

    Another reason is that, for normal RVR, if your group needs a buffer, someone can just switch to another toon. Since most people have multiple templated 50's. Logging on a buffer/healer is not really an option during the event due to the level brackets. And during a 3-day only event, fewer people would level up multiple toons to relog needed class for group composition.

    Please consider this idea Gruene and Uthred, and let us know your thoughts.
    [/quote]

    Watch what happens when you provide free buffs to a 5 man prepmade group and the Shaman can spec heal/cave and the Cleric can spec heal/smite, Speed Class, Caster, Caster.... Man the DPS would be funny....
    [/quote]
    I don’t think they would forgo full buffs if you only could get buffs at 50% value of combi pots
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