in https://forum.playphoenix.online/realm/albion/5051-infiltrator-general-spec-and-items-talk?page=16gruenesschaf wrote: See https://camelotherald.fandom.com/wiki/Melee_Damage which summarizes the 2012 melee testing and is the basis for our melee stuff.
DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)
Damage modifier on sb at lvl 51 with 38+14 spec, 250dex, on an enemy lvl 50 with 180 armor (102 AF, 27% absorb, 5 spec af bonus = 102+20+10=127/0.73=180)
50
*18/10=1.8
*(1+0.01*250/2)=2.5
*0.9+0.1=1
*(0.75+0.5*52/52+0.01*25=1.125
/180
*(1-0.27)=0.73
*(1-0.26)=0.74
50*1.8*2.5*1*1.125=206.55
/180=1.71
*0.73= 1.25
*0.74= 0.9256
So damage modifier is 0.9256
If we verify with damage:
DPS=16.5*3.5*10=577.5*(0.94+3.5*0.03)=603.4875
Base Damage = 603.4875*0.7597=559 damage.
sb at lvl 51 with 52 compo spec axe, 250/2 Stats, on an enemy lvl 50 with 180 armor should do 250 base damage per hit.
Can you tell me where this is wrong, or how to do it better please?