Lower stealther disease length

Started 3 Sep 2020
by Drunkstains
in Suggestions
All fights with assassins end in 30 seconds regardless. Theres absolutely zero reason to have this disease last this long all it does is force the small man/solo players to sit around for a few minutes without being able to regen. When this happens near a portal keep you cant move if you low health and people just come back out instantly to finish the job.

I see zero reason this would hurt an assassin's game play, but it would dramatically improve the experience of us solo players. Please consider it!
Thu 3 Sep 2020 1:26 AM by Kwall0311
Would be one of the best QOL changes to ever be done imo
Thu 3 Sep 2020 2:15 AM by Lokkjim
I'd be happy with 45 seconds, just for those archers or light tanks with IP2 or 3. But either way, I guess I could just get another weapon and put disease on a second weapon. Not like anyone cares how much an assassin spends on their personal armory/template.
Thu 3 Sep 2020 6:57 AM by Noashakra
Even asn agree that 1mn30 is bonkers. 1mn should be the limit.
Thu 3 Sep 2020 1:39 PM by ExcretusMaximus
Lokkjim wrote:
Thu 3 Sep 2020 2:15 AM
I'd be happy with 45 seconds, just for those archers or light tanks with IP2 or 3.

I was under the impression that while disease cuts Heart/Potion in half, it doesn't have an effect on IP; is this wrong?
Thu 3 Sep 2020 2:09 PM by Noashakra
ExcretusMaximus wrote:
Thu 3 Sep 2020 1:39 PM
Lokkjim wrote:
Thu 3 Sep 2020 2:15 AM
I'd be happy with 45 seconds, just for those archers or light tanks with IP2 or 3.

I was under the impression that while disease cuts Heart/Potion in half, it doesn't have an effect on IP; is this wrong?

It doesn't affect ip, but you lose constit and str with disease. So IP gives you less hp.
Sun 6 Sep 2020 5:44 PM by Nephamael
I think 1 min is a decent duration. That way you might have to sit for 30 sec, but not forever.

VS strong defensive characters assassins might have to rarely reapply disease but such fights are rare anyway nowadays.
Mon 7 Sep 2020 4:14 PM by Noashakra
Nephamael wrote:
Sun 6 Sep 2020 5:44 PM
I think 1 min is a decent duration. That way you might have to sit for 30 sec, but not forever.

VS strong defensive characters assassins might have to rarely reapply disease but such fights are rare anyway nowadays.

If you didn't kill a tank in one minute, slam immunity is down and you are dead anyway.
Mon 7 Sep 2020 5:46 PM by Lokkjim
Noashakra wrote:
Mon 7 Sep 2020 4:14 PM
Nephamael wrote:
Sun 6 Sep 2020 5:44 PM
I think 1 min is a decent duration. That way you might have to sit for 30 sec, but not forever.

VS strong defensive characters assassins might have to rarely reapply disease but such fights are rare anyway nowadays.

If you didn't kill a tank in one minute, slam immunity is down and you are dead anyway.

Funny story, started a fight against a tank with backstab, they purged and slammed, I purged and repoisoned, fight lasted forever, I restunned and got em down to last hit, then they slammed and died from dot. Definitely gotta keep track of those immunity timers.
Mon 7 Sep 2020 8:25 PM by Nephamael
If you didn't kill a tank in one minute, slam immunity is down and you are dead anyway.

There is or at least once was also pallys, friars, wardens - and you can survive 1 purged slam and 1 real slam vs an arms or very defensively specced warrior too.
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