Has anyone ran Quickness tests on Phoenix?
Is it like live/uthgard, where +quick has the effect of lowered front-load damage? (it makes you swing more, but adjusts it so you are the same net dps):
https://www.uthgard.net/forum/viewtopic.php?f=9&t=44573&sid=99dbe8e1b3e2cda24fc3699a2d4560c3
Auto-attack benefits in a net dps increase with the old QUI formula, but styles do less per style as the QUI stat used to be in the style damage formula:
STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER / 10
+ BASE_DAMAGE * TOA_STYLE_BONUSSTYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER / 10
+ BASE_DAMAGE * TOA_STYLE_BONUS
(https://camelotherald.fandom.com/wiki/Melee_Damage) -
which would imply the lower your swing speed, the smaller you hit per style
meaning Quickness is a bad stat to have in RvR when styles tend to be spaced out and you want as much per swing as possible when you get in range or burst as a team and
also bad in pve if style damage is a fixed end cost, as you have to perform more styles (aka more end expenditure) for the same damage, as a non-styled auto attack is very rare
Edit: I ran some tests of my own with a level 50 kobold skald on a training dummy level 50:
With the self buff potion having haste + 50 quick (I cancelled the str part of buff for the tests):
144 on dummy with haste+50 quick from buff pot (style was axe style Havoc)
150 with just +50 quick and haste removed
157 with neither buff for quick or haste present
Doesn't this mean QUI is a net zero stat? You're doing the same damage, but doing it over more swings vs less swings - if smaller and softer hits were best, why not use fast weapons in RvR?
Is it like live/uthgard, where +quick has the effect of lowered front-load damage? (it makes you swing more, but adjusts it so you are the same net dps):
https://www.uthgard.net/forum/viewtopic.php?f=9&t=44573&sid=99dbe8e1b3e2cda24fc3699a2d4560c3
Auto-attack benefits in a net dps increase with the old QUI formula, but styles do less per style as the QUI stat used to be in the style damage formula:
STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER / 10
+ BASE_DAMAGE * TOA_STYLE_BONUSSTYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER / 10
+ BASE_DAMAGE * TOA_STYLE_BONUS
(https://camelotherald.fandom.com/wiki/Melee_Damage) -
which would imply the lower your swing speed, the smaller you hit per style
meaning Quickness is a bad stat to have in RvR when styles tend to be spaced out and you want as much per swing as possible when you get in range or burst as a team and
also bad in pve if style damage is a fixed end cost, as you have to perform more styles (aka more end expenditure) for the same damage, as a non-styled auto attack is very rare
Edit: I ran some tests of my own with a level 50 kobold skald on a training dummy level 50:
With the self buff potion having haste + 50 quick (I cancelled the str part of buff for the tests):
144 on dummy with haste+50 quick from buff pot (style was axe style Havoc)
150 with just +50 quick and haste removed
157 with neither buff for quick or haste present
Doesn't this mean QUI is a net zero stat? You're doing the same damage, but doing it over more swings vs less swings - if smaller and softer hits were best, why not use fast weapons in RvR?