What would you rather play? Berserker or Mercenary?

Started 28 Aug 2020
by DinoTriz
in RvR
What would you rather play? Berserker or Mercenary?

And why?
Fri 28 Aug 2020 8:25 PM by Noashakra
in group, zerk for the DPS
solo merc for DT slam and crush spec
Fri 28 Aug 2020 8:33 PM by Astaa
Merc, because it's not a whining mid.
Fri 28 Aug 2020 10:17 PM by LolaEbola
Astaa wrote:
Fri 28 Aug 2020 8:33 PM
Merc, because it's not a whining mid.

As a mid, I appreciate your perspective and respect you all the same.
Sat 29 Aug 2020 4:40 AM by thirian24
Merc is garbage in an 8man setting.

They have no rear snare.
Their side snare has 0 to hit bonus
All of their style are terrible, except Dual Shadows, which is a frontal style.

Zerker has

Extremely nice rear chain that deals very nice dmg
Rear snare
And very nice DPS output
Sat 29 Aug 2020 5:01 AM by ExcretusMaximus
thirian24 wrote:
Sat 29 Aug 2020 4:40 AM
Merc is garbage in an 8man setting.

Here we have an example of someone who doesn't know what they're talking about.
Sat 29 Aug 2020 5:32 AM by thirian24
ExcretusMaximus wrote:
Sat 29 Aug 2020 5:01 AM
thirian24 wrote:
Sat 29 Aug 2020 4:40 AM
Merc is garbage in an 8man setting.

Here we have an example of someone who doesn't know what they're talking about.

I have a 9L4 Merc that I 8man with. I think I know very well what Im talking about.

I never said that the Merc cant work in an 8man, or that they don't get grps. But he was asking which Id rather play and why. I listed the reasons the merc suffers in an 8man setting. If merc had a rear snare, the story would be different. Most groups run an Alb hybrid. Cleric, friar, sorc, cab, theurg, arms, minst and for the 8th slot you can go merc/reaver. If you look at the options I've listed for the 8th slot, which brings more to the table? The reaver does with far more rupts and TWF. While still having slam and guard. So you look at these 2 options, and the reaver wins out in an Alb hybrid group.

This is all my personal opinion.

So why dont you offer up some advice like he is looking for, instead of your snide fucking remarks.
Fri 4 Sep 2020 1:46 PM by omicidi
thirian24 wrote:
Sat 29 Aug 2020 5:32 AM
ExcretusMaximus wrote:
Sat 29 Aug 2020 5:01 AM
thirian24 wrote:
Sat 29 Aug 2020 4:40 AM
Merc is garbage in an 8man setting.

Here we have an example of someone who doesn't know what they're talking about.

I have a 9L4 Merc that I 8man with. I think I know very well what Im talking about.

I never said that the Merc cant work in an 8man, or that they don't get grps. But he was asking which Id rather play and why. I listed the reasons the merc suffers in an 8man setting. If merc had a rear snare, the story would be different. Most groups run an Alb hybrid. Cleric, friar, sorc, cab, theurg, arms, minst and for the 8th slot you can go merc/reaver. If you look at the options I've listed for the 8th slot, which brings more to the table? The reaver does with far more rupts and TWF. While still having slam and guard. So you look at these 2 options, and the reaver wins out in an Alb hybrid group.

This is all my personal opinion.

So why dont you offer up some advice like he is looking for, instead of your snide fucking remarks.

That's all the dude does. He's toxic. Look at all his posts here--a majority are snide remarks. He's not even good at the game.
Fri 4 Sep 2020 2:35 PM by Cadebrennus
thirian24 wrote:
Sat 29 Aug 2020 5:32 AM
ExcretusMaximus wrote:
Sat 29 Aug 2020 5:01 AM
thirian24 wrote:
Sat 29 Aug 2020 4:40 AM
Merc is garbage in an 8man setting.

Here we have an example of someone who doesn't know what they're talking about.

I have a 9L4 Merc that I 8man with. I think I know very well what Im talking about.

I never said that the Merc cant work in an 8man, or that they don't get grps. But he was asking which Id rather play and why. I listed the reasons the merc suffers in an 8man setting. If merc had a rear snare, the story would be different. Most groups run an Alb hybrid. Cleric, friar, sorc, cab, theurg, arms, minst and for the 8th slot you can go merc/reaver. If you look at the options I've listed for the 8th slot, which brings more to the table? The reaver does with far more rupts and TWF. While still having slam and guard. So you look at these 2 options, and the reaver wins out in an Alb hybrid group.

This is all my personal opinion.

So why dont you offer up some advice like he is looking for, instead of your snide fucking remarks.

The lack of a rear snare does suck but their are ways around it:

Use a fast weapon in the hope that the Light Tank snare procs

Numb + side positional snare, or (my favourite) Numb + 44 Thrust snare chain

Start with a side snare (if possible)
Fri 4 Sep 2020 2:53 PM by Eckso
I prefer Mercs myself. They can play Solo, in Small Man, and Group play as part of a Melee Train, or in a Caster Group. They are just an all around more versatile class.

As previously stated, Mercs dont have a rear snare, but they get Prevent Flight for Free, and it procs all the time. The one thing that makes Mercs not as desirable as Armsman or Paladins say, is that they dont get any group Realm Abilities.

Armsman get Dashing Defense, and Soldiers Barricade. Paladins get Vehement Renewal and have Chants. So for Alb, Mercs dont fit in most comps any better than other classes.

Now compared to Zerkers though, Zerks only fit one role for Midgard. Melee Tank Train, and they do really well at it. If a Zerk times his vendo right, he can decimate Hib and Alb groups.

But that is where their role ends. You cant play a zerk in a caster or even hybrid setup really. Thanes, Warriors, even Savages to an extent since they have positional stuns, are more suited for non melee groups.

Hope this helps!

Cheers
-Exo
Fri 4 Sep 2020 2:56 PM by DinoTriz
Eckso wrote:
Fri 4 Sep 2020 2:53 PM
I prefer Mercs myself. They can play Solo, in Small Man, and Group play as part of a Melee Train, or in a Caster Group. They are just an all around more versatile class.

As previously stated, Mercs dont have a rear snare, but they get Prevent Flight for Free, and it procs all the time. The one thing that makes Mercs not as desirable as Armsman or Paladins say, is that they dont get any group Realm Abilities.

Armsman get Dashing Defense, and Soldiers Barricade. Paladins get Vehement Renewal and have Chants. So for Alb, Mercs dont fit in most comps any better than other classes.

Now compared to Zerkers though, Zerks only fit one role for Midgard. Melee Tank Train, and they do really well at it. If a Zerk times his vendo right, he can decimate Hib and Alb groups.

But that is where their role ends. You cant play a zerk in a caster or even hybrid setup really. Thanes, Warriors, even Savages to an extent since they have positional stuns, are more suited for non melee groups.

Hope this helps!

Cheers
-Exo

And how do Blademasters compare?
Fri 4 Sep 2020 3:36 PM by thirian24
DinoTriz wrote:
Fri 4 Sep 2020 2:56 PM
Eckso wrote:
Fri 4 Sep 2020 2:53 PM
I prefer Mercs myself. They can play Solo, in Small Man, and Group play as part of a Melee Train, or in a Caster Group. They are just an all around more versatile class.

As previously stated, Mercs dont have a rear snare, but they get Prevent Flight for Free, and it procs all the time. The one thing that makes Mercs not as desirable as Armsman or Paladins say, is that they dont get any group Realm Abilities.

Armsman get Dashing Defense, and Soldiers Barricade. Paladins get Vehement Renewal and have Chants. So for Alb, Mercs dont fit in most comps any better than other classes.

Now compared to Zerkers though, Zerks only fit one role for Midgard. Melee Tank Train, and they do really well at it. If a Zerk times his vendo right, he can decimate Hib and Alb groups.

But that is where their role ends. You cant play a zerk in a caster or even hybrid setup really. Thanes, Warriors, even Savages to an extent since they have positional stuns, are more suited for non melee groups.

Hope this helps!

Cheers
-Exo

And how do Blademasters compare?

BM is the best of the 3 light tanks when it comes to an 8man setting. They offer far more utility over the Merc and Zerker.

I agree with what Eckso says, but if youre relying on Prevent Flight for snares, well.. you will be very upset with that. Lol

I have all 3 light tanks.
My Merc is 9L4, BM 7L4 and like a rr4 zerker.

The only reason the zerker is low rr is bc i dont like playing on mid. Its very toxic bc of the community.

The merc is a beast for solo and does well in grps. Zerker is the same imo. But the BM's utility in grps is not even comparable. Over all, the 3 light tanks serve a purpose for a specific role in a grp setting.

Just pick one you enjoy and stick with it.

EDIT - If youre looking for a Melee for a group setting, I suggest Armsman, Hero or Warrior. Every group needs one. You will be the main peeler, collapsing when needed. But its extremely rewarding.
Fri 4 Sep 2020 6:23 PM by LolaEbola
thirian24 wrote:
Fri 4 Sep 2020 3:36 PM
DinoTriz wrote:
Fri 4 Sep 2020 2:56 PM
Eckso wrote:
Fri 4 Sep 2020 2:53 PM
I prefer Mercs myself. They can play Solo, in Small Man, and Group play as part of a Melee Train, or in a Caster Group. They are just an all around more versatile class.

As previously stated, Mercs dont have a rear snare, but they get Prevent Flight for Free, and it procs all the time. The one thing that makes Mercs not as desirable as Armsman or Paladins say, is that they dont get any group Realm Abilities.

Armsman get Dashing Defense, and Soldiers Barricade. Paladins get Vehement Renewal and have Chants. So for Alb, Mercs dont fit in most comps any better than other classes.

Now compared to Zerkers though, Zerks only fit one role for Midgard. Melee Tank Train, and they do really well at it. If a Zerk times his vendo right, he can decimate Hib and Alb groups.

But that is where their role ends. You cant play a zerk in a caster or even hybrid setup really. Thanes, Warriors, even Savages to an extent since they have positional stuns, are more suited for non melee groups.

Hope this helps!

Cheers
-Exo

And how do Blademasters compare?



The only reason the zerker is low rr is bc i dont like playing on mid. Its very toxic bc of the community.



I play mid full time and I really don’t find it to be as toxic as everyone makes us out to be.
Fri 4 Sep 2020 6:41 PM by DinoTriz
LolaEbola wrote:
Fri 4 Sep 2020 6:23 PM
I play mid full time and I really don’t find it to be as toxic as everyone makes us out to be.

Alb is by FAR the most toxic realm. I never understood why people always say it's Mid.

Anyone who asks a question in Advice on Albion gets snarky and low grade trolling.
Fri 4 Sep 2020 7:29 PM by Roto23
DinoTriz wrote:
Fri 4 Sep 2020 6:41 PM
LolaEbola wrote:
Fri 4 Sep 2020 6:23 PM
I play mid full time and I really don’t find it to be as toxic as everyone makes us out to be.

Alb is by FAR the most toxic realm. I never understood why people always say it's Mid.

Anyone who asks a question in Advice on Albion gets snarky and low grade trolling.

It's a well know fact that Albs are scum
Fri 4 Sep 2020 8:04 PM by Komaf
To add positively to the conversation, I'd probably look at the realm's activity level before choosing a melee class like zerk/merc/bm, etc. I would look at my time schedule, EURO? USA prime? You're unemployed like many daoc players and it doesn't matter? Cool. Easier to pick.

So far, in my experience, the most active realms for a low RR player would be Alb and Hib without question. There are long running BG's, if not multiple BG's, on those realms. From Polemo to Pilz, as well as consistent pve content so you can feather up your toon as you see fit.

For mid, which was my personal realm of choice, I left out of frustration as I would log in on a Friday night (USA time), see 2-3 Hib BG's running, 1-2 Alb BG's running, and often, 0 mid BG's. That says a lot.

So...while people can state, "Oh well, just the other day Mids did Blue Sunday, or some relic raid," I say, "Great. But it's not consistent."

I work full time, so I have to be picky with my realm. If you don't work full time or have school or what have you, then you can be less picky.

Secondly, certain realms support melee more than others. Hib, for example, is the hardest to get a group in if you aren't a healer or bomb. Granted that's 99% of what all three realms spam for and it's part of the broken game mechanic that supports this. But that's daoc life.

So, as far as melee invites, I'd say Mid is#1 due to celerity making melee cleave groups a lot of fun. But for the BG start to developing your toon, it's terrible. I will not report on the toxicity of BG groups, however, as it occurs a lot on both Alb and Mid, and maybe (maybe) a wee less on Hib (I'm probably wrong).

So, for an active BG realm:

1. Hib is more active due to massive numbers, but they loathe melee until a few pbaoe'ers decide they want a tank (verdant animist counts as tank, however, sooo...lol).
2. Alb is active, just not as active as Hib (can see who owns DF 5/7 days if you aren't sure). Alb will invite melee, though prob not as much as Mid.
3. Mid is least active BG-wise and has the smallest pop of the three, but you are most likely to find a lot of melee groups due to celerity.

Personally, if I wanted to play a caster I'd be hib (the enchanter is ridiculous) or alb, due to the earth wiz/theurg.

Melee, I'd go Mid if I had LOTS of free time and could pvp all day with random whatever.

My 2 cents.

On a side note, my 'pure' melee toons include:

50 Merc (most success overall but then started a cleric, so lol)
50 Hero (wanted a BM as well but groups could care less if you're melee...so)
49 Warrior (gave up - N. America prime time is least here)
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