What would you rather play? Berserker or Mercenary?
And why?
And why?
thirian24 wrote: ↑Sat 29 Aug 2020 5:32 AM
I have a 9L4 Merc that I 8man with. I think I know very well what Im talking about.
I never said that the Merc cant work in an 8man, or that they don't get grps. But he was asking which Id rather play and why. I listed the reasons the merc suffers in an 8man setting. If merc had a rear snare, the story would be different. Most groups run an Alb hybrid. Cleric, friar, sorc, cab, theurg, arms, minst and for the 8th slot you can go merc/reaver. If you look at the options I've listed for the 8th slot, which brings more to the table? The reaver does with far more rupts and TWF. While still having slam and guard. So you look at these 2 options, and the reaver wins out in an Alb hybrid group.
This is all my personal opinion.
So why dont you offer up some advice like he is looking for, instead of your snide fucking remarks.
thirian24 wrote: ↑Sat 29 Aug 2020 5:32 AM
I have a 9L4 Merc that I 8man with. I think I know very well what Im talking about.
I never said that the Merc cant work in an 8man, or that they don't get grps. But he was asking which Id rather play and why. I listed the reasons the merc suffers in an 8man setting. If merc had a rear snare, the story would be different. Most groups run an Alb hybrid. Cleric, friar, sorc, cab, theurg, arms, minst and for the 8th slot you can go merc/reaver. If you look at the options I've listed for the 8th slot, which brings more to the table? The reaver does with far more rupts and TWF. While still having slam and guard. So you look at these 2 options, and the reaver wins out in an Alb hybrid group.
This is all my personal opinion.
So why dont you offer up some advice like he is looking for, instead of your snide fucking remarks.
Eckso wrote: ↑Fri 4 Sep 2020 2:53 PMI prefer Mercs myself. They can play Solo, in Small Man, and Group play as part of a Melee Train, or in a Caster Group. They are just an all around more versatile class.
As previously stated, Mercs dont have a rear snare, but they get Prevent Flight for Free, and it procs all the time. The one thing that makes Mercs not as desirable as Armsman or Paladins say, is that they dont get any group Realm Abilities.
Armsman get Dashing Defense, and Soldiers Barricade. Paladins get Vehement Renewal and have Chants. So for Alb, Mercs dont fit in most comps any better than other classes.
Now compared to Zerkers though, Zerks only fit one role for Midgard. Melee Tank Train, and they do really well at it. If a Zerk times his vendo right, he can decimate Hib and Alb groups.
But that is where their role ends. You cant play a zerk in a caster or even hybrid setup really. Thanes, Warriors, even Savages to an extent since they have positional stuns, are more suited for non melee groups.
Hope this helps!
Cheers
-Exo
DinoTriz wrote: ↑Fri 4 Sep 2020 2:56 PMEckso wrote: ↑Fri 4 Sep 2020 2:53 PMI prefer Mercs myself. They can play Solo, in Small Man, and Group play as part of a Melee Train, or in a Caster Group. They are just an all around more versatile class.
As previously stated, Mercs dont have a rear snare, but they get Prevent Flight for Free, and it procs all the time. The one thing that makes Mercs not as desirable as Armsman or Paladins say, is that they dont get any group Realm Abilities.
Armsman get Dashing Defense, and Soldiers Barricade. Paladins get Vehement Renewal and have Chants. So for Alb, Mercs dont fit in most comps any better than other classes.
Now compared to Zerkers though, Zerks only fit one role for Midgard. Melee Tank Train, and they do really well at it. If a Zerk times his vendo right, he can decimate Hib and Alb groups.
But that is where their role ends. You cant play a zerk in a caster or even hybrid setup really. Thanes, Warriors, even Savages to an extent since they have positional stuns, are more suited for non melee groups.
Hope this helps!
Cheers
-Exo
And how do Blademasters compare?
thirian24 wrote: ↑Fri 4 Sep 2020 3:36 PMDinoTriz wrote: ↑Fri 4 Sep 2020 2:56 PMEckso wrote: ↑Fri 4 Sep 2020 2:53 PMI prefer Mercs myself. They can play Solo, in Small Man, and Group play as part of a Melee Train, or in a Caster Group. They are just an all around more versatile class.
As previously stated, Mercs dont have a rear snare, but they get Prevent Flight for Free, and it procs all the time. The one thing that makes Mercs not as desirable as Armsman or Paladins say, is that they dont get any group Realm Abilities.
Armsman get Dashing Defense, and Soldiers Barricade. Paladins get Vehement Renewal and have Chants. So for Alb, Mercs dont fit in most comps any better than other classes.
Now compared to Zerkers though, Zerks only fit one role for Midgard. Melee Tank Train, and they do really well at it. If a Zerk times his vendo right, he can decimate Hib and Alb groups.
But that is where their role ends. You cant play a zerk in a caster or even hybrid setup really. Thanes, Warriors, even Savages to an extent since they have positional stuns, are more suited for non melee groups.
Hope this helps!
Cheers
-Exo
And how do Blademasters compare?
The only reason the zerker is low rr is bc i dont like playing on mid. Its very toxic bc of the community.
LolaEbola wrote: ↑Fri 4 Sep 2020 6:23 PMI play mid full time and I really don’t find it to be as toxic as everyone makes us out to be.
DinoTriz wrote: ↑Fri 4 Sep 2020 6:41 PMLolaEbola wrote: ↑Fri 4 Sep 2020 6:23 PMI play mid full time and I really don’t find it to be as toxic as everyone makes us out to be.
Alb is by FAR the most toxic realm. I never understood why people always say it's Mid.
Anyone who asks a question in Advice on Albion gets snarky and low grade trolling.
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