Are there any plans to review Scouts lvl 45 shield snare?
nkeplinger1 wrote: ↑Tue 18 Aug 2020 6:18 PMWhy does it need to be reviewed? Its about the only tool a scout has for survival. Everyone on the server has purge to negate slam, scout melee is horrible. Also, anything with a s shield or range negates most scout abilities. Scouts are incredibly weak on this server.
inoeth wrote: ↑Wed 19 Aug 2020 12:06 PMhad a fight vs a rr11 scout yesterday with my ranger, i lost because somehow he could snare me, run off and shoot while i tried to shoot and recived "you are in combat and can not perform that action" message ...... and yes i waited a few senconds before starting to shoot.
this is stupid
vote for new archery and get rid of the snare style
carlwinslow wrote: ↑Sun 23 Aug 2020 6:09 PMI dunno why scouts even need this, i was on my 7l1 cave sham and a scout owned me 3 times in a row, crit shot for 750 if i tried to kite and dot he just run away and stealth and repeat. Maybe they need it vs assassin but its still strange that alb keeps getting random buffs when mid is the realm with the lowest pop.
carlwinslow wrote: ↑Thu 27 Aug 2020 12:23 PMWhy did they need an ability to perma kite if they are already so strong then? I have been gone for a year almost and I come back and its just more custom love for alb since I have been gone
About to >insert foot< my statement comes with complete proof. Check all the change logs/update logs there's been no hib specific buffs only nerfs. You can be okay with that but I'm not. Other realms had multiple class buffs albs just filled with custom BS.Sepplord wrote: ↑Thu 27 Aug 2020 2:36 PMyeah completely agree, the server has always been biased against >insert your realm here< and is always listening to random whiners from >insert other realm here<
everyone know staff all play >insert other realm here< and have friend in >insert third realm here<
All >insert your realm here< ever gets are nerfs and nerfs, guess we >insert your realm here<-players have mostly accepted our fate and adapted with our superior skills. Playing hardmode sucks but together we are still strong
Sepplord wrote: ↑Fri 28 Aug 2020 6:14 AMthat'S the thing though, implication can be wrong despite being factually correct
there are tons of reasons, that might not jump most users mind when they read such a thing, and i doubt you are implying anything but the conclusion that hib is the unloved realm.
Maybe hib is even benefitting from not having a shitty class buffed to mediocrity, because that keeps people away from the still mediocre class and they play one of the good ones instead
Maybe hib doesn't have any shitty classes at all and not getting nerfed even more is a sign of being the loved realm
Maybe serverwide buffs / decisions benefit hib more than alb/mid despite not being specific to hib
Maybe hibernia really is the hated realm and your implication is correct
I don't believe in realm-favorism by the staff, but ironically you will find people in every realm believing that THEIR realm is the hated one. And all have "good arguments" why that is the case. And they aren't lying when they say their arguments, just like you aren't factually incorrect.
Bradekes wrote: ↑Thu 27 Aug 2020 4:11 PMAbout to >insert foot< my statement comes with complete proof. Check all the change logs/update logs there's been no hib specific buffs only nerfs. You can be okay with that but I'm not. Other realms had multiple class buffs albs just filled with custom BS.
Bradekes wrote: ↑Thu 27 Aug 2020 4:11 PMWhere scout gets full benefit of the added buffs but ranger gets no benefit just nuetral change. That is enough to tell me the staff isn't thinking with pure logic when they're buffing alb up.
Shield anytime damage attack with tohit bonus and reduced endo costDinoTriz wrote: ↑Fri 28 Aug 2020 1:07 PMIf they take away the shield snare(root), they should buff melee damage and/or defenses.
Let Scouts wear chain, give them Evade 5 or something.
Or just give them a spell line like the other archers.
Hunters get pet.
Rangers get dual wield.
Scouts get shield.
gruenesschaf wrote: ↑Fri 28 Aug 2020 1:32 PMGood to see that you apparently ignore all alb only or mid only nerfs in this. Please tell me how many buffs the svg got or the warrior or the armsman or the theurgist or the sorc or the cabalist?
Could it possibly be that if it looks like a class is in a good state nothing is done about it and hence the hib classes aside from the champion, which received the debuff value buff, were considered to be in a good / ok place aside from / after the systematic changes like nnf ras?
You could try reading the initial post that proposes those changes, you'd find some text saying that a goal is a reduction in ranger population, that is basically saying a small ranger nerf is a goal.
Bradekes wrote: So you are right there have been Alb & Mid nerfs...
<snip>
Neso wrote: ↑Fri 28 Aug 2020 5:09 PMBradekes wrote: So you are right there have been Alb & Mid nerfs...
<snip>
At this point you seem to be brain dumping random thoughts for the sake of keeping the thread alive.
I understand everyone has love for a specific realm, but you're taking it to the extreme.
Bradekes wrote: ↑Fri 28 Aug 2020 5:31 PMNeso wrote: ↑Fri 28 Aug 2020 5:09 PMBradekes wrote: So you are right there have been Alb & Mid nerfs...
<snip>
At this point you seem to be brain dumping random thoughts for the sake of keeping the thread alive.
I understand everyone has love for a specific realm, but you're taking it to the extreme.
None of it random
Forlornhope wrote: ↑Fri 28 Aug 2020 6:56 PMBradekes wrote: ↑Fri 28 Aug 2020 5:31 PMNeso wrote: ↑Fri 28 Aug 2020 5:09 PMBradekes wrote: So you are right there have been Alb & Mid nerfs...
<snip>
At this point you seem to be brain dumping random thoughts for the sake of keeping the thread alive.
I understand everyone has love for a specific realm, but you're taking it to the extreme.
None of it random
I am curious, what exactly do you think needs a buff in hib?
Bradekes wrote: ↑Fri 28 Aug 2020 4:34 PMSo you are right there have been Alb & Mid nerfs. Maybe I omitted that information. Minstrel received nerfs, though they are still very very strong and are in very high numbers. BD received a nerf for their LT reuse timer.
It doesn't excuse the fact that Hib hasn't received any buff solely for them.
You say champs received a buff via increasing their debuffs on buffed targets, which isn't really a buff for hib, many other classes have spec debuffs that I assume are benefiting from this change as well.
Maybe you can get a chance to prove me wrong on this one as it is an assumption, maybe debuff procs also benefit from this change?
Please don't misunderstand as I do know the intentions of your buffs are in the best interest of the game and some were needed. It's not easy to have a perfect solution as RPG games have so many variables to work with.
The cool thing about DAoC is most of the abilities are not crazy like in WoW and it is easier to assign a Utility value on the abilities seeings they mostly follow a basic standardization across the realms/classes.
This also makes it easier to spot things that are unbalancing the scale.
The idea that rangers need nerfed(even slighty) because of their population is both a false notion and inevitably going to be the case. I'll give you a small dose of why that is as this is already way too long of a post.
Hib lacks solo toons. Alb/mid have minstrel/skald as their speed classes, which can both solo by staying away from danger. Hib only has stealth classes to avoid this issue. So if you want to lower the population of rangers you'd have to make bards solo capable. Which is stupid but it's clearly the fact.
Bradekes wrote: ↑Fri 28 Aug 2020 7:22 PMglad all you noobs are okay with rangers getting nerfed.. I'm trying to argue logically. You like the shield snares and scouts with self buffs great.. will just be another notch in the alb buff epidemic with a hint of hib nerf..
I'll just end up quitting because the trend has been negative and doesn't seem to be slowing down. I play all the realms I just think hib gets the short stick and everyone is okay with that.
Also yes speed or stealth are the only true solo classes in this game.. if you can't hide or escape from the numbers the numbers win.
DinoTriz wrote: ↑Fri 28 Aug 2020 6:58 PMForlornhope wrote: ↑Fri 28 Aug 2020 6:56 PMBradekes wrote: ↑Fri 28 Aug 2020 5:31 PMNeso wrote: ↑Fri 28 Aug 2020 5:09 PMBradekes wrote: So you are right there have been Alb & Mid nerfs...
<snip>
At this point you seem to be brain dumping random thoughts for the sake of keeping the thread alive.
I understand everyone has love for a specific realm, but you're taking it to the extreme.
None of it random
I am curious, what exactly do you think needs a buff in hib?
Longer baseline stuns for all casters
DinoTriz wrote: ↑Fri 28 Aug 2020 7:25 PMIf you think Hib is getting the short end of the stick, you should play Mid sometime...
thirian24 wrote: ↑Fri 28 Aug 2020 7:41 PMDelete stealth classes, give them an equal RR and fully temp'd visiable toon on any realm they choose.
Problem solved
Forlornhope wrote: ↑Fri 28 Aug 2020 6:56 PMI am curious, what exactly do you think needs a buff in hib?
Bradekes wrote: ↑Fri 28 Aug 2020 4:34 PMgruenesschaf wrote: ↑Fri 28 Aug 2020 1:32 PMGood to see that you apparently ignore all alb only or mid only nerfs in this. Please tell me how many buffs the svg got or the warrior or the armsman or the theurgist or the sorc or the cabalist?
Could it possibly be that if it looks like a class is in a good state nothing is done about it and hence the hib classes aside from the champion, which received the debuff value buff, were considered to be in a good / ok place aside from / after the systematic changes like nnf ras?
You could try reading the initial post that proposes those changes, you'd find some text saying that a goal is a reduction in ranger population, that is basically saying a small ranger nerf is a goal.
So you are right there have been Alb & Mid nerfs. Maybe I omitted that information. Minstrel received nerfs, though they are still very very strong and are in very high numbers. BD received a nerf for their LT reuse timer.
It doesn't excuse the fact that Hib hasn't received any buff solely for them.
You say champs received a buff via increasing their debuffs on buffed targets, which isn't really a buff for hib, many other classes have spec debuffs that I assume are benefiting from this change as well.
Maybe you can get a chance to prove me wrong on this one as it is an assumption, maybe debuff procs also benefit from this change?
Please don't misunderstand as I do know the intentions of your buffs are in the best interest of the game and some were needed. It's not easy to have a perfect solution as RPG games have so many variables to work with.
The cool thing about DAoC is most of the abilities are not crazy like in WoW and it is easier to assign a Utility value on the abilities seeings they mostly follow a basic standardization across the realms/classes.
This also makes it easier to spot things that are unbalancing the scale.
The idea that rangers need nerfed(even slighty) because of their population is both a false notion and inevitably going to be the case. I'll give you a small dose of why that is as this is already way too long of a post.
Hib lacks solo toons. Alb/mid have minstrel/skald as their speed classes, which can both solo by staying away from danger. Hib only has stealth classes to avoid this issue. So if you want to lower the population of rangers you'd have to make bards solo capable. Which is stupid but it's clearly the fact.
Forlornhope wrote: ↑Fri 28 Aug 2020 7:33 PMDinoTriz wrote: ↑Fri 28 Aug 2020 6:58 PMForlornhope wrote: ↑Fri 28 Aug 2020 6:56 PMBradekes wrote: ↑Fri 28 Aug 2020 5:31 PMNeso wrote: ↑Fri 28 Aug 2020 5:09 PMBradekes wrote: So you are right there have been Alb & Mid nerfs...
<snip>
At this point you seem to be brain dumping random thoughts for the sake of keeping the thread alive.
I understand everyone has love for a specific realm, but you're taking it to the extreme.
None of it random
I am curious, what exactly do you think needs a buff in hib?
Longer baseline stuns for all casters
That's an unnecessary buff, hib caster groups are in a very good place.
Lokkjim wrote: ↑Fri 28 Aug 2020 7:44 PMthirian24 wrote: ↑Fri 28 Aug 2020 7:41 PMDelete stealth classes, give them an equal RR and fully temp'd visiable toon on any realm they choose.
Problem solved
Which temps would cost as much as an assassin temp? I might be down for this lol.
In seriousness though, there is this tactic called avoiding the zerg that visible classes do. They also use the environment and run from tower to tower. They don't just stand out in a well-traveled area looking for solos.
Cadebrennus wrote: ↑Fri 28 Aug 2020 9:59 PMLokkjim wrote: ↑Fri 28 Aug 2020 7:44 PMthirian24 wrote: ↑Fri 28 Aug 2020 7:41 PMDelete stealth classes, give them an equal RR and fully temp'd visiable toon on any realm they choose.
Problem solved
Which temps would cost as much as an assassin temp? I might be down for this lol.
In seriousness though, there is this tactic called avoiding the zerg that visible classes do. They also use the environment and run from tower to tower. They don't just stand out in a well-traveled area looking for solos.
Most Visi players and Stealther players stand right in the middle of high traffic areas and then bitch about getting run over by the high rate of traffic.
Lokkjim wrote: ↑Fri 28 Aug 2020 10:28 PMCadebrennus wrote: ↑Fri 28 Aug 2020 9:59 PMLokkjim wrote: ↑Fri 28 Aug 2020 7:44 PMthirian24 wrote: ↑Fri 28 Aug 2020 7:41 PMDelete stealth classes, give them an equal RR and fully temp'd visiable toon on any realm they choose.
Problem solved
Which temps would cost as much as an assassin temp? I might be down for this lol.
In seriousness though, there is this tactic called avoiding the zerg that visible classes do. They also use the environment and run from tower to tower. They don't just stand out in a well-traveled area looking for solos.
Most Visi players and Stealther players stand right in the middle of high traffic areas and then bitch about getting run over by the high rate of traffic.
That sounds like a choice they are making.
Yeah I thought the guy who responded to me was the person I was actually asking lol, so I thought it was his serious answer since he's been raving about hib not getting any buffs on like two or three threads at this point.Cadebrennus wrote: ↑Fri 28 Aug 2020 9:57 PMForlornhope wrote: ↑Fri 28 Aug 2020 7:33 PMDinoTriz wrote: ↑Fri 28 Aug 2020 6:58 PMForlornhope wrote: ↑Fri 28 Aug 2020 6:56 PMBradekes wrote: ↑Fri 28 Aug 2020 5:31 PMNeso wrote: ↑Fri 28 Aug 2020 5:09 PMBradekes wrote: So you are right there have been Alb & Mid nerfs...
<snip>
At this point you seem to be brain dumping random thoughts for the sake of keeping the thread alive.
I understand everyone has love for a specific realm, but you're taking it to the extreme.
None of it random
I am curious, what exactly do you think needs a buff in hib?
Longer baseline stuns for all casters
That's an unnecessary buff, hib caster groups are in a very good place.
Your sarcasm detector needs a serious tuning up.
Noashakra wrote: ↑Sat 29 Aug 2020 7:29 PMI agree it's a choice, but it's either the highway or there is no action. Today I saw almost nobody trying to go to the EV task on alb, and it was really boring.
Siouxsie wrote: ↑Sat 29 Aug 2020 9:13 PMNoashakra wrote: ↑Sat 29 Aug 2020 7:29 PMI agree it's a choice, but it's either the highway or there is no action. Today I saw almost nobody trying to go to the EV task on alb, and it was really boring.
Perhaps they were tired of being hib stealth zerged by all the fad-of-the-year luri rangers?
Bradekes wrote: ↑Fri 28 Aug 2020 4:34 PMThe idea that rangers need nerfed(even slighty) because of their population is both a false notion and inevitably going to be the case. I'll give you a small dose of why that is as this is already way too long of a post.gruenesschaf wrote: ↑Fri 28 Aug 2020 1:32 PMGood to see that you apparently ignore all alb only or mid only nerfs in this. Please tell me how many buffs the svg got or the warrior or the armsman or the theurgist or the sorc or the cabalist?
Could it possibly be that if it looks like a class is in a good state nothing is done about it and hence the hib classes aside from the champion, which received the debuff value buff, were considered to be in a good / ok place aside from / after the systematic changes like nnf ras?
You could try reading the initial post that proposes those changes, you'd find some text saying that a goal is a reduction in ranger population, that is basically saying a small ranger nerf is a goal.
Hib lacks solo toons. Alb/mid have minstrel/skald as their speed classes, which can both solo by staying away from danger. Hib only has stealth classes to avoid this issue. So if you want to lower the population of rangers you'd have to make bards solo capable. Which is stupid but it's clearly the fact.
Fiatil wrote: ↑Mon 31 Aug 2020 5:17 PMI trimmed out most of it, but this part is a really good point. I hadn't really considered it up until this point, but it's a really solid explanation of why rangers are more overpopulated than hunters or scouts. Rangers are a worse solo class than hunters and scouts, but Hibs don't have other practical options. And yes, "practical options" are classes with stealth or speed 5 -- there's a reason skalds and minstrels are so popular. I love Hibernia, and had to pick a solo class in Hibernia to play the realm I love. I would vastly prefer a solo class with the abilities of a Skald or a Minstrel, or a scout or hunter (particularly scout with all of their shield CC) than a ranger. But I don't have those choices -- I have ranger and nightshade and don't want to juggle 50 weapons like an assassin (it's weird that this is the meta that was decided on, as it's super clunky but that's for another day) , so ranger it is. I sincerely doubt I'm the only one who went through that thought process to wind up at ranger. It's unfortunate that the devs want to reduce the ranger population, when my only realistic outlet is to switch realms to a realm I don't like because they have better solo classes. It would be easier to stomach if rangers weren't already the worst solo archer -- it's weird having my below average solo character get a direct nerf to their ability to solo, when drastically better solo classes in other realms exist already, all because the realm I love has so many of its solo players concentrated in our only 2 practical options.
Apologies if that isn't 100% on topic -- the quote is from this thread, and I hadn't seen the devs address this directly in the archery thread but did see your post here doing so.
Lokkjim wrote: ↑Mon 31 Aug 2020 6:13 PMFiatil wrote: ↑Mon 31 Aug 2020 5:17 PMI trimmed out most of it, but this part is a really good point. I hadn't really considered it up until this point, but it's a really solid explanation of why rangers are more overpopulated than hunters or scouts. Rangers are a worse solo class than hunters and scouts, but Hibs don't have other practical options. And yes, "practical options" are classes with stealth or speed 5 -- there's a reason skalds and minstrels are so popular. I love Hibernia, and had to pick a solo class in Hibernia to play the realm I love. I would vastly prefer a solo class with the abilities of a Skald or a Minstrel, or a scout or hunter (particularly scout with all of their shield CC) than a ranger. But I don't have those choices -- I have ranger and nightshade and don't want to juggle 50 weapons like an assassin (it's weird that this is the meta that was decided on, as it's super clunky but that's for another day) , so ranger it is. I sincerely doubt I'm the only one who went through that thought process to wind up at ranger. It's unfortunate that the devs want to reduce the ranger population, when my only realistic outlet is to switch realms to a realm I don't like because they have better solo classes. It would be easier to stomach if rangers weren't already the worst solo archer -- it's weird having my below average solo character get a direct nerf to their ability to solo, when drastically better solo classes in other realms exist already, all because the realm I love has so many of its solo players concentrated in our only 2 practical options.
Apologies if that isn't 100% on topic -- the quote is from this thread, and I hadn't seen the devs address this directly in the archery thread but did see your post here doing so.
Ok, I can accept that solos are stealth or have speed, but if Rangers are supposed to be one of Hib's main solo classes, where are all the solo Rangers? Don't get me wrong, I see them out there, but there are more groups of rangers than solos.
It’s not a volley issue(my opinion) is ranged/stealth.Fiatil wrote: ↑Mon 31 Aug 2020 6:26 PMLokkjim wrote: ↑Mon 31 Aug 2020 6:13 PMFiatil wrote: ↑Mon 31 Aug 2020 5:17 PMI trimmed out most of it, but this part is a really good point. I hadn't really considered it up until this point, but it's a really solid explanation of why rangers are more overpopulated than hunters or scouts. Rangers are a worse solo class than hunters and scouts, but Hibs don't have other practical options. And yes, "practical options" are classes with stealth or speed 5 -- there's a reason skalds and minstrels are so popular. I love Hibernia, and had to pick a solo class in Hibernia to play the realm I love. I would vastly prefer a solo class with the abilities of a Skald or a Minstrel, or a scout or hunter (particularly scout with all of their shield CC) than a ranger. But I don't have those choices -- I have ranger and nightshade and don't want to juggle 50 weapons like an assassin (it's weird that this is the meta that was decided on, as it's super clunky but that's for another day) , so ranger it is. I sincerely doubt I'm the only one who went through that thought process to wind up at ranger. It's unfortunate that the devs want to reduce the ranger population, when my only realistic outlet is to switch realms to a realm I don't like because they have better solo classes. It would be easier to stomach if rangers weren't already the worst solo archer -- it's weird having my below average solo character get a direct nerf to their ability to solo, when drastically better solo classes in other realms exist already, all because the realm I love has so many of its solo players concentrated in our only 2 practical options.
Apologies if that isn't 100% on topic -- the quote is from this thread, and I hadn't seen the devs address this directly in the archery thread but did see your post here doing so.
Ok, I can accept that solos are stealth or have speed, but if Rangers are supposed to be one of Hib's main solo classes, where are all the solo Rangers? Don't get me wrong, I see them out there, but there are more groups of rangers than solos.
That one I can't answer. If I tell you where I'm standing in the frontier right now I lose the element of surprise It's kind of all I have ya know?
The volley nerf has only been in effect for a few days. I'm hopeful that that gradually cuts down on the ranger zergs and large groups that are frustrating so many people. The volley zergs seemed to be the main complaint, and those are effectively dead now.
If all of the rangers just switch to 8 man /assist zergs on regular shots....that is unfortunate, and I'm open to changes that affect stealther groups specifically, or even something that makes more than a few archers attacking the same target.
I legitimately do think stealth zergs suck, and I'm not petitioning for rangers to keep their damage edge for the sake of those people. I would love for rangers to lose a bit of damage in exchange for some crowd control like scouts! That would be amazing for solo play. The developers were floating around the idea of CC arrows before they buffed damage -- maybe that was the better solution after all. But yeah I would be thrilled if we found a way to nerf large groups of archers without dinging ranger solo play or even helping it out a bit.
gotwqqd wrote: ↑Mon 31 Aug 2020 6:29 PMIt’s not a volley issue(my opinion) is ranged/stealth.Fiatil wrote: ↑Mon 31 Aug 2020 6:26 PMLokkjim wrote: ↑Mon 31 Aug 2020 6:13 PMFiatil wrote: ↑Mon 31 Aug 2020 5:17 PMI trimmed out most of it, but this part is a really good point. I hadn't really considered it up until this point, but it's a really solid explanation of why rangers are more overpopulated than hunters or scouts. Rangers are a worse solo class than hunters and scouts, but Hibs don't have other practical options. And yes, "practical options" are classes with stealth or speed 5 -- there's a reason skalds and minstrels are so popular. I love Hibernia, and had to pick a solo class in Hibernia to play the realm I love. I would vastly prefer a solo class with the abilities of a Skald or a Minstrel, or a scout or hunter (particularly scout with all of their shield CC) than a ranger. But I don't have those choices -- I have ranger and nightshade and don't want to juggle 50 weapons like an assassin (it's weird that this is the meta that was decided on, as it's super clunky but that's for another day) , so ranger it is. I sincerely doubt I'm the only one who went through that thought process to wind up at ranger. It's unfortunate that the devs want to reduce the ranger population, when my only realistic outlet is to switch realms to a realm I don't like because they have better solo classes. It would be easier to stomach if rangers weren't already the worst solo archer -- it's weird having my below average solo character get a direct nerf to their ability to solo, when drastically better solo classes in other realms exist already, all because the realm I love has so many of its solo players concentrated in our only 2 practical options.
Apologies if that isn't 100% on topic -- the quote is from this thread, and I hadn't seen the devs address this directly in the archery thread but did see your post here doing so.
Ok, I can accept that solos are stealth or have speed, but if Rangers are supposed to be one of Hib's main solo classes, where are all the solo Rangers? Don't get me wrong, I see them out there, but there are more groups of rangers than solos.
That one I can't answer. If I tell you where I'm standing in the frontier right now I lose the element of surprise It's kind of all I have ya know?
The volley nerf has only been in effect for a few days. I'm hopeful that that gradually cuts down on the ranger zergs and large groups that are frustrating so many people. The volley zergs seemed to be the main complaint, and those are effectively dead now.
If all of the rangers just switch to 8 man /assist zergs on regular shots....that is unfortunate, and I'm open to changes that affect stealther groups specifically, or even something that makes more than a few archers attacking the same target.
I legitimately do think stealth zergs suck, and I'm not petitioning for rangers to keep their damage edge for the sake of those people. I would love for rangers to lose a bit of damage in exchange for some crowd control like scouts! That would be amazing for solo play. The developers were floating around the idea of CC arrows before they buffed damage -- maybe that was the better solution after all. But yeah I would be thrilled if we found a way to nerf large groups of archers without dinging ranger solo play or even helping it out a bit.
Assassin population has dropped. Seems like they all play ranger or hunter.
Flags seem to have 4+ (I’ve seen 8+) of these classes assisting on anything short of an 8man or small man with good cc classes.
Regarding swappingFiatil wrote: ↑Mon 31 Aug 2020 6:45 PMgotwqqd wrote: ↑Mon 31 Aug 2020 6:29 PMIt’s not a volley issue(my opinion) is ranged/stealth.Fiatil wrote: ↑Mon 31 Aug 2020 6:26 PMLokkjim wrote: ↑Mon 31 Aug 2020 6:13 PMFiatil wrote: ↑Mon 31 Aug 2020 5:17 PMI trimmed out most of it, but this part is a really good point. I hadn't really considered it up until this point, but it's a really solid explanation of why rangers are more overpopulated than hunters or scouts. Rangers are a worse solo class than hunters and scouts, but Hibs don't have other practical options. And yes, "practical options" are classes with stealth or speed 5 -- there's a reason skalds and minstrels are so popular. I love Hibernia, and had to pick a solo class in Hibernia to play the realm I love. I would vastly prefer a solo class with the abilities of a Skald or a Minstrel, or a scout or hunter (particularly scout with all of their shield CC) than a ranger. But I don't have those choices -- I have ranger and nightshade and don't want to juggle 50 weapons like an assassin (it's weird that this is the meta that was decided on, as it's super clunky but that's for another day) , so ranger it is. I sincerely doubt I'm the only one who went through that thought process to wind up at ranger. It's unfortunate that the devs want to reduce the ranger population, when my only realistic outlet is to switch realms to a realm I don't like because they have better solo classes. It would be easier to stomach if rangers weren't already the worst solo archer -- it's weird having my below average solo character get a direct nerf to their ability to solo, when drastically better solo classes in other realms exist already, all because the realm I love has so many of its solo players concentrated in our only 2 practical options.
Apologies if that isn't 100% on topic -- the quote is from this thread, and I hadn't seen the devs address this directly in the archery thread but did see your post here doing so.
Ok, I can accept that solos are stealth or have speed, but if Rangers are supposed to be one of Hib's main solo classes, where are all the solo Rangers? Don't get me wrong, I see them out there, but there are more groups of rangers than solos.
That one I can't answer. If I tell you where I'm standing in the frontier right now I lose the element of surprise It's kind of all I have ya know?
The volley nerf has only been in effect for a few days. I'm hopeful that that gradually cuts down on the ranger zergs and large groups that are frustrating so many people. The volley zergs seemed to be the main complaint, and those are effectively dead now.
If all of the rangers just switch to 8 man /assist zergs on regular shots....that is unfortunate, and I'm open to changes that affect stealther groups specifically, or even something that makes more than a few archers attacking the same target.
I legitimately do think stealth zergs suck, and I'm not petitioning for rangers to keep their damage edge for the sake of those people. I would love for rangers to lose a bit of damage in exchange for some crowd control like scouts! That would be amazing for solo play. The developers were floating around the idea of CC arrows before they buffed damage -- maybe that was the better solution after all. But yeah I would be thrilled if we found a way to nerf large groups of archers without dinging ranger solo play or even helping it out a bit.
Assassin population has dropped. Seems like they all play ranger or hunter.
Flags seem to have 4+ (I’ve seen 8+) of these classes assisting on anything short of an 8man or small man with good cc classes.
Heh yeah, now we're brushing up into a lot of intersecting issues that I'm less certain on. My personal opinion is that we have relatively few assassins because of the weapon swapping meta -- the developers chose to make assassins viable by letting them swap between 50 different weapons with all of the procs and poisons....and man that is an incredibly clunky and terrible playstyle. It's certainly expensive too. I think you would have a more enjoyable game if you went the other way and balanced them around not being able to switch weapons constantly (and removed their ability to do so), but I know tons of people will disagree with me on that. I'm personally open to making large groups of stealthers (more than 3 or 4) even more visible than they are now too, but anticipate lots of disagreement there too. I've also seen the idea thrown out of making the light tanks more solo friendly by giving them some of the abilities they have on live, but I guess that wouldn't make people stop running 8 man stealth zergs -- it would just pull solo players away. It would help lower the ranger pop as a whole, but maybe not the issue you're concerned with.
gotwqqd wrote: ↑Mon 31 Aug 2020 8:57 PMRegarding swapping
I hate it
For assassins more so but any class.
Should be a penalty for swap. Also think assassins poison should only be applied to equipped weapons.
But I believe the assassin population dropped when the archers got the buff. Or shortly after. Even though the buffs were largely removed it appears the practice of many archers assisting emerged and stayed. Even growing
gotwqqd wrote: ↑Mon 31 Aug 2020 10:28 PMHarder ?
No it would be simpler, as you can’t apply in combat you need apply before each fight pick your two.
Of course they need a bump in damage to offset some of this
Same thing that happens when a casters cc is resisted.Noashakra wrote: ↑Tue 1 Sep 2020 10:51 AMgotwqqd wrote: ↑Mon 31 Aug 2020 10:28 PMHarder ?
No it would be simpler, as you can’t apply in combat you need apply before each fight pick your two.
Of course they need a bump in damage to offset some of this
Yeah and what happen when people resist your poisons ? Also what happens when the 30s are over? You sit down?
And this is only the tip of the iceberg...
gotwqqd wrote: ↑Tue 1 Sep 2020 11:02 AMSame thing that happens when a casters cc is resisted.Noashakra wrote: ↑Tue 1 Sep 2020 10:51 AMgotwqqd wrote: ↑Mon 31 Aug 2020 10:28 PMHarder ?
No it would be simpler, as you can’t apply in combat you need apply before each fight pick your two.
Of course they need a bump in damage to offset some of this
Yeah and what happen when people resist your poisons ? Also what happens when the 30s are over? You sit down?
And this is only the tip of the iceberg...
Lokkjim wrote: ↑Mon 31 Aug 2020 6:13 PMOk, I can accept that solos are stealth or have speed, but if Rangers are supposed to be one of Hib's main solo classes, where are all the solo Rangers? Don't get me wrong, I see them out there, but there are more groups of rangers than solos.
Lokkjim wrote: ↑Tue 1 Sep 2020 1:22 PMA caster could just recast a CC. With your option assassins have to run away because they can't apply poison in combat.
Horus wrote: ↑Tue 1 Sep 2020 2:03 PMLokkjim wrote: ↑Mon 31 Aug 2020 6:13 PMOk, I can accept that solos are stealth or have speed, but if Rangers are supposed to be one of Hib's main solo classes, where are all the solo Rangers? Don't get me wrong, I see them out there, but there are more groups of rangers than solos.
Don't mistake havnig multiple rangers in a particular location as "groups". I've never grouped on my ranger with another stealth. That being said like many classes looking for action you go where the action is...
For example...
I see death spam in CG. It tells me there is someone there ganking expers. So I go and setup a snipe position. I am not in any communication with any other rangers but they see the same death spam I do so they head there too. We wait and watch. As soon as an assassin / minst /skald attacks an exper I attack from range as that is what I do....maybe two other rangers do the same as they have the same thoughts I do. There is nothing organized, it is just the design of the game.
Same with flags. Archers are like sharks. We do not travel in packs organized but we know the places that put us in the best position to get kills.
If I just roam around on bridges or docks I am dead. Why would I do that? Why would anyone other than classes that are equipped to have a chance in melee or escape? At least scouts can escape. If you are a ranger and someone/anyone gets into melee range you are dead. That is like telling a sorc not use bolt range mezz but to get up close and fight fair. Or telling an assassin not to Vanish, or a minstrel not to SoS away, or a caster not to /assist a debuffer.
Bradekes wrote: ↑Tue 1 Sep 2020 6:48 PMWhy hasn't this been changed to a style proc with a root spell instead of a built in melee snare? You can even make the duration longer. This removes the issue of no immunity timer.
nkeplinger1 wrote: ↑Wed 2 Sep 2020 4:00 PMThe people advocating for a nerf to this snare style do realize that scouts have ZERO melee on this server correct? With everyone on the server in NF having at least purge 2, slam isn't a viable option for scouts solo. The root style is literally scouts only tool for survival if someone is able to close distance on a scout. And realistically, there are only like 3 classes that the snare style impacts greatly when 1v1 with a scout (warrior, hero, zerker).. but even a warrior and hero can just engage the scout when he kites them. Most other classes, when the snare is used on them can use range abilities to keep the scout interrupted. At that point, the scout can only run away to safety. The snare style isn't as op as youre making it out to be.
Bradekes wrote: ↑Tue 1 Sep 2020 6:48 PMWhy hasn't this been changed to a style proc with a root spell instead of a built in melee snare? You can even make the duration longer. This removes the issue of no immunity timer.
Cadebrennus wrote: ↑Wed 2 Sep 2020 4:05 PMYou do realise that if a Scout puts nothing into their melee then their return on investment is.... nothing.
Lokkjim wrote: ↑Wed 2 Sep 2020 4:53 PMCadebrennus wrote: ↑Wed 2 Sep 2020 4:05 PMYou do realise that if a Scout puts nothing into their melee then their return on investment is.... nothing.
I'm sure we've been over this in another thread, but a scout with 50 weapon won't be able to kill a thing before something adds unless the fight is in the middle of nowhere. At that point, you have to be in a group, which is not what we should be advocating as there are enough complaints about stealth groups. Scouts can really only do the sniper spec, that's probably one of the reasons why they got the snare. Rangers can go melee or hybrid and hunters have two-hander and pet.
So, in essence, the return on any investment into melee isn't worth it on a solo scout.
Bradekes wrote: ↑Wed 2 Sep 2020 5:15 PMAnd why would an actual root vs melee snare hurt a scout? You could then stun>they purge>root>run
Literally every caster with root has to worry about immunity timer scout should follow suit
You can always re-engage after their stun immunity has gone. You'd know their purge was down
Bradekes wrote: ↑Wed 2 Sep 2020 5:15 PMLokkjim wrote: ↑Wed 2 Sep 2020 4:53 PMCadebrennus wrote: ↑Wed 2 Sep 2020 4:05 PMYou do realise that if a Scout puts nothing into their melee then their return on investment is.... nothing.
I'm sure we've been over this in another thread, but a scout with 50 weapon won't be able to kill a thing before something adds unless the fight is in the middle of nowhere. At that point, you have to be in a group, which is not what we should be advocating as there are enough complaints about stealth groups. Scouts can really only do the sniper spec, that's probably one of the reasons why they got the snare. Rangers can go melee or hybrid and hunters have two-hander and pet.
So, in essence, the return on any investment into melee isn't worth it on a solo scout.
And why would an actual root vs melee snare hurt a scout? You could then stun>they purge>root>run
Literally every caster with root has to worry about immunity timer scout should follow suit
You can always re-engage after their stun immunity has gone. You'd know their purge was down
Lokkjim wrote: ↑Wed 2 Sep 2020 6:39 PMBradekes wrote: ↑Wed 2 Sep 2020 5:15 PMAnd why would an actual root vs melee snare hurt a scout? You could then stun>they purge>root>run
Literally every caster with root has to worry about immunity timer scout should follow suit
You can always re-engage after their stun immunity has gone. You'd know their purge was down
I wasn't talking about how the snare works, I was talking about how their damage is trash even if they have 50 weapon spec. They have a 1hander with no damage add, compared to ranger dw and damage add, and hunter 2 hander and pet. Scouts can't rely on their melee damage.
gromet12 wrote: ↑Wed 2 Sep 2020 7:24 PMLokkjim wrote: ↑Wed 2 Sep 2020 6:39 PMBradekes wrote: ↑Wed 2 Sep 2020 5:15 PMAnd why would an actual root vs melee snare hurt a scout? You could then stun>they purge>root>run
Literally every caster with root has to worry about immunity timer scout should follow suit
You can always re-engage after their stun immunity has gone. You'd know their purge was down
I wasn't talking about how the snare works, I was talking about how their damage is trash even if they have 50 weapon spec. They have a 1hander with no damage add, compared to ranger dw and damage add, and hunter 2 hander and pet. Scouts can't rely on their melee damage.
Better defense compared to other archers and you can run a damage add if you wanted right?
nkeplinger1 wrote: ↑Wed 2 Sep 2020 7:30 PMThe increased defense you claim a scout has is a terrible argument also.. ranger dw reduces a scouts block rate. My scout with 320 dex and mob 5 has somewhere around a 30% block rate against dw players.. also, using a small shield they can only block one target at a time.
Lokkjim wrote: ↑Wed 2 Sep 2020 9:31 PMHaving a great defense doesn't mean a thing if you can't kill anything before someone adds in. Pure tanks probably still kill faster than a scout in melee, that's how bad it is. Sure it might be annoying to kill them, but that doesn't mean they will reliably win against a target with their great defense and terrible melee.
Lokkjim wrote: ↑Wed 2 Sep 2020 6:39 PMBradekes wrote: ↑Wed 2 Sep 2020 5:15 PMAnd why would an actual root vs melee snare hurt a scout? You could then stun>they purge>root>run
Literally every caster with root has to worry about immunity timer scout should follow suit
You can always re-engage after their stun immunity has gone. You'd know their purge was down
I wasn't talking about how the snare works, I was talking about how their damage is trash even if they have 50 weapon spec. They have a 1hander with no damage add, compared to ranger dw and damage add, and hunter 2 hander and pet. Scouts can't rely on their melee damage.
gromet12 wrote: ↑Wed 2 Sep 2020 9:40 PMLokkjim wrote: ↑Wed 2 Sep 2020 9:31 PMHaving a great defense doesn't mean a thing if you can't kill anything before someone adds in. Pure tanks probably still kill faster than a scout in melee, that's how bad it is. Sure it might be annoying to kill them, but that doesn't mean they will reliably win against a target with their great defense and terrible melee.
Pure tanks should excel at something don't you think? Being pure tanks have better defense I hope a majority of them roll over sins/archers
Phurie wrote: ↑Thu 3 Sep 2020 12:55 AMWhere did this style come from? Did they need a disengage tool? Why was it needed in the first place and is it going to get toned down or removed?
An anytime 14 second root snare that is not affected by DET and provides no root/snare immunity seems like the best CC/peel style in the game, next to SLAM 9 second stun, which scouts also get.
Any way this gets tweaked in any or all of the following ways?
1. Reduce the duration to just long enough to get out of melee range, say around 5 seconds. 14 seconds feels excessive, especially when there is no immunity after.
2. Change it to a melee snare instead of a root. The current style gets the benefits that other melee snare styles get (not affected by DET, no immunity given), but roots in place instead of just slows movement speed like all other snare styles. What is the precedence for this type of style? It feels outside the bounds of DAOC mechanics
3. Make it a Frontal positional style. If this style was added because Scouts needed a disengage tool, making it Frontal instead of anytime reduces the chance it's used as a peel or CC tool, but would keep the original intent of being used against an enemy hitting you in melee.
4. Add a timer to it's use (I'd recommend 15 minutes to match Purge2 timer). This would make it a limited counter to slam getting purged, but limit it's use as a continuous CC/escape tool. You could make the timer shorter, but I think a counter to a level 2 RA being part of the class kit makes sense vs a 5 minute timer which is 30 RA pts invested.
If this sounds like bitching or complaining to you, it kind of is. Myself and a lot of other people I talk to in game are confused why scouts get this shield style and how it fits in the classic DAOC experience. If scouts needed a buff in the form of a disengage tool, maybe one or more of the above suggestions could help them keep that without giving them the best CC/peel style in the game.
nkeplinger1 wrote: ↑Thu 3 Sep 2020 1:20 PMPhurie wrote: ↑Thu 3 Sep 2020 12:55 AMWhere did this style come from? Did they need a disengage tool? Why was it needed in the first place and is it going to get toned down or removed?
An anytime 14 second root snare that is not affected by DET and provides no root/snare immunity seems like the best CC/peel style in the game, next to SLAM 9 second stun, which scouts also get.
Any way this gets tweaked in any or all of the following ways?
1. Reduce the duration to just long enough to get out of melee range, say around 5 seconds. 14 seconds feels excessive, especially when there is no immunity after.
2. Change it to a melee snare instead of a root. The current style gets the benefits that other melee snare styles get (not affected by DET, no immunity given), but roots in place instead of just slows movement speed like all other snare styles. What is the precedence for this type of style? It feels outside the bounds of DAOC mechanics
3. Make it a Frontal positional style. If this style was added because Scouts needed a disengage tool, making it Frontal instead of anytime reduces the chance it's used as a peel or CC tool, but would keep the original intent of being used against an enemy hitting you in melee.
4. Add a timer to it's use (I'd recommend 15 minutes to match Purge2 timer). This would make it a limited counter to slam getting purged, but limit it's use as a continuous CC/escape tool. You could make the timer shorter, but I think a counter to a level 2 RA being part of the class kit makes sense vs a 5 minute timer which is 30 RA pts invested.
If this sounds like bitching or complaining to you, it kind of is. Myself and a lot of other people I talk to in game are confused why scouts get this shield style and how it fits in the classic DAOC experience. If scouts needed a buff in the form of a disengage tool, maybe one or more of the above suggestions could help them keep that without giving them the best CC/peel style in the game.
These are all good points, but this isn't classic daoc, either. This is a custom server in which the gms/devs hate stealthers. They have already beefed, buffed, then re nerfed archery damage. Scouts don't do a fraction of the damage they did on classic daoc.
Problem wasCadebrennus wrote: ↑Thu 3 Sep 2020 4:20 PMnkeplinger1 wrote: ↑Thu 3 Sep 2020 1:20 PMPhurie wrote: ↑Thu 3 Sep 2020 12:55 AMWhere did this style come from? Did they need a disengage tool? Why was it needed in the first place and is it going to get toned down or removed?
An anytime 14 second root snare that is not affected by DET and provides no root/snare immunity seems like the best CC/peel style in the game, next to SLAM 9 second stun, which scouts also get.
Any way this gets tweaked in any or all of the following ways?
1. Reduce the duration to just long enough to get out of melee range, say around 5 seconds. 14 seconds feels excessive, especially when there is no immunity after.
2. Change it to a melee snare instead of a root. The current style gets the benefits that other melee snare styles get (not affected by DET, no immunity given), but roots in place instead of just slows movement speed like all other snare styles. What is the precedence for this type of style? It feels outside the bounds of DAOC mechanics
3. Make it a Frontal positional style. If this style was added because Scouts needed a disengage tool, making it Frontal instead of anytime reduces the chance it's used as a peel or CC tool, but would keep the original intent of being used against an enemy hitting you in melee.
4. Add a timer to it's use (I'd recommend 15 minutes to match Purge2 timer). This would make it a limited counter to slam getting purged, but limit it's use as a continuous CC/escape tool. You could make the timer shorter, but I think a counter to a level 2 RA being part of the class kit makes sense vs a 5 minute timer which is 30 RA pts invested.
If this sounds like bitching or complaining to you, it kind of is. Myself and a lot of other people I talk to in game are confused why scouts get this shield style and how it fits in the classic DAOC experience. If scouts needed a buff in the form of a disengage tool, maybe one or more of the above suggestions could help them keep that without giving them the best CC/peel style in the game.
These are all good points, but this isn't classic daoc, either. This is a custom server in which the gms/devs hate stealthers. They have already beefed, buffed, then re nerfed archery damage. Scouts don't do a fraction of the damage they did on classic daoc.
You probably remember it from botted Scouts shooting unbotted targets in classic. That's what started the Archer nerfs in the first place
finyan wrote: ↑Wed 30 Sep 2020 1:55 PMScout also should have a mezz+stun shout....
Its one of the worst implementations i ever have seen. totally not understandable. I bet even scouts say that
Return to Ask the Team or the latest topics