defiasbandit wrote: ↑Sat 6 Oct 2018 5:33 PM
The issue is that it is clunky.
The full buff bots don't even compare to full group buffs.
The charge items run 10 gold per use and you can only use them once every 2 or 3 minutes.
The full buffs and charge buffs only last 10 minutes. You are constantly having to rebuff yourself and have to wait 5-10 minutes to even apply all the charge buffs.
It is just really clunky and can get costly.
Groups instead can just full buff to the best stats in a few seconds. I don't get what the point of putting players who don't want to play with a buffer at such a disadvantage.
There are few things that make players quit PvP games faster than blatant power differences between players. DAOC isn't balanced and was never meant to be, but buffing is something that can easily be balanced in the game.
That is just now how games are made these days. We want competitive PvP. Buffing is bad in DAOC and always has been.
Yikes, so many assumptions.
"The full buff bots don't even compare to full group buffs." - where is this stated it is the intended goal or that they are even supposed to compare? It isn't anywhere, btw.
"It is just really clunky and can get costly." It is incredibly cheap to skill up alch to like the 600s where you can just make poisions, and then all the pots for yourself and friends for super cheap, then going forward you pay cost of materials as your own alch, you don't even need to switch characters any more you can be all craft on one person. Cost for a 100 mins of buffs is already super cheap for the boost they give you. Saying it is "costly" is incorrect unless you say a pack of gum is "costly".
"There are few things that make players quit PvP games" oh boy here we go , here comes another statistic that doesn't exist and cannot be cited yet will be put forth as some chiseled in stone, brought down from the mountain-truth, let's see if he can keep it on the road though... "than blatant power differences between players." Ah there we go. Power differences are the rule, not the exception in DOAC. You keep trying to smuggle in things with ambiguous terms, like "blatant". Well describe what you mean by blatant exactly? Is 20 more weaponskill blatant? Is 55? 200? By keeping it ambiguous you get to smuggle in an ambiguous term you can change the meaning of later down the line.
You also leave out how they get there anyways, where these players engage each other, and you are acting like they are both equally prepared. Well they aren't if there's a power imbalance. One guy could be SC'd and the other cannot afford it, that fight is going to be over rather quickly if its something like assassins or casters getting off the stuns/CCs first with their capped dex, right? Where are your posts about this imbalance? Don't you think a tempted character vs an untempted is going to be a very one sided engagement? Where's the pages and pages of debate about this imbalance.
Let me get this straight :
If one player is willing to spend the $$ to get crafted and tempted, and the other one isn't, this is perfectly fine with everyone here.
If one player is willing to spend the $$ to have portable mediocre buffs, and the other one isn't, this is an absolute outrage and SOOooo many people will quit!
Like the player taking a dirt nap that died from no SC'd gear, or instead died from not having blue buffs up, cares at all, he's dead because his opponent did more than him. It's like working out and participating in some MMA match. I've seen some matches where one guy put more effort in than the other and resoundingly won, and it came out later the loser just trash talked and would leave training early all the time. Phoenix isn't pay to win or something, so if you want to enter the RVR game you better prepare yourself, there is no cakes and eat it too, a nuke hits you for what it hits you for, nobody cares you didn't have time to farm to SC your heat resist in a template.