Is it possible to limit Pet Ranges (attack Range, Leash Range to Master) in Towers, Keeps and Gates?
I mean, Pets are basically a big buggy mess all throughout DaoC History. No way to balance or fix them properly. While Pathing is just 1 aspect of it.
Pet Pathing is something that can't be fixed without breaking almost everything around it, tried it once myself. (DoL)
I don't care about whom the biggest offenders are, nor do i care whom the least offenders are.
Just a Suggestion to all Pet Classes, by taking the Animist approach as an inspiration.
Type 1: Cabbalist, Minstrel, Sorcerer, Bonedancer, Spiritmaster, Hunter, Enchanter, Druid, Mentalist
Type 2: Theurg
Type 3: Necromancer
Type 1:
Limit Leash Range at Tower/Keep to 1000 or less /// OR /// 750 with a Timer starting, by exceeding that limit, till Leash ends.
They may still go through Doorways like this, but they can't get that far; unless the Master is close to the Wall/Door/Tower/Keep himself.
Type 2:
Shorter Casting Range, 1500 or less, when near Tower/Keeps /// OR /// faster decaying rate, 2x, when near Tower/Keep.
Type 3:
Shorter Leash Range 500 or less, when near Tower/Keeps, /// OR /// 350 with a (grace) Timer to give the Necromant some leeway, when near Tower/Keeps
I mean, Pets are basically a big buggy mess all throughout DaoC History. No way to balance or fix them properly. While Pathing is just 1 aspect of it.
Pet Pathing is something that can't be fixed without breaking almost everything around it, tried it once myself. (DoL)
I don't care about whom the biggest offenders are, nor do i care whom the least offenders are.
Just a Suggestion to all Pet Classes, by taking the Animist approach as an inspiration.
Type 1: Cabbalist, Minstrel, Sorcerer, Bonedancer, Spiritmaster, Hunter, Enchanter, Druid, Mentalist
Type 2: Theurg
Type 3: Necromancer
Type 1:
Limit Leash Range at Tower/Keep to 1000 or less /// OR /// 750 with a Timer starting, by exceeding that limit, till Leash ends.
They may still go through Doorways like this, but they can't get that far; unless the Master is close to the Wall/Door/Tower/Keep himself.
Type 2:
Shorter Casting Range, 1500 or less, when near Tower/Keeps /// OR /// faster decaying rate, 2x, when near Tower/Keep.
Type 3:
Shorter Leash Range 500 or less, when near Tower/Keeps, /// OR /// 350 with a (grace) Timer to give the Necromant some leeway, when near Tower/Keeps