Thane Needs Love

Started 20 Sep 2018
by Amroth
in Suggestions
I love that they got hybrid det. I love that they get the new version of ST. But they are still hot garbage. Just lvl'd a thane to 50 and got rejected from a Trollheim feather farm group VERSUS NPC MOBS! They are that much of a joke. Here are some suggestions. Note, i compare them to VW as they are the closest hybrid imo.

ST - current cost is 14: Extremely powerful RAs like Tundra are 10 points. Valewalker has defender of vale costing 10 points. ST should be lowered to 10.

Paladin/Thane melee dmg: Slightly increase weaponskill tables as the damage is extremely low.

Main Nuke - 151delve 3.0 cast: VW has a 164delve lifedrain with a cast speed of 2.5s. Lower cast to 2.5s or increase delve dmg.

Instant DD and AoE DD - 20s recast: Skald dds, minst dds, champ dd, these are all 15s. Thane DD's should be lowered to 15.

MotArts - not trainable: With how weak casting damage is, let thanes train MoTA. This will only reward dedicated thane players for sticking with a sub-par class.

Acuity buff - no affect: To help with such low delve 3.0s nuke, allow thane's to be affected by acuity buff/charge.

Devs, please do something for the thane class. As it stands now, they are extremely under-powered. They are essentially a poor mans warrior with laughable low melee damage and lightning bolts that tickle. Thane needs love.
Thu 20 Sep 2018 2:27 PM by Kaziera
Yea i agree. Thane has only a spot in a mid caster grp as peeler. And mid caster grps a rare as water in the desert.
Thu 20 Sep 2018 2:27 PM by Magesty
I’m not buying this. Fake news.

I played a Thane on Uthgard 2.0 and had no issues getting PvE groups or RvRing. I got to 50 very quickly too— early enough that the fins groups I was in pretty much never got attacked during entire nights of grinding. If my friends weren’t dead set on playing Alb I’d roll one as a main again in a heartbeat. NF ST and det too? Salivating.

Thanes get slam, free 2H, castable single target and aoe nukes, two instants, NF ST, DA/str con and chain.

This isn’t a situation like with Paladins where they have pathetic damage and really only get endurance chant in exchange. It also isn’t comparable to champions where they have to basically choose either 2H or slam and can really only 1v1 effectively. Thanes are a true hybrid and their spells are a significant portion of their kit. It isn’t fair to expect Thanes to be as strong as a VW when it comes to their single target nukes. Thanes get slam and are a fighter base. Vales do not get slam and are a caster base. Thanes also get better instant burst spells and an aoe.

Thane up front burst is exceptionally strong (especially when coupled with slam) and their castable nuke gives them huge flexibility. Unless you are mezzed you can always be doing damage. You have to sacrifice a little something off both ends to have this kind of versatility.

It’s true that you won’t be wanted in some situations, but that is the nature of this game. Specialization reigns supreme in an 8v8 environment when it comes to melees. That is the trade off to have castable nukes, self buffs, and instas. The Thane is mostly meant to be played as a soloer, small man’r, or in a Zerg. Some group of shitheads not accepting you into their little farm sesh has very little bearing on the Thane’s strength as a class.

Thanes should probably get access to passive casting RAs though, I agree with you there.
Thu 20 Sep 2018 4:57 PM by Amroth
You just said Thanes on Uthgard were fine and had no problem in RvR. Lol what Uthgard did you play? And what RR was your thane? 2 years and I can barely count on one hand the amount of times i saw a thane in RvR there.

Then you say thane's don't have pathetic melee dmg like paladins. Have you really played a thane? Regularly hit people for less than 100dmg with 1h'er and less than 200 with 2h'er. If the melee dmg is comparable to anyone in the game...it's paladin.

You go on and on stating that a thane is a hybrid and can cast. We all know what the class does, it just does it all poorly. VW does more melee dmg and has styles with dd procs. VW also does way more magic dmg and it's a lifedrain. The ONLY good thing that thane has is slam. But then again both VW and champ get a 1st time 8s backstun.

Thane burst damage? What are you smoking? One of the dd's is a pbao where if you're 2ft away the dmg goes from 120 to 60. This is classic thane, not live.
Thu 20 Sep 2018 5:24 PM by Kaziera
well thane is on the same dmg table as paladin, so it makes sense.

but the things said here are not exclusive.

if you are content with Thane beeing a niche peeler with interrupts in a castergrp, then the current state is fine for you.

but if you want the same amount of viability than from a thane as from a warrior, then you are going to be utterly disapointed.
Thu 20 Sep 2018 5:52 PM by Amroth
Yep. I'm over here 1h styling druids/clerics for 40-60dmg with 39+13 hammer. The guy has no idea what he's talking about yet people give him the thumbs up.
Thu 20 Sep 2018 7:24 PM by poisonclover
love how people are asking for thane tweaks and using a valewalker for it lol.

The VW came out years later.. I played a thane through alpha and beta and even on live. you think a thane is bad now? you have no idea. they came a long way. And are no way as bad as you guys are saying. you want warrior damage, play a warrior. You want to be a hybrid caster with chain and slam and versatility then play a thane. You're not supposed to be anything comparable to a warrior warrior as far as melee damage goes. just accept it.


at no point in a fight are you stuck with your thumb up your a$s doing nothing, anymore then any other fighter class ( Mezd) rooted paladin gets to twist chants, a rooted thane gets to interrupt two different people simultaneously if you know what your doing ( insta one, catable other). complete nuisance really.

so please stop asking for Thane love, When there is other classes in this game that have it way worse then a thane.
Thu 20 Sep 2018 7:26 PM by Kaziera
to be frank, i dont expect a thane to do dmg.

the benefit of a thane for me is, that he can do a little dmg, while he can guard and peel and ON TOP of that he hast instant range interrupts and casts (that also dont do real dmg. granted)

and there you have your niche. the mid castergrp that is rareley played.

a thane in this situation can support interrupt on top of his peels, while the grp is kiting.
A warrior would be really useless there, because he dies if he gets caught and cant interrupt when nobody is pushing.

and dont get me started to compare paly to thane. if in doubt paly vs thane -> always thane. if you wanna know more -> alb forum.
Thu 20 Sep 2018 7:58 PM by Pendalith
The only thing i think that should be improved on thanes are their access to certain r.a. With time invested in a character they should get stronger. Open up spell crit chance, spell dmg, casting time reduc ect IMO. Or maybe just TEST it ^^ As far as the other things you mention i don't agree with the op. I do like the idea of SLIGHTLY increasing the thane ws/dmg table AND the paladins to an even par. Just my opinions but with thanes as they are now i will just skip the class or name it tickle monster.
Thu 20 Sep 2018 8:02 PM by Amroth
What if i said paladin AND thane are terrible and they both need love :O

No one is asking to do damage like a warrior or to cast like a runemaster. Just a little love is all. Either through RR progression or RA availability.
Thu 20 Sep 2018 8:07 PM by defiasbandit
Pendalith wrote:
Thu 20 Sep 2018 7:58 PM
The only thing i think that should be improved on thanes are their access to certain r.a. With time invested in a character they should get stronger. Open up spell crit chance, spell dmg, casting time reduc ect IMO. Or maybe just TEST it ^^ As far as the other things you mention i don't agree with the op. I do like the idea of SLIGHTLY increasing the thane ws/dmg table AND the paladins to an even par. Just my opinions but with thanes as they are now i will just skip the class or name it tickle monster.

Giving paladins and thanes access to more RAs is probably the best idea. With high enough reqlm rank they will be viable.
Fri 21 Sep 2018 3:57 PM by Amroth
I agree. Tweaking through RA abilities rewards character progression and also only rewards people who are dedicated to the class.

Lower ST to 10 points. Give thanes the ability to train MoTA.
Fri 21 Sep 2018 5:34 PM by Smilo
Thane + determination is just fine what could use a buff is their reputation...

This said, peeling is boring and you will always feel a ghetto warrior: if i was a Thane i would spec 50 sc 50 hammer and go hunt stealthers with pbaoe.
And then i would get raped by adds but thats another story...
Wed 26 Sep 2018 3:02 AM by Amroth
You guys saying thane is in a good spot. Lol you guys probably don't even play the game, much less a thane.
Fri 28 Sep 2018 11:41 PM by morrell8
Without a doubt all the super under played classes could use at least a few small improvements.

My suggestion would be lower cast times on bolt and hammer spells

Give Mastery of Arts to all hybrid casting classes
Lower Static tempest cost to 4 or 10 like purge for tanks

Chaining lightning ability or Slightly raise melee damage table where they don’t hit like shit.


Right now they can’t cast well at all and melee they suck.

Hence, you have virtually zero people playing one of the coolest classes in the game.

I would suggest slightly bumping all really underpowered classes in all realms.
Sat 29 Sep 2018 6:06 AM by Beefzerkee
Drop cast time to 2.5 for single target nuke only and either up the damage table or give them DD styles like they got later on in ToA (I think?) And they'd be fine.

Other than that the class has a ton of potential and too much love would make them a little ridiculous.
Sun 30 Sep 2018 3:54 AM by Amroth
Beefzerkee wrote:
Sat 29 Sep 2018 6:06 AM
Drop cast time to 2.5 for single target nuke only and either up the damage table or give them DD styles like they got later on in ToA (I think?) And they'd be fine.

Other than that the class has a ton of potential and too much love would make them a little ridiculous.

Make cast time 2.5s and increase melee dmg tables. It needs to happen.
Mon 1 Oct 2018 4:49 AM by teiloh
I'd say:

- Up one notch on WS table with Paladins
- Increase damage add to 12 at highest levl
- 176/3.0 on DD
- 3.0s cast on AOE DD
- Increase Inst PBAE radius to 400 at last level
- Group Power Regen chant (Mid's 2nd)
- Some DD procs on high level Weapon styles. If we want the same styles across classes, a minor self energy offensive DD/debuff proc
- All 14pt class RAs cost 10
- Make caster RAs available to all hybrids that cast
Tue 2 Oct 2018 1:03 AM by Niix
teiloh wrote:
Mon 1 Oct 2018 4:49 AM
I'd say:

- Up one notch on WS table with Paladins
- Increase damage add to 12 at highest levl
- 176/3.0 on DD
- 3.0s cast on AOE DD
- Increase Inst PBAE radius to 400 at last level
- Group Power Regen chant (Mid's 2nd)
- Some DD procs on high level Weapon styles. If we want the same styles across classes, a minor self energy offensive DD/debuff proc
- All 14pt class RAs cost 10
- Make caster RAs available to all hybrids that cast

Would love to see a energy debuff melee proc (similar to vw disease proc buff).
Sun 7 Oct 2018 8:03 AM by Stormfront
Thane does need slight tweaking. They cannot apples to apples be compared to another class. I think a good start would be as previously stated in this post, faster cast timers or a delve damage increase could help. I do not think that having special style procs would be out of line as they have done on live. Thanes do not need to be putting out the same damage as a SM or RM with spells or putting up melee damage like a warrior does but do not need to be as lackluster as they are currently. The shear lack of them on the server at the moment should speak volumes about how underwhelming they are.
Tue 9 Oct 2018 7:11 PM by Icculus
Having a played Thane throughout beta I actually did better than I expected to. They could still use a little love but I think the DW block penalty being decreased was a huge buff. Biggest thing for me would be casting time decrease and better RA access. I played as frostalf to max ranged dps and even with full buffs the single and aoe dds are painfully slow. As far melee dps, I was fine with it. If a thane goes toe to toe with a pure melee class, they should expect to die. I did 80% of RvR solo fwiw.
Thu 11 Oct 2018 10:09 PM by Stormfront
Another interesting approach I'd like to see tested would be to give Thanes access to some more self buffs in Stormcalling, kind of like the spirit master summoning spec pet buffs. A decent damage shield and a mez reduction buff or procced snare could put them where they need to be as far as RvR groupability.
Fri 12 Oct 2018 2:12 AM by Icculus
I think the energy debuff proc that was implemented on live was a very good addition.
Sun 14 Oct 2018 3:31 PM by inoeth
Icculus wrote:
Fri 12 Oct 2018 2:12 AM
I think the energy debuff proc that was implemented on live was a very good addition.

and castable debuff... in general the thane caster buff patch was great for the class (1750 locs single dd, more buffs, styleprocs (doomhammer))
Mon 15 Oct 2018 2:42 AM by Stormfront
Quote that got pulled from the discord the other day. Mods have a sick since of humor. At least they are thinking about us though.

gruenes_schaf: thanes are super op currently, cast time and mana cost has to be increased :stuck_out_tongue:
Thu 18 Oct 2018 9:32 PM by Stormfront
Thane seems to be a hot topic in discord today. I wonder if it'll get an official response from devs soon.
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