I guess I'll break my suggestions down by class. They're fairly simple but I feel will allow certain classes that are almost entirely unwanted or extremely niche to be accepted in more situations
Warden - my specialty, years upon years of experience maining this class on live, starting in very early 2002
Not gonna suggest shield spec, all I'd actually like to see is minor celerity added to their damage add chant (15% at red) and some style adjustments to make it worth speccing high in weapon.
Thane - tested extensively on phoenix
Make single target nuke 2.5 speed and specialize their hammer line a bit with some love. Higher weaponskill and possibly a dd style at 50 hammer. Maybe casting RAs but that could go too far
Paladin - less experience with this one but will try to be fair
Give them the same 15% celerity on the damage add that I suggested for wardens. Up heal chant by 25-40% and up their damage table. Paladins are supposed to be a hybrid tank but suffers from extremely subpar damage and no ranged support, at least let them do decent damage and allow the heal chant to tick for something notable.
Reaver - I think this class is good as is, feel free to disagree
Friar- played one to 50 on phoenix
No reason to spec high staff, decent but not great heals and no group heal iirc. That pretty much outlines my thoughts
Champion - have not touched this class so I cant offer informative thoughts
Skalds - I consider these guys hybrids, but I haven't played one so I can't offer any thoughts
I tried to be fair and unbiased, some general changes include allowing chant classes, not instrument classes, to run two chants at once. This would be a huge quality of life change for a lot of reasons and would drastically help have more variety in 8 man setups.
Secondly, adjust certain damage tables. There's no reason a thane who is a Viking base class and a paladin who is a fighter base class, should be doing the same or less 1h damage as a warden who is a naturalist. Ignoring bias here because I'm a warden main and advocate, it just doesn't make sense.
Those are my thoughts, I'd like to know yours.
Warden - my specialty, years upon years of experience maining this class on live, starting in very early 2002
Not gonna suggest shield spec, all I'd actually like to see is minor celerity added to their damage add chant (15% at red) and some style adjustments to make it worth speccing high in weapon.
Thane - tested extensively on phoenix
Make single target nuke 2.5 speed and specialize their hammer line a bit with some love. Higher weaponskill and possibly a dd style at 50 hammer. Maybe casting RAs but that could go too far
Paladin - less experience with this one but will try to be fair
Give them the same 15% celerity on the damage add that I suggested for wardens. Up heal chant by 25-40% and up their damage table. Paladins are supposed to be a hybrid tank but suffers from extremely subpar damage and no ranged support, at least let them do decent damage and allow the heal chant to tick for something notable.
Reaver - I think this class is good as is, feel free to disagree
Friar- played one to 50 on phoenix
No reason to spec high staff, decent but not great heals and no group heal iirc. That pretty much outlines my thoughts
Champion - have not touched this class so I cant offer informative thoughts
Skalds - I consider these guys hybrids, but I haven't played one so I can't offer any thoughts
I tried to be fair and unbiased, some general changes include allowing chant classes, not instrument classes, to run two chants at once. This would be a huge quality of life change for a lot of reasons and would drastically help have more variety in 8 man setups.
Secondly, adjust certain damage tables. There's no reason a thane who is a Viking base class and a paladin who is a fighter base class, should be doing the same or less 1h damage as a warden who is a naturalist. Ignoring bias here because I'm a warden main and advocate, it just doesn't make sense.
Those are my thoughts, I'd like to know yours.