- fix flute mezz resist rate - higher or lower than before?
- archer damage table has been corrected (were all 1 or 2 above what they should be) archer damage was too high!?
- adjusted stealth opener damage based on live values higher or lower than before?
- fixed an issue preventing stealth opener from taking sickness or 2h bonus into account were SB's nerfed all this time?
- archer damage table has been corrected (were all 1 or 2 above what they should be) archer damage was too high!?
- adjusted stealth opener damage based on live values higher or lower than before?
- fixed an issue preventing stealth opener from taking sickness or 2h bonus into account were SB's nerfed all this time?