Magesty wrote: ↑Wed 26 Sep 2018 12:19 AM
I think you are focusing too much on certain players being seen as victims in this scenario. The core of the issue with XP items in their current state is that they run directly against the devs' stated goal of encouraging social play. The problem isn't necessarily who is going to be excluded specifically, but rather that they are going to create both a toxic environment with regards to players directly competing for camps and an asocial environment for the vast majority of levers post 41. Perhaps you are content languishing in this kind of system, but I can assure you it is not a good method for encouraging a healthy player base. Whether you like it or not casuals are the lifeblood of a server, and keeping them interested is of paramount importance. They are kept interested by having an engaging and social experience while playing. I'm sure you or I can get a character to 50 fairly quickly, have access to all crafters, and easily farm the camps we need. Unfortunately we really aren't all that important to the server's longevity, and I don't know about you, but I want to play on a server with a shit ton of contented zerglings to kill.
I got to 47ish on my Merc before I turned in a stack of Elyll Wine and realized the extent of Phoenix's buff to XP items. After seeing that I received around 5 bubs for a single XP item stack I had no desire to group ever again. Why would I? It is stupidly inefficient and requires me to rely on random players' whims. Obviously I could have just chosen to group for the rest of the time. Hell, I could choose to level up killing only blues and still make it to 50 eventually. The point is that it is wildly ineffective to do anything but farm XP items, and, as we all know, humans are going to tend to choose the easiest path ninety nine times out of one hundred.
As for your list-- I'm going to do something I've noticed you love to do and point out that the manner in which you have presented that argument is a clear case of selection bias. You have included perhaps the only three specs that wouldn't be better suited farming XP items in rejuv cleric, enhancement cleric and rejuv friar. The last of which would likely still have enough staff and enhance for it to be more efficient.
The other very large hole in that argument is that those three specs require any number of the others to actually form a coherent group. Thus they are likely to be doubly harmed by the XP item system as it currently stands. Not only can they not farm the camps efficiently themselves, but the classes they need to group with to level up are far less likely to actually be willing to group since they can.
Again, this isn't about a certain kind of player that you don't see as deserving of respect being victimized, but rather the overarching effect these items have on the post-40 environment as a whole.
"I think you are focusing too much on certain players being seen as victims in this scenario. The core of the issue with XP items in their current state is that they run directly against the devs' stated goal of encouraging social play."
-this can be used to justify just about anything really. The social play is about the buffbot argument mainly, not things like killtask items or just about everything else. This doesn't move the game piece any further for your point because its too broad to use as a justification. I could use a similar out of context quote to justify stuff with this poor use of quoting them, it doesn't get you from asking if something is a problem/wrong to YES it is a problem/wrong. Besides, who gets to decide what is social? What if a 5 man group is happy and doesn't want to add more people? There is nothing wrong with it.
"but rather that they are going to create both a toxic environment with regards to players directly competing for camps"
-people fighting for camps is some new thing in 2018? This would exist if there were no killtask items and everyone 46-50 was in lyonesse wanting that sweet tree spot. The addition or removal of killtask items does not create or even exacerbate this problem, it lowers it because it spreads it out. I don't go back to do lv 20 task items when I'm lv 30, I've moved on. Unlike static camps, killtasks spread things out.
"I can assure you it is not a good method for encouraging a healthy player base"
-citation needed
I mean really I've made friends and formed groups at killtask items so your assumption cannot be stated so confidently and absolutely. Everyone just sees the negative and is not even bothering mentioning all the good things this system brings. It wasn't even in the game until a bit recently so we have something to compare it to, and it was worse without it, not better. Also, some classes aren't geared to take on yel-oj mobs solo anyway so this has even less weight to it, some aren't even bothering with them because of their class and spec.
"They are kept interested by having an engaging and social experience while playing"
-another fiat. There's tons of reasons players stay and leave. Your sentence doesn't cover them and all and I'm not appealing to some fringe outlier. I log in for tons of reasons and I log out for others. I take breaks and play other games, I have friends wanting me to join them playing something else. Everyone has this opportunity cost and it cannot be summed up the way you want it to be to use it as some justification to "therefore" some other part of your arguments. Again what you said moves no game piece anywhere to a point, you just told us why some people play and stay. Great stuff, but you left out literally everything else ever why people choose to play a game. What about when nostalgia wears off? When the new assassins creed comes out people were waiting for, tons of factors. Stop defaulting to "they would be here playing if it weren't for this one/two issues".
"i don't know about you, but I want to play on a server with a shit ton of contented zerglings to kill."
-sometimes I log in just to craft for people and leave, or run a AC group to get more 50s even though I don't need the feathers. I barely pvp. We're different gamers, which is why I have to constantly point out to people not everyone is like everyone and using those types of assumptions in some large sweeping change is fallacious and like, pls stop speaking for me ty.
"I got to 47ish on my Merc before I turned in a stack of Elyll Wine and realized the extent of Phoenix's buff to XP items. After seeing that I received around 5 bubs for a single XP item stack I had no desire to group ever again. Why would I?"
-tons of reasons. maybe you're a stay at home dad/employee and cannot commit to a group with frequent afks. Maybe it's faster but boring grind and you'd rather level 20% slower but have a social in game life. Neither choice is wrong, please stop trying to make the one you prefer everyone else's only option.
"As for your list-- I'm going to do something I've noticed you love to do and point out that the manner in which you have presented that argument is a clear case of selection bias"
-I was frustrated even coming up with the list thinking of whatever really, the point isn't what i put there, just that it was clear a rejuv cleric is going to have 0% interest in following the killtask list like some enchanter with speed. The point I guess missed is there is a chunk of the population not even bothering with them. All my dps classes with speed did them, others I didn't bother with it was faster because my class like healer was always in LFG being asked for my class so easy choice.
I'll sum up the rest as
Who cares?
Like lv 40-50 is some huge hill to go fight on. With killtasks or groups you can do it in 1-5 days tops.
You've lost your perspective, you keep being relative to what phoenix is to what some proposal is, when you should compare it to your other alternatives. Go to Uthgard and 40-50 then come here and you will not complain. It isn't perfect but its WORLDS away and you guys are again pointing to molehills and yelling about mountains. MOUNTAINS GANDALF
sorry for the wall but hey what are you gonna do