Kaziera wrote: ↑Wed 26 Sep 2018 7:49 AM
defiasbandit wrote: ↑Tue 25 Sep 2018 7:34 PM
What is there to argue? Playing in a group with a cleric, druid, or healer is typically a big advantage. Small man and 8man. Why widen the gap even more and make those classes easier to play? They are some of the most popular as is.
Casted buffs in DAOC are too strong as is. It would be better if they improved smite clerics or battle druid specs. Making the healing specs even more viable can have drastic impact on the balance of the game.
And wrong again. Its the old rule. If all are buffed the same, nobody is buffed. Of all healers have faster instants, IT DOESNT MATTER FOR THE BALANCE. It just ist more convenient. Aka QOL. God really dude. Start thinking with your thinker.
I'm quite sure he does not mean inter-realm balance, but inter-class balance. And considering that, he is right in that buff classes have an insane impact compared to all other classes. Consider a group of 3 non-buffclasscharacters. Adding a druid/cleric/shaman with buffs to that group adds more strength to that group than any other class. In that sense, you could think of a "utility score" for classes, similar to what we see on items. Considering this, lowering instant-heal timers clearly increases that "utility score" for all healclasses.
Personally, I think lower instant heal timers are a good thing though, because they indirectly extend the length of fights. Longer fights are more interesting, hence more fun, hence that is an improvement in my book.
Fiddling with the delve values of buffs might seem to be reasonable from a completely neutral game design perspective. However touching buffs has so big impacts on everything, ranging from PvE encounters getting out of balance to everything else in RvR. Thus if there was any desire to reduce the relative utility of buff/healclasses, the more sane way would be to increase the effectiveness of potions and charges and introduce more ways to self-heal. The most extreme measure would be to add buffbot NPCs which grant all capped buffs. That would reduce the relative utility of all buff-skills to 0, because as Kaziera correctly stated: if everyone is buffed, nobody is buffed.
The question is if fiddling with the relative utility of buffs and heals is legit in the first place. To some extent I'd say yes, but it has to be done very carefully.