Posted to the bug-tracker;
3 Second Delay for Reactionary Styles causing styles to not fire properly
If auto-attacking and a condition for a reactionary fires (like an evade vs an enemy's attack), the following conditions occur;
1) if the reactionary style fires off before the auto-attack, the very next style MUST be the exact reactionary, regardless of the time between the enemy's next action or attack, and it is successful.
2) an auto-attack fires off BEFORE the reactionary, causing the reactionary effect to fail, regardless of whether or not the reactionary attack occurs before the next attacker's attack, yet all within the 3 second window. This is because the "3 second window" rule registers the auto-attack as the first primary attack, negating any chance to effectively use a reactionary attack.
This makes reactionary styes MORE difficult to pull off effectively, counter to the original intent of the "3 second window" code put in by the Phoenix team. Reverting the code to the original code where you have the ability to react BEFORE the opponent's next attack would remove the aforementioned problems and as a bonus, allow a reason for people to have to choose between slow and fast weapons, whereas with the current "3 second window" code the only choice of weapons is to use slow weapons. The only workaround is to turn off autoattack after each attack, thereby slowing down melee combat and making melee combatants less effective instead of more effective.
Devs, please look into this, thank you.
3 Second Delay for Reactionary Styles causing styles to not fire properly
If auto-attacking and a condition for a reactionary fires (like an evade vs an enemy's attack), the following conditions occur;
1) if the reactionary style fires off before the auto-attack, the very next style MUST be the exact reactionary, regardless of the time between the enemy's next action or attack, and it is successful.
2) an auto-attack fires off BEFORE the reactionary, causing the reactionary effect to fail, regardless of whether or not the reactionary attack occurs before the next attacker's attack, yet all within the 3 second window. This is because the "3 second window" rule registers the auto-attack as the first primary attack, negating any chance to effectively use a reactionary attack.
This makes reactionary styes MORE difficult to pull off effectively, counter to the original intent of the "3 second window" code put in by the Phoenix team. Reverting the code to the original code where you have the ability to react BEFORE the opponent's next attack would remove the aforementioned problems and as a bonus, allow a reason for people to have to choose between slow and fast weapons, whereas with the current "3 second window" code the only choice of weapons is to use slow weapons. The only workaround is to turn off autoattack after each attack, thereby slowing down melee combat and making melee combatants less effective instead of more effective.
Devs, please look into this, thank you.