Things I would like to see in the game

Started 14 Sep 2018
by Shadanwolf
in Suggestions
1) new frontier keep design in the BG's and on the Frontier.We need towers to capture and fight from.
2) Bg's people want to play in. Thrusting people into the frontier with little rvr experience for their class and little realm rank is not good. The server population needs to increase so populations in a key BG and the frontier can be supported. Have a presence on Reddit with devs sometimes responding to discussions.
3) siege engines
4) realm flags/guild insignia over all keeps
Fri 14 Sep 2018 4:12 PM by Takii
The absence of #1 is one of the main reasons people want to play here... Towers hurt roaming RvR a lot in NF, I can't imagine what they would do to a frontier that's like half the size.
Fri 14 Sep 2018 4:38 PM by Shadanwolf
Roaming is not what everyone likes to do. I play classes that are not welcome in groups that roam. Consider the huge popularity of MOLVIK on regular DAOC when you think about the suggestion.
Fri 14 Sep 2018 7:49 PM by Takii
There's suggestions and then there's changing a core element of what this game is about at this patch/content level.
Fri 14 Sep 2018 9:42 PM by Pendalith
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck N.F.
Fri 14 Sep 2018 10:11 PM by Cadebrennus
Shadanwolf wrote:
Fri 14 Sep 2018 4:38 PM
Roaming is not what everyone likes to do. I play classes that are not welcome in groups that roam. Consider the huge popularity of MOLVIK on regular DAOC when you think about the suggestion.

One of the huge factors in Molvik's popularity on live is that it was TOA-lite. The absence of so many I-win buttons and lower hp (and swing/cast speed) lent it a classic-ish feel while still on a live server.

The towers got kind of annoying after a while but the CK fights were always fun.
Fri 14 Sep 2018 10:34 PM by Fugax
I wouldn't mind seeing a small man BG. That would be pretty cool. Prob with some lower lvl bg's is that people continue to stay in them. Nothing wrong with that, but it hurts end rvr too. I remember Orgins and the amount of ppl in Lervik vs 50 rvr. It was crazy.
Sat 15 Sep 2018 6:25 AM by Uthred
That is something we dont want on our server. Our main goal is to get as much people as possible into the "bigboy"-rvr. Thats why we are testing rvr-tasks and different stuff. Since we implemented tasks about 70-90% of all lvl 50s are in the frontiers, which is a nice rate.
Sat 15 Sep 2018 10:09 AM by mamesjoore
Siege engines, quests, named drops and it'll be complete
Sat 15 Sep 2018 4:37 PM by Shadanwolf
Cadebrennus wrote:
Fri 14 Sep 2018 10:11 PM
Shadanwolf wrote:
Fri 14 Sep 2018 4:38 PM
Roaming is not what everyone likes to do. I play classes that are not welcome in groups that roam. Consider the huge popularity of MOLVIK on regular DAOC when you think about the suggestion.

One of the huge factors in Molvik's popularity on live is that it was TOA-lite. The absence of so many I-win buttons and lower hp (and swing/cast speed) lent it a classic-ish feel while still on a live server.

The towers got kind of annoying after a while but the CK fights were always fun.

Towers gave people a place to fight from, or fight for.They were the place most,not all, players played.
Sat 15 Sep 2018 4:45 PM by Cadebrennus
Shadanwolf wrote:
Sat 15 Sep 2018 4:37 PM
Cadebrennus wrote:
Fri 14 Sep 2018 10:11 PM
Shadanwolf wrote:
Fri 14 Sep 2018 4:38 PM
Roaming is not what everyone likes to do. I play classes that are not welcome in groups that roam. Consider the huge popularity of MOLVIK on regular DAOC when you think about the suggestion.

One of the huge factors in Molvik's popularity on live is that it was TOA-lite. The absence of so many I-win buttons and lower hp (and swing/cast speed) lent it a classic-ish feel while still on a live server.

The towers got kind of annoying after a while but the CK fights were always fun.

Towers gave people a place to fight from, or fight for.They were the place most,not all, players played.

I should rephrase.

Tower Huggers were annoying.

Good tower fights were not. What I loved about towers was that you could wreck an entire tower and the whole thing would come crumbling down, leaving the defenders to defend the tower lord atop a pile of rubble. That was pretty cool.
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