How long will minstrels charm be set to 3 times per second?

Started 3 Sep 2018
by Bigg
in Tavern
Is there any reason behind this? Minstrel charm was always spammable on live.
Mon 3 Sep 2018 1:56 PM by Druth
I think the server focusses more on balance, than recreating a copy of Live.

And yes my main is a minstrel, and yes I think the change is fine.
Mon 3 Sep 2018 1:59 PM by Bigg
DAoC was never balanced. That is the beauty of the game. This change is terrible for the class.
Mon 3 Sep 2018 2:02 PM by chryso
Daoc is fairly balanced realm to realm, not class to class.
Mon 3 Sep 2018 2:05 PM by Bigg
Since this is the direction the team is taking I would also like to see light tanks 9 sec slams removed. Also no more debuffing into the negatives.
Mon 3 Sep 2018 2:06 PM by Druth
DaoC was never balanced, because patches kept changing was was FOTM, not because it remained static.

Mythic kept us guessing if the OP class we played would be gimp 3 months down the line, or the gimp class we played suddenly made viable.

Phoenix copies this "uncertainty", and I like it. Really hope they will continue this road.


And a class being OP on Live at this patch, is not an excuse for it to remain so here.
Mon 3 Sep 2018 2:07 PM by Bigg
Instead of breaking the class, properly code it so purple pets need rr6+. The charm has been spammable for 18 years and all of a sudden Phoenix comes along and thinks they know better.
Mon 3 Sep 2018 2:58 PM by Druth
Bigg wrote:
Mon 3 Sep 2018 2:07 PM
Instead of breaking the class, properly code it so purple pets need rr6+. The charm has been spammable for 18 years and all of a sudden Phoenix comes along and thinks they know better.

I fail to understand why hard-coding a cap to lvl of charm, is better than allowing people to charm what they want to risk, but just not allow them to spam charm 50 times.

I also think the server system will likely be more healthy without macro spamming of charm.

3 times/second is more than enough for me to hold a orange pet, and that is at RR4. I can hold red, but it's risky, purple is no no.
That is to me better than a hard-cap, because it allows for choice on reward vs. risk.
Mon 3 Sep 2018 7:41 PM by KabalixSunna
I dont like the direction this Customizing is taking.

There is not much of classic daoc left. I read another news about speed breaking mechanics completly customized and changed...
Whats next?

I Respect other people are liking those changes. Just want to add my view to it, i am not sure if i will play that Server for a long period or at all with those setting.
Mon 3 Sep 2018 7:48 PM by Niix
Bigg wrote:
Mon 3 Sep 2018 2:05 PM
Since this is the direction the team is taking I would also like to see light tanks 9 sec slams removed. Also no more debuffing into the negatives.

Both quality logical changes, give light tanks a slightly enhanced charge (not just free sprint), Sprint 3 or something but not immune to cc like live to compensate for loss of shield spec

Debuffinf into negatives never made sense to me
Mon 3 Sep 2018 7:50 PM by Niix
KabalixSunna wrote:
Mon 3 Sep 2018 7:41 PM
I dont like the direction this Customizing is taking.

There is not much of classic daoc left. I read another news about speed breaking mechanics completly customized and changed...
Whats next?

I Respect other people are liking those changes. Just want to add my view to it, i am not sure if i will play that Server for a long period or at all with those setting.

Sounds like uthgard is for you.
Mon 3 Sep 2018 7:54 PM by KabalixSunna
Niix wrote:
Mon 3 Sep 2018 7:50 PM
KabalixSunna wrote:
Mon 3 Sep 2018 7:41 PM
I dont like the direction this Customizing is taking.

There is not much of classic daoc left. I read another news about speed breaking mechanics completly customized and changed...
Whats next?

I Respect other people are liking those changes. Just want to add my view to it, i am not sure if i will play that Server for a long period or at all with those setting.

Sounds like uthgard is for you.

Thanks for the recommendation will check it again.
Tue 4 Sep 2018 3:46 AM by Joc
It's dead...
Tue 4 Sep 2018 5:24 AM by Druth
Joc wrote:
Tue 4 Sep 2018 3:46 AM
It's dead...

Not dead, Mid and Hib are having fun taking each others keeps.
Just look at https://daoc.scheffel.it/
Not so fun being alb though
Tue 4 Sep 2018 8:21 AM by jhaerik
Well necros are no fun in RvR.... lets turn them into live necros.

Seriously the customization on this server is silly as hell.
I don't expect 200 pop 3 months after launch.


Seriously give up the goat people. None of these private servers have a clue and neither does BS.
DAoC is dead... accept it and find a MOBA/Battle Royal game you enjoy.
Tue 4 Sep 2018 10:42 AM by Chaskha
jhaerik wrote:
Tue 4 Sep 2018 8:21 AM
Seriously the customization on this server is silly as hell.
I don't expect 200 pop 3 months after launch.

Prophet of doom spotted! (I too think there is too much customization on the classes and mechanics *but* their additions to make the game more friendly are really good). I think you're wrong, I see a steady 800+ pop average over the year after release.
Tue 4 Sep 2018 2:52 PM by jhaerik
Chaskha wrote:
Tue 4 Sep 2018 10:42 AM
jhaerik wrote:
Tue 4 Sep 2018 8:21 AM
Seriously the customization on this server is silly as hell.
I don't expect 200 pop 3 months after launch.

Prophet of doom spotted! (I too think there is too much customization on the classes and mechanics *but* their additions to make the game more friendly are really good). I think you're wrong, I see a steady 800+ pop average over the year after release.

And I said the same thing about Uthgard when it was beta cause of their dumb choices.....

And they had 53 players online last night.... down from several thousand 2 years ago.

The reality of these private servers that people miss out on.... is a LOT of people just plain hate PvE. RvR on this server is forever tied to PvE through pots.
No boxing means no buff bots, and no macro groups.

No macro groups means an economy where the very few PvE players gouge the hell out of the playerbase for every single item.

No macro groups also means no plat sellers... so all but the most hardcore 8 man RvR groups get sick of farming PvE for hours to go RvR. Spec buff classes get sick of basically being walking buffbots and casual groups can never find a shaman/Druid because they all got bored to death and quit.
A lot of the things people "think" are bad about live... are the only reason it's still around.
Tue 4 Sep 2018 2:59 PM by Ceen
jhaerik wrote:
Tue 4 Sep 2018 2:52 PM
Chaskha wrote:
Tue 4 Sep 2018 10:42 AM
jhaerik wrote:
Tue 4 Sep 2018 8:21 AM
Seriously the customization on this server is silly as hell.
I don't expect 200 pop 3 months after launch.

Prophet of doom spotted! (I too think there is too much customization on the classes and mechanics *but* their additions to make the game more friendly are really good). I think you're wrong, I see a steady 800+ pop average over the year after release.

And I said the same thing about Uthgard when it was beta cause of their dumb choices.....

And they had 53 players online.... down from several thousand 2 years ago.
Impressive Nostradamus skills.
Tue 4 Sep 2018 3:20 PM by Joc
I agree. The reason people still play live is BECAUSE it's an even playing field with buffs. EVERYONE either runs a bot or has supremacy buffs for a 2h time period. At this patch level on live buffbots were a real thing and widely used.

That being said, I understand the stance the team has taken here also. It's been put out 5hat there WILL NOT be bots. What I wish there would be some headway on would be an NPC buffer. The current issue is that many cant compete in buff pots. You would likely see a huge uptick in population, both in PVE and RVR if NPC buffers handed out yellow buffs for a low affordable cost.

If there are none then expect to see a population decline once the server goes live and people cant compete on 10min barrels. It's just the way it is. If charges and buffs were removed completely it may change things, but that also effects class balance too. Other than an NPC buffer that gives competent buff to small mans and soloers dont expect a ton of action a few months down the road in RVR.

I love what the staff is doing here with customization too. It took most of what the other server did wrong and fixed it. The one glaring issue however still remains. Unfortunately it's also the issue that kills population quicker than anything too. If you dont believe me that's fine. Time will tell the tale. The simple fact that good buffs were available at this patch level on live still remains. People want them and many will quit without them. I'm still going to play either way if the population supports it. If it doesn't I'll just go back to live. I hope I'm wrong in the end, but I have doubts I will be.

To the staff: Good work and keep it up. Keep listening to your player base. Be flexible.
Tue 4 Sep 2018 5:28 PM by Armsmancer
Joc wrote:
Tue 4 Sep 2018 3:20 PM

"At this patch level on live buffbots were a real thing and widely used. "
Genetic fallacy. Plus they got more income from this so don't pretend it was some pure balance thing.

"The current issue is that many cant compete in buff pots."
In what, 1 on 1? a group of 8 just potbuffed (who is this anyway, doesn't happen where a 8v8 is fully buffed one with class buffs the other just normal pot buffs). There is no reason to have the position pot buffs are supposed to let you complete, or if they don't, something more can be done. This is classic give an inch someone wants 3 inches.

"You would likely see a huge uptick in population, both in PVE and RVR if NPC buffers handed out yellow buffs for a low affordable cost."
Citation needed. How did you determine likelihood? What is the numerator and denominator. This is just your preference and a fiat statement without some data, and the staff isn't going to take the source you use (your butt) to make sweeping changes like adding yellow buff merchants.

"If there are none then expect to see a population decline once the server goes live and people cant compete on 10min barrels."
See above, you have no good reason besides I guess your gut feeling about this, nothing we can all put our finger on and agree.

"Other than an NPC buffer that gives competent buff to small mans and soloers dont expect a ton of action a few months down the road in RVR. "
More fiats and citation neededs here.

"The simple fact that good buffs were available at this patch level on live still remains."
There's a long list of things that were in 1.65 that won't be here. Also, genetic fallacy.

"Keep listening to your player base. Be flexible."
You mean listen to the squeaky wheels and vocal minority.

Do a survey monkey or something at least on that basic level to justify any of this and you have an argument. Otherwise you should make your avatar a dude in a sandwich board costume yelling about how neigh the end is.

I don't have a position on this issue but I prefer to referee these and call out horrible arguments and lacking justifications. If your goal is to persuade you are not convincing now. Get some data to stand on and try again.
Tue 4 Sep 2018 6:11 PM by Joc
I was respectful to staff and players alike, nor was I looking for an argument. I also play on live and I've heard a ton of people say they dont play the shared cause they cant get competitive buffs. It's by no means a small minority.

Yes a lot of people want the classic experience. I'm actually not calling for bots here either. I, personally, dont want to have to load one up each time. A large number of players are all for an NPC buffer but against bots. Please tell me what the downside to an even playing field is? It opens up more spec lines on classes also.

If this was a small minority, or "squeaky wheel" thing then it wouldn't still be talked about on EVERY shard that comes out. I'm not complaining either. I said I would play either way as long as the population is supporting rvr.

There is one thing, above all else, that players in rvr want. To be competitive.
Tue 4 Sep 2018 6:33 PM by Armsmancer
How did I know no source aside from anecdotes would be in the reply. No addressing of the missing data to justify suggested changes, just "hey maybe I should do a survey monkey and get some real data or something more than my personal experience...nah I'll just double down and not do anything to further my point."

And respectfully asking for something doesn't change the faults here, I didn't bring up your tone or something. Just saying this will be this or that by simple fiat is unconvincing, these changes effect everyone. Some people don't want a buff merchant. Maybe the staff doesn't want one for the same reasons they don't want buffbots. Heck, even the potions are criticized daily here because it may negate buffer classes in groups critics say, and you're suggesting going even further. It's going to be a hard sell without any data showing an overwhelming majority want it, and probably only then will the staff consider it again, they've said before no buff merchants either. This isn't personal just telling you it is a weak argument in without solid data.
Tue 4 Sep 2018 6:52 PM by Joc
No I get your argument. It's all on the staff since it's their server. They are doing a great job too. I just dont see a major downside to having competetive buffs for all. It's a big reason why many start playing them quit. Yes its not the only reason I'm aware.

Just my 2 cents worth. I hear a lot of players voicing the same concerns.
Tue 4 Sep 2018 7:10 PM by Armsmancer
You could be right. But without any data to back it up its just going to be your anecdotes against others
Tue 4 Sep 2018 7:38 PM by grannydanger
Removing buff pots all together will make this game more approachable for solos/small man. Keep endo/power pots. Keep the buffbot ban.

edit: after second thought.. item charges like +75 s/c d/q would be even stronger than they are now.

imo
Tue 4 Sep 2018 9:49 PM by alusnova415
Bigg wrote:
Mon 3 Sep 2018 2:07 PM
Instead of breaking the class, properly code it so purple pets need rr6+. The charm has been spammable for 18 years and all of a sudden Phoenix comes along and thinks they know better.

Isn't this their server? I'm going to tell you I come from Warhammer RoR and the devs there changed everything about the game if you played live is like a different game, now I like you didn't like some of the changes that they made but ultimately accepted the fact that is their project and to be honest if they are working on balance not just realm but also classes then is for the better of the entire game and for that I'm playing in this server the devs here seem committed to having a great daoc in their own vision experience.

In WAR I played white lion and if you were guardian spec you could solo everything including tanks , even win 1v2/3 depending on classes , I loved it but when the guardian nerf came to tone down the class I knew inside it was needed for the good of the game, even I knew ez mode was gone.

Minstrels charming purple mobs is simply not needed sure you say you need rr6 but that rr6 purple pet will still own tons of rr1-rr5 folks , this is simply not needed.
Thu 6 Sep 2018 12:03 PM by warden50
Its funny too see most minstrels main that were trolling few weeks ago when I called BS on being able to charm a level 65+ pet no prob and now crying cause not being the most op solo class anymore. The rvr small gang and solo has much improvéd since so you dont lose a 3v1minst
Thu 6 Sep 2018 12:11 PM by daocgod
I'm all for nerfing op albion but I remember seeing even a shitty mentalist charming a red mob at rank 3
Thu 6 Sep 2018 10:37 PM by Ganaka
What is the point of buffs if everyone is buffed? It just becomes another gold sink with NPCs.
Thu 6 Sep 2018 10:50 PM by Armsmancer
Ganaka wrote:
Thu 6 Sep 2018 10:37 PM
What is the point of buffs if everyone is buffed? It just becomes another gold sink with NPCs.

In RvR it changes lots of things like cast time so may blow up a dude before he can get to you, and melee well dragonfang is gonna go off more often with higher reactionaries from having more stats

In PvE obviously better to have for every reason out there to make it faster

Can't speak for staff but there's no good reason to expect players coming to the server beta or launch expecting anything other than pots that have been on every server ever, not a hill to die on here it isn't going to be taken out is my bet which I feel is pretty well established, everything aside from anecdotals here are for it, players want an edge in pve and lets be real, the cost to get alch up a bit is a joke, especially since the lv 10 pots scale and you don't have to make lv 20/30/40 versions separately for statbuffs. There's no barrier to entry so just like for all other factors you could expect everyone will have them because its cheap and easy, so again power level remaining the same what does it matter to argue about it. Its not 300str dudes smacking 100str dudes, there's no super fast cast times like TOA stuff clearly shifting the scales, this is just people complaining about mountains when its molehills.
Thu 6 Sep 2018 11:45 PM by Ganaka
Armsmancer wrote:
Thu 6 Sep 2018 10:50 PM
Ganaka wrote:
Thu 6 Sep 2018 10:37 PM
What is the point of buffs if everyone is buffed? It just becomes another gold sink with NPCs.

In RvR it changes lots of things like cast time so may blow up a dude before he can get to you, and melee well dragonfang is gonna go off more often with higher reactionaries from having more stats

In PvE obviously better to have for every reason out there to make it faster

Can't speak for staff but there's no good reason to expect players coming to the server beta or launch expecting anything other than pots that have been on every server ever, not a hill to die on here it isn't going to be taken out is my bet which I feel is pretty well established, everything aside from anecdotals here are for it, players want an edge in pve and lets be real, the cost to get alch up a bit is a joke, especially since the lv 10 pots scale and you don't have to make lv 20/30/40 versions separately for statbuffs. There's no barrier to entry so just like for all other factors you could expect everyone will have them because its cheap and easy, so again power level remaining the same what does it matter to argue about it. Its not 300str dudes smacking 100str dudes, there's no super fast cast times like TOA stuff clearly shifting the scales, this is just people complaining about mountains when its molehills.
If your opponent is also buffed, then can't he get to you faster, thus nullifying your buff? Don't the buffs cancel each other out?
Thu 6 Sep 2018 11:50 PM by Armsmancer
I mean like a caster with some pot buffs will cast a bit faster and can cc you easier than in the case where he didn't have pots you may have been able to close the gap to DD him or something before he got off a mez, etc. Wouldn't matter much in that case if the melee had buffs since you're getting kited by that point. There's tons of these what ifs and this or that scenario but these are the cases where it would affect rvr in ways that wouldn't be there if there was no alchemy pots in the game. Hardly game breaking or a mountain and is just a molehill because these are small 1v1 cases where you can actually notice the pots making a bigger difference and most of the action you see in deathspam is lots of deaths at once and a few here and there, so most is zerg and groups fighting where pots aren't tipping any scales here, so it simply isn't big on what chunk of rvr it is effecting.
Fri 7 Sep 2018 1:20 PM by warden50
The problems of buff pots and endo pots is that it kills self buffing classes. Why would you play a champion when a hero can hit harder with pots. Why would you play a friar when a MA hits harder with pots ? Warden also relies a lot on Killing solo non buffed class. If they hit slower the pulse BT will Block more of them. Etc etc....
Fri 7 Sep 2018 2:36 PM by Niix
warden50 wrote:
Fri 7 Sep 2018 1:20 PM
The problems of buff pots and endo pots is that it kills self buffing classes. Why would you play a champion when a hero can hit harder with pots. Why would you play a friar when a MA hits harder with pots ? Warden also relies a lot on Killing solo non buffed class. If they hit slower the pulse BT will Block more of them. Etc etc....

Simple solution... make self buffs weaker (max 24 delv value) and have it go over the cap and stack with regular buffs.... would be like a free aug str/con 6 or something? tweak the value if you want but it would fix the uselessness of those buffs (with charges and pots etc).
Fri 7 Sep 2018 3:10 PM by keen
Buff pots are so easily achieved, and the gold for recharge items as well. I don't see how you can not affort having them up all the time. You make more gold in rvr than constantly running fully buffed drains.
If you can't affort it, you do something wrong.
Fri 7 Sep 2018 10:23 PM by JaggedOne
The OP said:

"How long will minstrels charm be set to 3 times per second ?
Is there any reason behind this? Minstrel charm was always spammable on live.
"

This is not a troll. I don't know much about minstrels (but I find the concept of a class that can charm a pet whose level is higher than that of the charmer fascinating), and I don't understand either of those statements. Is he saying that currently when a minstrel charms a pet inPhoenix beta, the charm spell pulses 3 times each second, each pulse keeping the pet charmed ? What is good and bad about this, and what is the difference in it being "spammable".

Thanks for the info and indulging me. I love playing the game, but a necessary part of playing DAoC is reading the forums and understanding the mechanics of the game. That is not really possible in-game, imo....

EDIT: forgive my nooberness, but I would really like a reply to my question. Just trying to understand (remember, actually, after some 12 yrs) the game better.
Fri 7 Sep 2018 10:26 PM by Armsmancer
Another player enters the ring saying pots kill buff classes and still waiting again for any demonstration of it. I have 50s on each realm and never once has anyone suggested to ever not group someone because of how many potions we have in our bags, this is stupid and unfounded and you have to actually demonstrate something if you want to be convincing, for now all the doomsdaying is a joke and still no burden has been met showing in any way that the consequences of having potions "DESTROYS" buffer classes.

My latest 50 is a BD and guess what, I am lower on the pecking order for ANY buffing class for rvr or pve. If what you say is true I would get into groups and the buffer classes would not have these slots in the group as they run by me and say "sorry, full."

Try again.
Sat 8 Sep 2018 1:27 AM by Ganaka
Armsmancer wrote:
Thu 6 Sep 2018 11:50 PM
I mean like a caster with some pot buffs will cast a bit faster and can cc you easier than in the case where he didn't have pots you may have been able to close the gap to DD him or something before he got off a mez, etc. Wouldn't matter much in that case if the melee had buffs since you're getting kited by that point. There's tons of these what ifs and this or that scenario but these are the cases where it would affect rvr in ways that wouldn't be there if there was no alchemy pots in the game. Hardly game breaking or a mountain and is just a molehill because these are small 1v1 cases where you can actually notice the pots making a bigger difference and most of the action you see in deathspam is lots of deaths at once and a few here and there, so most is zerg and groups fighting where pots aren't tipping any scales here, so it simply isn't big on what chunk of rvr it is effecting.

Excellent post. Thanks for the thoughtful answer.

Buff Potions scare me a lot because I'm (now) a casual player that can't play much. I'm probably considered fodder at this poimt in my life due to reduced playing time. I can't play everyday due to a career, being a single dad, stuff, and more stuff. Making it "mandatory" to be buffed adds more time that I have to PVE for mats/gold/etc, and less time for RVR. I'm here for RVR, not for PVE. Force me to PVE a lot and I won't play DAOC. The hill created by class templates, quest items, raids, feathers, buff pots, and other stuff, will eventually become a mountain to a person with limited playing time.
Sat 8 Sep 2018 8:39 AM by keen
First of all if you have very limited time MMORPG might not be the genre to go with.
Second, you don't need to do pve at all or maybe 1h per week to afford beeing fully buffed whenever you enter a pvp zone.
So just become more efficient while you are logged in and you will be fine.
Sat 8 Sep 2018 1:19 PM by Ganaka
1. If everyone is buffed, then nobody is.

2. Adding a PVE time and gold sink just to not get kicked from RVR groups sounds counter productive.

3. Being elite should be about being a "better" RVR player than your opponent in the heat of battle. It shouldn't be about who spends the most time in PVE.
Sun 9 Sep 2018 11:29 AM by jhaerik
keen wrote:
Sat 8 Sep 2018 8:39 AM
First of all if you have very limited time MMORPG might not be the genre to go with.
Second, you don't need to do pve at all or maybe 1h per week to afford beeing fully buffed whenever you enter a pvp zone.
So just become more efficient while you are logged in and you will be fine.

This argument is why DAoC is a dying game.... and why it's mostly euros....
Sun 9 Sep 2018 2:45 PM by Ganaka
I am not playing a PVE toon to support an RVR toon.
Mon 10 Sep 2018 7:31 PM by Armsmancer
Yeah this might be hot off the presses or something but DAOC you have to do something to get $$ to support any toon. I heard there's like an economy or something, maybe if you can even trade things of value for their things of value. I dunno man its way over my head. I'm with you though we should just have it all handed to us or at least cater mostly to my playstyle.








/s
Mon 10 Sep 2018 7:50 PM by Armsmancer
Oh also got to deal with these because the logic and colors equally anger reason

"1. If everyone is buffed, then nobody is."

Everybody isn't buffed, so you don't have to worry. Lots of folks running around without buffs, so you can rest assured the game will not fail because everyone is not buffed.


"2. Adding a PVE time and gold sink, just to not get kicked from RVR groups, sounds counter productive and unfun."

The game is 17 years old and launched with PVE, they aren't adding something anymore than the steak I ordered comes with meat.
If you get kicked from RVR groups then you aren't benefiting them, or they had other reasons like they needed the spot for a guildy. Or maybe you suck? I suck at some classes and got kicked, there's lots of classes, some are better players at them than others.
As far as "sounds not fun" well in your scenario 7/8 of them were having fun apparently so that's a good ratio for any group honestly.
Plus, you're just being lazy because you want stuff you don't want to work for but they did. Admins didn't come along and give them gear. It didn't fall out of the sky, someone had to go PVE like its been for 17 years. Maybe check a wiki or google the back of the box picture it talks about PVE .....how this is "new" or "added" is the dumbest thing I've read today.


"3. Besting your opponent in RVR shouldn't be about who spends the most time in PVE."

It's about tons of things but if you don't do what your opponent will do in any game or sport you are likely to lose. Grow up. If you're going to walk onto the field knowing the rules then whine there because the batter hits the ball too fast, seriously pass whatever drugs you're on if you think Phoenix is going to remove all buffs and just have people in a constant BG, what a dumb idea. You know there's i50 servers out there that cater to what you're talking about, always have been. Go load up dawn of light, its the ones with ZERO PLAYERS. And who is suggesting we make things more like those servers? You. Great job.

Why don't you just summarize that "Yeah 99% of players are doing X to be competitive with their enemies and peers, but I WANT IT FOR FREE or TAKE IT AWAY FROM THEM waaaaaaaaaaaaaa
Mon 10 Sep 2018 8:12 PM by Seigmoraig
Armsmancer wrote:
Mon 10 Sep 2018 7:31 PM
Yeah this might be hot off the presses or something but DAOC you have to do something to get $$ to support any toon. I heard there's like an economy or something, maybe if you can even trade things of value for their things of value. I dunno man its way over my head. I'm with you though we should just have it all handed to us or at least cater mostly to my playstyle.


/s


lol, don't even bother with that guy, just look at his signature everything he sais is basically invalid. He would just want everyone to be lvl 50, take out all the gear from the game and only have emain opened for smallman/1v1
Tue 11 Sep 2018 2:59 PM by chryso
Ganaka wrote:
Sun 9 Sep 2018 2:45 PM
I am not playing a PVE toon to support an RVR toon.

Could I interest you in a game called Overwatch?
Wed 19 Sep 2018 9:00 AM by ecopli
How long will minstrels charm be set to 3 times per second?
Staff phoenix say: it's not definitive.

Just spam more this channel for changement.
tell all ur friend minstrel, wait for i50
Tue 16 Oct 2018 8:47 AM by Sepplord
As someone else in this thread has already asked, what is the problem with the pulses ticking 3times per second?

If it was more before, doesn't that mean less checks for charm to break? aka an improvement?
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