Add TOA zones and dungeons eventually

Started 7 Sep 2018
by defiasbandit
in Suggestions
Make the mobs only drop feathers or vanity items for housing. The TOA content could fill a void for the PvE crowd. Obviously don't add any of the crazy changes that affected RvR.

Always wanted an RvR zone with keeps in Atlantis.
Fri 7 Sep 2018 6:26 PM by Niix
If you added ToA zones and dungeons/mobs (imagine that's a massive amount of work tbh) it would have to have ZERO impact on PVP... no ML abilities, no stat caps, no %speed bonuses, no Shape changing garbage... etc.

Pure PVE expansion like ToA should have been... (stat caps and % speed were neat but way too much (should have been capped to +15 stats, +5% bonuses).
Fri 7 Sep 2018 6:35 PM by defiasbandit
Niix wrote:
Fri 7 Sep 2018 6:26 PM
If you added ToA zones and dungeons/mobs (imagine that's a massive amount of work tbh) it would have to have ZERO impact on PVP... no ML abilities, no stat caps, no %speed bonuses, no Shape changing garbage... etc.

Pure PVE expansion like ToA should have been... (stat caps and % speed were neat but way too much (should have been capped to +15 stats, +5% bonuses).

Yeah exactly. I just think more players on the server is a good thing, and it could help hold interest.
Fri 7 Sep 2018 7:12 PM by Seigmoraig
Wow yes !. I really loved the ToA zones, they are nice to look at and underwater was great ! Just make it so that the water breathing potions only work in ToA and the mobs drop RoGs like the rest of the mobs and the artifact/raids drop feathers
Fri 7 Sep 2018 8:11 PM by Niix
Seigmoraig wrote:
Fri 7 Sep 2018 7:12 PM
Wow yes !. I really loved the ToA zones, they are nice to look at and underwater was great ! Just make it so that the water breathing potions only work in ToA and the mobs drop RoGs like the rest of the mobs and the artifact/raids drop feathers

Underwater in pvp was a nightmare and horrible idea ;\
Fri 7 Sep 2018 8:26 PM by phixion
Noooo no no no... no. Please god, no.
Fri 7 Sep 2018 8:38 PM by Seigmoraig
Niix wrote:
Fri 7 Sep 2018 8:11 PM
Seigmoraig wrote:
Fri 7 Sep 2018 7:12 PM
Wow yes !. I really loved the ToA zones, they are nice to look at and underwater was great ! Just make it so that the water breathing potions only work in ToA and the mobs drop RoGs like the rest of the mobs and the artifact/raids drop feathers

Underwater in pvp was a nightmare and horrible idea ;\

That's why i said to keep the water breathing in toa
Fri 7 Sep 2018 8:39 PM by schreon
This is a great idea for the very long run!

However, why should someone farm the trash mobs if there are no scrolls?

Maybe even add scrolls and everything, but instead of getting artifacts at the statues, give according skin tokens.
Fri 7 Sep 2018 8:48 PM by Seigmoraig
schreon wrote:
Fri 7 Sep 2018 8:39 PM
This is a great idea for the very long run!

However, why should someone farm the trash mobs if there are no scrolls?

Maybe even add scrolls and everything, but instead of getting artifacts at the statues, give according skin tokens.

The same reason people farm trash mobs now, to get RoGs !
Fri 7 Sep 2018 8:53 PM by schreon
But this will automatically be limited to a few spots that are great to farm.

Vast numbers of mobs in ToA con blue-orange to 50. Wouldn't it be a waste of GM/dev rescources to implement all those mobs that nobody would touch ever?

Except of course if ALL mobs in ToA would be 60+ .... :O
Fri 7 Sep 2018 11:24 PM by Takii
I think a more realistic suggestion might be to add only the ToA dungeons to act as extra Epic Dungeons, with portals to each of them in some central location. Most of them were actually pretty cool, and they could just customize the mobs/bosses as needed and make them drop feathers or some more rare skins only.
Sat 8 Sep 2018 6:45 AM by Uthred
There are no plans in adding any ToA zones and/or dungeons. Besides the massive amount of work that would be (i guess something between 3 to 6 months), we dont really see any reason to put them in. Having SI we offer 6 zones and 3 extra dungeons per realm which sould be more than enough zones for people to go to when the server goes live.

We also dont need any new "feather-farm" spots as feathers are not intended to farm but in epic dungeons.

The only thing that might happen and what we already spoke about, that we might use one of the dungeons for an event. But that is something for the very far future.
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