Might as well give all casters unlimited quick casts and remove immunity timers. Bow damage is great now, no need for the unlimited cc.
Killkannon wrote: ↑Mon 6 Jul 2020 1:38 AMMight as well give all casters unlimited quick casts and remove immunity timers. Bow damage is great now, no need for the unlimited cc.
Killkannon wrote: ↑Tue 7 Jul 2020 1:31 AM
Not sure this is even comparable. Melee get AOM if you choose to spec it. There are tough caster classes in all realms. Scouts having a immunity free anytime root and stun pretty much negate all points you put in purge and then if you choose to run, you may get away, but bow damage is really good so maybe not. I am just asking to either remove it or give an immunity to it after its used once. They can still disengage or use it to kite and shoot like they do now but once is fair imo.
Killkannon wrote: ↑Tue 7 Jul 2020 1:31 AM
Not sure this is even comparable. Melee get AOM if you choose to spec it. There are tough caster classes in all realms. Scouts having a immunity free anytime root and stun pretty much negate all points you put in purge and then if you choose to run, you may get away, but bow damage is really good so maybe not. I am just asking to either remove it or give an immunity to it after its used once. They can still disengage or use it to kite and shoot like they do now but once is fair imo.
Noashakra wrote: ↑Tue 7 Jul 2020 6:02 AMNot sure this is even comparable. Melee get AOM if you choose to spec it. There are tough caster classes in all realms. Scouts having a immunity free anytime root and stun pretty much negate all points you put in purge and then if you choose to run, you may get away, but bow damage is really good so maybe not. I am just asking to either remove it or give an immunity to it after its used once. They can still disengage or use it to kite and shoot like they do now but once is fair imo.
Changes a lot when you factor in buffs & healsjoshisanonymous wrote: ↑Tue 7 Jul 2020 4:17 PMAlso, I'm confused about what some of y'all think PD really does and how common it is. Since we're talking about scouts and essentially solo/smallman fights, the only caster class that makes much sense to get it before a very high RR is BD, because with their access to insta interrupts (which were just slightly nerfed), they can arguably afford to forego cast speed RAs. Every other caster that takes PD even to 5 is foregoing a good amount of damage and/or cast speed to get a whopping 5% extra melee resists (because PD provides secondary resists, not primary) that will allow them to live maybe one extra offhand swing longer if they don't get heals seeing as it's equivalent to roughly an extra 80 HP when fully buffed.
Killkannon wrote: ↑Tue 7 Jul 2020 1:31 AM
Not sure this is even comparable. Melee get AOM if you choose to spec it. There are tough caster classes in all realms. Scouts having a immunity free anytime root and stun pretty much negate all points you put in purge and then if you choose to run, you may get away, but bow damage is really good so maybe not. I am just asking to either remove it or give an immunity to it after its used once. They can still disengage or use it to kite and shoot like they do now but once is fair imo.
Cadebrennus wrote: ↑Tue 7 Jul 2020 5:58 AMKillkannon wrote: ↑Tue 7 Jul 2020 1:31 AMCadebrennus wrote: ↑Mon 6 Jul 2020 2:17 PM...
Bow damage isn't really good. It's "just okay", which is why most Archers stop at 27 or 35 Archery.
Bow damage is really good now ... And all 7 rangers in my guild are specced 50 bow ... And they hit damn hard ... i tested in duel whit my RR7Lx caster with PD 3 ...
In siege fights i die too many times by scouts ... And my druids (all over RR5Lx) have hard times to keep me alive ... so sorry Cadebrennus ... what you tell is not true at all
Bow damage is still too high ... And make no sense scouts have also permasnare lol
Gildar wrote: ↑Tue 7 Jul 2020 10:35 PMCadebrennus wrote: ↑Tue 7 Jul 2020 5:58 AMIn general those 7 rangers only excel because they are assisting .... bow damage also is boosted well for rangers with PF. Scouts have issuesKillkannon wrote: ↑Tue 7 Jul 2020 1:31 AMCadebrennus wrote: ↑Mon 6 Jul 2020 2:17 PM...
Bow damage isn't really good. It's "just okay", which is why most Archers stop at 27 or 35 Archery.
Bow damage is really good now ... And all 7 rangers in my guild are specced 50 bow ... And they hit damn hard ... i tested in duel whit my RR7Lx caster with PD 3 ...
In siege fights i die too many times by scouts ... And my druids (all over RR5Lx) have hard times to keep me alive ... so sorry Cadebrennus ... what you tell is not true at all
Bow damage is still too high ... And make no sense scouts have also permasnare lol
Nephamael wrote: ↑Wed 8 Jul 2020 2:14 AMScout 1v1 is abyssmal, can just beg for the other guy not to run or he can't kill anything 1v1.
Scout needs selfbuffs and roostyle removed, noone needs to kite for days if he cant kill anything while doing so ^^
You kite for 15secs so you get another critical shot
Nephamael wrote: ↑Wed 8 Jul 2020 6:23 PMYou kite for 15secs so you get another critical shot
You can kite for 5+ minutes np vs most enemies, but your enemy can just run away at any time he chooses if he doesn't wanna be kited anymore and the fight is over, noone dies.
Gildar wrote: ↑Wed 8 Jul 2020 10:22 PMNephamael wrote: ↑Wed 8 Jul 2020 6:23 PMYou kite for 15secs so you get another critical shot
You can kite for 5+ minutes np vs most enemies, but your enemy can just run away at any time he chooses if he doesn't wanna be kited anymore and the fight is over, noone dies.
Not if perma-snared ...
And a caster dont have any chance ... scouts have crit + rapid fire and casters cant cast at all ... can only die ... And if try to flee... long shot and bb caster
Forlornhope wrote: ↑Thu 9 Jul 2020 5:04 AMGildar wrote: ↑Wed 8 Jul 2020 10:22 PMNephamael wrote: ↑Wed 8 Jul 2020 6:23 PMYou kite for 15secs so you get another critical shot
You can kite for 5+ minutes np vs most enemies, but your enemy can just run away at any time he chooses if he doesn't wanna be kited anymore and the fight is over, noone dies.
Not if perma-snared ...
And a caster dont have any chance ... scouts have crit + rapid fire and casters cant cast at all ... can only die ... And if try to flee... long shot and bb caster
all you have to do is wait for him to shoot you once, then instead of running into his melee range run the other way. No solo scout will have the dps to kill you before you get out of range, unless you're a caster. But archers of any kind are literally set up to kill casters, it's almost the point of playing the class.. But how many solo casters do you see running around that's not a bd? Who would have zero issues beating a scout in a 1v1.
what's disease going to do?jlxscholar wrote: ↑Fri 24 Jul 2020 8:21 PM
I mean, BD's had their insta-LT set to 5 seconds.
That is a considerable nerf. Well-timed disease and I think any assassin or duo could take one if done right.
And they still don't need to do more than stand and drain with PD 5+jlxscholar wrote: ↑Fri 24 Jul 2020 8:21 PM
I mean, BD's had their insta-LT set to 5 seconds.
That is a considerable nerf. Well-timed disease and I think any assassin or duo could take one if done right.
Forlornhope wrote: ↑Tue 7 Jul 2020 6:22 PMOh man, scouts can finally kill something in a 1v1 better nerf 'em!
Adwaenyth wrote: ↑Sat 25 Jul 2020 11:15 AMForlornhope wrote: ↑Tue 7 Jul 2020 6:22 PMOh man, scouts can finally kill something in a 1v1 better nerf 'em!
The problem is just how they are doing it. Slam, Root and run. If you can't get snare on, it's ridicolous.
The next thing is, that they can crit shot you although you and they were engaged in melee... if it were just normal arrows, that wouldn't be much of a problem, but if you eat a crit for 900 then that's hard to compensate for anyone.
Adwaenyth wrote: ↑Sat 25 Jul 2020 11:15 AMForlornhope wrote: ↑Tue 7 Jul 2020 6:22 PMOh man, scouts can finally kill something in a 1v1 better nerf 'em!
The problem is just how they are doing it. Slam, Root and run. If you can't get snare on, it's ridicolous.
The next thing is, that they can crit shot you although you and they were engaged in melee... if it were just normal arrows, that wouldn't be much of a problem, but if you eat a crit for 900 then that's hard to compensate for anyone.
Forlornhope wrote: ↑Sat 25 Jul 2020 1:24 PMAdwaenyth wrote: ↑Sat 25 Jul 2020 11:15 AMForlornhope wrote: ↑Tue 7 Jul 2020 6:22 PMOh man, scouts can finally kill something in a 1v1 better nerf 'em!
The problem is just how they are doing it. Slam, Root and run. If you can't get snare on, it's ridicolous.
The next thing is, that they can crit shot you although you and they were engaged in melee... if it were just normal arrows, that wouldn't be much of a problem, but if you eat a crit for 900 then that's hard to compensate for anyone.
You realize all you need to do to counter them is run the opposite way right? Or use a dd charge to rupt them. They're still really easily countered by basically every class that doesn't die in less than 4 shots.
Forlornhope wrote: ↑Sat 25 Jul 2020 1:24 PMYou realize all you need to do to counter them is run the opposite way right? Or use a dd charge to rupt them. They're still really easily countered by basically every class that doesn't die in less than 4 shots.
Adwaenyth wrote: ↑Sat 25 Jul 2020 5:17 PMForlornhope wrote: ↑Sat 25 Jul 2020 1:24 PMYou realize all you need to do to counter them is run the opposite way right? Or use a dd charge to rupt them. They're still really easily countered by basically every class that doesn't die in less than 4 shots.
You realize NOT fighting them is not a counter but them just winning?
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