I previously suggested tying the domination task into the general realm war by making it so controlling a flag spawns a couple guards that either attack or defend a nearby tower/keep, but there seemed to be no interest, and maybe it's not even possible technically, so how about this:
For example, if you control all of the flags in the task region, all the lords and doors of towers and keeps you control in the region haver 20% more HP. If you control none of the flags, they all have 20% less HP. If you control some, they're somewhere in between.
It doesn't have to be 20%, of course, but I think it would make the domination task more meaningful if controlling flags had some impact on... something. It's really just a "I want the RP tick" or a "there's nothing better to do" or a "there aren't enough people on to do anything bigger" thing right now. And when there's good pop and BGs running, the tasks are almost more of a detriment to war efforts since they distract people from larger goals.
- Your realm's keep doors and/or lords in the task region are stronger or weaker than normal depending on how many flags you currently control.
For example, if you control all of the flags in the task region, all the lords and doors of towers and keeps you control in the region haver 20% more HP. If you control none of the flags, they all have 20% less HP. If you control some, they're somewhere in between.
It doesn't have to be 20%, of course, but I think it would make the domination task more meaningful if controlling flags had some impact on... something. It's really just a "I want the RP tick" or a "there's nothing better to do" or a "there aren't enough people on to do anything bigger" thing right now. And when there's good pop and BGs running, the tasks are almost more of a detriment to war efforts since they distract people from larger goals.