Hello,
I am wondering what the reasoning is behind halving the block chance versus dual wielders and halving the parry chance against 2handed.
What would get out of balance if the block and parry chances were always the same, regardless of weapon type?
What is the reason that makes it an requirement that dual wielding has to penetrate guard by 50% ?
If I guard a target with block chance at 60% cap, I will reduce 60% of 2handed DPS characters on average. 2handed already do a lot less DPS than dual wielding classes (which is fine), but in the guarding scenario I diminish their DPS to only 40% of that, which is basically nothing. On the other hand, I reduce the amount of damage coming from a dual wielder by only 30%, so he still does 70% of his DPS on average.
Next, parry. I really don't understand why parry needs to be halved when defending against 2handed. Especially, parry can't be transferred to another character, like it is the case with guard coming from blocking. It just alters 1on1 fight viability to some extent. Which 2handed class would become underpowered if they had to face a character with 50% parry cap?
Could someone please explain to me why Mythic designed it that way? Thank you.
And also, an extra question: If I manage to get my block chance over the cap of 60% ... let's say it would be 80% actually. Do I have 40% block chance against dual wielders then? Or does the cap count before the reduction, so I end up with 30% block chance although I my uncapped block chance is 80% ?
I am wondering what the reasoning is behind halving the block chance versus dual wielders and halving the parry chance against 2handed.
What would get out of balance if the block and parry chances were always the same, regardless of weapon type?
What is the reason that makes it an requirement that dual wielding has to penetrate guard by 50% ?
If I guard a target with block chance at 60% cap, I will reduce 60% of 2handed DPS characters on average. 2handed already do a lot less DPS than dual wielding classes (which is fine), but in the guarding scenario I diminish their DPS to only 40% of that, which is basically nothing. On the other hand, I reduce the amount of damage coming from a dual wielder by only 30%, so he still does 70% of his DPS on average.
Next, parry. I really don't understand why parry needs to be halved when defending against 2handed. Especially, parry can't be transferred to another character, like it is the case with guard coming from blocking. It just alters 1on1 fight viability to some extent. Which 2handed class would become underpowered if they had to face a character with 50% parry cap?
Could someone please explain to me why Mythic designed it that way? Thank you.
And also, an extra question: If I manage to get my block chance over the cap of 60% ... let's say it would be 80% actually. Do I have 40% block chance against dual wielders then? Or does the cap count before the reduction, so I end up with 30% block chance although I my uncapped block chance is 80% ?