1. It gives a free port to places that normally take a walk to a dock + a boat ride + a run. This free port takes away action from these travel areas
2. It's spoon-feeding RP to classes that can participate. How much RP would a warrior get if he went solo'ing out in the frontier? Not much. Put him in an area where people deem it "against the rules" to do anything but have a clean fight and suddenly he's able to rake it in.
3. And if you die, you simply release and port back in literally 60 seconds. You can go back to trading RP with your other dueling buddies while everyone else sits around and does the same.
If you think I'm against solo'ing, you're wrong. I want there to be a solo scene, and I love solo'ing myself. But this is just RP farming. It could easily be solved by having a solo arena instance and either removing or drastically reducing RP gain in that instance.
Honestly, the current implementation is a fun experiment, but when people can port to Trellebourg and get 15k/hour without worrying about fighting a class they don't want to fight, it simply isn't DAoC any more.
2. It's spoon-feeding RP to classes that can participate. How much RP would a warrior get if he went solo'ing out in the frontier? Not much. Put him in an area where people deem it "against the rules" to do anything but have a clean fight and suddenly he's able to rake it in.
3. And if you die, you simply release and port back in literally 60 seconds. You can go back to trading RP with your other dueling buddies while everyone else sits around and does the same.
If you think I'm against solo'ing, you're wrong. I want there to be a solo scene, and I love solo'ing myself. But this is just RP farming. It could easily be solved by having a solo arena instance and either removing or drastically reducing RP gain in that instance.
Honestly, the current implementation is a fun experiment, but when people can port to Trellebourg and get 15k/hour without worrying about fighting a class they don't want to fight, it simply isn't DAoC any more.