Thid is BROKEN and it is all the Albs fault

Started 18 Jun 2020
by Fribrand
in Suggestions
1st) If you do not play in Thid... Stop reading and ignore this chat.
We do not care that do do not care about Thid.

The tactic employed by MOST Albs in Thid is to run around near CK and wait for someone to start a fight.
Then 4-24 Albs use the speed of the realm they get at CK to run in and zerg the Mid/Hib party.
This I say is a stupid way to let a BG enjoyed by a meaningful number of people on this server become.

2nd) A little background: I started as an Alb and have 4 level 50 alts and several Thid level alts.
I would log into Thid and see 6 to 19 Albs all standing around CK complaining there was no action.
Then 1-4 Hib or Mid peeps showed up and were zerg'd down by ALL the Albs.
I decided to leave Alb when I saw 12+ Albs chase a solo Mid all the way from MB to MPK.

The problem is that many decent suggestions for improving Thid have been ignored.
I agree that things can not be changed to make Thid play better if it Jacks-up lvl 50 play.
I agree that the Devs should not spend any more of their time than necessary on a part of the overall game.

3rd) The suggestion: Remove the Speed of the Realm hastener from CK.
If we can not get any better suggestions implemented... this appears simple and will have a positive effect.
Everyone can get SotR from their portal keep.
Everyone who ventures out will for extended periods or engages in combat will have the same side-affects.

No one will be able to stand at CK using the guards as protection and then be able to run down any opponent.
People will be forced to either engage or run... not wait for someone else to start action and gang up on them.
Fri 19 Jun 2020 6:23 AM by Lollie
All realms do this, it just depends on who has the ck
Fri 19 Jun 2020 7:50 AM by Centenario
If you want better thid gameplay you need to:

- increase size of lurikeens
- increase bard and healer mezz cast time from 2.5 to 3.0
- Remove baseline stun from hib casters
- Increase nearsight cast time to 3.0
- Remove str/con debuff from eld at lvl <25
- reduce dex of lurikeens and elves
Fri 19 Jun 2020 8:54 AM by Killaloth
It's your fault I'm afraid.

I've done many solo kills on my ranger, less than 10 in ck.

Don't go around ck or surrounding water, they don't exist.

Having said that, yes removing hastener form ck is a good idea.

Remember that 90%+ of the daoc player base would be mortified to play their class equal numbers VS equal numbers because they don't know how to play. You force them out of their comfort zone, they quit. You can't force people to learn how to play!

Also removing AF buff from the lesser multibuff barrels is a good idea. All self-buffing classes have lost an edge, AF has never been there in Thid where a lot of people play solo. The new multibuff barrel turns out to be a bad idea if it adds things that were not there...

When everyone gets the same things it all gets flat and boring and defeats the purpose of different classes speccing different things.
Sat 20 Jun 2020 10:18 AM by Tool73
Would just like to see the Gods work forward.....if the ck is unsieged, every player staying there gets continues increasind damage, to move out there :-D
Sat 20 Jun 2020 6:23 PM by Helwyr
Albs at the CK being complained about are probably not in pre-made groups and mostly not playing classes that can roam about solo and typically be successful (although that still leaves a gazilion Minstrels that are usually found in Thid). So they hang around the CK where they can retreat if a pre-made group shows up and not so easily be taken out by stealthers. I did the same thing on my Eldritch in Thid on the very rare occasion Hibernia actually holds the CK. Players are going to play to their advantage, and if you don't have speed or stealth roaming generally is a bad idea, removing their ability to play from the CK isn't going to result in them all roaming about on the same characters, they'll either roll more classes like minstrels or just not play in Thid.

On an aside, my brother and I initially came to this server with the sole intention of playing in the BGs like Thid. I kept reading on this forum people saying Thid was crap and just to skip it, but figured they were just people like the OPer frustrated other players weren't playing the way they want them to play. But no, it really is pretty crap 19 times out of 20. People are every bit as competitive as in 50 RvR, so you still need to template, pop loads of potions (although that has just improved a bit), on top of pre-made groups, stealth zergs, and everything else people complain about in 50 RvR, you also frequently see duelists and cross realmers. Of course a lot of the time you see no one, because it's empty with like the OPer said a few Albs hanging out at the CK waiting for action to come to them which probably never does. So yeah Thid does suck, you might even say it's broken, but it's not because of a bunch Alb players sitting at the CK, it's whole bunch of things related to game mechanics, but most of all the mentality of gamers, which is to say just about all of us.
Sat 20 Jun 2020 8:47 PM by Spiegal
Its pretty hard to balance end game, so you cant expect thid to be balenced. Albs have numbers but also a lot of advantages related to thid.

A few of their class have the best range:
- theurgist pet
- sorcerer mezz
- scout
- wizz that have NS

And some other class performs very well:
- minster
- necro can be sturdy

Not to forget:
- crush style is op in thid

All in all, with numbers and range advance, its just natural that they use the ck to their advantage.
Sat 20 Jun 2020 9:00 PM by Servelle
Thid is not so broken, and it's not Alb fault imo.
Peoples still have fun there.
Yes there is more Alb than hibs or Mids most of the time, and as said before Alb doesn't play in pre-made groups.
Some Mid or Hib groups pop up some time, ganging as many soloer as they can, and leaving the battleground when Alb zeg them, they just want to farm rp, not really play for the keep, and they complain not having it ...
Sometimes big zerg of 30 Hibs or Mid come to take the keep, but they don't really intend to defend it later.
Anyway most of the action is usually on Mid road, not in keep area.
If you want more fun, come in Thid with number, 20-30 of each realm would be nice.
CU soon and take care, there are many stealthers in Thid
Sat 20 Jun 2020 9:01 PM by borodino1812
Albion players play Thid, not their fault that other realms do not play the BG.
Sat 20 Jun 2020 10:29 PM by GranniesTeeth
Hi all....
I love how peeps are complaining about how Thidranki is pretty much dominated by the Albs.....
Its all they do this...they have that...
Their is no problem with Thidranki ... Albs like playing in it and the other realms don't.
It would be awesome to have massive battles ..... to have defence and keep takes all the time but that's not gonna happen if Mid/Hib don't come into Thidranki in decent numbers.
In the time I have been on Phoenix I have been in only one great defence and that was against the Hibbies.. there were approximatly six or so groups attacking the ck and it was an amazing hour or so.....We lost the ck
Albs love the ck in Thidranki and will try to defend or take it back on the rare occasion we loose it.
Mids and Hibs just don't do that, they seem to take the keep and then just forget about it, you do get the odd few defenders but not the in the numbers to really make any diffrence.
My point is that Albion loves the Thidranki battleground more than Hibernia or Midgard.
This does not make it broken or one sided......it just needs more people in the other realms to take an interest in what happens in Thidranki.

Anyway that's my bit..........Play with Honour / Die with More

Granny out..............
Mon 22 Jun 2020 7:12 AM by pollojack
Never bother with Thid as the RPs are garbage for the effort but it sounds like the CK has the same issue that Beno has. Excellent visibility for the defenders plus they all have haste.

That being said, why do albs have the CK so often? That's your real problem. Is it a glut of minsts destroying everyone that has purge on CD with their pet? Perhaps groups of 3-5 sorcs that AE mes everything then focus fire?

Population is one thing but I'd say pop is reflective of what's easiest to play.
Mon 22 Jun 2020 12:11 PM by Bradekes
I play hib and going to thid can be fun because most of the alb zerg that defends CK are undergeared noobs. But their numbers increase fast because they have a thid based guild that does a call to arms when someone is sieging and all their noob cabalist/scouts come to cheese.

So unless you have 2fg you're chances of taking ck fast will turn into you doing great until the guards respawn and the noobs have a chance to fight back. Honestly if the guards didn't spawn in such great numbers the alb noob zerg would be pretty easy to fight back against.
Mon 22 Jun 2020 12:33 PM by Centenario
pollojack wrote:
Mon 22 Jun 2020 7:12 AM
Never bother with Thid as the RPs are garbage for the effort but it sounds like the CK has the same issue that Beno has. Excellent visibility for the defenders plus they all have haste.

That being said, why do albs have the CK so often? That's your real problem. Is it a glut of minsts destroying everyone that has purge on CD with their pet? Perhaps groups of 3-5 sorcs that AE mes everything then focus fire?

Population is one thing but I'd say pop is reflective of what's easiest to play.

In thid you need twice as many albs per hibs to be able to stand a chance :p
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