If I'd known the changes were going in today, I'd have gathered some "before" numbers for PA. But now that they're in, I can't do any comparisons of before/after with different specs. Does anybody have such numbers?
Delegator wrote: ↑Fri 19 Jun 2020 6:20 PMComparative numbers:
RR5 SB with 39 CS, 40 sword, 40 LA. Aug STR 2, 5.3 speed 2-handed weapon
RR6 Hunter with 40 archery, Aug Dex 4, 5.0 speed bow
Same target, a 50 healer (so, slash resistant thrust vulnerable)
Perforate artery:
- two-handed 372
- dual wield: ~245 main hand + 72 left hand
Crit Shot with slash arrow: 432
Crit Shot with thrust arrow: 560
So...PA does significantly less damage on a slower weapon, requires melee range and front angle. Crit shot does more damage, from any angle, stealthed or not, and I can choose my damage type based on target.
Looks to me like the PA changes did little or nothing useful.
Delegator wrote: ↑Fri 19 Jun 2020 6:20 PMComparative numbers:
RR5 SB with 39 CS, 40 sword, 40 LA. Aug STR 2, 5.3 speed 2-handed weapon
RR6 Hunter with 40 archery, Aug Dex 4, 5.0 speed bow
Same target, a 50 healer (so, slash resistant thrust vulnerable)
Perforate artery:
- two-handed 372
- dual wield: ~245 main hand + 72 left hand
Crit Shot with slash arrow: 432
Crit Shot with thrust arrow: 560
So...PA does significantly less damage on a slower weapon, requires melee range and front angle. Crit shot does more damage, from any angle, stealthed or not, and I can choose my damage type based on target.
Looks to me like the PA changes did little or nothing useful.
Delegator wrote: ↑Fri 19 Jun 2020 6:20 PMComparative numbers:
RR5 SB with 39 CS, 40 sword, 40 LA. Aug STR 2, 5.3 speed 2-handed weapon
RR6 Hunter with 40 archery, Aug Dex 4, 5.0 speed bow
Same target, a 50 healer (so, slash resistant thrust vulnerable)
Perforate artery:
- two-handed 372
- dual wield: ~245 main hand + 72 left hand
Crit Shot with slash arrow: 432
Crit Shot with thrust arrow: 560
So...PA does significantly less damage on a slower weapon, requires melee range and front angle. Crit shot does more damage, from any angle, stealthed or not, and I can choose my damage type based on target.
Looks to me like the PA changes did little or nothing useful.
Gohanssj wrote: ↑Sun 21 Jun 2020 11:19 PMthe changes are a massive assassin boost,
The con hitting first is huge, means you're actual dmg is 700-1000 not the 300 to 600 people are complaining about with PA,
The PA dmg boost is small, but still a boost, and again when combined with the new poisen mechanics theyre crazy damage.
Stack bleeds also means you're doing 80 odd dot from poisen and another 40ish from bleeds, like having viper 2 for free.
3 boosts with probaly a 4th this week with style changes to a class that really people don't need to be encouraged to play. If you can't win your 1v1s with assassins being possibly the strongest comparatively they have ever been then you need to stop playing them.... please please stop playing them and roll real toons
Norhir wrote: ↑Mon 22 Jun 2020 12:45 PMPA damage had no significant increase, the only real difference is the WS/Con debuff being seperate now.
Test performed on a RR5 SB (2136HP) by a RR6 SB (55CS composite):
Pre-Patch PA average 340 dmg
(Offhand hit 40 dmg)
Post-Patch average 380 dmg
(Offhand hit 40 dmg)
So that's an increase of 40 dmg on a slash vulnerable target.
The target got dropped to about 75% HP overall on average ( 10 tries).
75% of 2136HP is 1602HP
- PA Main 380dmg + Offhand 40 dmg = 420 dmg
- Con debuff 134 HP - that's about 6.4% of the full HP
So I dont know how the con debuff works exactly, but it does not debuff straight up 100 con nor straight up 10% HP.
Happy to test this again if anybody is interested.
Saroi wrote: ↑Mon 22 Jun 2020 1:22 PMNorhir wrote: ↑Mon 22 Jun 2020 12:45 PMPA damage had no significant increase, the only real difference is the WS/Con debuff being seperate now.
Test performed on a RR5 SB (2136HP) by a RR6 SB (55CS composite):
Pre-Patch PA average 340 dmg
(Offhand hit 40 dmg)
Post-Patch average 380 dmg
(Offhand hit 40 dmg)
So that's an increase of 40 dmg on a slash vulnerable target.
The target got dropped to about 75% HP overall on average ( 10 tries).
75% of 2136HP is 1602HP
- PA Main 380dmg + Offhand 40 dmg = 420 dmg
- Con debuff 134 HP - that's about 6.4% of the full HP
So I dont know how the con debuff works exactly, but it does not debuff straight up 100 con nor straight up 10% HP.
Happy to test this again if anybody is interested.
You are calculating it wrong though. 75% HP showing is after the ws/con debuff with the lower max health. the poison reduces con by 100. That is 449 HP on SB.
So you need to calculate -449 Hp from con debuff, then -380 PA + 40 offhand. This you can also see with the numbers.
2136 max HP - 449hp debuff = 1687 HP left. 1687 - 420 damage = 1267HP which is around 75% HP from 1687 max HP.
Norhir wrote: ↑Mon 22 Jun 2020 2:08 PMThat fits the numbers. So maybe the con debuff needs some adjustment, which would then end up in a higher disadvantage if you can not open with, or miss the crit style. I dont know, it didnt feel extremly strong against anything except casters... and I think casters should be the ones with the lowest chance to come out on top after a sin successfully landed a critstyle chain.
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