New Feature for Lvl 51 Chars

Started 18 Jun 2020
by absssys
in Suggestions
Since there are already a lot of custom changes, here is another idea for one.


Once you hit lvl 51(xp whise) the overall Resist rate for Magic Abilitys and Swing Chance for Melee Attacks, goes down from 10% Cap to a 5% Cap.
This applies only if you have at least 40+ (or what ever the Number would be) in a certain Spell/Melee Specline. (Baseline Spells Included?)



There are several Reasons why iam bringing this Idea up (there might be even more) :

- Iam a Enchanter player and iam getting annoyed by a 10% Resist rate on my lvl 49 Heat Debuff and other Spells, it feels like to much of a random factor wich had also
lead to losses in a Fight in the past. And iam sure there are many players on this Server that feel exactly the same.

- Once you hit lvl 51, you want to keep it that way. It will prevent players from running away from a Fight and dying to Mobs. (Called: "WILLSONING" happens a lot from
time to time in gvg Fights and maybe also in the regular Rvr)

- Gives a new goal for lvl50 chars besides from farming money.


Iam not sure if this is possible coding whise, or if its overall a bad idea.

So what are you Guys thinking about it?
Fri 19 Jun 2020 6:28 AM by Razur Ur
absssys wrote:
Thu 18 Jun 2020 10:25 PM
Since there are already a lot of custom changes, here is another idea for one.


Once you hit lvl 51(xp whise) the overall Resist rate for Magic Abilitys and Swing Chance for Melee Attacks, goes down from 10% Cap to a 5% Cap.
This applies only if you have at least 40+ (or what ever the Number would be) in a certain Spell/Melee Specline. (Baseline Spells Included?)



There are several Reasons why iam bringing this Idea up (there might be even more) :

- Iam a Enchanter player and iam getting annoyed by a 10% Resist rate on my lvl 49 Heat Debuff and other Spells, it feels like to much of a random factor wich had also
lead to losses in a Fight in the past. And iam sure there are many players on this Server that feel exactly the same.

- Once you hit lvl 51, you want to keep it that way. It will prevent players from running away from a Fight and dying to Mobs. (Called: "WILLSONING" happens a lot from
time to time in gvg Fights and maybe also in the regular Rvr)

- Gives a new goal for lvl50 chars besides from farming money.


Iam not sure if this is possible coding whise, or if its overall a bad idea.

So what are you Guys thinking about it?

what a shit idea!!!! why not lvl100 implement?
Fri 19 Jun 2020 5:49 PM by absssys
Razur Ur wrote:
Fri 19 Jun 2020 6:28 AM
absssys wrote:
Thu 18 Jun 2020 10:25 PM
Since there are already a lot of custom changes, here is another idea for one.


Once you hit lvl 51(xp whise) the overall Resist rate for Magic Abilitys and Swing Chance for Melee Attacks, goes down from 10% Cap to a 5% Cap.
This applies only if you have at least 40+ (or what ever the Number would be) in a certain Spell/Melee Specline. (Baseline Spells Included?)



There are several Reasons why iam bringing this Idea up (there might be even more) :

- Iam a Enchanter player and iam getting annoyed by a 10% Resist rate on my lvl 49 Heat Debuff and other Spells, it feels like to much of a random factor wich had also
lead to losses in a Fight in the past. And iam sure there are many players on this Server that feel exactly the same.

- Once you hit lvl 51, you want to keep it that way. It will prevent players from running away from a Fight and dying to Mobs. (Called: "WILLSONING" happens a lot from
time to time in gvg Fights and maybe also in the regular Rvr)

- Gives a new goal for lvl50 chars besides from farming money.


Iam not sure if this is possible coding whise, or if its overall a bad idea.

So what are you Guys thinking about it?

what a shit idea!!!! why not lvl100 implement?

The Fact that you already can hit lvl51 xp whise, shows that you either havent read properly or you just a troll.
Its about lowering the overall resist rate not implementing lvl9000 like you mentioned, open your eyes use ure brain and then start writing.
Fri 19 Jun 2020 8:15 PM by Razur Ur
absssys wrote:
Fri 19 Jun 2020 5:49 PM
The Fact that you already can hit lvl51 xp whise, shows that you either havent read properly or you just a troll.
Its about lowering the overall resist rate not implementing lvl9000 like you mentioned, open your eyes use ure brain and then start writing.

you want only more PVM and that is bullshit and that is not a solution only you get after xp lost a level downgrade and the only one who
here troll is just you. If you want more leveling than play WoW.
Fri 19 Jun 2020 10:11 PM by absssys
Razur Ur wrote:
Fri 19 Jun 2020 8:15 PM
absssys wrote:
Fri 19 Jun 2020 5:49 PM
The Fact that you already can hit lvl51 xp whise, shows that you either havent read properly or you just a troll.
Its about lowering the overall resist rate not implementing lvl9000 like you mentioned, open your eyes use ure brain and then start writing.

you want only more PVM and that is bullshit and that is not a solution only you get after xp lost a level downgrade and the only one who
here troll is just you. If you want more leveling than play WoW.

Well that proofs you prolly to dumb to understand the writen in the initial post. Its not about PVM its not about more leveling.
Its about to adjust the Resistrate once you hit lvl51 and its already in the game, maybe ure not aware of this.
Sat 20 Jun 2020 10:53 AM by jhaerik
Razur Ur wrote:
Sat 20 Jun 2020 10:48 AM
absssys wrote:
Fri 19 Jun 2020 10:11 PM
Well that proofs you prolly to dumb to understand the writen in the initial post. Its not about PVM its not about more leveling.
Its about to adjust the Resistrate once you hit lvl51 and its already in the game, maybe ure not aware of this.

at first in DAOC dont gave it lvl 51 and second needed everyone lvl 51 because of fucking more resist rate!!!!! have fun with DS runs if you lost after every wipe xp and the
resist bonus! your suggestions is only dumb and nobody want you and your 15 another mates earn rps!!

Sounds like a solid idea to me. Not much different than how RR5 worked and how it scaled melee damage. Don't really see it as a balance issue either. Frankly I've never thought there should be any random resist rate between equally leveled players. My personal suggestion would be to remove resists entirely between equally leveled players.

Also dude chill you just sound like an ass.
Sat 20 Jun 2020 10:58 AM by Razur Ur
jhaerik wrote:
Sat 20 Jun 2020 10:53 AM
Razur Ur wrote:
Sat 20 Jun 2020 10:48 AM
absssys wrote:
Fri 19 Jun 2020 10:11 PM
Well that proofs you prolly to dumb to understand the writen in the initial post. Its not about PVM its not about more leveling.
Its about to adjust the Resistrate once you hit lvl51 and its already in the game, maybe ure not aware of this.

at first in DAOC dont gave it lvl 51 and second needed everyone lvl 51 because of fucking more resist rate!!!!! have fun with DS runs if you lost after every wipe xp and the
resist bonus! your suggestions is only dumb and nobody want you and your 15 another mates earn rps!!

Sounds like a solid idea to me. Not much different than how RR5 worked and how it scaled melee damage. Don't really see it as a balance issue either. Frankly I've never thought there should be any random resist rate between equally leveled players. My personal suggestion would be to remove resists entirely between equally leveled players.

Also dude chill you just sound like an ass.

It is a difference if I reach rr5 once or if I have to reach level 51 again and again because of the higher resist rate. Because our thread opener thinks it's unfair that people prefer to die an exp death and spend gold on it instead of being farmed by guys like our thread opener :-D
Sat 20 Jun 2020 12:52 PM by absssys
at first in DAOC dont gave it lvl 51 and second needed everyone lvl 51 because of fucking more resist rate!!!!! have fun with DS runs if you lost after every wipe xp and the
resist bonus! your suggestions is only dumb and nobody want you and your 15 another mates earn rps!!

At first "...because of fucking more resist rate!!!!!..." - its not more, if when its lower. :-D
And second, the true meaning of your writen sentences make hardly any sence and are on top of that badly writen.

Now ure implying that iam a dedicated Zerg Player that runs in a 16slot all the time.
Wich iam not, i got my Eu-Pt setgrp and do proper 8v8, 8vX. From time to time also during Na-Pt.
You sound more like a depressed and rejected player that nobody wants to grp with. Wich i can understand, you were terrible on the Live Servers back in the days
and your playstyle didnt evolved much since then, why can i say this? I grped with you and saw it. (Ty! Never again)

Then you come into the Forum and instead you bringing some valid Arguments against a idea that you dont like, the only thing ure saying is:
"this is shit... this is bullshit.. you only want more pve.. etc.."
But its okay, maybe you want to compensate all this by beeing a Forum-Rambo.

It is a difference if I reach rr5 once or if I have to reach level 51 again and again because of the higher resist rate. Because our thread opener thinks it's unfair that people prefer to die an exp death and spend gold on it instead of being farmed by guys like our thread opener :-D

And again, here is Lolzurs with his predictions about peoples thoughts, wich are again completly wrong.
Never said something about unfairness of players prefering a xp death over a pvp death, i just suggested its a nice feature to maybe prevent that.
But i get it, you have a hard time thinking/reading/writing/playing? etc.

oh yeah "...again and again because of the higher resist rate..." - its lower, not higher.. :-D
Sat 20 Jun 2020 5:00 PM by Spiegal
absssys wrote:
Thu 18 Jun 2020 10:25 PM
- Iam a Enchanter player and iam getting annoyed by a 10% Resist rate on my lvl 49 Heat Debuff and other Spells, it feels like to much of a random factor wich had also
lead to losses in a Fight in the past. And iam sure there are many players on this Server that feel exactly the same.
Sat 20 Jun 2020 9:34 PM by absssys
Razur Ur wrote:
Sat 20 Jun 2020 6:52 PM
absssys wrote:
Sat 20 Jun 2020 12:52 PM
And again, here is Lolzurs with his predictions about peoples thoughts, wich are again completly wrong.
Never said something about unfairness of players prefering a xp death over a pvp death, i just suggested its a nice feature to maybe prevent that.
But i get it, you have a hard time thinking/reading/writing/playing? etc.

oh yeah "...again and again because of the higher resist rate..." - its lower, not higher.. :-D

Your are ******** Edited by Uthred? Look what you wrote! you whine over the gvg player how leave the fight and prefer exp death.


absssys wrote:
Sat 20 Jun 2020 12:52 PM
- Once you hit lvl 51, you want to keep it that way. It will prevent players from running away from a Fight and dying to Mobs. (Called: "WILLSONING" happens a lot from time to time in gvg Fights and maybe also in the regular Rvr)

How is this whineing?
I just described what i had expierenced in the past and mentioned it one time in the post.
Dont know where you comming from, but if you bring a up a idea its pretty normal in my opinion to put a several reason behind it and thats one of them.

So no whineing, at this point ure making things up prolly because you lose ground with ure bullshit Arguments.
Sat 20 Jun 2020 9:48 PM by Uthred
Please stop the insults. Thank you.
Mon 22 Jun 2020 12:40 PM by sav
Even if Razur maybe used the wrong words, he is right: By adding bonuses for players with lvl 51, you automatically will force all people to level until lvl 51 instead of lvl 50 to have this advantage, as otherwise, with a 5% lower hit rate (lvl 50 vs lvl 51), you will have big disadvantage to other players.
Mon 22 Jun 2020 1:58 PM by ExcretusMaximus
Everyone knows "level 51" is already RR5; your DPS is no longer clamped and you get full value from your armor.

If people insist on having bonuses for level 51, give them at RR5 like the ones already in place.
Mon 22 Jun 2020 2:55 PM by Razur Ur
ExcretusMaximus wrote:
Mon 22 Jun 2020 1:58 PM
Everyone knows "level 51" is already RR5; your DPS is no longer clamped and you get full value from your armor.

If people insist on having bonuses for level 51, give them at RR5 like the ones already in place.

And for what should this proposal be good now? That instead of level 50 you have to level 51?
Wed 24 Jun 2020 8:59 PM by jhaerik
sav wrote:
Mon 22 Jun 2020 12:40 PM
Even if Razur maybe used the wrong words, he is right: By adding bonuses for players with lvl 51, you automatically will force all people to level until lvl 51 instead of lvl 50 to have this advantage, as otherwise, with a 5% lower hit rate (lvl 50 vs lvl 51), you will have big disadvantage to other players.

No you'd be at a "small" disadvantage against other players. Like 2-3 realm skills points worth.
No different than the time people spend farming feather gear.
Or time spent farming rogs to fill that last couple resists ona hybrid.
Or that extra time temping Str/Qui on casters/healers to finish pets.
Or any of the other time sinks in the game.

That said if this was ever a thing they've have to make it do you don't lose xp from death after 50 so eventually EVERYONE would get 51 regardless of play style.

All that said I'd just like to see base resists rates lowered regardless. Bad RNG streaks shouldn't win lose fights. Not that this isn't always going to be the case with melee vs melee.
Fri 26 Jun 2020 7:40 AM by Razur Ur
jhaerik wrote:
Wed 24 Jun 2020 8:59 PM
That said if this was ever a thing they've have to make it do you don't lose xp from death after 50 so eventually EVERYONE would get 51 regardless of play style.

All that said I'd just like to see base resists rates lowered regardless. Bad RNG streaks shouldn't win lose fights. Not that this isn't always going to be the case with melee vs melee.

i think that all the level 50's just occupy the popular level spots like Hibernia Finspot and level until you are 51 and that's why i don't see the point of whether you are
finished with level 50 or 51. That's why I exaggerated my formulation with level 100.
Sun 28 Jun 2020 12:50 AM by joshisanonymous
Wow, this got ugly so fast. Razur, I think you are repeatedly misunderstanding the suggestion, so maybe relax a bit?

Personally, I don't like the OP's suggestion for two reasons:
[list=1]
  • I think random resists are fine and they're already lower here than they were on Live. I get the frustration -- I've lost fights because a root or mez resisted before -- but this kind of randomness is always in RPGs, and this is still an RPG. In the case of a chanter's debuff, having an extra spell to worry about resists on is just another factor to consider when comparing specs. Light spec is already rare here (out of curiosity, is there a single light spec chanter on this server?), but this is one thing it has over mana spec.
  • It would make XPing to 51 feel like a requirement for probably most people. Again, this is an RPG, so min-maxing is a way of life, and no one who's trying to be competitive would be satisfied with not getting that 51 XP bonus no matter what the bonus was. You would have to make it something extremely innocuous for this to not feel like just extra required PvE, like level 51 gets you +1% spirit resist or something.


    I think this gets closer to a reasonable suggestion. Maybe the RR5 bonus could be achieved two ways: 1) by reaching RR5 or 2) by reaching level 51.
  • ExcretusMaximus wrote:
    Mon 22 Jun 2020 1:58 PM
    Everyone knows "level 51" is already RR5; your DPS is no longer clamped and you get full value from your armor.

    If people insist on having bonuses for level 51, give them at RR5 like the ones already in place.
    This topic is locked and you can't reply.

    Return to Suggestions or the latest topics