As always, these are proposed changes, feedback is welcome and can still change things. An update will happen on Friday, depending on feedback some parts might be delayed.
These changes include parts of the proposed style changes, the bleeding stuff, the remaining style changes have been reduced to just splitting apart long chains and will happen sometime next week.
General / Mechanics:
- buff value %, like Mastery of the Arcane, no longer affect buffs from items
- pets no longer complete their casts when the target goes out of line of sight or out of range
- bleeds now stack, for pets / players up to a value of 200
- bleeds no longer instantly tick on reapplication
- bleeds no longer break cc
- envenom dot reapplications no longer restart the tick delay
Assassins (Infiltrator, Nightshade, Shadowblade):
- PA scaling has been fixed, more base damage, less increase per cs point, expect less damage above 60ish modified cs and more damage below it
- Successful stealth opener (PA, BS, BS2) now delay their damage by up to 100ms to hit after poison applications
- Debuff poisons had their con debuff portion reduced by 15%
Bonedancer:
- Reuse delay of the instant lifedrain has been increased from 4 seconds to 6 seconds
Cleric:
- Increased smite spell range to 1500
Friar:
- The heal proc is now a spreadheal instead of group heal
Healer:
- Removed Wild Power
- Removed Mastery of Magery
Minstrel:
- Pulse charm removal no longer removes negative effects from the former pet
Paladin:
- Endurance chant no longer consumes mana
- Endurance chant can now run concurrently with another chant
Warden:
- Added the level 20 and level 40 nearsight heal to the regrowth spec line
EDIT:
Due to feedback not included today and under revision:
- stopping a resist chant now cancels the buff instantly (affects paladin, skald and bard)
- Heal chant is now an instant group heal with a 60 second reuse timer and a mana cost
These changes include parts of the proposed style changes, the bleeding stuff, the remaining style changes have been reduced to just splitting apart long chains and will happen sometime next week.
General / Mechanics:
- buff value %, like Mastery of the Arcane, no longer affect buffs from items
- pets no longer complete their casts when the target goes out of line of sight or out of range
- bleeds now stack, for pets / players up to a value of 200
- bleeds no longer instantly tick on reapplication
- bleeds no longer break cc
- envenom dot reapplications no longer restart the tick delay
Assassins (Infiltrator, Nightshade, Shadowblade):
- PA scaling has been fixed, more base damage, less increase per cs point, expect less damage above 60ish modified cs and more damage below it
- Successful stealth opener (PA, BS, BS2) now delay their damage by up to 100ms to hit after poison applications
- Debuff poisons had their con debuff portion reduced by 15%
Bonedancer:
- Reuse delay of the instant lifedrain has been increased from 4 seconds to 6 seconds
Cleric:
- Increased smite spell range to 1500
Friar:
- The heal proc is now a spreadheal instead of group heal
Healer:
- Removed Wild Power
- Removed Mastery of Magery
Minstrel:
- Pulse charm removal no longer removes negative effects from the former pet
Paladin:
- Endurance chant no longer consumes mana
- Endurance chant can now run concurrently with another chant
Warden:
- Added the level 20 and level 40 nearsight heal to the regrowth spec line
EDIT:
Due to feedback not included today and under revision:
- stopping a resist chant now cancels the buff instantly (affects paladin, skald and bard)
- Heal chant is now an instant group heal with a 60 second reuse timer and a mana cost